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ampersandrew, (edited ) do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects
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It seems to be resonating pretty damn well for them. In fact, the competitive multiplayer has been praised for its simplicity and feeling a lot like the kind of multiplayer that we used to get so much of back in the 360 era.

ampersandrew, do games w Warhammer 40,000: Space Marine 2 Dev Says Big Budget Games Are Failing in Part Because Teams Are Over-Scoping Their Projects
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Games got bigger to their own detriment. Halo and Gears of War are open world games now, and they’re worse off for it. Assassin’s Creed games used to be under 20 hours, and now they’re over 45. Not every game is worse for being longer, as two of my favorite games in the past couple of years are over 100 hours long, clocking in at three times the length of their predecessors, but it’s much easier to keep a game fun for 8-15 hours than it is for some multiple of that, and it makes the game more expensive to make, raising the threshold for success.

ampersandrew, do games w Tencent, Guillemot Family Said to Consider Buyout of Ubisoft
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The family is buying the shares as well, with Tencent having a minority ownership. Or might, rather. This is a consideration. It isn’t definitely happening.

ampersandrew, do games w Request for CRPGs recs on the current Steam sale
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I’d second Pillars of Eternity II except that it’s not actually on sale. It also doesn’t have gamepad controls, which is disappointing, so Steam Deck controls can be kind of slow.

ampersandrew, do games w Request for CRPGs recs on the current Steam sale
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I agree that the game should have a tutorial. The problem with the temple trial is that it only caters to one play style, so it’s not a good tutorial. I’d call the first game’s tutorial the cave with a handful of rats.

ampersandrew, do games w Request for CRPGs recs on the current Steam sale
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What part of that was executive meddling?

ampersandrew, do games w Request for CRPGs recs on the current Steam sale
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I just played through it this year for the first time. It was overall very good, but the beginning and end of it are pretty rough. The beginning is tedious unless you’re playing a strength build, and the end is some real point and click adventure game moon logic to find out how to get to the final area and, in some ways, through it, that I would have never figured out without a walkthrough.

ampersandrew, do games w Stop killing games
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The industry has already ruined it for everyone. This is the best plan we’ve got to fix it.

ampersandrew, do games w Stop killing games
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Hoping things will turn out great is for idiots.

I agree. Hence this initiative. Nothing will change without action, is this is the action that EU citizens can feasibly take. I’ve written my legislators, and that’s about all I can do in the US, other than spread the word on social media.

Also: If your only argument is that I am not taking the “Stop Killing Games” movement seriously enough? You don’t have one. Which… is par for the course.

I wasn’t making that argument at all.

ampersandrew, do games w Stop killing games
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We have to hope they do, because the industry would love to never resolve this on its own. So far there are reasonable laws on the books in places in places like Belgium and Australia for things like loot boxes. Also, you do your argument a real disservice by using childish language like “vidya games” and “oh noes”.

ampersandrew, do games w Stop killing games
@ampersandrew@lemmy.world avatar

It is a citizens’ initiative for the EU. Ross has been consulting with legal experts and even members of parliament in these territories in order to get this off the ground. This is not some feel-good change.org thing; this has legal ramifications, albeit with an absurdly high threshold to clear.

Gambling is bad and it ruins lives. So let’s get some legislature. Oh noes, now there can be no kissing or depiction of blood in any game because sex ruins lives and so does murder!

This is a strawman. We do legislate gambling already. Several countries have legislated loot boxes already without adding violent content on as a rider.

This initiative, which again, has actual legal implications unlike most petitions you’ve ever heard of, can only ask for so much before it’s in lawmakers’ hands. Terminology like “reasonably functional” is used all over laws on the books, and courts rule on what is reasonable or not. It would be reasonable to say that a video game is no longer functional if you can’t play it anymore. Lobbyists and special interest groups are why we have an industry subsidized by legalized gambling for children and other ways of fucking us over.

ampersandrew, do games w Stop killing games
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It is literally an initiative. Jack Thompson was disbarred, and any kind of assertion between video games and real world violence is long since dismissed. Meanwhile games are willfully designed to leave you with a worse product and little to no indication what you’re actually getting for your money, and that isn’t some theory. Leaving a game in a reasonably functional state without intervention from the game’s publisher is pretty specific, and it just happens to cover some use cases that affect a game company’s bottom line, but that should be the cost of doing business. Developers and publishers can be just as guilty on this when they’ve got the same incentives.

ampersandrew, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens
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God of War always struck me as the wrong game for that gimmick. Sure, there are no camera cuts, but you need to pull up your menu constantly to check the map, change gear, etc. It ends up feeling like there are hundreds of cuts.

ampersandrew, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens
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It depends on the game. I wouldn’t remove the open world from Elden Ring at all, since sightlines are so important to you figuring out how to get somewhere. Horizon: Zero Dawn and Ghost Recon: Wildlands are two games that I love, but both would have been better if you just selected missions from a menu. In Metal Gear Solid V, they basically give you the option to play the game that way, which is nice, since there are open world systems, but you don’t really interact with them constantly. If you can get away with the Uncharted thing though, where you’re seamlessly moving from one thing to the next, it can be great for pacing and presentation. Especially since Bandai-Namco had the patent on loading screen mini games, a lot of developers ended up inventing “load bearing walls”, where tight spaces that you have to crawl through will mask a load screen between two scenes.

ampersandrew, do games w Starfield: Shattered Space - Official Launch Trailer
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It was a subjective statement. It can’t be objectively wrong.

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