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ampersandrew

@ampersandrew@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ampersandrew,
@ampersandrew@lemmy.world avatar

If something isn’t respecting your values, I’m of the opinion that you make a stronger statement by not even pirating those games. If you’re spending time playing them, you’re also not spending time and money playing some game that was meticulously made to respect your values. You’re fine playing indie games, but you’d play more of them if you gave up playing these AAA games that you decided to pirate. You talk to your friends and on forums about the games you play, which will at some point convince someone else to buy and play them, too. If you want them to hurt, so that they change, don’t even give them the time of day.

ampersandrew,
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While some of the titles, like Avowed, use Unreal Engine, the artbook is in Unity, hence the takedown.

ampersandrew,
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How do you figure? Everything they’re doing right now shows they’re interested in leaving behind most of the video game industry.

ampersandrew,
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It’ll never be quite the same without the master tracks.

ampersandrew,
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And I definitely didn’t “get it”, either. I buttoned through as fast as possible so I could use what I wanted to use.

ampersandrew,
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Yearly CoD releases are taking longer to make and costing more to produce though; the most recent CoD we have numbers for, which was a number of years ago at this point, cost $700M to make, and that was the most expensive one at the time. They used to have two studios alternating releases every other year. Now there are three studios on a rotation with about a dozen support studios that all used to make other games, and now they just make CoD.

“Charging more” is where this gets ambiguous though. A game like Assassin’s Creed charges less these days than it used to, relative to how much content they put in the box. I’m long since checked out of Assassin’s Creed, but I think the average game could stand to be leaner and cost the same in the interest of coming out faster and for less money to produce. That would be called shrinkflation in any other industry, which is the same as charging more.

ampersandrew,
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It is development spend + marketing spend + post-launch DLC spend. Even forking the same code base, you can see where the money goes. The campaigns are original each time, new map design requires time and money, etc. In the past 5 years, there has probably been a CoD game that cost $1B to make, as this data is from 2020.

ampersandrew,
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I usually hear of marketing spend matching development cost, so it’s probably closer to 50/50. The documents that these figures came from didn’t itemize them, but it’s notable that 2020 is when current gen consoles came out, and more fidelity usually correlates to more time and money to make the assets.

ampersandrew,
@ampersandrew@lemmy.world avatar

That’s one of my favorite games of all time. Thematically, the first time you see this scene, it does a lot for the presentation and story. Gameplay wise, I think it’s pretty weak.

Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] (news.xbox.com) angielski

They’re trying to soften the blow by adding new features to each tier, but it’s still just to disguise a price hike. More games are coming to the $15 tier, but it still won’t be day and date releases. First party games come to the $15 tier “within a year”, but that’s even excluding Call of Duty.

ampersandrew,
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Even if you play every day one release, there’s hardly one of those per month. The math used to work out, for a long time, that one month of Game Pass was about 1/4 of the cost of a full priced new release, so going for a subscription made some kind of sense for a certain kind of consumer. This is a hard sell.

ampersandrew,
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The plan was to become the Netflix of video games, which they’re about 85-90% short of, so a price increase isn’t going to help that, and they know it.

ampersandrew,
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Are you also aware that you can no longer use those to get Game Pass?

ampersandrew,
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Sounds like how a lot of us use streaming television these days, too. The price hikes change the dynamic, for sure. And I also liked Avowed more than Expedition 33.

ampersandrew,
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Renting has its place.

ampersandrew,
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Fans are definitely not left speechless, as they’ve got a lot to say about it in this article.

ampersandrew,
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This is something that used to be free and now costs about $40. Outside of Japan, a lot of people won’t pay it and will just not watch the finals.

ampersandrew,
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The whole point of running an event like this in the first place is that’s an enormous ad for the video game that they sell. Putting up a paywall in front of it just seems counter productive.

ampersandrew,
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How would that have changed this situation?

ampersandrew,
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You too? Who else is doing this in the e-sports space?

ampersandrew,
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Wait until you hear about regular sports people.

ampersandrew,
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It was pretty dry, so I opted for the skeet instead.

ampersandrew,
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I’m not sure that’s the likeliest situation, given the Saudis’ stake in so many other gaming companies. If memory serves, they’ve got in the neighborhood of a 10% stake in Nintendo and outright ownership of SNK.

ampersandrew,
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There is, but do you know who Jared Kushner is?

ampersandrew,
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It is a leveraged buyout.

ampersandrew,
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The video starts by showing a side by side of original Arkham Asylum and Return to Arkham Asylum, talking about how the remaster ruined the art style. At first, they’re unlabeled, and I thought, “Oh yeah, that sucks, that is a bit worse.” Then they labeled them, and the one I thought looked better was the remaster. What’s more is I’ve only ever played the original PC release of Arkham Asylum, one of my favorite games, and the remaster looks the way I remember Arkham Asylum looking.

Completionist gives answers (youtu.be) angielski

Jirard Khalil gives an in-depth breakdown of what happened with the open hands non profit. I’ve been waiting a year for this video and I am happy to see Jirard again. Everyone will have to decide for themselves but I accept what he has to say and look forward to supporting his content again.

ampersandrew,
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The money has been donated, and he linked receipts to where it’s gone.

ampersandrew,
@ampersandrew@lemmy.world avatar

“News”. The first video from each of those guys was news. Their follow-up videos show why actual journalism is so important and convinced me to never watch their videos again, not Jirard’s, funny enough. As a non-expert, it seems like the only reason donating this much money is complicated is because they wanted eyes on exactly where it was being used.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

here is an explanation I came up with later that includes zero proof of any of it happenening so you’ll just have to trust me bro.

To be fair, that’s what a lot of the accusations against him were.

ampersandrew,
@ampersandrew@lemmy.world avatar

The Saudi part matters a lot, as they’ve been grabbing lots of the gaming industry in their diversification efforts.

It also moves what their incentives and goals are. They’ll still try to make money, which means Ultimate Team isn’t going away without legislation, but when they’re private, they can probably afford to burn through some war chest searching for new franchises to replace their defunct franchises, and perhaps public investors wouldn’t be interested in losing that money in the short term.

ampersandrew,
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Truthfully, you’ll likely see very little change in the next few years, but they wouldn’t do it if they didn’t see an advantage to it. The article outlines some of them.

The Video-Game Industry Has a Problem: There Are Too Many Games (www.bloomberg.com) angielski

It’s true. Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one. I’ve got a list of 20+ games that came out this year that I still haven’t gotten around to. I might get through 5 of them before the new year. And you know, if wouldn’t hurt my...

ampersandrew,
@ampersandrew@lemmy.world avatar

Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

ampersandrew,
@ampersandrew@lemmy.world avatar

Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

ampersandrew,
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I’m only buying the games I’m going to play, and this article is about the industry’s problem.

ampersandrew,
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That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.

ampersandrew,
@ampersandrew@lemmy.world avatar

The things getting reviewed already have a selection bias that makes them more likely to review well. It’s not a problem that reviewers focus their time on the games that their audience is most interested in, as opposed to reviewing every asset flip published to Steam.

ampersandrew,
@ampersandrew@lemmy.world avatar

Distribution. It’s very easy to put your game on Steam next to Grand Theft Auto. You’ll have a much harder time getting your indie film in theaters or on a streaming service. High quality movies aren’t typically found on someone’s YouTube channel.

ampersandrew,
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Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

ampersandrew,
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It does shift review coverage, generally, toward the ones with the most advertising. Kane & Lynch is a weird one to pull out to support your argument, because despite the advertising, they got fairly poor reviews. (Also, as someone who’s played Kane & Lynch, those games are underrated.) The games with the big advertising budgets typically have a degree of confidence behind that spend, which again creates selection bias toward games more likely to review well, but that doesn’t mean that Redfall and Suicide Squad still can’t happen and review poorly.

ampersandrew,
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Above 50%, but do you have any idea how much lower the bar can be for a bad video game than Redfall and Suicide Squad? Those are the games that typically aren’t getting coverage. Redfall and Suicide Squad, again, had some confidence behind them. When that much money is thrown behind a game and there’s no confidence in it, it usually doesn’t even come out.

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s not only big budget. A number of indie games that I thought were superb didn’t go on to make enough money for that team to make another. Mimimi games made excellent games within their niche, but it wasn’t enough to keep finding funding, and they closed. A game like The Thaumaturge from last year has a similar scope, budget, and genre to Expedition 33, but I don’t know that they made enough to keep the studio going. Sword of the Sea this year released to excellent reviews but subpar sales. There are a lot of examples, but this is a snapshot.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

ampersandrew,
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But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin’s Creed, etc. is so big, because they capture the people who don’t play many games. There is technically enough money to support the entire industry, but that’s not really how consumer patterns have ever worked; most of it always goes to a select few.

ampersandrew,
@ampersandrew@lemmy.world avatar

Agree to disagree, I suppose, but for the person whose only game every year is Assassin’s Creed, I don’t think you’re going to convince them that they should play Silksong or Expedition 33 and that they’d prefer them if only they knew about them. Even if the games aren’t multiplayer, it’s often a common touchstone for a group of friends to talk about and bond over. You or I might rail about handholding in one game that the mass market plays, but that handholding is a large part of why those games are mass market. The indie stuff we find more appealing are often answering a need, for a much smaller base of potentially interested people, who are sick of the mass market stuff, because we play more games in general.

As for a solution for your personal problem finding indie games, I know it’s one that Second Wind has been putting effort into addressing. This may sound odd, but in multiple cases, I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags, and at least that cut down the research time dramatically. I understand the frustration though, because I’m having a similar hard time finding out if a game is built to last with things like offline multiplayer, and it’s something that reviewers often don’t care enough to mention at all.

ampersandrew,
@ampersandrew@lemmy.world avatar

How did they settle on AC?

How did you lose interest in Assassin’s Creed? Maybe you didn’t, but I did. Call of Duty, too. Part of the reason why is why those people still come back to it, like sanding off rough edges that were maybe desirable to us. The top dog franchises will change from time to time, but I don’t think you’ll be able to will that change into existence with a recommendation. The Game Awards do have a tangible effect on sales and can make that change, but only up to a few games per year, at most.

I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

It’s a fairly recent effort from Second Wind, with similar gripes as to what you mentioned, which is why I brought it up. This is specifically the show that they do that I was thinking of, seemingly twice per month, and there’s also Yahtzee Tries.

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