bloomberg.com

4am, do games w Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome

Great, two games I loved (well, I was waiting for KSP2 to get good…)

Rollerdrome was fantastic and KSP1 is legendary. This sucks ass.

DavLemmyHav, do games w Why PlayStation Fans Are Cheering CEO’s Departure

CEO makes stupid short-term-profit-driven decisions which ultimately fail and make the company less reputable. who could have guessed?

Ghyste,

Won’t the next one just do the same thing?

DavLemmyHav,

yep, ‘tis the way of the ceo. being so delightfully out of touch that you make the shittiest decisions possible just for your quarterly profits to be marginally higher

counselwolf,

What are these decisions?

Jaytreeman,

In general, he made decisions to attempt to buy the market rather than have the best services/console.

I'm not sure if MS is going to go the good route, but they have said that their acquisitions won't be console exclusives. I've understood that consoles lose money. Selling games is where you make it. Why limit your games to a single console? We're unlikely to see incredible dominance of a console in the future. You'd just be limiting your consumer base

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

MS has indicated that they will honor contracts and some promises were made to get their acquisitions through.

But everything has either been vague or outright said will be console exclusive. Bethesda is the earliest example of this, and we’ll probably see more later.

PS mostly makes their console exclusives in house. Even Spider-Man (the prime example people point to) was always intended to be console exclusive by Marvel and is only as good as it is because of Playstation funding.

sugar_in_your_tea,

The point of first party exclusives is to make money from your store long term. If they make their first party titles available on other platforms, fewer people would buy a PlayStation, which means less long term royalties from store sales.

So you limit the customer base for your first party titles, but ideally you make a ton more on your store fees. That’s the same reason Valve makes first party titles, to get people on Steam, not to make money from game sales.

What they should do is make a handheld that can play PS4 titles. That attracts a different demographic and keeps control of the store royalties. But they really need to make sure it works well, since it’ll be competing with the Switch and Steam Deck (and similar handheld PCs).

kandoh, do games w Microsoft Plans Major Job Cuts at Xbox Gaming Division
@kandoh@reddthat.com avatar

This will free up a lot of capital for c-level bonuses

pinball_wizard,

That’s a relief. I was starting to worry about them, with all these breakout indie game successes.

Maybe the indie developers will start buying the AAA CEOs a coffee once in awhile.

(This is intended as surrealist humor.)

ampersandrew, do games w After Era of Bloat, Veteran Video-Game Developers Are Going Smaller
@ampersandrew@lemmy.world avatar

Uncharted 2, from Sony Group Corp’s Naughty Dog, was released in 2009 and had a budget of $20 million. The studio’s latest game, The Last of Us: Part 2, cost more than $200 million.

So, uh…why can’t we do that anymore? Even if you account for salary increases and avoiding crunch and such, $40M-$50M for a game as good as Uncharted 2 sounds great!

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Because graphics still sell games. You can do simplified graphics like Nintendo and still sell games, but lots of people want the photo realistic experience and the bar for that has gone way way up incrementally over the years.

youtu.be/GB20A8CitRU?si=ZN-V-FAnKjnxGHBs

ampersandrew,
@ampersandrew@lemmy.world avatar

I think we’re seeing that that’s no longer true. Minecraft is the best-selling game ever, for instance. If you want to build the photo realistic experience, maybe aim for a smaller scope of video game, like the more linear action games we used to get, because otherwise, the industry ends up in the state it’s in.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Yeah, maybe I’m just wrong in general … The above doesn’t look that different from say black ops 6 footage.

I definitely wish for a return to the linear format (or simi linear where there are a few concurrent linear quests going on). I think straight up open world just lends itself to making a lot of walking simulators.

Halo Infinity was one of the most boring games I ever played between the weapons sounding like toys and the spread out objectives with no clear central mission.

Ashtear,

I don’t think you’re necessarily wrong on this. Part of the problem is new IPs are risky, and I’m sure market research is telling the big publishers that you’d better not suddenly downgrade your graphics on an established property. Nintendo’s very comfortable in this space because they haven’t really gone this route with first party. They’ve even managed to thread the needle on Mario, Metroid, and Zelda by having both 2D and 3D offerings.

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

Nintendo is in a very envious spot in general. Hell, I think Nintendo makes some great games, I just wish they wouldn’t force me to buy yet another computer solely for the purpose of playing their games. I haven’t owned a Mario Kart or Zelda game in years but I’d love to play if I could do so on PC/Linux.

TAG,
@TAG@lemmy.world avatar

Uncharted and Last of Us are first party Sony games. If they were to say that a game can still be enjoyable without cutting edge graphics no one would want to buy the latest PlayStation iteration.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think they’re already running out of people who want to buy the latest PlayStation, and Sony clearly can’t afford to throw hundreds of millions of dollars after this level of graphics anymore, because it’s not resulting in equivalent growth of console sales to make up for it.

Fixbeat,

I am a pc gamer and I have the latest-ish video card. I got an expensive card so that I can play any game, but really don’t consider graphics much anymore. You are correct, some people still chase that aspect of video gaming. I think if you have been around for a while, that desire fades. I have lots of low res games these days.

Septian,

Also a PC gamer and I’ve discovered as I’ve aged, CPU has been more of a bottleneck for me than GPU. Games like Factorio or Path of Exile need a powerful CPU, but their graphics are secondary at best.

TimeSquirrel,
@TimeSquirrel@kbin.melroy.org avatar

Same here. My favorite game is Kerbal Space Program, and the graphics look like they are straight out of the early 2000s, but even with a 12 core CPU I still get crazy lag during explosions, staging, and other physics interactions. Transitioning from "on rails" flight to actually modelling physics when within a few km of something else has also not ever been smooth.

PunchingWood,

There are plenty of games that don’t do high-end graphics and are still very good, even games that look intentionally low res/quality like Valheim did very well.

Graphics are only really a thing for games that aim for realistic visuals in the first place, but even then it doesn’t need to be so overly high in visual fidelity and pushing better graphics every time. The average gamer isn’t going to care about being able to see reflected objects in windows that you can see in the reflections of puddles, or that a leaf from a tree has a diffused shadow 300 meters away. Yet a lot of these big studios are pushing this tech and stuffing it in their games.

Not saying that’s a bad development, but they’re creating a lot of these budget problems for themselves by setting bars so insanely high and focusing on side-stuff that only increase the scope of the project. Where small indi developers create masterpieces on a budget barely a percentage of what those corporations are throwing at their projects.

li10, do games w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling

Uhh, what kinda dispute causes an entire staff to quit??

Can’t see any reason mentioned in the article other than a disagreement with the owner.

Just seems crazy that they’ve let such a successful team walk away, when it sounds like the team were willing to find a way forward…

SpaceNoodle,

They likely had some outlandish request or policy that was anathema to the department’s mission, and just assumed that they would cave. Seems like good leadership stuck to their principles, and the good leaders were followed by teams who weren’t willing to lose that.

If the owner is smart, they’ll backtrack, make concessions when hiring everyone back, and learn from their fuckup. In reality, I hope the new company that forms from the exodus finds fast success.

shoulderoforion,
@shoulderoforion@fedia.io avatar

the staff wanted equity vis a vis the spinoff, and ownership decided they didn't want to give it to them

Chocrates,

The wiki blurb seems to indicate that the staff were in negotiations to split off and Megan Ellison decided not to let them do that.

LandedGentry, (edited ) do games w Players Have Too Many Options to Spend $80 on a Video Game

deleted_by_author

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  • madjo,

    And Microsoft and the other “tRiPlE A” and “QuAdRuPlE A” publishers think they can ride on daddy Ninty’s coattails.

    LandedGentry, (edited )

    deleted_by_author

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  • octobob,

    I’m sure “fanboys” is true to some extent but their target audience is children and casual gamers.

    There are so many people that don’t play games beyond Mario kart, animal crossing, party games, etc

    LandedGentry, (edited )

    deleted_by_author

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  • dustyData,

    I’m not surprised over 80% were men. That aligns squarely with video gaming as a whole, as a mostly male dominated marked. But at the same time, I couldn’t help but notice that Nintendo forgot to ask this men between 20 and 40 years old whether they had children or were married. Just to put an anecdote out there, me and my cousins are all video game fans. We account as the ones who buy the most games in our family, but the entire family plays. I buy games for nieces and nephews. My cousins buy games and consoles for their own kids and for his wife. This is a big oversight to confound who buys the games with who is playing said games.

    SkyezOpen, do gaming w Blizzard Makes Big Changes as ‘Overwatch 2’ Struggles

    Big changes like not ruining their game franchises?

    No? Oh well.

    SpaceNoodle, (edited ) do games w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling

    LOL, they say they’ll replace the staff and honor existing contracts. It’s gonna be shit quality. All their partners will be better off severing ties, reclaiming paid funds, and going with the new company that inevitably forms from the department previously known as Annapurna Interactive.

    Chocrates,

    That autocorrect made that a wild read.

    SpaceNoodle,

    LOL, holy shit. Fixed.

    thingsiplay, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff
    @thingsiplay@kbin.social avatar

    Company was ‘spending way more than we earn,’ CEO said in memo

    It needs a genius to see that. All those contracts for timed exclusivity, all those games given for free. Most people just play free to play games on the platform and get the games for free. I thought the idea was to eat the cost and spend more money than to earn, so they can build a loyal customer base. If that wasn't the entire goal, what was it then? Why punish the staff (holy cow its 870 employees!) by cutting them off the company now? The store and launcher of Epic games already struggle to get better.

    Unfortunately I can't read the article on Bloomberg, as it requires an account.

    LoamImprovement,

    I’m guessing it was the goal but it didn’t work as well as they’d hoped. I’ve got a couple of the freebies but I’ve stuck mostly with Valve because most of my games are already on Steam and they haven’t seriously fucked up yet.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    They made enticing incentives for developers and publishers, but what incentive would I have as a customer to buy a game from EGS rather than Steam or GOG or even Humble?

    LoamImprovement,

    I’m guessing here because I don’t sit on Epic’s board of directors, but I would imagine their angle for consumers was mostly to grab new markets with the appeal of free games, which would also establish a library that would be a pain point if they ever wanted to move away, coupled with some of those one-year exclusives that would peel people away from Valve if they wanted to play them day-of.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    But there are so many features built in to Steam that if even one or two of them are important to you, there's less of a reason to ever default to someone else doing the same thing but less so. Like with GOG, they don't match Steam feature for feature, but DRM-free and easy preservation of previous versions of games are good selling points that matter to people.

    YuzuDrink,
    @YuzuDrink@beehaw.org avatar

    Epic would need to have a “import your games and achievements and saves from Steam” feature AND THEN ALSO have a much better performing app than they currently do, for me to convert. But years later and EGS is still a pretty awful user experience compared to Steam. There’s just no way.

    luciferofastora,

    For me, it’d also need a Linux compatibility layer on par with (or exceeding that of) Steam. On paper, I’m not a fan of Valve’s exclusive hold on that market, but in practice nothing has come close for me so far (that I know of, at least).

    I tried Lutris and Wine, but I had difficulties getting stuff to run, and the fixes required patience and some level of technical understanding (of Wine, specifically, not just Linux in general). They just don’t have the same (comparatively simple) convenience of “check ProtonDB before you buy it, download game, run it, and usually it’ll work fine”.

    The more advanced fixes usually involve nothing more than a few well-documented steps like copy/pasting a launch command, selecting something in a dropdown or downloading and extracting a file into some directory. It’s not a universal “It Just Works”, but I feel like it’s been getting better and better, and that’s just a headstart any competitor would have to work really hard to catch up with.

    Thrashy, (edited )
    @Thrashy@beehaw.org avatar

    All these companies that are suddenly having layoffs and/or enshittifying everything at once all shared the same basic business model (pardon the Bronze Age meme format from Slashdot…):

    • Give goods or services away for free
    • Attract customers on the basis of getting goods or services for free
    • ???
    • Profit!

    Years of basically free debt service and stupid VC money let them kick the can down the road for a long time in terms of figuring out what Step 3 was gonna be, up to the point that many such services didn’t even bother, replacing both Steps 3 and 4 with “Sell to whichever FAANG is sucker enough to think they can leverage our userbase for their own product.” High interest rates have suddenly put a stop to the money party, though, and now they’re all scrambling to find ways of aggressively monetizing their services.

    notannpc, do games w Players Have Too Many Options to Spend $80 on a Video Game

    What AAA title is worth $80? The most time I spend gaming is in a 10 year old shooter, and an indie survival game. Both of which I bought for <$20.

    MeekerThanBeaker,

    I’d say GTA VI would likely earn that for me. I’ll probably spend over 80 hours on that.

    MrScottyTay,

    There’s plenty of jrpgs half that price point with twice the length though. Heck, even the previous GTAs have at least that length for a cheaper price, and are occasionally even cheaper now. Be patient and you’ll likely even get the game given away for free.

    MeekerThanBeaker,

    I’m lucky enough to own literally thousands of games. Most of which I get at a deep discount. Games like GTA and Red Dead are usually an exception where I’ll play on day one. Even though Rockstar tends to milk a title long after a release, the attention to detail is worth the price to me. I’ll still check reviews first however.

    lorty,
    @lorty@lemmy.ml avatar

    Length =/= quality. JRPGs specially love their bloat.

    sugar_in_your_tea,

    So much grinding…

    MrScottyTay,

    Exactly

    mostNONheinous,

    Why even suggest a different genre when the man said he will enjoy it?

    MrScottyTay,

    I’m trying to point out that i don’t think that the length of a game shouldn’t really be indicative of the price. I have no issue with him enjoying the game or buying it.

    mostNONheinous,

    Pointing out a game genre with more hours of gameplay for the price is a strange way to point out game length shouldn’t matter.

    MrScottyTay,

    He was saying that £80 was worth it cause of the amount of hours. So i brought up games with similar or more hours that are cheaper. Including prior gta games…

    mostNONheinous,

    Yes, he made a statement. And you answered a question he didn’t ask.

    tal,
    @tal@lemmy.today avatar

    There’s plenty of jrpgs half that price point with twice the length though.

    Gotta like the JRPG genre for those hours to be fun, though.

    I think the last major JRPG I was willing to play to completion was Final Fantasy V.

    I’ll play the occasional CRPG, but JRPGs aren’t really my cup of tea.

    piyuv,

    One you can spend at least 40 enjoyable hours on, I’d say

    Texas_Hangover,

    KCD2 Is pretty damn amazing.

    carlossurf,

    Yeah and its worth the 80$ cause it takes like 80 hours to finish lol

    Texas_Hangover,

    Finish? It took me 80 hours to find my fucking dog.

    timmy_dean_sausage,

    … There’s an icon for him on the map…

    Texas_Hangover,

    I did take a pretty circuitous route… Kept getting distracted.

    hobbsc, do games w Bloomberg analyst anticipate Nintendo Switch 2 to be priced at 400$ or more
    @hobbsc@lemmy.sdf.org avatar

    gonna need to be higher priced so they can keep funding lawsuits.

    IHeartBadCode,
    @IHeartBadCode@fedia.io avatar

    That's where the game pricing comes in.

    UrLogicFails, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game

    I’m not saying that the game would’ve been kept off Eidos was still at SE, but I’m so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

    Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just “loan” out the IP they’ve bought instead of putting out any games at all.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    The IP they bought was largely neglected in the first place, so I'm not sure there's much of a market for it. More likely they cast a large net with the properties they own, and the winners are the ones that survive the current economic conditions.

    pixel,
    @pixel@beehaw.org avatar

    the thing is, cyberpunk 2077 released and did gangbusters (after perhaps the rockiest launch cycle in recent memory, but still. game sold well). Deus Ex taps into a lot of the same themes and aesthetics that got cyberpunk 2077 to sell well, it just seems like embracer doesn’t see it as a safe bet, and their definition of safe is informed heavily by their recent fuck-up with their sauid acquisition gambit. It’s a function of a bunch of executives with eyes bigger than their stomach and then having to ballast every possible IP they can manage in order to not ruin the shareholder value they’re working so hard to not shunt into the atmosphere.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Cyberpunk 2077 had the expectations of the Witcher 3 that a Deus Ex never had a prayer of catching, because at a macro level, those two games are not structured the same despite the shared DNA. Embracer probably doesn't see it as a safe bet, because it's not a safe bet in the current economic climate. Tomb Raider probably is. Gunfire Games is probably plenty safe in the wake of Remnant II, and I'm sure the developers of Titan Quest II, Alone in the Dark, Outcast: A New Beginning, and Tempest Rising are all hoping that fans of those genres are as hungry for the games they're making as possible, because it will likely take a Remnant-sized success to keep them safe from layoffs. In the meantime, they seem to be spared, because it's all hands on deck to make those games great before they release.

    MudMan,
    @MudMan@kbin.social avatar

    I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren't that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    I don't know what the business plan was meant to be, and it's kinda killing me that I don't fully grasp it.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren't that profitable?

    It always struck me as Moneyball. That yes, the big publishers were leaving a ton of money on the table by not catering to customers that are there but have been long abandoned in favor of the true goliaths like Call of Duty and Assassin's Creed. The way the big publishers used to operate was by making a lot of bets and then building on what worked while making other new bets. Instead, AAA portfolios went from dozens of games per year down to single digits. When you make a lot of bets, some of them inevitably won't work.

    Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

    Yes, not mutually exclusive with the above strategy, lol.

    cryptiod137, do games w Roblox Is Fighting to Keep Pedophiles Away and Not Always Winning

    So the devs are fighting themselves? Wonder how that works

    Yawweee877h444, do games w Players Have Too Many Options to Spend $80 on a Video Game

    It sucks that waiting for a sale might only bring down to the original $50 new full price it used to be.

    Just have to wait longer I guess.¯_(ツ)_/¯

    SupraMario,

    patientgamers@sh.itjust.works

    The amount of games on the PC is way to large to be buying right away.

    Septian,

    I can wait as long as necessary – just means more time for the factory to grow. Factorio was the best value I’ve ever had out of $30.

    gk99, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff

    I imagine this is a mix of things. UE5 has officially been out for a while, their biggest competitor just offed themselves, Fortnite’s UE editor support is out and thus Fortnite probably doesn’t need as many devs now with UGC to pick up the slack, etc.

    That’s still a huge chunk of people though. Wonder if all these financial gambles they’ve taken are starting to add up.

    circuitfarmer,
    @circuitfarmer@lemmy.sdf.org avatar

    I don’t know what it costs Epic to grab all these “exclusives”, and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can’t cost nothing, and it doesn’t seem to be terribly good business.

    Likewise, devs must make something when Epic offers a game for free (I think?).

    It does seem to me like a deep-pockets game, and I’m not sure how deep Epic’s are anymore.

    LoamImprovement,

    Honestly they’ll have money as long as people keep playing fortnite, kids are throwing stupid money at skins and shit.

    MJBrune,

    Epic bought a lot of companies over the last few years and they also rapidly grew. en.wikipedia.org/wiki/Epic_Games#Subsidiaries_and… They rapidly grew and bought up all these companies in the last 5 years and are now slimming down these ventures and focusing on what they want to do with them.

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