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ICastFist

@ICastFist@programming.dev

Just your typical internet guy with questionable humor

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ICastFist,
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Starfield is already Starfield with magic, tho 😬

ICastFist,
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Bethesda could earn a significant amount of goodwill back by simply using OpenMW on a Morrowind Remaster and helping with its development, even if only for a year.

What are signs that the game devs aren't gamers themselves? angielski

Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

ICastFist,
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Unskippable cutscenes. While I do love Soul Reaver’s storytelling, sometimes I just want to skip the damn thing and get on with the adventure.

Walking simulators. The devs just wanted to tell a story, not make a game.

ICastFist,
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Pretty sure Half Life 1 and 2 work that way, since the cutscenes happen entirely in game

ICastFist,
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Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)

ICastFist,
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Never heard of this game before and man, what a shitty situation the Rewolf team ended up in.

ICastFist,
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I just wish it would say why the game still isn’t available

Flower doesn’t know and the best guess is possibly what he said, a mess of rights across Valve and Vivendi (bought by Activision in 2008)

ICastFist,
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Mobile gacha shit

ICastFist,
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“But if you offer all these old games to play, why would anyone bother buying the new stuff?” - some corpo director

ICastFist,
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One of the best cautionary tales for developers

ICastFist,
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That’d still be better than Xbox S, Xbox Series X, Xbox One S

ICastFist,
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So, re-release Tay as a sex chatbot, got it, on it!

ICastFist,
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Have you tried a private server for FFXI? No need to pay a sub on those

ICastFist,
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Palworld.
Fatal flaw: endgame content (oil platforms, summoned raid bosses, haven’t checked the newest 0.6 stuff yet) are fucking bullshit playing solo or duo with 1x (default) damage

ICastFist,
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I didn’t even know who this person was. So, after reading some comments:

  • Goes by thor/pirate software on youtube, has a channel and also streams
  • Is a narcissistic asshole who cannot be wrong, ever
  • Apparently has developed some games, including one "impossible to pirate"
  • Was respected until he decided to talk bullshit about Stop Killing Games (that’s the SKG), dunking on Louis Rossman
  • Already had some pretty shitty takes before that
ICastFist,
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Gonna play it out this weekend, hopefully. Looks like an interesting load of new content

ICastFist,
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The solution is legislation, as without that, we can’t expect companies to decide to release either the executables or source code for running the servers, other than a handful looking to get some attention and goodwill.

ICastFist,
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But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground

ICastFist,
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I miss FilePlanet. That’s where I got my first Morrowind mods many years ago

At least GameBanana still exists, though there aren’t as many uploads there as Nexus. Still good that there’s an alternative

ICastFist,
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Yeah, I’ll just buy a 3rd party joycon if it’s supposed to drift anyway, at least they last a bit longer and cost much less

ICastFist,
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Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be “World of Warcraft, but better”. Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)

To me, personally, ArcheAge would be the best fit for “dead medium quality”. It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist

ICastFist,
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I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects’ placements, plus you’re better off just buying resources from vendors.

ICastFist,
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I really enjoyed 3 more than 2, despite never quite getting the hang of doing hook-gliding combos. Flying a heli with missiles in 2 was the game’s “I win” button, dodging AA missiles was pretty trivial, 3 doesn’t have anything as OP

ICastFist,
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The first space exploration game without space or exploration

ICastFist,
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Eh, debatable. I’ve played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn’t “the best” or “incredible” by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).

Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server

ICastFist,
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It’s interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through

ICastFist,
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While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs

ICastFist,
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The game became that shitshow because Warner Bros execs got pissed that a “no-name” yuropeean company got the rights to make a licensed Superman game (because they were the only company that bothered to bid), so they did a lot of time-wasting requests to the developers.

www.retrojunk.com/…/the-story-behind-superman-64

ICastFist,
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I really hope square doesn’t fuck up the remaster like they did with the PSP and Android versions, both shipped with a stupid bug that caused a huge slowdown on every magic-like animation.

ICastFist,
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I personally dislike the skills from equipment because, compared to FFT, it creates an artificial, story-gated wall on character progression (you can’t get the most powerful magic because you can’t get the equipment, because it only unlocks later during the story)

As for the judges, I don’t think they add enough to game to make combat more interesting

ICastFist,
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To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows

ICastFist,
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Hell, imagine if Apple finally woke up to gaming and made a Mac Deck. Now that would shake things up.

They have the hardware (any current gen iphone or ipad), they only need to release a version with console-like controller buttons, but they lack the willingness to really invest in games. Apple arcade is a joke compared to nearly everything else on offer.

ICastFist,
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They would never turn around and desert me

ICastFist,
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Fuck me once I start playing it, I can see I’ll get addicted

ICastFist,
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Have you bard-monked your way to high levels yet?

ICastFist,
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If you want Star Wars with actual saber combat, try the old Jedi Outcast and Jedi Academy games. Neither should be too long, but I think JA is easier overall, as levels tend to be pretty straightforward and you start as padawan with a saber. Fighting against multiplayer bots in both games can be fun, too.

ICastFist,
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I’ve played some old Silver Box Dungeons and Dragons games (Heroes of the Lance, Dragons of Flame and Shadow Sorcerer) I got from a GOG promotion who knows how long ago. Stuff from 1988-1990. My god, those games suck HARD. Granted, PCs didn’t have much in terms of “good real time action games”, but those just feel awful from start to finish. The fact that increasing cycles or adding frameskips in DOSBox doesn’t speed up the games doesn’t help, either.

Shadow Sorcerer isn’t as bad as the previous 2, no longer being a side scroller and being real time tactics, but it doesn’t quite cut it.

ICastFist,
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Spyro and Crash trilogies on the PSX, as well as the Quake 2 port, would definitely merit being called technical masterpieces

On the original Xbox, Phantom Dust would fit that bill, despite being a commercial failure at the time. The tldr is that you create a collection of spells (attacks, traps, dodges, curses, buffs) and try to grab them and the “mana” during the real time duels, in order to beat your opponents. Terrain is semi destructible and you have to take into consideration the trajectory of your spells - www.xbox.com/games/store/…/9PCDNBHR11MR

ICastFist,
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Prey 2017 or Prey 2006?

Skyrim-style open world RPG Tainted Grail: The Fall Of Avalon releases out of early access today (www.rockpapershotgun.com) angielski

If you are in the mood to play Skyrim or the recent Oblivion remaster, but you don’t want to play a Microsoft-backed game for, oh, any number of reasons, the word on the grapevine is that open world RPG Tainted Grail: The Fall of Avalon is pretty decent. We don’t have a review as yet, but Khee Hoon Chan called Questline’s...

ICastFist,
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Can we exploit the shit out of the game within the first 10 minutes? Because that’s one of the most important aspects of bethesda games

ICastFist,
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Kingdoms of Amalur has awesome combat and plenty of upgrade paths to experiment with

ICastFist,
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Mothergunship is a FPS roguelite, where you get to build awesome-stupid looking guns between runs, getting temporary upgrades while blading everything. It often goes on 80% sales on GOG and Steam

Others mentioned brotato and vampire savior, there are several similar games like them nowadays, you can check their tags to look for more on Steam

Elder Scrolls Morrowind has janky as fuck combat (hidden dice roll to check if you actually hit) and the only way to get better is with higher numbers in your skills and attributes. You can use magic and potions, both of which you can make yourself, to boost yourself to godlike levels

Dynasty Warriors 8 offers several weapons for the characters, plus it lets you equip skills to make some actions better, like higher attack and higher attack while mounted. As soon as you learn how to block for quick camera turns, you’ve mastered the game

ICastFist,
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For Palworld, a new island takes 6 months, per the article. Probably talking about Sakurajima and the big southern one. That makes sense, since it’s not just putting stuff there and calling it a day on the first finished thing, some level design has to happen so the place makes sense and doesn’t feel super boring to explore.

ICastFist,
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Gotta save up for some hard drives to download and keep my GOG games, plus some pirated totally legally acquired titles

ICastFist,
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In a way, piracy can fix that problem too, since pirate servers existing for ongoing games means they’ll never actually die, unless the server source code gets taken down and nobody archives a copy. I mean, WoW Classic only happened because a private server running vanilla got too big, despite Blizzard bullshit of “You think you want it, but you don’t” and “We don’t have the code to roll back”.

Star Wars Galaxies, Phantasy Star Online, City of Heroes, Warhammer Age of Reckoning all still exist and can be played, despite being “dead”, thanks to private/pirate servers.

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