Overcooked can make for some fun chaos, though it tops at 4 players. Team Fortress 2 could work, but it does have graphic violence and I dunno if it’s available for the newer xboxes. On PC, it has loads of mods and custom maps that offer similar experiences to what you can find in Roblox
I guess it’s mostly old fellows that are way past their teenage years of angst and thus had lots of time to reflect, rather than pretentious gamers. But hey, I’m just an internet rando
You know, I’m thinking I’m either not playing enough games, or getting “too old” because most of the stuff I remember playing is either old or, ahem, adults only.
This year was the year I finally fully played Star Wars Dark Forces. Would’ve been a great game at the time, playing nowadays would be just for curiosity, really.
I played Fallout 4 a bunch, especially once I discovered how to get infinite enemies/gear/money by building settlement traps to catch Gunners. Silly loop, but I had lots of fun coming up with new ways to blow them up shortly after stepping out of the traps.
Super Smash Bros Ultimate is still the best fighting game I’ve played this year.
Phantasy Star 1 for the Sega Master System is the worst I’ve played this year. I don’t think it’d be much fun even back in 1989, because it mixes typical jrpg with first person dungeon crawling and the latter is awful. Feels like the purpose of the game was selling strategy guides and/or magazines with walkthroughs.
Gonna throw a bit of advertising about Dinkum, for anyone that’d like to see a mix of Stardew (farming, tending to animals, socializing with people) with Animal Crossing (you set up where shops and houses will be, you can terraform the whole place, lots of shinies around the land to be dug up)
Mega Man X on the snes was my favorite for the console, the day I got to play the first time I managed to beat Chill Penguin, Spark Mandrill and Armored Armadillo. I couldn’t for the life of me, for the next 5 or so hours, beat any other boss. That I played that long without any progress probably shows my dedication.
Donkey Kong Country 2 was my second fave. Never managed to “legally” get all 75 kremcoins, or beat all the 5 special stages back then. Hell, even getting to the final world was a challenge back then.
On the ps1, Mega Man Legends 1 and X5. I’m only counting the games I played when I was “a kid” (< 12yo). I still love most Mega Man games.
I wonder how many of those sales come from being bundled with a Switch. The report says it lacks digital sales and only makes a passing mention of the bundle
Considering how consistent the complaint of how much SEGA is forcing CA to act like a shittier version of Paradox, that’s not surprising.
Since the niche of players that buys Total War games will hardly budge upwards, the only way to maximize profits is to squeeze those suckers with endless DLC. No wonder every game since Shogun 2 has had blood as a separate DLC.
You make a great point, and I want to add to that.
The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did.
A lot of people confuse their wishes with the observable reality. There were a lot of people that migrated to lemmy and thought reddit would die in 3 months, tops. Many people are still waiting for Xitter to suffer a “sudden death”. Unity is in a similar situation, it’s too big to simply close down and file for bankruptcy.
The shitstorm made some people migrate away from it, just like people migrated off reddit when fuck u/spez started fucking things around, and twitter when elon musk took over. Yet all of them survived with healthy-ish userbases, despite many people wishing otherwise.
Things a lot of people forget or ignore for whatever reason is the sheer volume of shovelware produced with Unity, aimed straight at Google Play and Microsoft Stores. Asian studios targeting Asian audiences are probably the highest source of income for Unity, due to sheer numbers (China, India and other SE Asian countries are roughly half of the world population). Unity gets money from “per seat” subscriptions and from advertising. Even assuming a 20% reduction of those subscriptions, there’s still enough money coming in to keep the company going, especially if they decide to axe sectors that are “money drains”.
Also, some studios simply can’t afford to let go of Unity because their main income earners are made with Unity and they need to keep the game updated. If their games also use stuff they can’t easily replicate in a different engine, like some plugin, that’s an extra reason for them to put up with Unity’s shit. I also wouldn’t be surprised if Unity’s now previous license of “no royalties” was preferred over Unreal and the reason some studios went with it, as the subscription cost would be lower than paying “success fees”, with Honkai/Genshin Impact being likely examples.
Unlike Twitter or Reddit, Unity is in a better position to make a slow comeback. Whether they’ll manage remains to be seen, but even assuming all the worst choices taken by the higher ups, the company will live for a good 2 years as is, then sell out to someone bigger.
Yeah I can almost guarantee that the original plan was always for him to leave.
I don’t think so, mostly because of how long it took for him to be “retired” after the whole fiasco, almost a full month. Had it taken only a week, I’d find that more plausible, as that’d actually make it look like it was his fault and that Unity as a company “saw the error in their way”
Or it could be that they suck even harder at saving face than we thought.
He’s basically asking for information on who he should contact because of that, since he didn’t get any replies from Epic yet. Comments are mostly people being shocked.
Let’s see what happens 'til the end of the day, or next week.