Very true. So long as your shots don’t hit anybody, or your powers affect anybody, you can show them off all the time on the big cities and nobody gives a fuck. Using the whirlwind Sprint shout on Skyrim makes everyone around comment and a guard desperately asking you to stop.
I don’t know how videogames managed to get different rules.
A lot of people in those offices really don’t understand the technical mumbo jumbo that can be summed up as “doing something that already exists, but on a computer”
Like scanning a document on a printer and immediately sending it as email. That was patented
That VGC site has a pretty good sum up of Palworld: cynical and souless, but nonetheless a pretty fun game to play, and I fully agree. Pretty much every design up to version 0.3 was fully copied from pokemon. The more recent patch that added the big island on the south has more original-looking monster designs, though others are still pretty obvious ripoffs.
Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.
They did that on Craftopia, too, only it was to catch animals rather than monsters.
There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.
Not really. There is a criminal syndicate, a bunch of violent hypocritical hippies, a corrupt police and some Borderlands style psychos, none “competing” with you, they just want you dead. I think only the syndicate would “count as team rocket”, but they’re up for all crimes.
This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.
Palworld became a target at first because of that visual similarity but, as much as the pals obviously resemble pokemons, they’re visually different enough to be considered original and a case on those grounds alone would go nowhere. Which is why Nintendo shifted from IP to Patent bullshit.
As described in the patent, yes. You press one button, you start riding said mount. If it’s glider mount, it automatically changes to the stag once you touch the ground OR to the fish if you fall to the water.
Palworld never had this “automatic change from one mount to another”, at best it was the glider pals that you didn’t have to manually summon in order to glide and went away once you touched the ground or water. I’ve skimmed the patent a few times, but I don’t recall it having a case for going from creature-assisted-gliding to back on foot
Yes, the more you read the patent the more you just want to grab whoever approved it and force them to explain how and why it deserved it, despite lots of prior implementations.
It’s the using a creature to glide that’s the specific problem this time. Not the “using a creature” per se, but “pressing a button to instantly summon a non-player-controlled game-creature to allow for gliding, which is instantly dismissed once the player touches the ground” or something like that in the patent
Legal battles aren’t exactly cheap and they can drag on for years. Pocket Pair could end up bankrupt in the meantime from excessive legal costs, while Nintendo can keep that shit going for decades.
You can’t be a fence if you never knew the stuff you’re buying was stolen, which was the case in Morrowind, the only person you couldn’t sell stolen stuff to was the owner.
Semi related: in the USA, marijuana came with Mexican immigrants, so a lot of the criminalization stems from racism and xenophobia. The same applies to Brazil, since it was typical to find natives and blacks smoking it.
On arcades, you’d get fucked by asshole difficulty. At home, you’d get fucked by asshole difficulty and purposeful lack of information. Took me a while to put 2 and 2 together and realize how “predatory games” have been around for a very long time. Can’t sell the game twice, but you can sell information.
Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate’s life.