ProdigalFrog

@ProdigalFrog@slrpnk.net

A frog who wants the objective truth about anything and everything.

Admin of SLRPNK.net

XMPP: prodigalfrog@slrpnk.net

Matrix: @prodigalfrog:matrix.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ProdigalFrog, (edited )

For those who can’t watch the video:

Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

How can you help? If you can’t watch the video, here’s the website with an FAQ on what you can do to help: StopKillingGames.com

This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.

ProdigalFrog,

Hmm… That’s a bit of an odd case. I’m not sure how that would fare under this proposal. I would personally be for saving that content, but if they argue the removal of that older content is part of the experience of the game, similar to how MMO’s change things with updates… I dunno, could be tricky.

ProdigalFrog,

Ah, if you paid specifically for that content (as like a DLC or something) and it has been removed, I think this initiative might help with that, because that is absolutely destroying access to something you paid for. The main game may still be online and supported, but if they kill support for the expansions you purchased, that’s effectively ‘ending’ support for the DLC/expansion, which is destroying a product you paid for.

ProdigalFrog, (edited )

For those who can’t watch the video:

Across the globe, companies can simply say you DO NOT own your games as long as they have a EULA, and it even gives them the power to destroy your ability to play a game!

Ross Scott (of Freeman’s Mind and Game Dungeon fame) has done the leg-work of researching how much power these companies have in various countries, and what he found was that, as a gamer, you effectively have the same amount of rights as a squirrel.

The only way to stop this practice would take millions of dollars to fight it legally in court, and uh… I don’t really see any millionaire gamers willing to take up that cause. So, in any realistic sense, the corps have won here. There’s nothing we can realistically do, short of boycotting.

BUT, that doesn’t count for the EU, Scandinavian countries, Canada, UK, or Australia. Unlike the US, they actually have functional consumer protection laws, and ways for consumers to fight back against corporate overreach without needing to have a few million in the bank.

If you live in any of those countries, we could use your help! It would help even further if you’ve purchased and own The Crew at any point in time, but you can help even if you haven’t!

If you live anywhere else, you can STILL help by helping sign a French consumer petition, which has real weight to do something, it isn’t like one of those pointless change(dot)org ones! But to participate, you must have owned the game.

You’re on the front lines of consumer protection for gamers across the globe! Your actions (if we’re ultimately successful) would likely have ramifications even in the US and Canada!

How can you help? If you can’t watch the video, here’s the website with a step-by-step guide on what you can do to help: StopKillingGames.com

This is likely going to be the biggest push for consumer protection for gamers there has ever been, so… Like, it’s kind’ve a big deal. Let’s make this count, guys.

ProdigalFrog,

Appreciate your help. :)

ProdigalFrog,

Cheers man! :D

ProdigalFrog,

His metric of underrated seems to be comparing the artistic quality of a game with its sales numbers, and I guess Talos II was a poor seller.

ProdigalFrog,

That’s fair, I got a little puzzle fatigue myself in the first game. I did find the story to be quite compelling, maybe it’s worth a watch instead of a play? Though I think that misses out on all the messages between other AI’s and terminals in the game, which add significant world building.

ProdigalFrog,

Ooh, that looks quite comprehensive, good stuff! Thanks man :)

ProdigalFrog,

It seems like a well produced video, what’s spammy about it?

ProdigalFrog, (edited )

Are you talking about the Patreon link? That’s in the video’s description on youtube, and lemmy automatically shows a preview of the video’s description. The video creator or poster did not specifically post their Patreon link here.

ProdigalFrog, (edited )

You’re not missing much. I would honestly just stick with the order in which they were released, starting with Metal Gear Solid 1 on the ps1. It holds up well.

I personally disliked mgs2 a lot, but found 3 to be fantastic. 4 I also disliked for story which just draaaags, and 5 has the most fluid gameplay, which I did find fun, but the story was pretty meh on that one, and it ends pretty jarringly since they fired the creator mid production.

If you want just the highlights, play 1, 3, and 5.

The two PSP games are chronologically after mgs3, so I’d recommend playing that first to get the most out of them.

Mgs5 is basically a direct sequel to peacewalker on the PSP.

ProdigalFrog,

From what I got in this latest video, the EU and Australia angle seems very promising, with many roads to possible success (for any EU or Australian people reading this, you can help in a big way!)

Anything in the US is dead in the water though.

What adventure games do you recommend? angielski

pretty much the title. i have played most of sierra, lucasarts and telltale catalogues so if you are suggesting one of their games i’ve probably already played it. it doesn’t have to be a copycat, homage or in the same style as these companies’ games either, just that it must satisfy the vague definition of being an...

ProdigalFrog, (edited )

I really enjoyed Gemini Rue and Primordia, most of wadjet eye’s catalog is pretty high quality.

I also would recommend Lost Horizen, which was very Indiana Jones like, and done quite well. Another game, Heart of China by dynamix is in the same vein.

An interesting older one is Dreamweb, which has great visuals and a kickass soundtrack, but you may need a walkthrough handy since you can pick up almost any object that isn’t nailed down, but only a few of them are useful.

Lastly, the old 1997 Bladerunner punches above its weight, with some amazing mechanics that I haven’t seen in any other game. NPC’s will notice how you treat others, and have the ability to warn other NPC’s they interact with, which will influence how they respond to your questions, to the point that they will lie to you. It’s also replayable, since the replicants are different characters every playthrough. The main designer did a really fantastic interview about the game on Ars Technica that I’d recommend watching (though it does contain spoilers, so beware).

ProdigalFrog,

Quest for Infamy (spiritual successor to Quest for Glory) has some really witty, funny writing. It was a blast to play!

ProdigalFrog,

I hope you enjoy them! ^^

Another I forgot to mention is Quest for Infamy, which is a fantastic little spiritual successor to Quest for Glory. It has some really witty writing, and was a really fun romp.

ProdigalFrog,

To be honest, doomerism is turning into a death cult at this point, and it’s getting weird dude.

ProdigalFrog,

Ah! no it is not! Should be fixed now, thanks for letting me know. :)

ProdigalFrog,

Yeah some of the animations look a little unpolished, and they left just enough frames in that you can see the revolver doesn’t move at all when it’s fired, just a little smoke cloud clips through his hand.

Still though, I’m pretty excited, ngl.

ProdigalFrog,

As others have said, you’re in that pocket of time where the game wants more than DOS, but less than modern windows, which isn’t well catered to. Your best option is a windows 98 or 95 virtual machine, which is doable, but not trivial or quick to set up.

ProdigalFrog,

That’s scary, it sounds like Youtube is following Facebook’s model of engagement.

ProdigalFrog,

There likely is not enough users to sustain individual game communities.

ProdigalFrog,

I feel that’s one of the best ways to grow the Fediverse further than it already is.

What I’ve seen happen is that someone with an interest in a more niche thing here will create a community for it, actively post in it for a couple weeks, and maybe a couple other people will post in it a couple times too, but then the creator loses interest or lacks material to post, and the community sits with old posts months old.

Not to dissuade you from making an attempt at creating those communities, but it’s just a little hard to sustain them without active participation to keep people coming back and growing.

You may even find that there are some active communities for games you’re interest in, but may just have trouble finding them. The best way I’ve found to discover communities is with Lemmyverse, using the communities tab at the top.

ProdigalFrog,

It has gorgeous pixel art, but the gameplay is very grindy, which can be a plus or a minus depending on the player. The reviewer ultimately felt the story was somewhat compelling, the gameplay was dull, and that it become repetitive a few hours in, recommending it in short bursts.

ProdigalFrog,

The Godot developers created a new business entity that will facilitate porting games to closed platforms.

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