KSP 2 should have been a huge slam dunk. Take everything from the first one, redo the menus, up the graphics, and add some new stuff. It blows my mind they messed it up so badly.
It has gotten better but man still so much undelivered. Im just sad and im tired of being sad. Im fully pledging to never buy a big publisher game unless it absolutely proves itself first and even then im still gunna be hesitant cause vote with your money and all that. Honestly outside of KSP2 Ive already been purchasing and playing mostly indie games for the last 2 years anyways
I think I’ve gotten about as much out of KSP1 as I’m ever going to get. I really like the USI mod, but the lack of optimizations keeps me from doing anything really complex. By the time I have all of the facilities on the Mun to have full manufacturing (or… munufacturing, if you will), the game is already lagging to the point of unplayability.
They were non-game developers doing a videogame. But they were pretty good programmers for what they put out. It’s still the best and most popular space exploration sim game ever made. The thing does the thing they said it was going to do, it will probably melt your computer during edge cases, but everywhere else it’s a solid game. They even managed to confine the kraken to very extreme circumstances. If it is a hack job but it works, then it isn’t a hack job.
Not to mention the physics are stable enough that people were building helicopters using stage seperators and landing gear long before we got any real joints.
Wow that is insane, I didn’t know they fumbled it so bad. I remember when it was announced and the fan base was so pumped. I played a little of the first game but never got super into it.
The fact that they released a game with wobbly rockets and then charged $50 for it shows they didn’t know what the hell they were doing. It should have been free for early access with a simple way to report bugs. I’m not gonna pay that much to do QA work for them.
It definitely was a hack job. But it was a little hobby project that a non videogame company decided to be cool about and develop it. It was also an early access for wicked cheap.
The sequel was given way more manpower, experience, and money right from the start.
The sequel was given way more manpower, experience, and money right from the start.
Which was then squandered by bad management by scrapping almost two years of work to startover with entirely different staff. Let’s not kid ourselves, from a managerial POV, KSP2 is a perfect template of all the “what to do to ensure a video game fails at launch”.
Couldn’t agree more. What really hurts is KSP is one of a kind. There’s nothing else like it. Hopefully someone out there pulls a City Skylines and makes a successor.
But even the sequel to that game was botched… So who knows.
The problem is the corporate greed. But anyways, Juno exists. It has the same spirit of accurate spaceship design and flight simulation, even if the tone is distinctly different.
As far as I’m concerned the inclusion of the “anti-DoTA” clause in their EULA murdered it for me. I was so excited. KSP is one of my favorite games of all times, largely as a result of the vibrant and very technically advanced modding community. Same goes for essentially all of my favorites; Rimworld, Backpack Hero, Factorio. The free labor that expands the games in major ways extends the value of my money and let’s me have fun forever in them.
Putting in a clause in a EULA which automatically and irrevocably assumes all ownership and rights to any code or assets that are created for a game is just too far. Assuming rights at all is a huge issue for me, but I can accept that it is beneficial to assume royalty free licenses to the mods, I’ll even begrudgingly accept clauses that allow developers to gaffle features and optimizations from mods without giving remuneration or even acknowledgment. But wholesale ownership that revokes all rights and licenses for the independent 3rd party creator. Fuck that. I will never support a game that I find out is treating the people who keep games alive and relevant for decades for free like that.
and yet, there’s plenty of dogshit apologists in this thread arguing to “just let people play games” because they have zero self control. this place is literally no different than the other.
If you respected the rules it wouldn’t have to be moderated.
Calling Rowling a terf is OK (you are stating the obvious in such case), telling another user to fuck off, or for specific group of people to die isn’t.
Ah, “rules” that can’t be really learned from because you removed the comment from even my own comment history. You’re obviously insinuating something with that last sentence but, frankly, i can’t recall what i wrote at the moment.
These people LITERALLY want to dehuman and take rights from trans folk, but i’m required to tolerate that without calling them names?
and before any miserable “bothsides” fuck cries “you’re doing the same”. i didn’t start this shit. i’m not taking womens rights away. i’m not also trying to ship people off to foreign prisons.
You’re right, both sides aren’t the same. One side has devolved into foregoing what we like to think of as humanity because they have a boner for hate and the other makes excuses on why degrading themselves to the same level isn’t the same.
It’s a play on words. I’ll skip the nuances and get right down to the core, “they started murdering people, so I’m murdering them back”. But here’s the thing, killing is still killing, even in self-defense. No matter how many justifications, running away from this concept only serves to bring you ever closer to the mentality of the other side.
The very simplified “both sides” is alluding to the idea that both are very much willing to give up empathy, ethics and law if it means getting rid of the opposite side. The selective application of these three concepts is what bridges you together in a way that makes an outside observer say “so similar, they might as well be the same” a.k.a. “both sides”.
No exception to empathy, no exception to ethics, no exception to law, no matter how saintly and no matter how evil.
so you advocate rolling over and letting literal genocides occur because killing is bad. that’s what your logic naturally leads to.
trolley problem is all about this shit. and your stance is that millions can get ran over by the trolley as long as you don’t have to pull the handle to decide. because of your cowardice.
WHY?! WHY ARE THEY BEING SO STUPID WITH HOGWARTS?!
They built this whole world into the game and did NOTHING with it! It’s empty! Hogwarts the settings is perfect! The castle was fun to walk around in, to explore! I 100%'d the game because I loved exploring in it! Then they did nothing else to the game. I don’t even remember what the antagonist’s name was!
The game oversold all expectations! People just loved shelling out money for it! Then WB just dropped it.
I see things bitching every day about how their game studios don’t make enough money and then they shit the bed here by just letting that game sit here!
If they’re actually worried about money why are they not cranking out DLC every 4-6 months?! People would buy it! The world they built is begging to have more stories told, and people are holding out their wallets asking for more content for it - and they cancel it?!? They can’t bitch and moan that games don’t make money and then they just flip the off switch on their freaking money printer.
They’re still moving forward with the sequel (at least according to the article), so if I had to guess they figured they missed the boat with the expansion and want to focus on the sequel instead.
Which is fine, but I have no idea why they’re just throwing everything they have in the trash. They built the whole world and just sat on it. Expansions could make them so much money to fund the next game in the short term
Yeah, I was surprised given the success that they didn’t even spit out something to keep people engaged with the game. Seemed like even a small content update or doc would have pulled people in.
Hopefully it just means the follow-up will be even better.
Seriously they could have done sims level DLC and people could have just kept buying. New mounts, small new areas, bits of story here and there, a new class
WB doesn’t seem to know how to release any media post 2010.
They keep trying to shoehorn IP into trends, years after market saturation to try and capture nostalgia, and then wonder why they didn’t meet sales targets. See MK1, Space Jam 2, or anything related to HP or LotR.
The other thing they do is when they do have an interesting or original idea with the IP, the executive team seems too risk averse to put any capital behind it. See the two new Loony Tunes movies, one was in theaters for less than a week and the other was scrapped entirely for a tax writeoff.
Oh shit, the tone police are here. I’m not under the impression the person I’m responding to is going to change their behavior after this has already been widely talked about to death for years, and so I really don’t care what tone I use. This person is helping make the lives of real, actual, perfectly innocent trans people (and especially the lives of trans women) hell because they a) don’t care about those people or somehow more pathetically b) do care but can’t restrain themselves from buying themselves a children’s toy to that end.
Seeing how the game prominently features trans characters and that Rowling wasn’t involved in making it, it probably doesn’t bother many people.
I want to support media that show and empathize with trans people, and Hogwarts is one of them. But yes, even though she was not involved, she surely is receiving some royalties due to the setting.
hogwarts is not the place to do that then. there are plenty of other queer games out there to support queer game dev. instead of pretending that giving money to rowling is doing anything to support trans people.
Rowling having slightly more money makes no difference to her spewing her views, she is set for life anyway. Yes I’d like to avoid giving her money, but a much stronger signal I’d like to send is that a game with trans characters sells well.
it means nothing besides them trying to profit from the nostalgia ridden queers. again, yall could support actual queer works instead of work with a thin veneer of it.
I am aware the motives behind it are profit driven. But that doesn’t make the message less valuable. People seeing themselves represented is helpful to them, and it normalizes them for other people.
oh boy! they see themselves in games while they’re literally getting depersoned by the politics of the creator! in a time where we are literally seeing what such wealth is able to enable you to do… literally buy the white house.
she makes money from the brand getting attention because she is the creator of the setting. no one gives a shit about this game without the setting.
you are excusing enabling terfs and fascism because you have no ability to think beyond your own nose. but please make more excuses and lie to yourself more.
You are driven by hate. Rowling is not going to get any more “enabled” than she already is with her bottomless pit of money. If you are truly an ally, suggest better media to support, rather than being combative and alienating everyone in the proces.
Rowling has enough money to donate to shitty politics for the rest of her life ten times over.
Attempts to “not support her” are about 3 decades too late and entirely irrelevant at this point beyond making people feel good about themselves. She doesn’t need your support nor even registers it.
We’re talking about the world’s first and only writer to become a billionaire with her books here.
It’s genuinely baffling watching WB just make like, every wrong decision. Their business is losing money and every time a project that receives praise or interest is announced/released that is nearly guaranteed to make them lots of money.They just don’t go through with it. Or they do some work on it then can it.
It’s like, even out of touch executives at other large companies have enough feelers to find out generally what people are enjoying. Then with all their money they throw something in that general direction and something eventually sticks.
With WB though it’s like, nothing is working. The things that do stick don’t make as much as they thought. And the things that they don’t think will make money do make money, often more than they thought… And then they just always find a way to either piss off everyone, sour and sabotage the future projects, or just don’t do anything with it.
It’s just so fucking weird. Like I don’t even enjoy or partake in most of the stuff WB puts out. But sitting on the sidelines and just watching it all unfold makes me question what drugs the leaders at the company are on…
It’s been especially bad over the last year. WB is in freefall at this point.
It seems it would be pretty easy to blame this on David Zaslav, but the games department specifically has been fucking up like never before: Mortal Kombat, Multiversus, Gollum, Kill the Justice League. Just name a WB game that came out, and it’s been an abysmal failure, with similar games from other studios doing much much better.
They could’ve been making GTA levels of money. Soooo many people were able to overlook the terribleness of the author just to be able to be in the Harry Potter world.
They also closed Monolith, a great studio behind e.g. FEAR amd Shadow of Mordor games. They are making all the wrong decisions, and then will wonder why they have lost to competitors.
They didn’t make another because they were forced to make a game that was Wonder Woman and live service. How does that work? Clearly they didn’t know either since they spun their wheels for like seven years, lost all their old staff, and then got shut down.
Not OP but I bought it for my sister who is notoriously impossible to buy birthday presents for because she explicitly requested something for once, then I played it through Steam family sharing to deny at least one sale of the game.
I’m suprised and a lil’ confused why you would share this story in response. Respectfully, it feels like you’re shifting blame. Like, okay, sure, It’s your sister’s birthdays fault you gave money to a terf.
I mean, you do you but if the trans persecution isn’t a deal breaker when it comes to something so basic as media choices. Then, whatever. Own it.
Totally valid criticism, I absolutely agree with you. Times are tough for trans folk and giving money to transphobes is not helping that.
Looking back on it, I wouldn’t buy it having seen how far off the deep end she has gone. I admit I dismissed her at the time as just a nutjob on Twitter but she’s now proved to me that she is a bigot beyond reproach.
I also find myself in a better educated position than I was at that time. I have more LGBTQ friends and family than ever and I’m challenging anti-trans behaviour in others when I spot it.
It’s less about giving money to the woman herself and more about how HP and JK Rowling are used as memetic weapons. Every release of a new property has seen a rush of transphobic actors invading trans spaces for years. Invoking the name of the author and showing solidarity in a lot of contexts is a not subtle way of showing support to the veiws expressed by the Terf ideology during a time when being trans is becoming criminalized in more places. The news isn’t generally covering it well but Texas is passing laws where it is a criminal offense to misrepresent your birth sex at work or in public government spaces.
“Oh but it’s just money” isn’t so much the problem. It’s the cover this entire conversation about ethical consumption or the lack thereof in daily life is providing to people throwing up open flags of anti-trans bigotry in public and using that as a tool to band together to attack the community and send open messages that trans people are not welcome in ways that the average cis person will dismiss as just “they like kid wizards”.
Regarding your confusion and surprise, the person you replied to merely gave their reason why they bought it and supported a transphobe, and it was because this person’s sister requested that game specifically.
I know the question posed was mostly rhetorical in nature. But I’m not sure why you are questioning why someone is answering the question, and I’m not sure what kind of satisfactory answer you could get from anyone who had purchased the game (and supported a transphobe, yes, which I haven’t).
The rest of your comment is a legit response, but I’m only pushing back on the first sentence of your reply. Or even moving that sentence to the back of your comment to make it less charged. If someone’s going to answer a loaded question, let them, but get to the point about how misguided they are with their justification before you question the answer. That would likely make for a more constructive discussion. Unless you think that these answers are unhelpful in the first place, that we’re better off not hearing why people have done transphobic things with different intentions, and we should refuse to give them space to reflect, learn, then own up to their transgressions if they don’t come right out of the gate to apologize. Then sure, ignore what I said.
shows up 5 hrs late to do literally nothing of value. actively harms any ability to even remotely learn from this because i can’t read what i wrote even in my own history.
christ no wonder this site is dead as a fucking doornail.
I have a life, I can’t just be 24/7 checking new reports, and I don’t know any mean to get notified when one is opened.
As for the value of my action, if you feel like my action isn’t legitimate, you can either contact the other mods or the Admins.
We do not wish to have trolls and toxic people in our community, so if you cannot stop yourself from spreading your toxicity everywhere, then go elsewhere, this is not the only gaming community around.
ah yes, the singular other mod that hasn’t made a comment in 2 years???
and how can any of them disagree with you? do any of you even have the ability to review the comments?
If you can’t handle calling out bigotry then you’re on the side of the bigots. you stance enables the bigots. civilty can only exist when the bigots are dead.
ah yes, the singular other mod that hasn’t made a comment in 2 years???
I was wondering if he was still here and sent him a message not long ago. Turn out he is, and just mostly lurks those days. Which means that I’m alone doing the moderation most of the time, but that also that you can still try. What do you have to loose? Time? Looking how much you posted on this thread you seem to have plenty of it, so why not try?
and how can any of them disagree with you? do any of you even have the ability to review the comments?
They do, and there were time we disagreed on some mod action. In such case we talk about it together, and try to reach a concensus. That’s how some of our rules exception came to be.
If you can’t handle calling out bigotry then you’re on the side of the bigots. you stance enables the bigots. civilty can only exist when the bigots are dead.
Ah. The good old false dilemma fallacy. Either I’m with you or against you. Did you ever consider that others have their own way to fight those idiots without having to resort to screams, rage and oversimplification?
This community was founded to provide a place were people can talk about games in a constructive way. If you wish to have a community of your own where you can do as you wish, be my guest, and go create it.
you’re the kind of person that quietly watches as they come for everyone else because “im fighting in my own way”.
you’re not fighting for anything but quiet on your shitty little board. there can be nothing constructive as long as nazi idealogy is permitted to dehumanize people.
there is no nuance to fascism and nazis. “if there’s a Nazi at the table and 10 other people sitting there talking to him, you got a table with 11 Nazis.”
the intolerant can’t be tolerated or they will destroy the tolerance that was worked so hard for.
So are you going to make a bad faith argument that Microsoft, Google, Apple, Sony, Nintendo, Steam or who is a good company to buy platforms or games from? Note, most games brought to Linux happen because much of it was funded from sales off those platforms as well. So in todays world if you want Linux games, you have to hope people keep buying them on those major platforms.
Or are you just going to take the low road of describing yourself as better than everyone else because you only play niche unprofitable games that most people will never hear of and therefor most of society who doesnt have large amounts of time to invest in games likely won’t ever see.
If I buy a Trump bible to “enjoy” it, would you say that is wrong just because I give money to a fascist that is hellbent on killing minorities? Would telling me off be punching down as well?
My trans friends purchased the game, too. One of them specifically because of the well-done trans character, they said “I want to support whoever wrote that character into the game”
Almost like projects with 100s of people working on them are more complicated than “one person gets a tiny share of each purchase so it’s completely bad”
SIRona RYAN might sound like a transphobic name at first, but it turns out, Sirona is the name of a Celtic goddess. Who was often represented with a snake and eggs.
(please do not support TERF content, pirate it if you really want to nostalgia bait yourself)
because dlc is not something you just “do”. it’s something of a scale and complexity that needs to be planned out from the go. If the dev team is allowed to cook you might get an Assassin’s creed 2 situation. but this company will almost certainly not allow that to happen.
(please do not support TERF content, pirate it if you really want to nostalgia bait yourself)
For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.
Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.
Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.
Well I’m not them, but for me: KSP1: 1800.8 hours. Current cost $40 = $0.02 an hour DCS: 1294.7 hours. Money spent eh $300 = $0.23 an hour Witcher 3: 1131.5 hours. Current cost: $40 = $0.03 an hour. Civ vi: 589.9 hours. Current cost: $60 = $0.10 an hour Stardew valley: 579.3 hours. current cost $15 = $0.026 an hour Fall out new Vegas: 543.6 hours. Current cost: $10 = $0.0018 an hour
Now if we add in the $2000 worth of peripherals I have to play dcs it’s cost balloons quite a bit but, it’s not terribly difficult to get high playtimes in cheap games. I would also say the cost per hour for me is double or triple what it actually is, as these are the current prices, and besides dcs I buy everything only on sale lol.
Well I’m not them, but for me: KSP1: 1800.8 hours. Current cost $40 = $0.02 an hour
My electricity costs to run the game are higher than the cost of the game itself at that point.
EDIT: Keep in mind that some of these have DLC, and if you buy them, it increases the price. Kerbal Space Program with all DLC is $70; that’s still an extremely good value at 1800.8 hours, but does bump the number up. Fallout: New Vegas has (good) DLC that I would want; all DLC would take the game to $45. Civilization VI would go to $230 (and I assume that they’re still turning out DLC). I listed Stellaris myself, along with a lot of other people. I really liked the game, and even the base game is a good game, IMHO, but in typical Paradox game fashion, if you buy all the DLC, it adds up to quite a bit — $470 currently, and they’re still turning out DLC. Someone listed DCS, I have The Sims 3 on my list, Total War: Warhammer II. All of those games have pricey DLC libraries that, if purchased in total, run multiple hundreds or over a thousand dollars (with the Total War: Warhammer series using an unusual take on this, where prior games in the series also act as DLC for the current ones). They can still be pretty cost-competitive per hour with other games, but only if the person who buys them is actually playing them a a lot.
For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.
Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.
https://store.steampowered.com/app/251060/Wargame_Red_Dragon/. Intended to be played multiplayer; I played it single-player. Steel Division II is a far better single-player choice if you don’t mind the different setting, as the AI is much more interesting.
https://store.steampowered.com/app/1151340/Fallout_76/, the only entry here I actually play multiplayer (and even that to a minimal degree; that game tends to have players having pretty minimal interaction with each other unless they’re actually trying to play with each other). I would recommend playing Fallout 4 over Fallout 76 unless you specifically want multiplayer; Fallout 76 is just the closest thing to “more Fallout” short of a Fallout 5.
Not run through Steam, so no Steam stats (though available on Steam) but I’m sure that they’re way up there:
Out of those I’ve devoted a ton of time to rimworld and oxygen not included, are any of the others on your list similar, or others you’d recommend for someone who likes them? I tried dwarf fortress but I found it to be… not my bag. I didn’t get very far into it tho.
I tend to like games that have lots of “levers” to play with and spend time figuring out, so I think that tends to be the unifying factor in the above games.
I don’t know of anything really comparable to Oxygen Not Included in terms of all the physics and stuff. I’d like something like it too (especially since Tencent bought ONI and now has some locked graphics for some in-game items that you can only get by enabling data-harvesting and then playing the game for a given amount of time, which I’m not willing to do. They don’t have an option to just buy that content. At least it’s optional.)
For Rimworld and Oygen Not Included, both are real-time colony sims. Of those, the closest stuff on my list is probably:
Dwarf Fortress (note that the commercial Steam build looks quite different from the classic version, has graphics and a mouse-oriented UI and revamped the UI and such, which may-or-may-not matter to you; if the learning curve being steep is an issue, that makes it a tad gentler). Rimworld is, in many ways, a simplified Dwarf Fortress in a sci-fi setting and without a Z-axis.
https://store.steampowered.com/app/233860/Kenshi/. Not a colony sim. You control a free-roaming squad (or squads) in an post-apocalyptic open world. That’s actually a bit like Rimworld. However, you can set up one or more outposts and set up automated production there. It’s getting a bit long in the tooth, and the early game is very difficult, as your character is weak and outclassed by almost everything. Focus is more on the characters, and less on the outpost-building – that’s more of a late-game goal. I find it to be pretty easy to go back and play more of. There’s a sequel in the works that’ll hopefully look prettier. Not really any other game I’m aware of in quite the same genre.
The other things on my list don’t really deal with building.
Oxygen Not Included has automated production. If you’re willing to go outside “colony sim”, there is a genre of “factory-building games” where one controls maybe a single character or base element and just tries to create a world of automated production stuff, maybe with tower defense elements. I’d probably recommend https://store.steampowered.com/app/526870/Satisfactory/ if you want 3D and a first-person view. I like it, but in my book, it doesn’t really compare with the games that I’ve racked up a ton of time on, winds up feeling a bit samey after a while, looks like I have thirty-some hours. https://mindustrygame.github.io/ is a free and open-source factory builder that you can grab off F-Droid for Android to play on-the-go; that and https://shatteredpixel.com/ are probably my open-source Android favorite games. https://store.steampowered.com/app/1366540/Dyson_Sphere_Program/ has outstanding ratings, but I have not gotten around to playing it.
There are a few colony sim games sort of like Rimworld or Dwarf Fortress. I tried them, and none of them grabbed me as well as they did, but if you want to look at them:
https://store.steampowered.com/app/328080/Rise_to_Ruins/ is a colony sim and does have combat, but less focus on individual characters than Rimworld. I don’t like it mostly because the game is not really designed to be winnable, which I find frustrating. There’s growing “corruption” coming in from the edges of the map, and the aim is to try to last as long as possible before becoming overwhelmed; you can flee from it to other colonies. Technically, there are some ways to defeat the corruption, but not really how the game is intended to be played.
https://store.steampowered.com/app/1062090/Timberborn/. This was in fairly Early Access the last time I spent much time on it, so I’m kind of out-of-date, and it looks like it’s still in EA. Doesn’t have the combat elements from Rimworld or Dwarf Fortress.
Stellaris, civ v, oxygen not included, city skylines, x3/rebirth/4, workers and resources: soviet republic, kerbal space program, rimworld, crusader kings 2 and 3.
Basically anything civilization/city/base/colony builder is my jam and some of them have over 2000 hours over the years. I like building perfect societies and roleplay how people live in them in my head while i do it. It’s one of the ways i relax and express creativity.
To be fair, while paradox games like Stellaris or the crusader kings games you mentioned, certainly have a lot of replayability (I don’t really care much for CK myself but have over 1000 hours on both Stellaris and EU4), they’re not great examples for where cheaper games by smaller companies offer more than expensive ones from bigger ones. Partly because paradox is fairly sizable and well known these days, but mostly because those games are quite expensive, just split into numerous expansions that come out over time. One can opt out of getting them, sure, but they’re where a lot of the different options that bring the replayability come from.
I’m right there with you. I absolutely hate Paradox’s DLC policy and I’m guessing they lose a ton of paying clients the moment they hit the store page and get a 200-500€ price tag for the full experience, or even over 100€ for just the best hits for a really old game. I know they have mouths to feed, but i really don’t like the way they do it and how they abuse their position of niche games nobody else makes. Nevertheless, even though you may choose not to purchase their expansions, you still have extremely healthy modding communities to carry you over.
Still, i wasn’t coming so much from the angle that it’s a smaller company providing better value than larger companies, rather showing to the OP that there are non multiplayer games that easily can provide over 500 hours of entertainment regarding the slighly off topic matter presented on the latter part of their comment. Of note is the fact that they don’t use grinding mechanics to do it, for the most part (x series can be a little grindy in some aspects, but not overly), which is the mark of how incompetent devs try to get more “entertainment” hours out of their games.
It kills me the the Jedi games, TLoU2, GoW games, they’re fun but they’re what, max 30 hours to beat? And they’re trying to up the price to 80?
Red dead 2 deserves 80. Cyberpunk in its current state could deserve 80. Both are around 100-120 hour games and I’ve replayed them multiple times. 30 hour games by proportion deserve a quarter of the price.
Never will understand people equating monetary value with how long they spend time with a game. Quality /= quantity or else Ubisoft and gacha games would be the best games of all time.
Obviously quality of gameplay matters, but point is that you need to take into account hours of gameplay, not just treat the game as a single unit, if you want to have a useful sense of what kind of value you’re getting, since the amount of fun gameplay you get from a game isn’t some sort of fixed quantity per game – it colossally varies.
If the way one rates a game is to simply use the price of the game, and disregard how much you’re going to play the thing, then what you incentivize developers to do is either (a) produce games coming out with enormous amounts of DLC, as Paradox does, if you don’t count DLC price, (b) short games sold in “chapter” format, where someone buys multiple games to play what really amounts to one “game”, (c) games with in-app purchases, data-harvesting or some form of way to generate an in-game revenue stream, or simply (d) short, small games.
I have a lot of games that I could grind for many hours — but I haven’t done so, never will do so, because I’ve lost interest; they’re no longer providing fun gameplay. I’ve gotten my hours out of the game, though that number is decoupled from the number of hours to complete the game. I have other games that I’ve played to completion a number of times, and some games — particularly roguelikes/roguelites — which aim for extreme replayability. The hours matter, but it’s not the hours to complete the game that’s relevant, but the hours I’m interested in playing the game and have fun with it.
For some genres, this doesn’t vary all that much. Adventure games, I think, are a pretty good example of a genre where a player has to keep consuming new art and audio and writing and all that. They aren’t usually all that replayable, though there are certainly adventure games that are significantly shorter or longer. But you won’t be likely to find an adventure game that has ten, much less a hundred times as much reasonable gameplay as another adventure game.
But there are other genres, like roguelikes, where I don’t really need new content from an artist to keep being thrown my way for the game to continue to provide fun gameplay. There, the hours of fun gameplay in a game can become absolutely enormous, vary by orders of magnitude across games in the genre and relative to games in other genres.
Measuring games by hours has become an increasing less useful metric to me because I already have my grinding games that I can endlessly replay. When buying new games, I'd rather get something I'll really enjoy for a short playthrough than a long epic JRPG I can't bring myself to actually set aside time for - even though I do really love JRPGs.
I watched the trailer and whats on steam about it, but it didn’t take me in, and im curently looking for an rpg to play.
Is it really completely turn based and not that action turn based abdomination jrpgs have implemented the past years? I noticed some kind of quick time events during fights, is that optional or always active?
It is turn based, something I wish FF would return to. There are quick time events for every action, it’s not absolutely necessary to do on certain difficulty, but really helps. There is a dodge and parry mechanic that you really should use to help survive.
If you are a fan of turn based rpg, you should check it out.
Quick times events and dodge and parry Events are the absolute opposite of what im looking for in a turn based rpg. I want it to be calm and where I can put down the controls at any time.
Sounds more like an action rpg with turn based elements to me. Exactly how it looked in the trailer.
It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.
Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.
I just hate the idea of dismissing games because of a narrow glance at it (especially if it matches so much of what you say you want). I don’t usually like turn based RPGs, but the game seems interesting and like it’s made by people with passion, so I gave it a try and it’s great. This is the type of game we should be applauding, not generic games that follow formulas. Pirate it and try it before deciding you don’t like it because of a relatively minor feature. You can’t make a good decision with such little information. As the saying goes, don’t just a book by its cover.
I fully agree with that. There are some games that are fully worth the price, even if the hours/$ isn’t quite there, but in most cases it’s not anymore
I feel like play time per money spent mattered when most people were buying offline games at full price but to me it hasn’t been relevant for a long time. I might pay full price for a game that is incredible for 5-10 hours but a game that is mediocre for 100 hours I wouldn’t even play for free.
I actually was recording when I made the most gnarly mun landing ever in KSP. I ran out of fuel, was going too fast to not explode. I moved Valetina to hang on the outside of the craft, and moments before impact, I had her jump off. The resulting explosion from the module was juuuust enough counter force to prevent Valentina herself from hitting the ground too hard and she lived to plant a flag. To date, it’s the most impressive thing I’ve personally managed in the game.
I remember the heroic explorer Jebediah Kerman was on the way way back from the moon. The touchdown was flawless landing, the science was beyond value and the moment brought all the world together.
They had doubted sending Jeb but he silenced the doubters to low grumbles.
But then as the rockets were burning for the reentry burn and the orbit was decreasing, but the brain boxes had made a drastic mistake and undershot the fuel. A perfect mission and Kerbin’s greatest hero was potentially doomed all is a moment of low delta v.
He was so close. Getting nearer and nearer to home, but it wasn’t to be! Soon he was getting further and further away! Drifting into the darkness yet again.
The agency went into full swing immediately. How much food does he have, how much water, how much air!? How long until we have another rocket that can take off!? We only built one rocket there is no back up. Never before had a two kerbin rocket has ever been flown, never before had a rendezvous been attempted, never before had a rocket flown remotely. PR was there talking to the press was doing their best to save a near hopeless situation.
Then get this! I remember it like it was yesterday. Jeb wasn’t bothered at all. Out there all on his own he said he wanted to go on a space walk. It got approved knowing that he might as well enjoy his final moments before the highly likely death. But this is Jebediah Kerman we are on about now. Not for a moment did he believe he was going to die, he get out into space and begins to push the rocket using with his bare hands! The brain boxes can’t believe it!!! Its working. The orbit had done just enough to scrap the atmosphere. Jebediah was coming home! Only Jebediah. Then even the doubters had to say of Jebediah, he was truly the greatest of all astronauts.
Finally the live service bubble is popping.
I hope the developers working on these projects get put on to something else, instead of shown the door as is so often the case.
Sony specifically had to learn many harsh lessons recently.
The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.
Had to check what movies you’re talking about because the spiderman movies have all been successful. Didn’t know that Venom, Morbius, Madam Webb and Kraven were actually Sony spiderman universe (SSMU) garbage and not MCU garbage.
But it still spooked Wall Street, as parent company Take-Two Interactive Software Inc.’s shares plummeted as much as 10% following the news.
I think our economy might be predicated entirely on stupid.
Also, $80 is a lot when typical people’s buying power is decreasing. I think like half of americans can’t tank a $500 surprise bill, and they want people to blow nearly 20% of that on a video game? Fuck off, capitalists.
Those systems are literally designed to be psychologically addictive and prey on those weakest to such tactics. It’s not stupidity; it’s literal brain washing via Pavlovian response.
Basic human psychology has been weaponized against us, and they’ve been getting better at it faster than we’re getting better at resisting it, for decades.
I don’t think I’ve ever bought a microtransaction or cosmetic. I’m doing my part!
*Ok, i think I paid like $5 into warframe after 200 hours, and I used some fake money from google surveys on pokemon go, so I’m not entirely without sin.
(Which from my perspective is very silly — what’s the difference between them making a kajillion dollars in the fall and them making a kajillion dollars in May?)
This “article” was written by a moron who doesn’t seem to know anything about the stock market. I guess it shouldn’t be too surprising for Bloomberg.
Jason Schreier is not a no-name. I would expect the guy to figure it out, if he thought about it for a moment. But yeah, the whole article seems a bit rushed…
Maybe I'm just a cynic, but this seems very much part of the PR script for any controversy of the past 20 years or so.
Cause controversy
Get backlash
Say there were death threats in basklash
Paint opposition in bad light, claim to be the real victim and bask in all the feel good comments from people saying "it was controversial, but come on, death threats are not cool"
Conversation derailed, continue as planned
Seriously, go look at one of the comment threads on that other site. It's now all about how "deranged indie devs" are hurting honest hard working Unity employees. Maybe it was a real threat, maybe it wasn't, but they're sure as fuck going to milk it for all they can now.
But is it just me that’s unaffected by such a script? I’m just like “Death threats? shrugs Fair enough.” Unity threatened a lot of dev’s livelihoods. What did they expect, for them all to just roll over and take it?
It’s disappointing that even here on the fediverse people are cheering for the franchise of someone who’s sole motivation these days seems to be hating trans people.
If you are a fan of HP your choices are few and far between. If you are a fan of electric cars there are tons of better options that you can choose from. Adding on to that, the level of investment in both are orders of magnitude apart. What’s more, Tesla as a company has a reputation of having lots of issues of racism and misogyny in the workplace. I think the two are different enough that one can buy the blame and boycott Tesla without any hypocrisy.
I don’t because they’re not really comparable. Not in their intended effect nor their feasibility.
There are many other electrics cars, many of them better and/or cheaper and entirely interchangable. Boycotting Tesla just means getting a direct substitute instead. There aren’t any substitutes for HP games because the IP itself is the whole point.
Another point where they’re not comparable: Tesla isn’t the problem here, Elon is and he needs to go. And he can be gotten rid of, which is the entire point of the boycot. Meanwhile, there is no mechanism legal or otherwise to remove Rowling from the equation. She owns the IP and no amount of boycots will change that. The only thing boycotting HP products achieves is making the companies involved fail and preventing any further HP products from being developed. So what does that achieve?
Finally: we are talking about a woman saying mean things about trans people on the Internet versus a man actively dragging the USA into fascism as if these are equal problems requiring equal responses. As much as I empathise with trans people in that this issue can be much more real for them than it is for me, I still don’t think they’re anywhere near the same level of urgency. I have yet to see Rowling have any kind of meaningful effect, while Elon is currently rampaging through every institution he can reach.
So: given that boycotting Tesla is both easy, effective and urgent, while boycotting HP is a personal sacrifice for no real effect, surely you see the difference?
Hmm on the one hand is kicking trans people down the stairs and on the other hand is having enough self discipline to not consume a single franchise. Yeah you are right, this is a tough choice! lmao, personal sacrifice my ass
Hyperbole is when person asks you to not play one single video game to show support for trans people when you can easily play anything else instead. How dare they, so mean. Exactly like the fascists who support MAGA 🙄
Except the hyperbole in this case is comparing someone who has played “one single video game” as the same as kicking trans people down the stairs.
You get that right? The insufferability comes not from saying “please show support by not playing this game” but from saying “if you play this game, you are a bad person”.
Literally hundreds of games, movies and books out there not made by a monster leading the anti trans movement but you’re still unwilling to give up on one video game to show support for trans people. They are absolutely right about you, nothing hyperbolic about what they said.
I haven’t played the game nor do I want to. What I said is still true nonetheless. If you want to convince someone to boycott a piece of media, being a presumptuous dickhead is the exact opposite way you accomplish that.
Unless of course their actual goal is to merely use trans people as fodder for performative moral grand standing in which case they’re a piece of shit that no one should listen to anyway because that’s not what true allyship looks like.
I am trans myself fucker. Someone who has to live with the vile shit terfs are spewing. Either way, someone disagreeing with you is not ““performative moral grand standing””".
You’re right, which is why I didn’t say that it was. You and the person I’m responding to are being toxic and you’re not helping yourself by doing that. I am and have always been a defender of trans people, and you are jumping at every opportunity to assume I’m not simply because I don’t agree with your methodology. That’s retarded. Grow the fuck up.
It isn’t for “no real effect”. Harry Potter is a merchandise empire and it’s important to see how that empire is being utilized. Open fan support of Harry Potter is often used as a direct open signal of anti-trans support and Terf ideology. Here in Vancouver where we have a larger than average population of trans and non-binary folk and more open accommodation to the community a billboard was put up saying “I❤️ JK Rowling” downtown because it’s a more nebulous dogwhistle that wouldn’t immediately ping Canada’s hate speech laws so that the whole “Freedom of Speech” ploy could be envoked.
Whenever a new HP franchise item comes out there’s a wave of people who flood online and sometimes in person trans spaces who use the barest veneer of support of the franchise as a means to say some truely awful things about trans people. Some don’t even bother mentioning the franchise they just participate in the storming because they have the opportunity. Those spaces are often filled with vulnerable people seeking support and solidarity and these rushes can leave isolated trans people without community for weeks.
Here in Van someone wearing HP merch in any queer space is throwing up a flag that says “I am potentially an unsafe person.”
You don’t have to give up your books. All we ask is that people do not white knight the author or the publication and merchandising empire which keeps making her influence into an active memetic weapon.
Tesla has a ceo that is arguably evil, his companies flaunt labour laws and he is actively trying to make the world a worse place through multiple means.
The HP writer makes mean tweets and complains women use her bathroom.
Both are bad people, but not even remotely at the same level.
I think it’s really interesting that the christians used to have a huge hate boner for Harry Potter when I was growing up but now it’s shifted to the left sphere. They all kinda flip flopped
Because they keep making terfs richer. Don’t know why that seems such a hard concept to understand. Just admit that you don’t give a shit about trans people and move on.
A single terf who is already as wealthy as a person can be so any additional wealth doesn’t matter. Being a toxic shithead to people for being a fan of something is not going to help trans people, nor is it going to make JK Rowling lose all her money.
On the topic of JK Rowling. Has she been really silent the past months or did I just miss the times she has been posting hate like her life depended on it?
Maybe she got rid of the mold and her brain is in healing.
This is true! But I think the “good” (?) news there is Annapurna Studios is not going anywhere, and they retained all the IP their subsidiary holds. Sucks for the former Annapurna Interactive folks that they can’t bring the IP with them, but c’est la vie.
Fuck Embracer. I was following the rumors for quite a bit and this is such a massive disappointment. Deus Ex has to be one of the most mismanaged video game franchises of all time. I don’t understand why they’d give up on a loyal fanbase in favor of an “original franchise”.
As a mass effect and dragon age fan, I empathize so much with you. Love deus ex too, so many rpgs just left ignored.
I really don’t understand it. All of these games would be smash hits. Let’s be honest even if they weren’t very good the franchises are known so well that they would all be bought, and older game sales would swell too. To me it’s a no brainier, make the game, it prints money. They’re just so terrified of having to… Invest in something to get a payout.
The only one remotely close to being a hit was the first reboot. I guess it depends on whether you count the "I can't believe it's not Deus Ex" franchises they kept spinning up for a while. The first Dishonored probably did very well.
It makes even less sense considering the pivot to an “original franchise.” If they’re cynically trying to print money, why not cash in on something with an established active fanbase? Seems like less of a risk.
I’d have bought a new Deus Ex game, regardless if it got badly reviewed. Not really interested in whatever they’re cooking up now. I’m sure most of us fans probably feel the same way.
Honestly itch.io has plenty of free indie gems that can last me just as long as throwing $80 at a AAA game. I’d rather donate/tip after the fact for genuine well-crafted experiences
I absolutely love Manic Miners (the fan remake of the old Rock Raiders game). The customization so you can make your own mining crew, all the old-school parts that are in the game, everything about it is fantastic.
So what’s the difference for Nintendo fans that love any Mario or Zelda game, for example? I’m not trying to be an ass here, but what makes your specific “I only buy this full price” a better decision than someone else’s “I only buy this at full price”?
FromSoftware is not a multi-billion dollar company that has major influence on games peicing in the gaming industry, and when game prices jumped to $70 USD, Armored Core 6 released at $60 and Elden Ring Nightreign will release at $40.
They released the game early access, so everyone was expecting a perfect game from the start because of how much development went into 1. Honestly, while 2 had issues, the game engine is much better than 1, they just needed to bake it more, like several years more, before releasing it hot off the heels of 1.
Man that’s been the case with these sequels to games I really loved. Happened to Cities Skylines as well, and at first it seemed like that’s happened with Helldivers but it turns out it was so good it just ruined the servers.
Why are we defending publishers and letting them get away with using this term this way? The term should be earned for its content and quality. AAA should not mean “large studio”.
This whole “we are a AAA studio”, when they haven’t even made a game and got the business license the day before is fucking stupid as shit. Don’t use the terms the way they want it to be used.
I always thought AAA just meant they have a lot of money, like how cod games are AAA because of the budget but are still terrible, not as an indicator of quality
What other industry uses the term that way? Every other industry is quality. AAA to refer to size…. Right….
I know that’s how the term is used, it’s just fucking wrong when every other industry uses it differently……
Don’t let them get away with this shit. You are defending them. Notice how your link even says informal……… they are trying to make it a thing, when no other industry uses that way, and other people in the industry are calling it out.
You’re trying to defend this stupid shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
And that’s how marketing wins, when everyone just rolls over and accepts it.
Nah, this is just part of a long list of shit the rest of the gaming industry is trying to reverse, stop letting this continue to happen and stop defending it.
What are you talking about? The “AAA” classification has always been a measure of corporate involvement and budget, not of quality. If you think that being large in scale and having good production quality is what makes “AAA” games, you’re dead wrong.
What are you talking about…? What other industry uses it that way? Every other industry is quality, not size. Don’t let them get away with this shit.
Don’t defend them and let them get away with this shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
The AAA games they used to put out were quality games at one point. So the term was correct, now that the quality has slid they are trying to get marketing to work on their side.
And people like you letting them get away with it is how it works.
I think this is where people usually say shill and boot licker in these exchanges.
Way to explain your point with anything of substance dude….
You’re the reason why marketing works so well. Say something flashy and people will find a way to defend it and support them. Even if it’s nothing to do with anything.
So nothing but a troll defending corporations using terms how they want…? Okay. Keep using the term the way they want so it means literally nothing anymore! You are the problem, glad you made it obvious! Thanks!
It’s terrible. They released an Alpha at full price. They changed how building rockets was done, for the worse. Performance was horrible even on my 3080 and aside from prettier graphics, there was nothing really new to explore. If it were cheaper, I’d be kinder. If it performed decently I wouldn’t mind but they released a POS of a game knowing full well KSP1 owners would buy it and it made us all look like suckers. They knew they released an incomplete game at full price and didn’t deliver. That sir is hot garbage.
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