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ampersandrew, do games w Has the live-service dream crashed back down to earth? | Opinion
@ampersandrew@lemmy.world avatar

I don’t think Unreal Tournament 2004 would have been considered live service just because they occasionally gave out a free new map. It was a form of marketing for the thing they already made. TF2 at least was a product when they sold it up front before it was free to play, when it had no microtransactions and they weren’t the goal for getting paid for having made TF2.

ampersandrew, do games w Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]
@ampersandrew@lemmy.world avatar

I enjoy the Fast & Furious movies. The advantage to them releasing one movie at a time, or in games, one game at a time, is you can more accurately gauge the appetite for the next one, and they don’t have ongoing costs to keep the last one going. The ten F&F movies out there now are not in danger of disappearing if F&F11 bombs. The people who worked on those movies don’t have an expectation for or reliance on employment any longer than the time it takes to make one movie. And outside of Fast X, despite being pulpy and constantly recontextualizing and retconning old events, they all have their own endings with closure. Fast X does have a cliffhanger, and that is a bet that they made with their audience that they’ll be back, but the most likely scenario is that the next one offers closure. In some ways, cliffhangers can be closure themselves, too; I think more highly of Arcane season 1’s ending as closure for the series than I do of season 2, for instance. Meanwhile, the most likely scenario for a live service game is that it doesn’t have an ending or even exist anymore, only a few years in the future.

And all that said, it also doesn’t mean that I don’t understand your perspective, but I do see eye to eye with the author.

ampersandrew, do games w Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]
@ampersandrew@lemmy.world avatar

Oh, fair enough. But it’s still only going to have so much gas in the tank, and a cliff-hanger or sequel potential is very different than some continual expectation, either by consumers or the developers that the game can or should be updated forever.

ampersandrew, do games w Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]
@ampersandrew@lemmy.world avatar

Nah, Fast and Furious’ days are numbered. They already broke the glass on the storyboard card that says, “Go to space”, and the only one left to break is, “Time Machine”.

ampersandrew, do games w Novels and Movies Offer Closure. Video Games Should Too. [The New York Times]
@ampersandrew@lemmy.world avatar

The closure the article speaks to is also just not turning the game into a perpetual expectation that more is coming. Multiplayer games have always been built around being “endless”, but there was never the expectation that this Halo would be the last Halo and just keep getting updates when you bought it 20 years ago. That expectation has led to sustainability problems we’ve all seen and that the article calls out.

ampersandrew, do games w New gaming website "This Week in Video Games" launched by Skill Up
@ampersandrew@lemmy.world avatar

It’s also the only model that’s survived after the ad-supported web. If you’re not IGN, this is the only way games media works.

ampersandrew, do games w ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story]
@ampersandrew@lemmy.world avatar

This story comes alongside numerous reports from the dev team that said the team felt it was ready. Plus it was only supposed to launch into early access.

ampersandrew, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@ampersandrew@lemmy.world avatar

That’s exactly how I grew a sixth finger!

ampersandrew, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@ampersandrew@lemmy.world avatar

Well, AI is largely a solution in search of a problem at this point in time, but I’m very glad that people found ways to make games that got beyond telling stories with colored rectangles, because I don’t think I have it in me to play more than one of those. Fortunately, better tools and options can exist so that there’s not some arbitrary reason to choose to do less when you could have done more. The actual value of gen AI right now is propped up by investments and not actual profitability, so we’ll see where its value falls in the marketplace once gravity pulls it back down. I expect the better option will still often be just the asset store when the dust settles. And this isn’t some total disregard for what art we fill our lives with. There’s art that people care very deeply about in My Summer Car, just not the framed pictures hanging on the wall.

ampersandrew, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@ampersandrew@lemmy.world avatar

I’m not a fan of AI; I’m indifferent to it. What your capabilities are will vary based on which tools you’re using, and that can result in a very different scope of game. The part where it’s collaborating with another artist doesn’t matter to me if I can’t tell the difference, as long as the intellectual property rights of how the AI was trained are handled properly. I won’t be able to tell the difference in something like My Summer Car, because the prop artwork hanging in the room isn’t why I would be playing that game. If it has a tangible effect on the quality of the game, and I can tell the product is sub par because of the use of gen AI, that’s when it was the wrong tool for the job, or that it should have been cut. I personally wouldn’t care about how those scientists in Jurassic World look (there’s more important, attention-grabbing stuff in that game), but seemingly, plenty of people do. The reason I brought up small teams in particular is not just because of cost savings but because you’re less likely to have a specialist who excels at or enjoys every single part that makes up a video game.

ampersandrew, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@ampersandrew@lemmy.world avatar

I think when you’ve got a small enough team making something as multifaceted as a video game, there will be parts of it you find boring and relatively unimportant. If you can make it cheaper, you get that much closer to the possibility of breaking even. Parts of this can scale up to larger projects, but in the end, this is a matter of choosing your battles. There’s an adage that’s something like, “Your game is never done; you just stop working on it,” and the sooner you can stop working on it while still delivering a product that people are interested in, the more sustainable the whole endeavor becomes. Chunks of it will be filler or less important than other chunks, always. It’s why there’s a Unity and Unreal asset store; and why you can hear the same sound library used in Devil May Cry, Soul Calibur, and Dark Souls menus. Those parts of the game were less important to be specifically crafted for these games, and they chose other battles to care more about.

ampersandrew, do games w 7,818 titles on Steam disclose generative AI usage, or 7% of Steam's total library of 114,126 games, up from ~1,000 titles in April 2024
@ampersandrew@lemmy.world avatar

The conversation around gen AI seems to go to putting people out of work or replacing tons of human effort, and I’m sure some companies are led by people with those naive dreams, but that My Summer Car example is exactly where my head goes when I think what the future of the technology is. It’s artwork that ought to be there, because the scene demands that there’s art on the walls, but what that artwork is basically doesn’t matter, so if gen AI can get the job done cheaply, it’s probably the right tool for the job. However, I’d have thought that the scientist portraits in Jurassic World Evolution were another prime use case for it too, but people rioted over that one. Even if it’s a good tool for the job, if it’s poison in the marketplace, it’s no longer a good tool to use.

ampersandrew, do games w A New Guilty Gear Game Has Been Canceled
@ampersandrew@lemmy.world avatar

That ranked mode is on its way, too, and I’m excited.

ampersandrew, do games w A New Guilty Gear Game Has Been Canceled
@ampersandrew@lemmy.world avatar

This sounds more like they cancelled a prototype that wasn’t coming together and they’re starting over, not just throwing the game out to cut costs.

ampersandrew, do games w A New Guilty Gear Game Has Been Canceled
@ampersandrew@lemmy.world avatar

The earliest this project could have started was 2018, after they made Dragon Ball FighterZ. Before that, ArcSys was on no one’s radar. The code that Tokon is definitely, without a shadow of a doubt built on debuted in Strive in beta form approximately 1 year ago, meaning that the project was probably not in ArcSys’ hands until after Strive launched, in 2021, at the absolute earliest. Sony had limited partnership arrangements with ArcSys at this point already, with PlayStation themed color palettes for characters in the game. But 2021 is also still likely to be too early, because Dragon Ball was still getting considerable attention, and GranBlue had just launched fresh into a world where it needed to be reworked for rollback immediately, because the market demanded it, eventually resulting in GranBlue Fantasy Versus Rising. So my best bet is that it started development in 2022.

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