Palworld.
Fatal flaw: endgame content (oil platforms, summoned raid bosses, haven’t checked the newest 0.6 stuff yet) are fucking bullshit playing solo or duo with 1x (default) damage
The solution is legislation, as without that, we can’t expect companies to decide to release either the executables or source code for running the servers, other than a handful looking to get some attention and goodwill.
But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground
While I enjoy some logistics management, I’d never punish myself with that in Starfield. Most gear upgrades aren’t worth it and you can’t even craft your own weapons or suits. This isn’t Fallout where advanced machinery can be considered “lost tech” ffs
To me it was the 2014 Thief. I never had any proper experience with the previous games of the series, only tried Thief 3 back when my PC could barely run it, so the low fps made me give up. My short time with new Thief wasn’t bad, though I didn’t finish the game as it was on my xbox1 and I never really sat down to play anything to completion on it. Online it’s all “Thief is shit, it’s a shit game” etc. Maybe I didn’t get to the shit part, I completed maybe 4 missions?, but while it wasn’t amazing, it felt like a decent stealth game and had me more interested in continuing than Styx Master of Shadows