@Kolanaki@pawb.social
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Kolanaki

@Kolanaki@pawb.social

I’m just a weird, furry, pan guy (cis he/him). I also have a big, blue username.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Elden ring night reign single player angielski

I have been wanting to play this game since it was announced. However, I prefer single player games. I know this game is designed for 3 players, but I read that they were going to add 2 player and maybe single player support. have they made it any better for us loners? I don’t really want to play with randoms either.

Kolanaki, (edited )
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It has always had single player you just get NPC team mates instead of human players. It’s not even always online.

Kolanaki,
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Wow really? They said it would in one of the longer trailers for the game.

Kolanaki,
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I understand just fine. The only good mobile games aren’t mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.

And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.

Kolanaki,
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One does not need to play every single piece of shovelware to be able to identify shovelware.

Kolanaki,
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So you’ve played every single game ever made, huh? 🙄

Kolanaki,
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I don’t need to step in every pile of shit I see to know it’s shit. Seeing it and smelling it is enough to know I don’t want to touch or taste it.

Kolanaki,
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If that’s your takeaway, I suggest seeking some classes in reading comprehension.

Kolanaki,
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It, like most games of the era, followed the rule of cool. As such, it references a ton of similarly themed media. A lot of which was cyberpunk, conspiracy theories, and general sci-fi. All the unique ideas in the game are really just in the game part. The story and all that is almost all entirely lifted from other sources. So it makes sense to me that they didn’t project their own message into the game. It doesn’t say anything the media that inspired it hadn’t already said.

Kolanaki,
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Idk if Kojima truly made MGS with no politics in mind. He kinda predicted a lot of reality of the past few years with 2 and 4.

Kolanaki,
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At least there aren’t walking nuclear battle tanks capable of launching undetectable nuclear strikes from any point on the globe.

Kolanaki,
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They would be especially terrifying if you saw one following you while hiking up a mountain trail.

Kolanaki,
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I wonder if this will let me see if framegen is being used in games that don’t have an explicit option to turn it on or off… 🤔

Kolanaki,
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Presumably it requires the Steam Overlay, which does have a slight impact on performance (and stability). Though, unless something is really wrong, you’re not going to notice the incredibly small loss of 1fps.

Kolanaki,
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Balancing realistic weaponry is always going to be exactly the way things are balanced IRL:

https://25.media.tumblr.com/tumblr_m54evg82j61rtr1jto1_400.gif

Kolanaki,
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Mmm… Fresh copypasta 🤤

Kolanaki,
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Ah well then I am just one of today’s lucky 10,000.

Kolanaki,
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I keep the box in case I want to resell the thing. Makes it easier to transport by just packing it all back up the way it came.

Hell, I keep my Quest 3 in the box just to store it when not using it because it’s better than buying some extra stand for it and can fit in a drawer.

Kolanaki,
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We just need to go back to weird. Games have been some of the weirdest things in media I have ever seen. And I consume a lot of media. Books are certainly weird, but games tend to go a bit further in the weirdness than even Franz Kafka or Harlan Ellison.

Mainstream AAA games avoid weird. They want to appeal to everyone, so they are, of course, getting to a point where they will not appeal to anyone. Indie games still experiment. Or at least work on some really weird ideas… They don’t always work, but definitely are out there lol

What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

Kolanaki,
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Dark Souls (any) and Bloodborne.

The others don’t pass muster because they do have some insane difficulty spikes. These don’t, really. Smough & Ornstein is really the only spike I can think of in the entire DS series and BB actually felt pretty even through the whole game.

Grinding isn’t necessary and there is essentially zero fluff in all of them, tho.

Kolanaki, (edited )
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Currently it’s The Finals, though I have been taking a break. I need to fire it back up to see if my biggest issue with it has been fixed… It was the fact that the netcode was garbage and the entire match could be completely out of sync to the point that what you actually see other players doing is nowhere near the reality of what is actually going on in the game.

The dev made a post that they knew about the problem and even identified the cause, but as of the last time I actually played, it hadn’t been fixed yet.

Second place is Crossout. It’s essentially F2P Twisted Metal but you build your own vehicles. The biggest flaw with it is the grind. It takes so much time and rounds played to advance to unlock new parts and earn resources. I’ve been playing for a month and I’m only level 11, and still stuck playing the super basic starting modes until I have enough “PS” to open up the others. 😮‍💨 I think it might actually be P2W with how other players at the same rank can have full blown mechs while I am still stuck with the shittiest car parts going off the normal, free level of progression.

Then again, it also had ABSOLUTELY NO TUTORIAL beyond the basics of driving your car. It doesn’t explain any of the menus, how to build, how to share, etc. I could just be missing something.

Kolanaki,
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AI upscaled textures were already a thing and they are the laziest “upgrades” imaginable, not worth my money over the original I already have.

Kolanaki,
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Meditate to regain mana, like you do in Ultima Online. 🤷‍♂️

Kolanaki,
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I mean… It sure does now. But that’s because EA ruined it.

Kolanaki,
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just flies to the skybox ceiling

Y’all still using cars?

Making money is so much easier and reliable, now that you can do all the shit that required being in an open public lobby in a private one now. No more dickheads destroying your shipments. No more modders turning you into Optimus Prime and fucking up your game.

You can even do a million dollar heist all by yourself (though, it’s hard as fuck and you need a nuclear submarine).

Kolanaki,
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I would hope so. I mean, they made it. It’s be weird if, say, Bungie was in Control. 🤷‍♂️

Kolanaki,
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I keep playing it just because it’s something to do, but I feel it really misses the mark of what the Control franchise should be about. The world is interesting. It told interesting stories within the confines of a single player game. Firebreak doesn’t seem to have a story at all, and the action is pretty average with the same mininal enemy variety as Control. It also does not feel like a game from a company like Remedy; it’s half-cooked and janky. It works but it’s not quite polished.

Kolanaki,
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Eh… It’s not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it’s not as fun as actively being in control during real-time combat.

But the story, characters, and music are incredible.

Kolanaki,
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It is funny how the slower things in games (not just this one, but actual soulslikes, too) are the more difficult things to dodge/parry.

“Now! Nope, damn it… Now! Nope again… Now? Nope. Well it’s not now… Ok it was. WTF?”

Kolanaki,
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My sister watches this Thor dude, and I don’t know why because the guy is an insufferable jackass. I absolutely hate hearing his stupid fucking voice, bitching about the stupidest shit for the stupidest reasons. Hell, I don’t even want to play his games because I constantly hear the stupid bullshit he does just to stop the players he doesn’t like from having fun since they are playing his game “wrong.” Not breaking rules, just not playing the way he thinks they should.

Kolanaki,
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Considering any Valve game that came out after Half-Life 1 as an “indie game” is just… Wrong. Also mentioning a writer who talks out of his ass about programming stuff is just… Stupid.

Kolanaki, (edited )
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Maybe you should have listed those, instead of saying that the Valve games he worked on were “indie hits.” (Even though it would still be wrong since the other games you now bring up weren’t hits.)

Chet is also still a writer and not a programmer. Taking his opinion on software development as gospel is still silly.

Kolanaki,
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The “huge fines” aren’t huge enough if they can continue to be fined and still make a profit.

Kolanaki,
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I hate when the default controls have duck toggled on R3 but then don’t have anything on two of the 4 face buttons. Crouch should be on Circle/B if you’re not using that button for anything else.

Kolanaki,
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I’m talking about a toggle tho. It’s not going to be accidentally toggled if its not on the stick, and the stick press is usually really sensitive. I can also hit the far right face button with the first knuckle of my thumb, while still having the end of my thumb moving stick.

If there was no toggle crouch in the theoretical game, then I would agree with you.

Kolanaki,
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I think we can both agree that not being able to make any button do any thing is the best way to go about it. I hate being limited to a single scheme, or even just 2 or 3 and not being able to 100℅ fully customize them.

Kolanaki,
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Just start labeling health packs with the Swiss flag. Problem solved. 😌

Kolanaki,
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a can of beans

I’m pretty sure we like beans here. Unless you’re trying not to shit for 3 or more days.

Kolanaki,
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I don’t think you need to be weird to make weird games. I mean, it wouldn’t hurt but it’s not necessary. Just do what Fromsoft does: make the game first using the rule of cool, then write the story around it instead of the other way around.

Kolanaki,
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This is basically what it’s like playing KCD2 at times, but it’s fucking hilarious watching an army of guys try to kill me or the person I am talking to while we just ignore them.

Day 336 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is FBC: Firebreak. I usually avoid buying games Day 1, but i watched the Gameplay trailers and was honestly really excited. I bought a copy for me and a friend, and i had my brother drop in for player 3. Honestly really enjoyed it. A lot of people have been saying that it has a lack of Tutorials, and yeah, i get...

Kolanaki,
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I just saw it was added to PS+ the other day, and I am downloading it just because I loved Control. I wonder if it has M&KB support on PS5 tho, because I fucking suck ass with a controller in FPS games.

Edit: It do have support 😍

Kolanaki,
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Do soulslikes count? They’re basically the same, except you don’t unlock new paths by gaining new abilities. You just beat up optional bosses and, maybe, need to find keys.

Kolanaki,
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My interest shot up super high when they said they were making a new Marathon, and then it plummeted right back to 0 when they showed it was going to be a BR/extraction shooter.

Kolanaki,
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I’m high enough level from using an exploit in Goodsprings that I can just 1 shot all the deathclaws and cazadores going the short way. 🤷🏻‍♂️

Kolanaki,
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Idk if it’s controversial, but I’ve always hated the layout of that site. It seemingly has not changed in decades, either, looking at it now.

Kolanaki,
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From recent memory: Starfield.

I didn’t think it was terrible in and of itself, but it also wasn’t very good. It was just missing that certain something Bethesda RPGs had before it. Just a meh experience the whole way through.

Kolanaki,
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Their actual talent left. I’ll be over here waiting for OD, Physint, and DS2 while ignoring Konami’s re-releases.

Kolanaki,
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I made a post not all that long ago about Lords of the Fallen after discovering it myself, only to find that nobody else seemed to like it as much as I did (which, fair; it’s probably why I hadn’t heard of it until recently).

It’s not as good as a Fromsoft game, or Lies of P, but, to me anyway, it’s like the 2nd best soulslike that isn’t a Fromsoft game. The major disappointments are minimal enemy variety, and the story is just kinda shit. The highlights are the combat and build variety, and unique aspects like tying item descriptions to your actual skills so you can’t read some descriptions unless you invest in “knowledge” of it. It just sucks that you don’t really get much from it because, again, the story is kinda shit.

Also it’s the only non Fromsoft soulslike I’ve played that has PvP. I got into Dark Souls and the rest because of the invasion system more than anything else, so LOTF having that was a big plus for me.

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