Take your own advice? What games do they have not on some other developer’s engine? Other than their initial expansions for Half-Life, which are basically mods for Half-Life, all the games I know they have done were built on various iterations of Unreal Engine.
I am a premium gamer; if you want me to play your premium game, you’ll need to subscribe to me for $29.99/month or $324/year (that’s a 10% discount from the month to month!)
My biggest problem with survival crafting games is the balance is always horrendously unfair and is just irritating as fuck, or there isn’t even anything to survive against because they didnt put any kind of antagonists in the game so the building part is completely aesthetic.
The PvP focused ones do both at once! There are no enemy NPCs, and the balance between the human players is stupid AF.
I can think of just 1 guy who is even more of a used car salesman… Chris Roberts. Literally has been selling digital spaceships like used cars. Including the actual prices of the digital ships being roughly the same as a used car.
PS2 because the mod I used was nothing more than some styrofoam in the disc ejection sensor to do hot swapping.
Although, I also liked Morrowind on my modded xbox, becsuse it used the same file system as the PC version and could be modded if the mod was just an .esp file made in the editor and you manually added it to the load order .ini.
Something in Elden Ring always stands out to me because you, as the player, certainly do not see any examples of this being true so you really have to trust Melina when she tells you;
However ruined this world has become, however mired in torment and despair, life endures. Births continue. There is beauty in that, is there not?
Difficulty is subjective. Creating multiple levels of difficulty either takes tremendous effort to do well or, as is the case with most games, an adjustment to some numbers that is less an increase/decrease in difficulty and more an increase/decrease to the tediousness of combat.
Puzzle games with difficulty settings alter the complexity of the puzzles. Action games can alter the encounters themselves (how many, of what kind of enemies and their placement in the arena), or even changing the enemy behavior to be more/less complex. Yet this kind of difficulty adjustment isn’t common at all anymore.
Wanted to check the price on Steam and I am not sure what is going on but the New and Recommended thing below the giant banner for Silk Song had Silk Song in it but the price shown there was only $12.49 while the game’s actual store page says $19.99. 🤨