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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
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It’s exclusivity from one place instead of to another, which is pretty wild. Not the first time they’ve done it either, because they had that deal with Ubisoft.

ampersandrew,
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Not only that, but cheating isn’t exactly a huge problem in this genre, so it’s a heavy handed solution already and one that’s even less necessary to consider.

ampersandrew,
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You can mash fighting game inputs pretty hard. That’s too simple of a solution.

ampersandrew,
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The situation where the player is meant to guess is exactly where you’re most likely to get a legitimate perfect parry; that’s what the mechanic is there for. Those situations are often auto timed. It’s in neutral where the cheats stick out.

ampersandrew,
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They exist, but they’re so rare that I wouldn’t call it a problem, and definitely not worth solving with the nuclear option.

ampersandrew,
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I may be preaching to the choir, but if the tradeoff you’re willing to make is to defend against cheats by installing a rootkit, that won’t even make cheating impossible as some kind of consolation, you should go back to the drawing board and try again.

ampersandrew,
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No, I get that, but I was specifically saying that there will be lots of legitimate perfect parries on things like 50/50s and 4 frame moves.

ampersandrew,
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If you like prog metal and hard rock, I’ve yet to find a better soundtrack than Guilty Gear XX. The fan favorite is “Holy Orders (Be Just or Be Dead)”, but for my money, the best songs on the soundtrack are “Existence” and “Awe of She”.

ampersandrew,
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Never in my life have I heard anybody say “Are you going to get new game …? I’ve heard you can play as a black woman in this one. So cool.”

I have. It was more along the lines of, “Dragon Ball FighterZ has no waifus” or “there’s no one with any melanin in this game [until they found out about Nagoriyuki in Guilty Gear Strive]”. I would not be the least bit surprised if Street Fighter 6 is more popular with women than any previous entry after taking the bad male characters from previous entries and remixing them as women (Manon, Lily, A.K.I., Kimberly).

ampersandrew,
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So if that’s all it’s about, why is there so much complaining about the race or gender of fictional characters in a video game?

ampersandrew,
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I don’t think I’ve ever once looked at Halo 2 and thought it looked worse than Halo 1.

ampersandrew,
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That could be the case and it can still look better than Halo 1.

ampersandrew,
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This is still a fighting game without an offline multiplayer mode. I don’t know what they were thinking.

ampersandrew,
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It was fun when I played it a few years ago. Online only is a deal breaker though.

ampersandrew,
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He’s a real character now, with actual good counterplay, I swear!

ampersandrew,
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Nope, I’ve mained Goldlewis since about a month after he launched.

ampersandrew,
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I predicted Dizzy. Venom would have been like my third or fourth guess. I never would have called Lucy, even if you told me to start guessing guest characters.

ampersandrew, (edited )
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I haven’t played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

ampersandrew,
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Looking good. And I’ll bet Aether Studios doesn’t sue their fans for competing in the competitive game they built.

ampersandrew,
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“Splitgate was much more of an arena shooter, fast-paced, very circular motion,” Proulx adds. “With this next game, it’s much more of a class-based shooter or arcade shooter where it’s still fast-paced. It’s still about shooting people and portaling, but it’s a little bit more thoughtful, it’s a little bit more strategic. The angles are a little bit more intentional and less chaotic.”

Oh, cool. So they’re making it worse. Bad enough that they patched LAN out of the first game, they’re also patching out the gameplay reason I’d want to play it.

ampersandrew,
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The numbers aren’t much better for Resident Evil 4 (remake), Resident Evil 8, or Death Stranding. Customers are offered the opportunity to get a worse version of the game for the same price, often without cross-buy like you’d get when buying a game on Steam Deck.

ampersandrew,
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At this point, their cut is just about mathematically fair, given how little value customers get from buying games most other places and how much value they get from Steam. Then that money got funneled back into decoupling PC gaming from Microsoft and making probably the only mass produced handheld gaming system that’s open enough to let you opt out of their ecosystem. I’d be really curious as to how many games on Steam even have ARM builds, because I’ll bet it’s a very low number, and that would likely make the juice not worth the squeeze.

ampersandrew,
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There’s also such a thing as a blue chip stock.

ampersandrew,
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Pain tolerance levels? The biggest pain points I have with Steam are that it’s not universally DRM-free (which is why I shop GOG first) and that their multiplayer servers go down for 15 minutes during maintenance windows once or twice per week. Native Linux ports were not going to become more common prior to Proton; they were on the fast track to becoming less common, especially given how many more games are now released every year, and Proton has the added benefit of adding Linux support to games where it was just never going to feasibly happen otherwise.

While I don’t agree with that approach it kinda works but it’s not that Valve does this because they like Linux. They’re scared of losing their monopoly in case Windows changes too much.

It’s both. That fear of losing their market position is exactly how a functioning market is supposed to work. Competition is supposed to come in and outdo Valve. EA looked like they were interested for a little while back when they launched Origin, but they changed their minds. Epic says they’re interested now, but they only want sellers and not customers. It’s not a monopoly, legally, when they attained their market position by just being better than everyone else.

There are ARM native games on Mac (Disco Elysium for example) and Steam has no issues with them.

And I wonder how many more there are out there. Because if that number is low enough, it may just not be worth it to bother. I’d imagine it’s a nightmare to have to support Apple through all of their standards that they dictate at their business partners. Valve went through the trouble of making a Vulkan->Metal translation layer, since Apple refused to support open standards, and then Apple retired x64 on their machines shortly afterward.

ampersandrew,
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Pain tolerance to prices? We’re talking about the platform whose name is frequently coupled with the word “sale”. Given the complete lack of ideas out of Epic in the year 2024, I don’t have much confidence that they’d have risen to be a dominant market leader in the first place.

Linux gaming was stable before Proton. It was never big but mainstream titles were getting released.

Stable, but not many titles. Mainstream titles were getting released because Valve was either greasing the wheels or because those partners thought Steam Machines were going to be a bigger deal. When they weren’t a bigger deal, those mainstream titles dried up fast. The Witcher 3 and Street Fighter V both announced Linux ports and cancelled them when the writing was on the wall for Steam Machines. Both now work in Proton.

I very much doubt that a for profit company does anything because they “like” something like Linux. They’re there to make money, period.

I was told, to my face, by a Valve employee between the launch of Steam Machines and the release of Proton, that a lot of engineers at Valve “are enamored with Linux” before he gave me a look indicating that he couldn’t say more. But also, yes, the pursuit of making money leads to all sorts of wonderful new things, like simultaneously porting more than half of the history of PC gaming to a different operating system.

I’m not saying Valve should port their games to ARM or update them, it’s up to them and they don’t seem to be interested in developing games all that much these days. My point wad that plenty of games run via Rosetta2 fine. Steam doesn’t run fine because essentially it’s a web browser and that’s where you can say that 80 developers might not be enough to support this money printing machine.

But if there aren’t many games ported to ARM, and if the number of games running via Rosetta “fine” isn’t high enough, then the number of customers you’re benefiting by making a native ARM build of Steam is very low, and throwing more developers at the problem only makes that math worse. I think you should have a better Steam on Mac. I also know that Apple is actively hostile to gaming on Mac, so I get it if Valve isn’t super interested.

ampersandrew,
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That’s total employees at Valve. This is a subset of those that work on Steam.

ampersandrew, (edited )
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How is anyone going to compete with a platform that most gamers have all of their games on?

They could offer their games DRM-free, guarantee that their multiplayer games have LAN or provide servers and/or at least provide that information clearly to the consumer, write an open source drop-in replacement for Steam Input and Workshop, guarantee more uptime on their matchmaking/friends servers, retain old versions of games that they distribute, and allow for user-customized or open source clients to fit all sorts of UI preferences, off the top of my head.

ampersandrew,
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More along the lines of a Coca Cola.

ampersandrew,
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Valve is not your landlord. They made a good place to buy video games. And come on, now; it’s 30% at most to Valve (which is less than brick and mortar before it) and then some more to the government.

ampersandrew,
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There isn’t always a publisher. Sometimes the publisher owns them outright, and the devs will only see a salary in either case. There are only a handful of publishers that are worth more than a billion dollars and therefore run by billionaires, and they account for very few game releases in a given year on Steam these days. There’s a lot of nuance to this. And quite frankly, if a game I want to play comes from a billionaire’s company, I’m going to buy the game, they’re going to get some of my money, and I won’t feel bad about that.

ampersandrew,
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If you sold something for $10 that hundreds of thousands of people wanted enough to buy it, you’d be a multimillionaire too. The only way you fund a development team with a handful of people working there is with multiple millions of dollars.

ampersandrew,
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They’ve touted before that they may be the most profitable company per employee on earth. They make a few billion in profit per year with a payroll of a few hundred employees.

ampersandrew,
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It’s irrelevant, is what it is. When you make something a whole bunch of people want to pay money for, you get to buy yourself nice things. I find a yacht to be a pretty wasteful use of money, but when I handed over thousands of dollars for hundreds of Steam games, it’s because we were both getting something good out of that transaction.

ampersandrew,
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GOG mandates that all games must be DRM-free, so when I shop there, I know what I’m getting. Valve has tags that tell me if a game supports LAN, but developers aren’t required to report that, so I can’t tell if a multiplayer game I’m buying is built to last if the developer didn’t think to list it; if they were required to, that would be different. People lean on Steam Input and Workshop because those features are made easy for them, but using them means you don’t get those benefits outside of Steam, so there should be an open, third party alternative that developers can easily switch to if they’re familiar with developing for Steam; a company running a non-Steam store has an incentive to develop this. Matchmaking and friends servers, as they exist today, are frequently provided by the storefront, so when Steam servers go down for maintenance and I’m in the middle of an online match of Skullgirls, we get disconnected, and we have to wait until they come back up; there are ways to increase uptime and prevent this interruption, but Valve hasn’t improved the situation in at least 15 years.

ampersandrew,
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I’m not in an adversarial relationship with the people who sell me video games for fun. Every time you buy a video game from an indie dev on their own web site, that too is money you could have used to buy food for someone who’s starving.

ampersandrew,
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GOG is successful and profitable. EGS loses hundreds of millions of dollars.

ampersandrew,
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So what happens when that indie dev sells multiple millions of copies and has more money than they know what to do with? The game is just free for everyone else once it reaches a critical mass? Your definition is so arbitrary. Rich people get rich by selling things people want.

ampersandrew,
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GOG succeeds in one key area that gives me a reason to shop there. Steam succeeds in other areas. Epic succeeds in none. If GOG wants to supplant Steam, they need to be good in that key area and the areas that I value from Steam. If Epic wants to supplant Steam, they need to give a single shit about what their customers want.

ampersandrew,
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I wish you the best of luck.

ampersandrew,
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Downvotes don’t make me wrong.

www.investopedia.com/terms/b/bluechipstock.asp

ampersandrew,
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The RimWorld comparisons don’t strike me as bullshit in the least bit. If you asked me to name one game that came to mind from this trailer, it would be RimWorld. For Civ, I guess it’s those screens that look like diplomacy and trade? That one’s harder to pin down, but I don’t doubt that they were inspired by it in some way, even if it doesn’t manifest very visibly in the trailer.

ampersandrew,
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How can you rule out from this trailer the possibility that it shares these qualities with RimWorld? Because I sure can’t.

ampersandrew,
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I’d say both that you’re making a lot of assumptions off of not a lot of information, and that it can be inspired by RimWorld without being exactly like RimWorld, perhaps even with different strengths, but it certainly looks like they were inspired by RimWorld.

ampersandrew,
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I’ve only played the base game of RimWorld, and that looks very RimWorld to me.

ampersandrew,
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Then start them with the thing that’s actually killing video games: live service.

ampersandrew,
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Split-screen and LAN in addition to online. You love to see it. Split-screen in racing games is so rare anymore, as are racing games where you’re not driving some semi-realistic approximations of real world cars. It’s nice to see devs stepping up to fill in that gap.

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