KSP 2 should have been a huge slam dunk. Take everything from the first one, redo the menus, up the graphics, and add some new stuff. It blows my mind they messed it up so badly.
It has gotten better but man still so much undelivered. Im just sad and im tired of being sad. Im fully pledging to never buy a big publisher game unless it absolutely proves itself first and even then im still gunna be hesitant cause vote with your money and all that. Honestly outside of KSP2 Ive already been purchasing and playing mostly indie games for the last 2 years anyways
I think I’ve gotten about as much out of KSP1 as I’m ever going to get. I really like the USI mod, but the lack of optimizations keeps me from doing anything really complex. By the time I have all of the facilities on the Mun to have full manufacturing (or… munufacturing, if you will), the game is already lagging to the point of unplayability.
They were non-game developers doing a videogame. But they were pretty good programmers for what they put out. It’s still the best and most popular space exploration sim game ever made. The thing does the thing they said it was going to do, it will probably melt your computer during edge cases, but everywhere else it’s a solid game. They even managed to confine the kraken to very extreme circumstances. If it is a hack job but it works, then it isn’t a hack job.
Not to mention the physics are stable enough that people were building helicopters using stage seperators and landing gear long before we got any real joints.
Wow that is insane, I didn’t know they fumbled it so bad. I remember when it was announced and the fan base was so pumped. I played a little of the first game but never got super into it.
The fact that they released a game with wobbly rockets and then charged $50 for it shows they didn’t know what the hell they were doing. It should have been free for early access with a simple way to report bugs. I’m not gonna pay that much to do QA work for them.
It definitely was a hack job. But it was a little hobby project that a non videogame company decided to be cool about and develop it. It was also an early access for wicked cheap.
The sequel was given way more manpower, experience, and money right from the start.
The sequel was given way more manpower, experience, and money right from the start.
Which was then squandered by bad management by scrapping almost two years of work to startover with entirely different staff. Let’s not kid ourselves, from a managerial POV, KSP2 is a perfect template of all the “what to do to ensure a video game fails at launch”.
Couldn’t agree more. What really hurts is KSP is one of a kind. There’s nothing else like it. Hopefully someone out there pulls a City Skylines and makes a successor.
But even the sequel to that game was botched… So who knows.
The problem is the corporate greed. But anyways, Juno exists. It has the same spirit of accurate spaceship design and flight simulation, even if the tone is distinctly different.
As far as I’m concerned the inclusion of the “anti-DoTA” clause in their EULA murdered it for me. I was so excited. KSP is one of my favorite games of all times, largely as a result of the vibrant and very technically advanced modding community. Same goes for essentially all of my favorites; Rimworld, Backpack Hero, Factorio. The free labor that expands the games in major ways extends the value of my money and let’s me have fun forever in them.
Putting in a clause in a EULA which automatically and irrevocably assumes all ownership and rights to any code or assets that are created for a game is just too far. Assuming rights at all is a huge issue for me, but I can accept that it is beneficial to assume royalty free licenses to the mods, I’ll even begrudgingly accept clauses that allow developers to gaffle features and optimizations from mods without giving remuneration or even acknowledgment. But wholesale ownership that revokes all rights and licenses for the independent 3rd party creator. Fuck that. I will never support a game that I find out is treating the people who keep games alive and relevant for decades for free like that.
I actually was recording when I made the most gnarly mun landing ever in KSP. I ran out of fuel, was going too fast to not explode. I moved Valetina to hang on the outside of the craft, and moments before impact, I had her jump off. The resulting explosion from the module was juuuust enough counter force to prevent Valentina herself from hitting the ground too hard and she lived to plant a flag. To date, it’s the most impressive thing I’ve personally managed in the game.
I remember the heroic explorer Jebediah Kerman was on the way way back from the moon. The touchdown was flawless landing, the science was beyond value and the moment brought all the world together.
They had doubted sending Jeb but he silenced the doubters to low grumbles.
But then as the rockets were burning for the reentry burn and the orbit was decreasing, but the brain boxes had made a drastic mistake and undershot the fuel. A perfect mission and Kerbin’s greatest hero was potentially doomed all is a moment of low delta v.
He was so close. Getting nearer and nearer to home, but it wasn’t to be! Soon he was getting further and further away! Drifting into the darkness yet again.
The agency went into full swing immediately. How much food does he have, how much water, how much air!? How long until we have another rocket that can take off!? We only built one rocket there is no back up. Never before had a two kerbin rocket has ever been flown, never before had a rendezvous been attempted, never before had a rocket flown remotely. PR was there talking to the press was doing their best to save a near hopeless situation.
Then get this! I remember it like it was yesterday. Jeb wasn’t bothered at all. Out there all on his own he said he wanted to go on a space walk. It got approved knowing that he might as well enjoy his final moments before the highly likely death. But this is Jebediah Kerman we are on about now. Not for a moment did he believe he was going to die, he get out into space and begins to push the rocket using with his bare hands! The brain boxes can’t believe it!!! Its working. The orbit had done just enough to scrap the atmosphere. Jebediah was coming home! Only Jebediah. Then even the doubters had to say of Jebediah, he was truly the greatest of all astronauts.
Maybe I'm just a cynic, but this seems very much part of the PR script for any controversy of the past 20 years or so.
Cause controversy
Get backlash
Say there were death threats in basklash
Paint opposition in bad light, claim to be the real victim and bask in all the feel good comments from people saying "it was controversial, but come on, death threats are not cool"
Conversation derailed, continue as planned
Seriously, go look at one of the comment threads on that other site. It's now all about how "deranged indie devs" are hurting honest hard working Unity employees. Maybe it was a real threat, maybe it wasn't, but they're sure as fuck going to milk it for all they can now.
But is it just me that’s unaffected by such a script? I’m just like “Death threats? shrugs Fair enough.” Unity threatened a lot of dev’s livelihoods. What did they expect, for them all to just roll over and take it?
Fuck Embracer. I was following the rumors for quite a bit and this is such a massive disappointment. Deus Ex has to be one of the most mismanaged video game franchises of all time. I don’t understand why they’d give up on a loyal fanbase in favor of an “original franchise”.
As a mass effect and dragon age fan, I empathize so much with you. Love deus ex too, so many rpgs just left ignored.
I really don’t understand it. All of these games would be smash hits. Let’s be honest even if they weren’t very good the franchises are known so well that they would all be bought, and older game sales would swell too. To me it’s a no brainier, make the game, it prints money. They’re just so terrified of having to… Invest in something to get a payout.
The only one remotely close to being a hit was the first reboot. I guess it depends on whether you count the "I can't believe it's not Deus Ex" franchises they kept spinning up for a while. The first Dishonored probably did very well.
It makes even less sense considering the pivot to an “original franchise.” If they’re cynically trying to print money, why not cash in on something with an established active fanbase? Seems like less of a risk.
I’d have bought a new Deus Ex game, regardless if it got badly reviewed. Not really interested in whatever they’re cooking up now. I’m sure most of us fans probably feel the same way.
They released the game early access, so everyone was expecting a perfect game from the start because of how much development went into 1. Honestly, while 2 had issues, the game engine is much better than 1, they just needed to bake it more, like several years more, before releasing it hot off the heels of 1.
Man that’s been the case with these sequels to games I really loved. Happened to Cities Skylines as well, and at first it seemed like that’s happened with Helldivers but it turns out it was so good it just ruined the servers.
Why are we defending publishers and letting them get away with using this term this way? The term should be earned for its content and quality. AAA should not mean “large studio”.
This whole “we are a AAA studio”, when they haven’t even made a game and got the business license the day before is fucking stupid as shit. Don’t use the terms the way they want it to be used.
I always thought AAA just meant they have a lot of money, like how cod games are AAA because of the budget but are still terrible, not as an indicator of quality
What other industry uses the term that way? Every other industry is quality. AAA to refer to size…. Right….
I know that’s how the term is used, it’s just fucking wrong when every other industry uses it differently……
Don’t let them get away with this shit. You are defending them. Notice how your link even says informal……… they are trying to make it a thing, when no other industry uses that way, and other people in the industry are calling it out.
You’re trying to defend this stupid shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
And that’s how marketing wins, when everyone just rolls over and accepts it.
Nah, this is just part of a long list of shit the rest of the gaming industry is trying to reverse, stop letting this continue to happen and stop defending it.
What are you talking about? The “AAA” classification has always been a measure of corporate involvement and budget, not of quality. If you think that being large in scale and having good production quality is what makes “AAA” games, you’re dead wrong.
What are you talking about…? What other industry uses it that way? Every other industry is quality, not size. Don’t let them get away with this shit.
Don’t defend them and let them get away with this shit.
If you continue to use this incorrect term, it will become a thing, that’s what they are hedging on, people like you letting this happen. AAA means quality, they aren’t putting out quality product so they are trying to change what the term means so they look good. Way to eat that shit right up.
The AAA games they used to put out were quality games at one point. So the term was correct, now that the quality has slid they are trying to get marketing to work on their side.
And people like you letting them get away with it is how it works.
I think this is where people usually say shill and boot licker in these exchanges.
Way to explain your point with anything of substance dude….
You’re the reason why marketing works so well. Say something flashy and people will find a way to defend it and support them. Even if it’s nothing to do with anything.
So nothing but a troll defending corporations using terms how they want…? Okay. Keep using the term the way they want so it means literally nothing anymore! You are the problem, glad you made it obvious! Thanks!
It’s terrible. They released an Alpha at full price. They changed how building rockets was done, for the worse. Performance was horrible even on my 3080 and aside from prettier graphics, there was nothing really new to explore. If it were cheaper, I’d be kinder. If it performed decently I wouldn’t mind but they released a POS of a game knowing full well KSP1 owners would buy it and it made us all look like suckers. They knew they released an incomplete game at full price and didn’t deliver. That sir is hot garbage.
I hope that they will share the source code on some kind of GPL to make this game not dead, shot down studio isn’t going to make any update and who will get the money?
Take-Two still receives the proceeds from the sales, depending on employment contracts probably pays royalties to the devs. Also, it’s their intellectual property so there could be consequences for leaking the source code.
Jill Braff, head of ZeniMax studios, said in the town hall that she hoped the reorganization would allow the division, which also develops Fallout and Doom, to put more focus on fewer projects. “It’s hard to support nine studios all across the world with a lean central team with an ever-growing plate of things to do,”
Why gobble up so many studios to consolidate into a gaming megacorp, then get gobbled up yourself by Microsoft? What’s the purpose of acquiring so many studios and holding onto so much IP if you can’t handle them?
That was my take too. “We’re spread too thin”… Then why the fuck did you buy up all these companies? Sure sounds like they just gobbled up all the good IP to hoard like a dragon on its pile of gold. Or to make sure those IPs don’t make it to Sony exclusives, wish the FTC would hang them by the balls since they’ve basically done opposite of what they promised during the mergers.
Because CEOs are fucking idiots. So many companies do this shit, it’s not just the gaming side. A company starts to grow and instead of keeping with an organic growth they buy companies over and over.
Lots of obvious astroturfing going on regarding this. I’ve seen this news everywhere from Slashdot to Reddit with people sucking Microsofts dick. It’s either that, or people are too young to remember the bullshit Microsoft pulled … since forever basically. People aren’t going to benefit from this merger. Microsoft is patient. Embrace, extend, extinguish is their strategy. 10 year agreements are nothing for them to wait out.
And it’s the same with every merger – “This will bring more competition, blah blah blah”, then merger goes through and half the people are fired, half the rest are rolled into existing systems, and some empty shell of the previous company just wanders along with no real spirit any longer.
I’m not happy with the state of consolidation in every market under the sun, but I’m sure as shit happy Bobby Kotick is finally going to fuck off and I’m happy I’ll be able to play activision games on gamepass. When gamepass inevitably enshitifies I’ll just get rid of my subscription.
Yeah I can see that. Nadella brought new energy and almost made MSFT look cool, but years later we can see how MSFT is basically gobbling up everything in every domain.
Update: Why am I being downvoted? Did you all forget that MSFT has acquired LinkedIn, GitHub, Mojang, Bethesda, ABK and 49% stake in OpenAI all under Satya? Each one of those are massive acquisitions.
Microsoft are far, far, far from being close to the leader in the market even with ABK on their books, so your FUD makes no sense. Pretty much no one in the entire industry is against the acquisition apart from their main competitor, Sony, who are the market leader and abuse that position every day of the year to pull content away from Microsoft.
ABK will operate like they do currently, just like Bethesda do, only now they have Microsoft money and backing.
The only people that this deal is bad for are people who only play on PlayStation consoles. Everyone else benefits.
You said nothing will change. They will be part of the microcrap veil and will follow their ways of doing things. Like not hire people and only contract for 18 months then get in new contractors to pick up where the recently fired left off… Like what happened at 343i.
According to the wiki page… “In May 2024, Take-Two announced it would shut down Intercept Games but continue to update Kerbal Space Program 2 under the Private Division label.”
I wonder how will they manage that logistically. They are firing every single developer from IG. Who exactly in Private Division is going to be doing the updating? I suspect they will just brush a little of the code that is ready, then completely abandon the product in a year or so.
im super on the fuck unity train right now but like, real normal people work there that need employ and have families to support. I hope unity changes course due to public sentiment but i don’t really think that death threats forcing an office closed are going to be the way to invite that change
I think it’s more the “find employment” thing, not the “piece of shit” thing. Tech companies have been doing massive layoffs recently so the market is flooded with people looking for jobs when fewer places are hiring.
Tech companies have been doing massive layoffs recently
A. Sort of big, not recession-inducing.
B. Intentionally done by the larger companies to price-fix the tight job market so they don’t have to pay so much.
I hope they do. But for now I’d rather them not all lose work overnight, nor do I want all of the indie devs getting blindsided by these changes to unity to have to give up on, port, or delist their projects. I want unity to change for the better more than I want them to crash and burn. But I do think this will serve as an awakening for some segments of the industry to not put all their eggs in one basket with a company as greedy as unity. I hope Godot takes off in use, or Epic keeps using fortnite money to make unreal an attractive development platform and continues to be a good steward of it. That’s wishful thinking though, given the current state of unity lol
$200M ain’t no pocket change. One would hope such high-profile failures as this or Avengers would curb execs enthusiasm for live service games, but I’m not holding my breath.
The article even cites all of the similar flops prior to Suicide Squad not deterring leadership on their plan for Suicide Squad. Someone else out there is still making that same mistake. Like Bungie with Marathon, for example.
Sucks for the low level employees losing their jobs, but I can’t possibly feel bad about Epic losing money. Garbage company that needs to lose their grip on the industry after the shit they pulled with Epic Game Store and buying up games/studios just to delist their games from Steam, axe the Linux support, and make them exclusives on the worst platform in gaming.
bloomberg.com
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