@ICastFist@programming.dev avatar

ICastFist

@ICastFist@programming.dev

Just your typical internet guy with questionable humor

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ICastFist, (edited )
@ICastFist@programming.dev avatar

Thankfully, I only know those gaymurrs from youtube videos that are brightly titled as [game] IS WOKE PROPAGANDA, so it’s easy to avoid them.

ICastFist,
@ICastFist@programming.dev avatar

Overcooked can make for some fun chaos, though it tops at 4 players. Team Fortress 2 could work, but it does have graphic violence and I dunno if it’s available for the newer xboxes. On PC, it has loads of mods and custom maps that offer similar experiences to what you can find in Roblox

ICastFist,
@ICastFist@programming.dev avatar

That’s an entirely different thing, because Mario Maker doesn’t lure anyone with the bait of financial gain.

ICastFist,
@ICastFist@programming.dev avatar

Nearly everyone knows a bunch of skills “for nothing” or, worse, for fun! Gasp! Shocking, isn’t it?

Also, did you know that modding is a thing at least since the 90s? You know, people that made modifications to games without expecting any financial return or job opportunities? People must be crazy if they’re putting so much effort just to have fun and share it, amirite?

God of War Creator Is Unhappy With New Games and Kratos' Story (comicbook.com) angielski

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the...

ICastFist,
@ICastFist@programming.dev avatar

I guess it’s mostly old fellows that are way past their teenage years of angst and thus had lots of time to reflect, rather than pretentious gamers. But hey, I’m just an internet rando

ICastFist,
@ICastFist@programming.dev avatar

You know, I’m thinking I’m either not playing enough games, or getting “too old” because most of the stuff I remember playing is either old or, ahem, adults only.

This year was the year I finally fully played Star Wars Dark Forces. Would’ve been a great game at the time, playing nowadays would be just for curiosity, really.

I played Fallout 4 a bunch, especially once I discovered how to get infinite enemies/gear/money by building settlement traps to catch Gunners. Silly loop, but I had lots of fun coming up with new ways to blow them up shortly after stepping out of the traps.

Super Smash Bros Ultimate is still the best fighting game I’ve played this year.

Phantasy Star 1 for the Sega Master System is the worst I’ve played this year. I don’t think it’d be much fun even back in 1989, because it mixes typical jrpg with first person dungeon crawling and the latter is awful. Feels like the purpose of the game was selling strategy guides and/or magazines with walkthroughs.

ICastFist,
@ICastFist@programming.dev avatar

Gonna throw a bit of advertising about Dinkum, for anyone that’d like to see a mix of Stardew (farming, tending to animals, socializing with people) with Animal Crossing (you set up where shops and houses will be, you can terraform the whole place, lots of shinies around the land to be dug up)

ICastFist,
@ICastFist@programming.dev avatar

Is it worth pirating to play it single player today and get an idea of its current state? Or is the game online only?

Spacebourne 2 immediately comes to mind. It’s only one dude doing everything, so it’s both amazing and lacking at the same time.

Also Evochron Legacy, a real passion project of a space sim.

ICastFist,
@ICastFist@programming.dev avatar

Mega Man X on the snes was my favorite for the console, the day I got to play the first time I managed to beat Chill Penguin, Spark Mandrill and Armored Armadillo. I couldn’t for the life of me, for the next 5 or so hours, beat any other boss. That I played that long without any progress probably shows my dedication.

Donkey Kong Country 2 was my second fave. Never managed to “legally” get all 75 kremcoins, or beat all the 5 special stages back then. Hell, even getting to the final world was a challenge back then.

On the ps1, Mega Man Legends 1 and X5. I’m only counting the games I played when I was “a kid” (< 12yo). I still love most Mega Man games.

ICastFist,
@ICastFist@programming.dev avatar

I wonder how many of those sales come from being bundled with a Switch. The report says it lacks digital sales and only makes a passing mention of the bundle

GTA 6’s Publisher Says Video Games Should Theoretically Be Priced At Dollars Per Hour (www.forbes.com) angielski

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

ICastFist,
@ICastFist@programming.dev avatar

Man, imagine if movies or books charged you by the hour. Lord of the Rings would make bank!

ICastFist,
@ICastFist@programming.dev avatar

That’s why live services games needs to incorporate micro transactions.

Not really. Subscriptions are a thing, or used to be, at least. But they’re nowhere as profitable as mtx.

That’s why live services game needs to end

MMORPGs would like a word with you

ICastFist, (edited )
@ICastFist@programming.dev avatar

Depends on what you’re looking for. Phantasy Star 4 is an excellent JRPG. Crusader of Centy/Soleil, Landstalker and Beyond Oasis are good Zelda-ish games. Gunstar Heroes and Contra Hard Corps are excellent run’n gun games.

Comix Zone is a cult classic and hard as fuck. Kid Chameleon is also worth trying, though do so with lots of patience. For beat’em up, Streets of Rage

An interesting side note: a lot of the games that are on the SNES and on the Mega Drive/Genesis are different mainly due to Nintendo contracts: “You won’t release the same game on competing platforms”. This led to several similar but different games, especially from Konami

PS: Also check out dreamcast games, it has the best version of Soul Reaver and Dead or Alive 2.

PPS: Shadowrun on the Genesis is VASTLY superior to the SNES game.

ICastFist,
@ICastFist@programming.dev avatar

Considering how consistent the complaint of how much SEGA is forcing CA to act like a shittier version of Paradox, that’s not surprising.

Since the niche of players that buys Total War games will hardly budge upwards, the only way to maximize profits is to squeeze those suckers with endless DLC. No wonder every game since Shogun 2 has had blood as a separate DLC.

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

ICastFist,
@ICastFist@programming.dev avatar

Yeah I can almost guarantee that the original plan was always for him to leave.

I don’t think so, mostly because of how long it took for him to be “retired” after the whole fiasco, almost a full month. Had it taken only a week, I’d find that more plausible, as that’d actually make it look like it was his fault and that Unity as a company “saw the error in their way”

Or it could be that they suck even harder at saving face than we thought.

ICastFist,
@ICastFist@programming.dev avatar

You make a great point, and I want to add to that.

The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did.

A lot of people confuse their wishes with the observable reality. There were a lot of people that migrated to lemmy and thought reddit would die in 3 months, tops. Many people are still waiting for Xitter to suffer a “sudden death”. Unity is in a similar situation, it’s too big to simply close down and file for bankruptcy.

The shitstorm made some people migrate away from it, just like people migrated off reddit when fuck u/spez started fucking things around, and twitter when elon musk took over. Yet all of them survived with healthy-ish userbases, despite many people wishing otherwise.

Things a lot of people forget or ignore for whatever reason is the sheer volume of shovelware produced with Unity, aimed straight at Google Play and Microsoft Stores. Asian studios targeting Asian audiences are probably the highest source of income for Unity, due to sheer numbers (China, India and other SE Asian countries are roughly half of the world population). Unity gets money from “per seat” subscriptions and from advertising. Even assuming a 20% reduction of those subscriptions, there’s still enough money coming in to keep the company going, especially if they decide to axe sectors that are “money drains”.

Also, some studios simply can’t afford to let go of Unity because their main income earners are made with Unity and they need to keep the game updated. If their games also use stuff they can’t easily replicate in a different engine, like some plugin, that’s an extra reason for them to put up with Unity’s shit. I also wouldn’t be surprised if Unity’s now previous license of “no royalties” was preferred over Unreal and the reason some studios went with it, as the subscription cost would be lower than paying “success fees”, with Honkai/Genshin Impact being likely examples.

Unlike Twitter or Reddit, Unity is in a better position to make a slow comeback. Whether they’ll manage remains to be seen, but even assuming all the worst choices taken by the higher ups, the company will live for a good 2 years as is, then sell out to someone bigger.

ICastFist,
@ICastFist@programming.dev avatar

Offering a specific version of the product for reviewers to write about that buying customers won’t get? fry-im-shocked.gif

ICastFist,
@ICastFist@programming.dev avatar

Nitter link - nitter.net/moa810/status/1707541071205724413

He’s basically asking for information on who he should contact because of that, since he didn’t get any replies from Epic yet. Comments are mostly people being shocked.

Let’s see what happens 'til the end of the day, or next week.

ICastFist,
@ICastFist@programming.dev avatar

The funny thing is that Valve kickstarted the digital sales with Half Life 2 back in 2004. Steam was an utter piece of shit for, what, some 6 years? It took them a lot of time to make it bearable, then good.

That the EGS launcher is a fucking Unreal app, needlessly bloated as fuck and with barely working UI shows their complete disregard for what is supposed to be their “money givers” (us, customers) and, like every other stupid company with their own launcher which manages to be worse than their fucking website, shows they refuse to learn the obvious.

I hope GOG never goes the enshitification path.

ICastFist,
@ICastFist@programming.dev avatar

laughs in yo-ho-ho

ICastFist,
@ICastFist@programming.dev avatar

Can any owner of this game tell me whether it is online only or not? Or what uses it has for an internet connection? Because back in mah dayTM© that’d be the kind of thing you’d download once and, even if the online service died, you’d still have a working program/game afterwards.

ICastFist,
@ICastFist@programming.dev avatar

God bless the 8-bit guy and his dream come true, Commander X16.

ICastFist,
@ICastFist@programming.dev avatar

Next thing you know, he doesn’t read the fine print, ther “brain” is internet connected and, sooner or later, he won’t have a Miku talking back to him again

ICastFist,
@ICastFist@programming.dev avatar

Moshi moshi, mr publisher? That book I released a year ago? Yeah, I want all copies destroyed. Yes, I mean ALL of them, including copies currently in possession of people who bought it legally.

Do you really defend that kind of right?

ICastFist, (edited )
@ICastFist@programming.dev avatar

I do remember seeing one of their terms saying something along the lines of “similar games will count as one” for the purposes of installs+revenue, that or someone mentioning it. Can’t seem to find it anymore, maybe they removed it? EDIT - Found one mention of it, “Games or apps with substantially similar content may be counted as one project”, Unity probably went back on this one, as it’s not listed on the FAQ right now

Though considering Pokemon Shining Pearl/Brilliant Diamond runs on Unity, I doubt they’d want to let such a high selling game go untaxed.

ICastFist,
@ICastFist@programming.dev avatar

The arrested Roblox developer was later identified as Mikhail Jacob Olson, also known as Simbuilder. Per the Chronicle, Olson was taken in (and later charged) for having a concealed firearm in his vehicle, along with “possession of armor-piercing munition and a large capacity magazine activity.”

Fuck, the dude was ready to commit mass murder. Anyone got more details on him and/or why he might have wanted to kill people there?

ICastFist,
@ICastFist@programming.dev avatar

Are you familiar with roblox

Yes

and the controversy around it?

Do you know how little that narrows it down? There was also the controversy around them essentially exploiting free child labor - www.youtube.com/watch?v=_gXlauRB1EQ

ICastFist,
@ICastFist@programming.dev avatar

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

ICastFist,
@ICastFist@programming.dev avatar

For Unity Personal and Unity Plus users, the thresholds are $200,000 in revenue a year and 200,000 lifetime installs.

The fees also vary, with Unity Personal developers having to pay the most for every install above the threshold ($0.20)

So, if you get 200k lifetime installs but don’t get the 200k revenue a year, you don’t have to pay it?

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

OOOHOOOOO BOY, now, that’s going to hurt a fair amount of people!

Also, what about web play? I guess that’ll only count towards revenue, but not towards downloads?

ICastFist,
@ICastFist@programming.dev avatar

I’d make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

ICastFist,
@ICastFist@programming.dev avatar

I sure feel glad to never have gotten into developing with it. When I saw that a blank project generated a ~231MB executable back in 4.1 or so, I simply ditched it.

Licenses that allow retroactive changes are terrible for the end user, fuck up the company’s image and might give a significant boost to competition. Hasbro trying to pull that shit with DnD earlier this year comes to mind.

ICastFist,
@ICastFist@programming.dev avatar

Godot, definitely. Or GDevelop, if you want an experience akin to Construct3 and an end product that’s entirely javascript+html, but with a FOSS alternative

ICastFist,
@ICastFist@programming.dev avatar

Can you name some? Honest question, I don’t know either Unity or Unreal in depth, I’m just aware that Godot still struggles with performance in the 3D department

ICastFist,
@ICastFist@programming.dev avatar

FTEQW

Quake world engine. Huh, wasn’t aware of that one! Speaking of which, you can do all sorts of silly stuff with Doom sourceports, so that’s also a valid alternative.

ICastFist,
@ICastFist@programming.dev avatar

Wow… I expect that WebGL telemetry to be less reliable than from an installed app. “No cookies found, guess this is a brand new download, chaps!”

ICastFist,
@ICastFist@programming.dev avatar

Stride might be worth looking into if you’re going for 3D stuff, it uses C#

ICastFist,
@ICastFist@programming.dev avatar

Oh, you mean the problem they refused to acknowledge that was very common for a number of years? I wish I could get a refund or replacement on my 3 OFFICIAL NINTENDO controllers that suffer from drift. But alas, I don’t live where they do business “legally”

ICastFist,
@ICastFist@programming.dev avatar

PureDark, who claimed to make more than $40,000 per month from locking DLSS3 mods behind their Patreon page,

Make that 50k, his current patreon page shows over 10k members. There’s stuff for several games there, tho, like RDR2, Last of Us 2, Elden Ring, Fallout 4, etc.

Seems there’s plenty of space for competitors to enter the “offer DLSS mods for games that don’t have it”

If I was earning that much per month, I wouldn’t worry about taking extra time to add DRM to my stuff. Despite the cracked version floating around, he got more subscribers since the first stories came around and he’s at zero risk of suffering any significant loss. Pirate that shit with a clean conscience

ICastFist,
@ICastFist@programming.dev avatar

Are there any small pets or chickens for you to murder and get a massive bounty on your head?

ICastFist,
@ICastFist@programming.dev avatar

Eagerly waiting for the videos of every Starfield’s fade-to-black screen transitioning back into Skyrim’s opening

ICastFist,
@ICastFist@programming.dev avatar

Copyright fuels a weird form of creativity, the “Original Character do not steal” that is a blatant copy of another character. It also happens in music all the time, “Original lyrics, sound and composition, do not copy”

As for promoting free speech, yeah, no, it doesn’t. Everyone can point to a dozen videos being taken down by bogus copyright reasons, whether because it played 10 seconds of a specific music, or because the author of a piece of art disliked the video. That’s not even mentioning how you can’t (couldn’t?) use the “happy birthday” song in USA without being copyright struck.

ICastFist,
@ICastFist@programming.dev avatar

which lead to Knights of the Old Republic

Which lead to Mass Effect, don’t forget

ICastFist,
@ICastFist@programming.dev avatar

Tried it a bit, doesn’t quite sound like what op is describing, though, there’s no vacuuming or things being dropped on the floor and the mining is downwards.

www.crazygames.com/game/motherload

Any torrent sites with relatively lax sign up/upload rules? Or some place to easily upload torrents angielski

I’ve been thinking about putting some stuff that I can only find on direct download sites up as torrents, but most places I can access either have fake sign up/login links, or have very strict rules, like torrentgalaxy requiring at least 5 uploads per month for 3 months

Is there a scene/community of "boot into game" for current CPUs? angielski

I’m looking up for communities or scenes whose purpose is making games that you play from bootup. Not necessarily boot sector games (stuff that has to fit in 512 bytes), but things that would behave much like cartridges in old consoles, where the hardware boots straight into the game....

ICastFist,
@ICastFist@programming.dev avatar

Might be worth a try. Interesting that there’s some stuff for running on rPi 1 and even rPi Pico, which makes me hopeful for ARM shenanigans

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • Psychologia
  • Blogi
  • Gaming
  • muzyka
  • nauka
  • FromSilesiaToPolesia
  • niusy
  • Spoleczenstwo
  • lieratura
  • slask
  • tech
  • giereczkowo
  • sport
  • test1
  • informasi
  • ERP
  • fediversum
  • motoryzacja
  • Technologia
  • esport
  • krakow
  • antywykop
  • Cyfryzacja
  • Pozytywnie
  • zebynieucieklo
  • kino
  • warnersteve
  • Wszystkie magazyny