I’m not the best person to answer, as although I have programmed in Pascal a decade ago, I also never really fiddled with anything outside school. I do have a interest in the language, given it tends to be as fast as C, has object orientation and other goodies, and seems to be able to compile to just about any architecture with minimal fucking around or code wrangling.
Anyway, according to the Freepascal wiki, “The compiled file is called .bpl in Delphi. This is effectively a (special) DLL. In other words its linking is finalized. The needed metadata (.ppu, inline function and weak packaged units (see next point) go into a .dcp file.”
According to Embarcadero Delphi’s help page, the .bpl is a binary file built from source, so it’s probably not a simple matter of just telling Lazarus or Delphi to open it.
Awesome work on archiving it! I guess it not having an english version, even if there isn’t much text, makes it significantly harder for non german speakers like myself to have heard of it.
I see that the game was made using Delphi/Pascal, as there’s a number of .bpl files, so maybe it’s possible to attempt a translation using Lazarus. This also probably explains why I could run it straight away on Windows 10, no need to turn on compatibility mode.
Reportedly found on a Wii test kit discovered at an e-waste recycling center
Man, talk about a find.
The reason for it being canned so late seems to be mostly on internal higher up conflict within Lucasarts, whose leadership became bean counters. www.eurogamer.net/free-radical-vs-the-monsters
And then we went from talking to people who were passionate about making games to talking to psychopaths who insisted on having an unpleasant lawyer in the room." (David Doak on the change within Lucasarts after Jim Ward left)
“LucasArts hadn’t paid us for six months,” says Norgate “and were refusing to pass a milestone so we would limp along until the money finally ran out. They knew what they were doing, and six months of free work to pass on to Rebellion wasn’t to be sniffed at.”
Divinity Original Sin 1 and 2, if you haven’t played already. Think of them as the stepping stones for BG3.
Spec Ops: The Line is a 3rd person shooter with an incredible story, I think it takes 4-6 hours to go through the campaign. Short when compared to RPGs, but worth the time. People also talk about Titanfall 2’s campaign being great, I haven’t played it yet.
Mass Effect trilogy is also very good, mainly the 2nd game. The first game is the jankiest of the bunch and the 3rd is much better after all the DLC, though I still don’t like how the optional Paragon/Renegade prompts from 2 became obligatory QTE in 3.
I would have liked more emphasis on replayability than skin textures and raytracing.
Reminds me of the whole kerfuffle of western devs bashing elden ring, a significant portion of which could be summed up as “why would you put something in the game without a big map marker showing them where it is???”
You don’t need to update your drivers every time a new version comes out, some games can actually get worse performance with a newer driver - I personally had problems with No Man’s Sky, nvidia drivers over version 424 I think, made the game effectively unplayable, while versions like 416 kept the game and the framerate smooth throughout.
Better title: Kadokawa employees are reportedly “optimistic” about the takeover. Subtitle: Kadokawa owns FromSoftware
Kadokawa suffered a ransomware cyberattack earlier this year, but employees were left disappointed by the response from current president and CEO Takeshi Natsuno.
As a result, employees are said to be “thrilled at the prospect of an acquisition by Sony”, according to a new report from Japanese outlet Bunshun (via Automaton).
HAAHAHAHA, Oh The Onion, you guys are… It’s not The Onion… (for anyone that doesn’t get it, PSN has been hacked a couple of times)
Anyway, the “thrill” comes from the expectation that the current Kadokawa leadership will get the boot from the acquisition.