You can check out whatever is available on F-Droid. I personally enjoy playing Freebloks once in a while, it’s a mobile version of the Blokus boardgame
An alternative is checking out itch.io, searching with the proper tags, like puzzle, might yield decent results for your tastes.
You can also get Cookie Clicker or play the web version
Earth Defense Force 4 or 5 can be good “training” games. They’re 3rd person shooters, you’ll spend more time moving around than aiming, since your targets will be giant insects, giant spiders, giant aliens and giant alien ships. Even playing online with randos is fine and fun, and I say that as a similar 30+ yo dude.
It’s a grindy game tho and, much like Dynasty Warriors, you should NOT let your pride dictate that you should “start with hard”. Go with medium and, if shit gets too hard, drop down to easy, get better weapons and more health, then come back with a vengeance
I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.
massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.
Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”
Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.
Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.
I don’t think they ever said that. It’s their “first new IP” in 25 years, and was “in production” since 2013, likely just planning stages. In reality, production only really started after FO76, when more people were available to do actual work.
Oh boy, you’re lucky. I trudged through for 70h out of sheer morbid curiosity. The boring main story goes straight into “icecream on forehead” when the starborn show up. The ending is just a shit cherry on top of that, with Emil Pagliarulo’s best “fuck you for asking questions” ever
Doing better than starfield shouldn’t be hard for them. Getting on par with the quality of Divinity Original Sin, much less Baldur’s Gate 3, is likely beyond bethesda’s ability, tho.
Well, at least they won’t need to make “thousands of planets” worth of “content”, so the game might at least look consistent
Still, after Starfaild, my expectation is for TES6 to have something that kinda almost resembles Dark Messiah of Might and Magic’s melee combat; only Archery, Melee, Magic and Armor skills to level up; Emil Pagliarulo’s “greatest” story yet with double the time travel and multiverse bullshit; twice the amount of stories that get nowhere and that nobody in the world cares about; removal of stealth
I’m partially aware of people not liking Rebel Galaxy Outlaw as a sequel, though I never read into the whys, though if you can actually pilot in all 6 degrees of freedom, that’s a plus for me.
What was that exclusive deal? Something with Sony?
Been playing Rebel Galaxy on and off a bit. It’s decent enough, think of it as a Freelancer lite, big emphasis on “lite”. It’s more “naval combat in space” than any sort of space game.
Also some Ultimate Marvel vs Capcom 3, I really suck at it but it’s so flashy and fun!