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ICastFist

@ICastFist@programming.dev

Just your typical internet guy with questionable humor

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ICastFist,
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Asshole publisher forces game studio to deliver shit

Asshole publisher mad at shit game’s shit sales

Game studio CEO gets booted

Now things are going to work

/s

ICastFist,
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Some stuff that caught my attention, from the 2001 IGN article

Yamauchi says that life would most certainly go on without the game industry, as it is not an essential part of anybody’s life

True. Entertainment, while desirable, isn’t essential. Besides, there’s entertainment to be had by socializing, something that would probably become easier with less “isolating” entertainment available.

The ironfisted leader believes that “games have nothing to do with graphics”

I agree, but graphics can help with sales, which is what matters for companies

The IGN article stops shortly after this, so onwards with what Metro lists:

‘If users can play the same game on every single system out there, then there’ll be no reason to buy one system over the other,’ he said. ‘It’ll be just like buying a TV; no matter which one you buy you’ll still have all the same channels.

For consumers, that’s great. For companies, not so much.

‘Up until now games have had nothing to do with movies, like I’ve kept on saying all this time, but now people are going on about how every game will be like a movie from now on,’ Yamauchi said.

This is interesting for various reasons. For the longest time (???BC ~1970s a.D.), storytelling and games were completely separate things. With the first RPG systems, storytelling became part of the game for the first time. Even then, it was something dynamic, full of unexpected things happening, no two games ever deliver the same story. A “table wide” theater play, if you will. Even with the same group of people doing the exact sequence of actions, it might look similar enough, but never “fully equal”.

Storytelling in general is linear. Stories have a beginning, middle and end. This is very noticeable in many digital games, as the players effectively play the middle and cutscenes to explain/advance the plot are bits where interaction is non existent. Even when the devs account for a variety of situations, such as Larian with Divinity and BG3, it’s still a limited selection of story branches.

It’s no wonder that some of the most popular and long lived games lack a “story”. DotA, League of Legends, Fortnite, Counter Strike, they’re not unlike boardgames that have a set dressing to “explain” why it is like it is, mechanically speaking. Skyrim and Diablo 2 also come to mind, both have a proper story, both have been around for ages, but neither is particularly remembered for “the story”.

ICastFist,
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cost about as much as an energy drink.

checks local price of energy drinks.

Monster energy can ~1.20 USD

Some local, questionable brand, less than 2 dollars for 2 liters

I usually only find games in this price range when browsing GOG’s catalogue of old games

ICastFist,
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Company size, probably. AAA = extremely bloated with more bureaucracy to get anything done and approved than most governments.

ICastFist,
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Worth noting: Beyond All Reason is FOSS and a really good Total Annihilation/Supreme Commander type of game.

You can also try Zero-K for something with less flashy graphics and more unit customization, also FOSS.

Oh, and before I forget, 0 A.D. if you’re more into an Age of Empires type of RTS, another great FOSS RTS.

ICastFist,
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Dune 2 is the Doom of RTS, not the “actual first”, but definitely the one that pretty much defined the genre as a whole

ICastFist,
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I think you meant “CaC” rather than CoC, which could be a very, very different game altogether in certain, ahem, furrier circles

ICastFist,
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This game, One Chance, even goes beyond to try and make sure you only play it once

ICastFist,
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Translation: making very shit console games gives little returns, whereas making mobile f2p shit is not only cheaper, but with better returns.

ICastFist,
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How are these companies so out of touch?

Skinner’s voice: No, it is the customers who are wrong!

ICastFist,
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I remember a video of SomeOrdinaryGamers talking about a case where a company (I think it was Nintendo) was arguing that making a copy of games you own yourself should be illegal. The whole case was just that. Probably something from the last 4 months or so.

Anyway, regarding 124, a judge with a working brain would say "There’s nothing here stating that it was Yuzu who allowed, or facilitated, anyone to obtain said reproductions."

  1. The copies were not obtained through Yuzu. Yuzu is not a site where the roms are, or even links to any of them. Sure, it exists solely to emulate nintendo’s current hardware, but that’s not the problem.

Sigh. If only law and justice worked based on factual evidence and logic, instead of interpretative contortionism…

ICastFist,
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Act 3

Those fucking demon pygmies! Whenever I played necro, I always corpse exploded all of them

ICastFist,
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Saving this thread for future references

ICastFist,
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Fucking Palworld exclusively. I’m at a point where I’m actively looking for exploits for the fun of it. Send halp

ICastFist,
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2 billion. It’s too late. You’re addicted. Sunk cost fallacy has kicked in.

I think the Sunk cost kicked in by the time you chose to spend money to get those 200 mil, since you were “already a third of the way” and “worked so hard already”

ICastFist,
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Space Exploration in this case is a mod for Factorio

ICastFist,
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Not the same thing. Abusing rules (or code bugs) is “cheating legally”. You can also make a spell that does Soul Trap to self + fortify attribute and said attribute will be permanently fortified.

ICastFist,
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Any game with a large enough community will feel annoying to outsiders.

gmr_leon, (edited ) do games angielski
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What online multiplayer games play well over wifi/higher latency?

I'm thinking turn-based games may work okay in this respect, but which of those might you recommend besides Civ? Also what other types of games work better over wifi/higher latency than you might expect?

I know ideally you'd simply wire up your system to not have to fuss with either, but it's not always an option in some circumstances.

@games

ICastFist,
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Some real time strategy games might also work. I suspect Age of Empires 2 won’t be too problematic if the high latency only makes your orders take a bit longer to happen. Warcraft 3 (the original release) might also be worth checking, you can find private lobbies to use in place of Battle.Net. I suspect most Total War games might do fine, too, as even the real time battles don’t require a million clicks per second.

Old MMORPGs can also remain playable with up to ~600ms of latency, so you could give a try to WoW on private servers running older expansions, FF14 (free up to level 60, I think) or Guild Wars 2, for instance.

What are some hidden indie gems nobody knows about? angielski

Which indies did you discover and would love more people to know about? I’ll start: The Pale Beyond. Not sure if it’s a hidden gem tbh, but it’s such a good story rich game. I laughed, I cried and felt the characters struggles. If you like story rich games/ choices matter, check it out.

ICastFist,
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Unciv for Android. It’s basically Civilization 5, but FOSS.

Shoutout to Iji, too. Amazing soundtrack and lots of replayability. It’s an old game by now, but it’s also free. Sidescrolling platformer, killing is optional.

Assault Android Cactus. Dunno how well known the game is, but it’s one of the best twin stick shooters/bullet hell I’ve played, with the android girls full of charm.

ICastFist,
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I mean, if Josh from Let’s Game it Out fucked around nonstop in almost every possible way and still “solved” a case, I doubt you could be playing the game wrong 😆

Invidious linkie - invidious.baczek.me/watch?v=ckmPfn-KCGg

ICastFist,
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I’ll have to check that out. An indie game in a very similar vein is Evochron Legends. It’s available on Steam, too. I have a couple of hours in it, but it’s been a while since I last checked it.

ICastFist,
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Doesn’t look like it offers the chance to build a “hot wheels track”. Feels like that idea of bridge constructor, but applied only to angles of roads

ICastFist,
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Uh, which one? I mentioned 3 games

ICastFist,
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If you want to be 100% incognito, just set yourself to invisible on Steam.

Or play a pirate version, that’s as incognito as you can get regarding gaming

ICastFist,
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Pals with watering ability will put out fires, if they’re not busy fighting. If you have stashed repair kits, handiwork pals will also grab them and fix your stuff.

I do have to ask, why did you make a wooden base when stone doesn’t take that long to unlock?

ICastFist,
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Not to mention that if one of your pals can send the raiders flying away, they won’t try to pathfind their way back. I’ve managed to fend off some very annoying “deadly pals” raids with a couple of reptyros. After some minutes, the raiders will start fleeing and despawn.

The base diameter is very small, too, so making something like a maze or something like a kill corridor requires a lot of pre-planning

ICastFist,
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Judging from their previous games, like Craftopia, don’t expect a 1.0 release, like at all.

ICastFist,
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Considering how the steam page reads, it’s like a full blown parody by simply pointing out what Pokemon’s world must be like through the eyes of an adult.

Pals can be used to fight, or they can be made to work on farms or factories. You can even sell them or eat them!

Put an army of Pals on the job. Don’t worry; there are no labor laws for Pals.

Letting Pals do the work is the key to automation. Build a factory, place a Pal in it, and they’ll keep working as long as they’re fed—until they’re dead, that is.

Endangered Pals live in wildlife sanctuaries. Sneak in and capture rare Pals to get rich quick! It’s not a crime if you don’t get caught, after all.

ICastFist,
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Prisoners with jobs? Lady, you’re not making it any better. “Entrepreneurs and collaborators with restricted rights”, that’s what they are!

ICastFist,
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The funniest thing is how many people are taking the game setting way, way too seriously. “OMG YOU ENSLAVE CUTE CRITTERS AND MAKE THEM WORK!!!111” - Like that hasn’t been a thing in Pokemon since Green/Blue. Remember Lt. Surge, “fighting the war” with pokemon? Or the first episode of the anime, with a bunch of pikachu generating electricity for the pokecenter? Every mainline game has shown pokemon being used as workforce in one way or another, in Vermillion City there’s even a house being built with Machoke doing all the heavy lifting.

Regarding Palworld proper, I’ve been enjoying this game a lot. It scratched some itches I didn’t even know I had. Might last me a number of weeks yet, then I can wait for future updates while feeling duly sated.

ICastFist,
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Dota and League of Legends. The moba format simply doesn’t click with me. Them being hyper competitive doesn’t help, and I’m someone who played plenty of UT2004 during my late teens

ICastFist,
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I think the problem is that the old Sonic games are kinda contradictory. “Gotta go fast”, but you’re punished if you don’t know the whole level layout. It promises speed, but it fills levels with so many speedbumps that end up making the game feel hella slow. Plus, water levels. Fucking water levels in Sonic are the worst.

ICastFist,
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For those that are unaware, the second chad is most likely referring to .kkrieger. Not a full game, but a demo (from a demoscene) whose purpose was to make a fully playable game with a max size of 96kb. Even going very slow, you won’t need more than 5 minutes to finish it.

The startup is very CPU heavy and takes a while, even on modern systems, because it generates all the geometry, textures, lighting and whatnot from stored procedures.

ICastFist,
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Most devs either don’t or can’t bother with proper optimization. It’s a problem as old as Unreal Engine 3, at least, I remember Unreal Tournament 3 running butter smooth on relatively weak computers, while other games made with UE3 would be choppy and laggy on the same rigs, despite having less graphical clutter.

ICastFist,
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I mean, I understand when they chuck everything into a single file, but they used to know how to make their updaters unpack and replace only the stuff that needed updating, instead of just throwing the whole fucking file at you, redundancy be damned.

For instance, stuff in Quake 3 engine is kept in .pk3 files. You don’t need to download the full, newest .pk3, you send a command to remove/replace files X, Y and Z within it and call it a day.

ICastFist,
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“How the fk was I so dazzled with this shit back then?!”

Lack of games to compare to, mostly. For instance, how many games could you compare Warcraft to, back in 1994? Probably only Dune II. By 1999, any RTS game would be compared to Starcraft, Command and Conquer, Age of Empires, Total Annihilation and possibly others. “Doom clone” remained the definition of FPS for roughly 3 years. Meanwhile, every platformer since the late 80s was compared to half the catalogue available on the NES. Something something “learning from others’ mistakes, standing on the shoulders of giants”

Not every old game is a gem, just like not every modern game is trash. One of my personal old favorites that holds up well is Jedi Outcast. Does a better job at making you feel like a lightsaber wielding jedi than Force Unleashed

ICastFist,
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Pretty sure it’s on the devs for making the buggy games though.

“Hi, you have 5 weeks to make a game based on this IP because we HAVE to ship for christmas.” - No way in hell anything remotely decent would’ve come out from 35 days of work.

ICastFist,
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because games textures are HUGE

You can fit loads of x360-ps3 era games in the same space CoD warzone takes. The irony is that, for PC players with lower specs, that’s a lot of wasted storage, since they’ll never use/load the higher res textures.

You can buy a terabyte of extremely fast storage now

That line of thinking is what leads to extreme, unnecessary bloat. “Just buy more storage, brah”

ICastFist,
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That’s because games don’t need “their own launcher” to apply updates like that. Ask anyone that’s been playing on PC, patches were these self extracting files or “mini installers” that you just needed to point to the installed game’s folder. Even vanilla World of Warcraft let people download the patches for offline install, it even included a text with all the changes applied.

ICastFist,
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If it goes well, can we expect a remaster of Legacy of Kain/Soul Reaver series? They’re also owned by Crystal Dynamics and I recall them sending me a questionnaire asking about a possible revival

ICastFist,
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Or like the bara body type if you’re not a furry

ICastFist,
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I have a very strong gut feeling that some 98% of all games mades “mostly with AI” will be shit, cheap shovelware.

ICastFist,
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lol wtf

Dunno when he made that (1990s? Early 2000s?), but nowadays even those “nerdy, smart” women are easy to find in porn. Hentai also has that in droves.

ICastFist,
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I think most govts and corporations see the word “dystopia” and understand “how-to manual”

ICastFist,
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Someone to act as the writer while the rest of the group debates and votes should work. Imagine people then fighting over to make rules such that the writer may never type in specific words!

ICastFist,
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The one set day a month you got penalized for each time you used a foreign loanword was brutal.

Sounds like the perfect way to get all your friends rippling with muscles

ICastFist,
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Get it there, download and play a pirate version instead. Since you legally own the game anyway, you’re not infringing anything (i think)

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