Agent_Karyo

@Agent_Karyo@piefed.world

MJ12 Detachment Agent

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Rockstar Games Employee Calls Out Studio For Spreading “Disinformation and Lies”, Union Busting (gamingbolt.com)

In light of the recent criticism that Rockstar Games has been facing for its firing of over 30 employees, one employee from the studio has taken to the GTA Forums to talk about the company’s actions. Under request of anonymity, and having been verified as a real Rockstar Games employee by an admin, the person – using the...

Agent_Karyo,

To be fair, lots of American media has rebellious motifs, but its mostly merely product packaging and doesn't really reflect American society.

I lived in the US at one point and while repetition of various freedom themed polemics was extremely common (it initially got annoying, until I learned to simply filter it out), I didn't really find the whole thing convincing. It felt more like posturing.

That being said, there is a lot of American literature, cinema and art more generally that is truly non-comfortmist.

Agent_Karyo,

Fuck Rockstar and fuck Take Two (even though other than CDPR, Firaxis is the only "AAA" studio that I buy games from).

Agent_Karyo,

Those are high level examples.

Last Firaxis game I bought was Civ6 and while I played it for 50 hours or so, I mostly play Civ5 and Civ4 (and a whole variety of mods/conversations).

Agent_Karyo,

Apologies, I don't get any of this with Firefox for Android + UBO. It's just a regular site.

Agent_Karyo,

I am using the Piefed mobile web view (Voyager also sends me to Firefox for Android).

I don't have any exotic lists in UBO. Just the major ones for English and some regional ones for languages that I speak.

Day 474 of posting a Daily Screenshot from the games I've been playing

Today’s game is Max Payne 2. ever since i started doing a Theme for this month i’ve been wanting to play this because of it’s fall theme (that and the first game in winter). Now that Halloween is over it’s the perfect time for this. I even installed the widescreen fix....

Agent_Karyo,

Love Max Payne 1 and 2.

I am not at all optimistic about the remake.

Agent_Karyo, (edited )

I can't wait till they add true turn based combat to Pillars of Eternity.

I played about 3-4 hours and the loved setting and the world, but the real time combat did not work for me.

I don't mind real-time combat, but it has to be in third person.

Agent_Karyo,

Vampire: The Masquerade - Bloodlines - probably the most cliche answer possible, but Troika really did build a game that took you to the world of vampires in LA in the early 2000s.

Arcanum - a fantasy world undergoing industrialization with technology being in direct conflict with magic.

UnderRail - A society stuck underground connected by tunnels between towns/cities and nodes. The writing (quests/characters) is not that great, but the world-building is top notch.

Agent_Karyo, (edited )

I don't think it's that popular, more like a cult classic of sorts.

Although I wouldn't be surprised if it is better known in Scandinavia and parts of Eastern Europe.

Day 472 of posting a Daily Screenshot from the games I've been playing

Today’s screenshot is from Shift at Midnight. The game has a Demo up on Steam now. It’s this game where you run a gas station’s graveyard shift, only the twist is that some customers are Doppleganger’s who will attack the gas station if they manage to checkout. So you have to check them and make sure they arent a double...

Agent_Karyo,

I've been meaning to try one of these lofi late night shift at a retail store horror games.

Not sure which one to try though, there are multiple with their own specific hooks.

Agent_Karyo,

After some thinking, I decided to pursue a revival for PS2 emulation on Android devices. A little side note, I don’t use Android, I’ve been an iPhone user since I’d received my first phone, my intentions were for the community remaining in Aether, as well as the overall Android community given how AetherSX2 went down. I first tried by recruiting new developers but come to find out it’s not an easy task whatsoever. I did manage to recruit two developers to the initial project, but busy schedules and a lack of progress led to stagnation, so I put my ambitions on hold for the time being.

Interesting that one of the lead devs of a PS2 Android emulator uses an iPhone. Nothing wrong with that, just peculiar.

Agent_Karyo,

There are multiple film studio management games (with different approaches to gameplay mechanics) that are probably a much better choice:

Agent_Karyo,

Thanks for sharing.

Might have to try this, it's basically free in my region.

The concept sounds awesome, but it seems the implementation needs some work.

Good Halloween Games

What are good games for getting into the spirit of Halloween? Like, games that double down on theming. TF2’s always been my go-to game but I’ve been playing it for so long I’m pretty bored of it now and I don’t really like PvP anyway. There’s Overwatch which I expect has a lot going on but again I don’t really enjoy...

Agent_Karyo,

Soma adds Halloween theming in PATHOS-II for a time limited period?

I am surprised I've never heard of this. Seems a bit out of character.

Agent_Karyo, (edited )

Arguably the issue isn't so much in the gaming landscape as the history behind the game.

His previous "game" was a crypto/NFT scam where they sold land (as NFTs) to people who were speculating they could make IRL money from renting out this "land" to plebs.

It was a complete failure. I played it for an hour on a free sever (or something similar). The gameplay was complete shit, it was tedious and grindy (like mobile titles), a repetitive and uninspired experience, graphics were ugly, the multiplayer elements didn't really make much sense.

All the NFT buyers got destroyed while Molyneux collected tens of millions.

Allegedly that money was used to "invest" in Masters of Albion.

But the real kicker is that Masters of Albion seems to be based on that NFT scam game engine (which IMO is beyond saving).

I wouldn't be surprised if this a managed exit from his previous crypto/NFT scam "game".

Agent_Karyo,

I would prefer if neither one was a thing.

Agent_Karyo,

The only time I ever tried loot boxes was with TF2 and Dota2 back in the early to mid 2010s.

I very quickly realized that this wasn't what I was looking for in gaming. These days I mostly play indie games where monetisation is not issue. Even gave up on Paradox because I am not okay with their DLC approach. I don't mind paying for DLC, but one has to look at their release of Cities: Skylines 2 to see that they've really become the "EA of Europe".

Agent_Karyo,

If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren't stuck in development hell).

Agent_Karyo,

The city in the original was a huge, you could get lost exploring all the different neighbourhoods. Almost all of them had their own style and design.

Agent_Karyo,

If you Piefed, you'll get big sacks of money instead.

Agent_Karyo,

I guess it depends on how you define PC. But older consoles also used CPUs that were found in desktops (and laptops), although they weren't PCs in the strict sense.

  • Sega Mega Drive (and other consoles) used the Motorola 68K that was also used on Macintosh and Amiga.
  • Game Gear and Sega Master System used the Zilog Z80 which was also used in the ZX Spectrum and other computers.
  • N64, PSOne, PS2 used MIPS CPUs which were often used in high-end computer systems (SGI).

Consoles did often have custom GPUs though.

That being said, these days both Playstation and Xbox are literally locked down, custom form factor, AMD Ryzen CPU + Radeon GPU PCs.

Agent_Karyo,

I wouldn't limit it to x86 though.

Playstation 2 supported Linux and it ran MIPS, which was the architecture used in SGI Indigo systems, perhaps most famously seen in Jurassic Park's "it's a UNIX system" scene.

It seems that even Playstation One has an (early) public Linux port.

There is no right answer of course. :)

Agent_Karyo,

I would argue that this actually makes his opinion more relevant, as executive management is more likely to think like Ybarra, as opposed to someone that regrets the decline of Blizzard.

Agent_Karyo,

I still play the original Majesty to this day (it's been a quarter of century since I tried the demo from a gaming magazine CD).

There have been a lot of attempts to make a real sequel to Majesty. This seems like the closest one, but I have yet to play it myself.

Agent_Karyo, (edited )

So basically it has little to do with the original VTMB and what made it great (other than the brand name).

They should have just made a random vampire adventure game.

I think The Chinese Room makes solid games, but they have zero experience in immersive, complex RPGs.

Agent_Karyo,

The combat was honestly subpar (especially guns), but the quest design, character design, conversation and skill/clan system was super well done (I would argue these are critical elements for gameplay).

Agent_Karyo,

I wonder if it would be possible to make a single-player release for EOL.

Agent_Karyo,

But those 81 cities take up a tiny portion of global land area.

A quick Excel import of the table from Wikipedia suggests that the "urban area" for those 81 cities is 190 K KM(2).

Total land mass on early 148.94 M KM(2).

So the world land could hold ~63,400 such cities.

It would likely take many years to build a city like Guadalajara ( on the wikipedia list).

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