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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

For people who want to play their favorite games but are unable to, what are you currently doing? angielski

I sold my PC yesterday because of financial struggles and as far as I’m aware, I would probably be unable to buy a PC or console ever again. That said, I still want to somehow experience the games I would otherwise want to play on PC. I’m thinking of watching let’s plays but of course, that’s not the same as actually...

ampersandrew,
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Do you ever hunt around Facebook Marketplace? When electronics drop in value enough, often times, people will just give them away. I have. It’s (sometimes) less hassle than trying to haggle with people over a few dollars for severely outdated hardware, and my goal at that point is to get it into someone’s hands who will use it rather than have the stuff go to a landfill. Even a very outdated PC will still play tons and tons of great games for cheap or free. They frequently won’t be the latest and greatest, but there’s less and less correlation these days with high game quality and high system requirements.

ampersandrew,
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About my lowest threshold for success is that this at least makes disclosures about what you’re buying more prominent and restricts the ability for software licenses to just alter the deal and pray that they don’t alter them further. Even better disclosures would make the raw deal you’re getting become more poisonous before the point of sale. Especially as an American, I’m going to have wait a few years after any legislation goes through before I can trust online multiplayer games again.

ampersandrew,
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I’m not sure why you’re on a crusade to convince people to like mobile games. I’ve always got my phone on me, and I frequently find myself on a subway ride that’s too short to bother with a Steam Deck. Mobile games would fit in great there. My options are pretty terrible. For the kinds of games I like to play, the only ones that actually have mobile versions are basically digital versions of board games and a small handful of roguelikes. I tend to just read on the subway instead. It’s not for lack of trying. The library just sucks, and it offers less value than other places I can buy games. Your daughter is playing games designed to keep you “engaged” and addicted with all of the greatest tricks of the gambling industry; you can find the GDC talks with a quick search on your favorite search engine.

ampersandrew,
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I’m not parroting anything. I’ve looked. Sure, sometimes you get a port of XCOM or Slay the Spire, but then it’s not going to carry over progress back to my PC, where I’m more comfortable playing at home, and my reluctance to buy a version of the game like that explains why there isn’t enough money in trying to port the kinds of games that I like to mobile. Sometimes a game has a port, but it fell out of compatibility with modern Android and never got updated; and let me tell you, that’s a great way to convince me to stop looking. Even crazier is when something like Fire Emblem Heroes happens, because it’s adapting a traditional handheld/console game into an interface that makes way more sense for controlling the game, but it’s not a proper version of that series; it’s a gacha game. If I have any kind of extended anticipated desire to game on the go, my Steam Deck is just a better answer than trying to find the few games I would like that also got Android versions, because I’m going to spend more time playing them at home anyway.

Dave the Diver director addresses controversial “Best Indie Game” nomination from 2023. “There’s nothing indie about us, we didn’t apply for it” (automaton-media.com) angielski

Context: There was a huge backlash over Dave the Diver being nominated for best indie game because despite being a smaller pixelart game, the developer is owned by Nexon.

ampersandrew,
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Warner Bros. and Bastion was a bit different. Microsoft used to have a set number of “slots” per publisher to put up a certain number of games on Xbox Live Arcade per year. WB didn’t have anything to fill the slot, so Supergiant basically negotiated with them to use that slot themselves, is how I understand the situation.

ampersandrew,
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Customers already told them this by not buying on Epic and waiting 6 months to a year to buy on Steam.

ampersandrew,
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Other than GOTY edition of the first game, this entire series has LAN (so far), which is commendable and stupidly rare! I hope the GOTY edition doesn’t show that they’re nixing this for BL4 as well.

ampersandrew,
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They’re objectively extremely popular.

ampersandrew,
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Tiny Tina is a spin-off, and I doubt the EULA changes will result in much more than the Modern Warfare 2 boycott. Borderlands 3 still sold multiple millions of copies before it even had its first discount, and over 15 million copies total. It was still in high enough demand after an Epic exclusivity period to get hundreds of thousands of concurrent players when it eventually launched on Steam. It’s one of very few multi-billion dollar franchises in video games.

ampersandrew,
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When has this series ever been that?

ampersandrew,
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Fresh off the Borderlands movie, they sold tons of their Pandora collection, and concurrent players shot up. It may not have been the movie they wanted it to be, but it mostly achieved the same goal.

ampersandrew,
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Nintendo gives us so many legitimate reasons to not want to give them money. Who do you think would be behind astroturfing? To my knowledge, it doesn’t usually come in the form of being against one company but in being against a piece of legislation or regulation. People on Lemmy are probably just predisposed to being willing to go against the mainstream when it starts turning shit, or else we’d still be on reddit.

ampersandrew,
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  • They put their money towards suing the shit out of emulation projects and removing ROM sites.
  • This is compounded by the fact that they won’t even sell you those ROMs anymore. They only make them available to rent in perpetuity. People are rightly skeptical of a future where Microsoft only makes their games available via Game Pass rather than it just being an economical option, but Nintendo is already doing the thing that people are afraid of.
  • They’re the last holdout that won’t put their games on PC in an era where console exclusivity doesn’t make sense anymore. There’s no reason to play Zelda at 20 FPS and 360p when, at the time of release, my PC was already quite capable of running the game at acceptable resolutions and frame rates. This is just willfully selling people an inferior product when they have the ability to deliver a better one. Then they have the gall to charge their customers, who already paid $70, even more for an upgrade to finally run those games at acceptable performance on their next console. And in case you think this is me justifying piracy, I didn’t pirate the game; I didn’t play it at all.
  • I’m a competitive fighting game player, and the way they fight against their own fans for trying to compete in Smash Bros. is atrocious.
ampersandrew,
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Nintendo (and, it must be said, MS/Sony) don’t really go after the old stuff for the most part.

They absolutely do. And again, I probably wouldn’t mind if all of the sites they shut down were hosting games that could be legally purchased in a consumer friendly way, but they can’t. Shutting down the Switch emulator built on ill-gotten code is one thing; buying out the legitimate Switch emulator is a super dick move.

Sony already does this too

Thanks for reminding me. I don’t think of Sony much at all, honestly, but they do tend to lock their retro games behind a subscription, some of which can only be played that way. I think they tend to be time-limited and eventually return to sale in most cases? So not quite as bad as what Nintendo does, but still not admirable. I know you went in a different direction with this, but their subscription incentives are theirs to decide; I just hate it when something is only available via subscription when it doesn’t have to be.

In my opinion this is just a bad faith argument. Of course they’re not putting their games on PC, they would cannibalize their own sales. Trying to pretend that you should boycott Nintendo for not actively destroying their own economic model is certainly A Take.

Boycott is a strong word. All of the other reasons I don’t buy their stuff is because of what they do with the revenue that I would give them, but in this case in particular, it’s because I don’t buy bad products when I can instead buy good products. I’m certainly not about to spend $530 plus sales tax to play Tears of the Kingdom at acceptable frame rates on a machine that’s going to sit under my TV collecting dust when I’m done with the game. I already have a PC that could run it if they made it available there, and it would still run it better than Switch 2. Of course they’re doing what they’re doing because it’s more lucrative for them, but if that’s not aligned with what matters to me, then I’m not inclined to give them my money. There are so many other games out there worth playing instead that respect me more as a customer.

ampersandrew,
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Oh, I thought you were talking about the classes.

ampersandrew,
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It’s a weird dynamic, but it also makes sense that a success like that isn’t as correlated to future work as TV or movies. You got <insert big actor here…I don’t know…Tom Cruise> in all sorts of movies because they put asses in seats. The performance is comparatively much more of the appeal in a movie than it is in a game, even a story-driven one. So even if you give an award-winning performance, how important to a game’s success is an award-winning performer? For plenty of games, probably not very. And even if it is important for a particular game’s success, maybe the award winner is more expensive, and you can get a good performance out of someone who’s a great actor but hasn’t had that exposure and is willing to do it for less money.

ampersandrew,
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“There is literally no reason to buy this handheld,” Fryer opined of the ROG Xbox Ally. "

You want access to games or services that are either better or only available on Windows without having to deal with the desktop Windows interface. That is literally the reason to buy it. Game Pass and popular live services can woo plenty of people over.

Gotta say, from the few times I’ve come across her channel, she seems like a shit-stirrer, and right wing rage baiters seem to love quoting her.

But what is the long-term plan?

To transition to a world where “Xbox” is the brand slapped across Microsoft’s Windows gaming endeavors and they mostly serve as a Game Pass purveyor and the largest third party publisher by market cap.

Where are the new hits?

This one is really surprising as a question, because if you could will hits into existence, everyone would do it, but for a publisher of their size, they’re doing more in recent years to create new franchises than most, even if they then lay off the team behind Hi-Fi Rush. South of Midnight came out this year; Outer Worlds 2, Avowed, and Grounded all came out of Obsidian as well as the much smaller Pentiment; and Clockwork Revolution got a sizable demo on display just this summer.

ampersandrew,
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It’s too expensive to make those kinds of exclusives anymore, which means they take longer to make, which means there are fewer of them. Sony can’t make enough PlayStation exclusives to justify me buying a PlayStation anymore, so I don’t buy one, so they put them on PC too, so there’s even less reason for me to have a PlayStation. Console exclusives are on their way out of fashion.

ampersandrew,
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Streaming has plateaued, and I don’t see anyone overcoming that plateau. The console market is coming to an end, but the transition is to PC gaming, not streaming, and we can measure that.

ampersandrew,
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What about GOG concerns you?

ampersandrew,
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The good thing about GOG is that you don’t have to trust them, since there’s no ecosystem lock-in like other stores have. If you continue to shop there, it’s only in your favor, and they’ve got a better shot at sticking around. They’re currently leaning into the concerns that more and more of us have about preservation, so that appears to be a market worth money, and hopefully they’re right. Microsoft is not in the business of loss leading right now, so I’m not super concerned about that kind of threat, and if they were going to try to squeeze out a competitor, they’d be going after Steam, not GOG.

ampersandrew,
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You can download Game Pass games and play them on SteamOS? News to me, even after a quick web search to verify it. Streaming is a poor substitute.

ampersandrew,
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Will [FBC: Firebreak] have the staying power for the long-run?

Maybe not! But that’s (probably) okay! It’s not a live service. (It doesn’t have LAN either, which is a personal gripe of mine, but they don’t seem to intend for you to play this one for very long.) Most games don’t last very long in the public consciousness, no matter how good they are. I just played some Hypercharged: Unboxed with a friend of mine, because there haven’t been much of any deathmatch shooters in years, and it was just what the doctor ordered. It’s been so long since the FPS genre was about this that Perfect Dark (the person on Lemmy) might not even remember an era where shooters were often very similar to Perfect Dark (the video game), and that sucks.

Speaking of things that suck, I hope your health situation improves. Best of luck. We’ll be here when you get back.

What are your favourite single-player games without much fluff, grinding or difficulty spikes? angielski

Hello, in the recent years I find myself willing to spend much less time and energy on games, but I do still enjoy them. Oftentimes I end up quitting a new game I tried out relatively early on, because I’m encountering some block, grind, non-optional boring side quest, empty open world, uninteresting clutter or details that I...

ampersandrew,
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Nor is it trash. That game rules.

ampersandrew,
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I would describe Red Dead Redemption II as having significant fluff, not just in how much time it wastes getting from A to B a lot of times but also in that whole island chapter, Act 4, I think.

ampersandrew,
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It’s the in between missions riding that I was referring to. The previous game was much more lenient about giving you opportunities to fast travel. Also, when I played the game, mods weren’t an option, and OP might be looking for Xbox games.

If you are a citizen in the EU or UK, don't forget to sign the Stop Killing Games petition! (www.stopkillinggames.com) angielski

“Stop Killing Games” is a consumer movement started to challenge the legality of publishers destroying video games they have sold to customers. An increasing number of video games are sold effectively as goods - with no stated expiration date - but designed to be completely unplayable as soon as support from the publisher...

ampersandrew,
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It seems to be due to rage bait YouTubers running with the beef/drama between Ross and Pirate Software, because of course it is. That’s the only thing that gets anything on social media to spread, it seems. In this case though, I’ll take it.

ampersandrew,
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Lots, on channels run by generally awful people that I wouldn’t want to link to. The kind of people who just want to get people angry about video games. The kind of people who direct hate mobs at Sweet Baby Inc (without even understanding what it is that company does) and complain about games being “woke”.

ampersandrew,
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They are awful people, but they’ve made videos in support of the initiative and likely drove their followers there. If you search for Stop Killing Games on YouTube and look at the recent videos, there’s a who’s who of “oh no, not him”.

ampersandrew,
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Regarding the desire for Final Fantasy to return to traditional turn-based combat, Square Enix said “they are aware of Expedition 33 and consider command-based RPGs to be Square Enix’s origin and foundation”. For Final Fantasy and Dragon Quest, Square Enix insisted “They value the command-based RPG genre and plan to continue delivering games in this style in the future”. For fans disappointed by FF16, this is fantastic news as it means Square Enix intend to return the series to the command-based formula it made popular.

No it doesn’t. Assuming the translation is accurate, they said they still like turn-based games and will continue making turn-based games. Octopath Traveler and Bravely Default would fit here, especially in reference to their desire to make more “mid tier” games when asked about Clair Obscur. “For Final Fantasy and Dragon Quest” does not appear in the translated text as context to making more turn-based games, though I don’t think Dragon Quest has been real-time to date? Hey, maybe I’m wildly off base here, but it appears to me like the author of this article added what they wanted the tweet to say rather than what it actually says.

ampersandrew,
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To be fair to the investor, who was probably asking the questions more as a fanboy…do they usually sell better? There are more variables here, like platform exclusivity, to blame for poor sales in Square Enix’s recent efforts, but when games like Baldur’s Gate 3, Persona, Metaphor: ReFantazio, and Clair Obscur: Expedition 33 are outselling Square Enix’s real-time games, I don’t think we can say turn-based sells worse in such a blanket way.

ampersandrew,
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It’s not turn based, but even though it’s on PC, the launch momentum can often be extremely important to a game’s long tail of sales. A delayed release on PC can sometimes poison the well.

ampersandrew,
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Congrats on the cabin! Is that more of a home or a getaway?

Also, I’m one of those guys who grew up on Lego Island. I can’t say I’d want to revisit it for anything other than a history lesson, but it was in fact important to a lot of us.

ampersandrew,
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That narrative doesn’t make much sense. There’s far too much competition in the industry, and you’re not reducing competition by shutting down the likes of Tango Gameworks.

ampersandrew,
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From past articles on why this is happening though, it’s that they had a growth strategy for years, with Game Pass, with Xbox consoles, with studios. Then what changed was the general state of the economy and Nadella’s goals. Game Pass plateaued, the old console model is clearly headed toward obsolescence, and they bought the world’s largest publisher by market cap. Suddenly Nadella decided that you can’t spend what you were spending, and it’s time to take profits.

ampersandrew,
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“Everything is an Xbox” now. Even the PlayStation is living on borrowed time. The way Xbox is run right now may not be very good, but the vision for what Xbox was had to change. They were just an earlier casualty of the way things are changing than their competition.

ampersandrew,
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Yeah, but that’s something you do when times are changing and you need to adapt. Sony investors are already asking if there will be a new PlayStation or if they’ll just go to PC. (There will be at least a traditional PS6, but Microsoft doesn’t have the same luxury.)

ampersandrew,
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Why? What about their strategy right now it because of the way things are changing?

Accepting other storefronts on their platform going forward, choosing to instead make their money via Game Pass and third party publishing. An Activision or Bethesda acquisition made great strategic sense when you needed to lock up exclusives for the way consoles used to work, but in the time it took for Activision to go through, they realized that strategy no longer makes sense. It’s a huge paradigm shift to decide to no longer take a cut of every “Xbox” game sold the way that Nintendo and Sony do, for now, but it’s in their best interest long term to be the first to do so.

ampersandrew,
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It was the reporting from Jason Schreier, not the official reason. The official reason is something like “difficult economic conditions” and “we were about to topple over”. The behind-closed-doors reasons were that Nadella made a sweeping change across all of Microsoft that was antithetical to what Xbox had been working on for years, and that Xbox had a much larger spotlight on them after making an acquisition as large as Activision.

ampersandrew,
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what changed his opinion?

The metrics on signatures for the citizens’ initiative. If it helped, it would have boosted those too, but it didn’t. He also got word that at least one very large YouTuber/streamer that he did not name decided to stay quiet about SKG because it would have contradicted Thor.

I’ll also reiterate that 1M signatures out of a population of 450M is an absurdly high threshold to have to reach, so getting 1/10th of that is still impressive, even if it’s unsuccessful.

ampersandrew,
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There was plenty of off-the-record talk from devs who wanted something to show for the years they put into a project that was shut down in less time than it took to make the game in the first place.

ampersandrew,
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People can (and shouldn’t) be nasty about anything. Part of a community manager’s responsibility would be to convey what customers are asking for, and…yeah, games should have listen servers and offline modes and do what they can to prevent cheating. Those are all things that some segment of their customers or potential customers care about. And at the same time, plenty of devs want to make their games live forever but don’t have the ability to make it so. It’s not inherently adversarial, nor does it inherently shift blame toward developers. We all know why we don’t have these things: microtransactions. The people mandating those are the ones with a profit share incentive, which aren’t typically the boots on the ground actually building the game.

ampersandrew,
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Harassment is not an inherent part of Stop Killing Games. If publishers (or really, whoever the financiers are for a given game) wanted their game to live forever, they had the power at the start and opted not to.

ampersandrew,
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Neither time was that my response. I have asked developers via social media for LAN or listen servers or offline modes, and I’ve never been nasty about it. Being doxxed or getting hate campaigns is not okay. Customers asking for features for a video game that are important to them are not harassment, and listening to requests for those features is part of the job. If everyone at a company wanted their game to live forever, from the bottom all the way to the top, and it didn’t launch with an offline mode, then I don’t believe they wanted it to live forever; it simply didn’t make their list of priorities.

ampersandrew,
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It’s an unreliable solution, because there’s no guarantee that even dedicated and talented individuals will be able to reverse engineer every online server, if that game has those individuals in its customer base in the first place. The solution seems to be either legislation, which this campaign is seeking, or for the market to outright reject online-only games, which it isn’t doing. I don’t even really have an alternative to online-only games in some genres, like FPS for instance, to send my dollars toward instead; sports games are in a similar position, since the sports organizations all signed exclusivity contracts.

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