luciferofastora

@luciferofastora@lemmy.zip

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

luciferofastora,

As a Data Analyst / Business Analyst, let me assure you: Not all of us are stupid (some are, for sure), but there’s only so much you can do about stupid managers. If they decide that a certain measure is key, it can be really hard to explain why it isn’t that important or where a certain distortion comes from. To compound this, some managers genuinely don’t understand their business processes and are unwilling to have it explained to them. They’ll make assumptions about how things work, then base their demands on those.

For an entirely made up example, consider a department manager looking to monitor a software development team’s workload. That workload, to them, consists of bug tickets and feature implementations. Not counted here are feature requests because, apparently, fielding them and discussing their feasibility isn’t actual development work. That’s management work, which is the Product Manager’s job… Except the Product Manager can’t unilaterally decide whether something is feasible without consulting those actually familiar with the code, taking up the developer’s time. On the other hand, since it’s an internally developed tool for other units, they can’t just say No to every request or else they risk people calling their team’s funding into question.

Now, you have the choice between frustrating yourself and annoying the manager by trying to explain all that, or gritting your teeth and just giving them the stupid chart on bugs closed and feature implementations completed over time. Guess which one is healthier for your employment prospects?

And we haven’t even started talking about the variance in effort of bug fixes or about non-feature work for code stability or QA. Eventually, we’ll reach the point where the measure becomes a target and you have to start reframing bug fixes as features and splitting features up into smaller features just to make the figures look nicer.

What I’m getting at is this: Sometimes, the analysts aren’t to blame, but the managers making decisions.

That’s not to say there aren’t absolutely shitty business analysts out there that will gladly figure out ways to polish the figures and then cash the check for making the figures look better.

luciferofastora,

What, can’t you just… idk, check better to see how clean it actually is? That can’t be right, you probably got your samples contaminated. Were those really from that machine? Maybe you got them mixed up. Well you’re really itching to find contaminants, aren’t you? Of course you’ll find something if you look hard enough…

I don’t know how your business works, so I’m trying to project the managers I know onto it - am I so far off that I look like a manager?

luciferofastora,

Couldn’t you just add up the germs found in successive swabs to the total and increase the total count with each test?

(I assume you have certain testing and evaluation standards you’re bound to, so that’s a “No”, but I like the idea of the results getting worse rather than better)

What would newer equipment do differently to make it less prone to hygiene issues?

Valve must address swastikas and other hate on Steam, writes US senator in a letter to Gabe Newell (www.rockpapershotgun.com) angielski

In the letter, Democrat senator Mark Warner argues that Valve’s content moderation doesn’t meet industry standards, and says he wants Valve to “crack down on the rampant proliferation of hate-based content”....

luciferofastora,

A signal is less useful the more “false” signals (i.e. noise) pollute the medium it’s transferred over.

If we can make it clear that “their” memes aren’t actually just theirs by “re-appropriating” them and abuse whatever secret identification dogwhistles they want to use, we can drown their signals in noise.

Posting Pepes for non-nazi purposes is an act of resistance.

luciferofastora,

The Pepe doesn’t quite have the same significance and weight yet. It’s not too late. Make leftist Pepes. Drown their identifiers in false positives until they become useless.

luciferofastora,

That sounds like a neat option, if it was optional…

luciferofastora,

I maintain that Proton could be a gateway to open the Linux market and create a sufficient share of revenue that, if and when it is shutdown, it’s lucrative enough to make natively compatible games.

It’s a bit of a deadlock issue: Most Devs will only develop for Linux if they see there’s money to be made there and they can estimate it will be worth the effort. But we need games on Linux for that to happen.

Proton is a stop-gap solution to provide the latter and lower the barrier on both ends: I can play games on Linux and devs have an easier time shipping their games to a Linux audience. I hope long term, the major frameworks will feature defaults that allow devs to easily do so without relying on Steam, but until then, Proton is better than nothing.

luciferofastora,

I do think that we should continue to encourage developers to create native builds when they can

Yes

My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.

I’d prefer games to be compatible natively too, so I definitely count myself among them. I think it’s an issue of visibility, the usual “loud and visible minority”. A thousand calm “I would prefer games were natively compatible” just don’t stick out as much as one aggressive “Fuck every company that doesn’t make their games natively compatible, and fuck you for supporting them by buying their game”.

I just don’t think Proton is the worst thing to happen to Linux Gaming because it allows developers to target alternative platforms without having to actually support them. This is where my personal impression of “misguided” (again, probably a loud minority) native game advocates comes from: Platform Inertia works because people stick with the platforms holding things they like, and the things on those platforms stay there because their prime audience is there. If the extra effort (=cost) of supporting Linux doesn’t match a sufficient uptake (=revenue), profit-controlled companies won’t do it (as they can’t justify it to their shareholders).

This isn’t just an issue with the evil corpos, but with the whole system itself. Screaming at consumers to change their habits won’t make much of a dent either there. Compelling people to change rarely has lasting results, if any. Better to invite them over and make the switch attractive enough to break that inertia. Only then can we meaningfully challenge the status quo.

It comes down to strategy accounting for ideological passion, an understanding of social and economic dynamics and patience. By and large, I think many understand this. Proton may not be what we want, but it’s an ally in achieving our goal. When we get to the point where it’s no longer “Underdog Linux against the near monopoly of Windows”, we can push harder (and honestly, I don’t think Valve would be terribly upset if Proton became obsolete and saved them resources).

We shouldn’t stop asking for native builds, so long as we do it mindfully and respectfully.

luciferofastora,

“but what if <unrelated situation made up just to be contrarian>?”

luciferofastora,

Devs be applying like “Hi! I’d like to join your development team! My professional qualifications are that I’ve spent eight years working on a failed game!”

Of course, it won’t be the individual devs’ fault but I don’t have any difficulties imagining that some of them have a harder time finding new jobs than people who were let go after the launch of more popular games.

luciferofastora,

“Nobody” probably isn’t literal here, but I imagine some manager scheduling a meeting where they want a report on the game’s performance and feedback during the beta. Some higher up is going to sit in for the first few minutes for the KPI summary.

The sweating analyst jokes about the heat in the room, the higher up dryly remarks that the AC seems to be working just fine. The presentation starts, the analyst grasping for some more weasel words and void sentences to stall with before finally switching to the second slide, captioned “Player count”. It’s a big, fat 0.

They stammer their way through half a sentence of trying to describe this zero, then fall silent, staring at their shoes. The game dev lead has a thousand yard stare. The product owner is trying to maintain composure.

The uncomfortable silence is finally broken by the manager, getting up to leave: “I think we’re done here.” There is an odd sense of foreboding, that “here” might not just mean the meeting. The analyst silently proceeds to the next slide, showing the current player count over time in a line chart.

luciferofastora,

I mean, go ahead and implement it if you think “That’s pretty hard to do, so we opted not to put significant development resources into one feature” is a poor excuse. If the team is working under pressure already, they’ll have to prioritise and I assume this got shoved down the lst.

luciferofastora,

Time to introduce SoulsLite for those then.

I intended that as a joke, but I’m wondering whether that might be a viable idea now

luciferofastora,

I imagine the answer is “what’s the real world?”

I’m being facetious. I don’t want to assume they all fit the stereotype of nerd that never leaves his room if he can help it.

They can probably either mask their hatred well enough, or they’re in a place just as bigoted, which may have fostered their convictions in the first place. They go through their interactions with the real world seething with anger and bitterness, then seek relief in video games.

At their heart, they’re no different from anyone else seeking to escape the unpleasant reality through some media - be that through building a peaceful farm, fighting powerful enemies, reading a gripping story or watching sports. They can’t actually fight the circumstances that cause their pain (or at least think so), so they flee instead.

It’s reallly just the source of their pain that’s so much more toxic, which in turn leads to a toxic result that ends up poisoning their joy in life even more. Most likely, they’ve been fed that poison by someone exploiting their vulnerability and unhappiness by giving their aimless frustration a target, reassuring them that someone else is to blame for their misery. It didn’t lessen their misery, but at least it gave the question “why am I suffering?” a satisfying and concrete answer. “It’s not you. It’s not some random and unpredictable circumstance that you have no control over. It’s these people that you can do something about.”

Except you can’t actually do anything about “these people”, but you can at least construct a fantasy of an ideal world without “these people”, where naturally you’re doing much better too. In the specific case of the toxic gamers, they’re looking to video games for manifestations of that world, for places they can immerse themselves in and be free from the troubles of the real world.

If these games fail to sate that fantasy, to provide an environment they seek where they’re powerful and “safe” from all the things that make them upset, that rage is taken to the forums and echo chambers where they share their suffering with each other to ease and validate it. It’s one thing if there’s some niche indie game made by “these people” - they’re on the outskirts of the gaming world, you can easily ridicule or ignore them. It’s another thing when there’s a game placed front and center, getting all the attention and hype for a moment, and that game is full of things that hurt you.

For a twisted comparison, imagine if a new game got all the hype and (positive) attention, despite being full of Nazis, presenting them as entirely normal or even good people. You’d (rightly) be upset too. The difference - aside from the subject - is that your upset lilely isn’t born from a stock of thoroughly curated hatred and anger. You’ll probably not muster the same rage as these people, because you don’t have it bottled up already.

I say this because I’ve been a hateful person too once. Not as bad as some of these specimens, but bad enough to know the spiral and to guess how much unhappier I could have been, how much unhappier they must be. They’re victims turned abusers, and while that doesn’t excuse their behaviour, it may help us understand where it comes from and give us an idea of what to fight:

Bigotry is born from misery seeking an outlet, fertilised by ignorance, nurtured by confirmation bias. The better our lives get, the less reason to look for someone to blame. The more we learn to think critically and question the lies we’re fed, the less that “someone” will be a convenient target keeping us in the spiral. The more we’re exposed to things that contradict our bias, the weaker it will get.

The last bit is what broke me out of the loop, the second is what saw me crawl back up the spiral and unravel my convictions.

Life’s still tough, but at least it has gotten a lot less hateful and miserable since I stopped feeding the hate and blaming others for my own deficiencies and started working on myself.

luciferofastora,

Last I heard, there were some issues about who owns the IP and copyrights? I’m not overly familiar, but legal jungle combined with corporate politics may be scary enough to navigate that Miyazaki would rather be careful around making explicit statements

luciferofastora,

Tinfoil Hat Time:

Linux Gaming, while increasingly viable, isn’t currently a threat to MS. There are enough reasons people will stick with Windows. But Valve are doing a good job of showing that it’s possible, that Microsoft’s hold on PC gaming isn’t absolute and that an increasing number of games are playable on Linux too (with the right tools). Wine and co. have been around for a while, but they never enjoyed the spotlight of a major videogame platform investing time and manpower into developing a dedicated gaming compatibility engine.

I don’t think MS would intentionally run it into the ground. They’d probably try to squeeze it for money, which might end up doing so anyway.

I also don’t think they’re really worried about Linux gaming. But I also doubt they’d leave Proton untouched entirely. Whether they’d kneecap it, whether they’d enshittify it, whether they’d work on interfacing it with their proprietary stuff in an attempt to put it ahead of any competition and tip potential Linux Gaming developments in favour of using their engine to more easily target both platforms at once, I doubt they could resist doing something to squeeze money from it.

Maybe the very idea that they’re challenging Microsoft’s supremacy is unpleasant to them. Maybe their analytics show enough of a trend to concern them. Maybe they just want to make sure they have a piece of the pie if it ever becomes worth something.

Or maybe the whole thing is baseless bullshit made up for attention and site traffic.

luciferofastora,

Doesn’t linking users work differently here? I thought @ampersandrew would be the canonical way to mention users, given that it includes their instance. I’m still fairly new to Lemmy, so maybe that’s app/instance-specific

luciferofastora,

I’ll die on the hill that DS2 was misunderstood, and rather than being a poor game it just caters to a specific taste in Souls games, which turned out to be the minority.

It’s rather unforgiving with Stamina and requires more in terms of positioning and timing to handle multiple enemies, such as lining them up to hit multiple in one swing or singling out a target to stunlock thanks to weaker poise. Healing also requires more consideration to pick the right window. I like that. It feels more like a harsh and dangerous world where you have to watch out for your own survival.

The Small White Soapstone often works for a quick trip to another world, earning souls, lifegems and regaining humanity with less commitment than a full summon, which encourages jolly cooperation by lowering the stakes and raising the reward. I like that.

I also like the changes to the weapon upgrades and the magic system. Pyromancy becomes an actual magic discipline, that can still be worked in alongside miracles, sorceries and particularly hexes, like having more attunement gives you more casts, consumables can restore spell uses and you can use materials to lower spell requirements, all of which affects character builds. Being able to respec means you can change or fix your build later on.

I’ll concede that the learning curve is bad. There’s more mechanical complexity to learn and less explanation than in DS1, and particularly the differences between the games aren’t obvious if you go at it with the expectations set by the original.

In a way, that makes it a bad “Dark Souls” 2, since you’re obviously expecting more of the same because it has the same name. Trying new stuff may be good, but changing existing systems is always a gamble whether the people trying and liking it outweigh those that didn’t like it or never even tried.

That many people ended up not liking them was unfortunate. Particularly with DS3 going so hard in the other direction, the approval of DS2 has diminished even further. Its playstyle just isn’t to everyone’s taste, and many people conflate “I didn’t like it” with “It’s shit”, which is a shame.

In summary, I think it’s a good game, even a good Dark Souls that innovates on the original, but it’s probably a bad entry point for the genre due to the steep learning curve, and a rough transition from more faster paced titles. I acknowledge it’s not for everyone, but I liked it.

luciferofastora,

I’m sold, where do I sign up?

luciferofastora,

I mean, I got upset like everyone else at the news that they wouldn’t be making more BG, but the longer I think about it, the longer I feel like it’s the healthier choice. Like you said, Hasbro might have pressured them to rush out the next game, instead of giving them the creative space to make that game live up to the expectations.

Can somebody explain why game makers don't start their own companies together? angielski

It seems like every other week a game studio is massively laying off employees; sometimes after years of development. What I’m reading is that it’s a quick way to lower expenses and pad the investors’ pockets, flooding the market with developers and reducing their value, to then hire them back a few months later at lower...

luciferofastora,

Survivor Bias - you only see the ones that “survive”, which may lead you to underestimate just how many tried and failed and vanished from attention.

luciferofastora,

A chunk of their target audience aren’t really gamers so much as FIFA players. They don’t buy a lot of games, so they don’t mind splurging on the newest and most up to date installment of their favourite soccer sim once per year.

luciferofastora,

Some Sekiro, some X3: Terran Conflict. Taking on a whole squadron of enemies with a single (albeit powerful) ship to calmly dispatch them one by one is just the perfect mix of cozy and power fantasy for me to wind down between the more fast-paced sections of “Let’s chop you down as fast as possible because the longer the fight drags on the more mistakes I’ll make”.

luciferofastora,

Recognising an issue vs diagnosing it vs. figuring out a treatment. You can notice chest pains and shortness of breath, perhaps make an educated guess that it could be a heart attack, but it’s going to take an expert to diagnose whether that’s actually the case and what course of action to take.

luciferofastora,

You might want to remember that there are also working grunts in that food chain. They already got paid to make the game, yes, but that was in the expectation of profit. If the game crashes, those execs will look for scapegoats.

Buying games feeds the vampires, but also the devs (even if only in scraps). In our current world, there’s not a whole lot of options outside of “only buy indie games” to both support developers and avoid filling the pockets of execs and investors.

A few people pirating games instead of paying for them isn’t a big deal, but it eventually turns into a “tragedy of the commons” issue like other forms of theft. Either the suppliers won’t be able to stay in business or they’ll work out ever more comprehensive (and invasive) prevention mechanisms. Remember when games were just the program on the disk and you didn’t need keys and an online connection to activate your copy?

luciferofastora,

I didn’t say they were getting paid directly, but indirectly. Their employment and income - like all other working class grunts’ - depends on their ability to generate profit for their employer. If we deny the employer their profit, the employer will take that out on their grunts. Conversely, if we pay them, that money likely will end up sponsoring further developments which - guess what? - pays the developers for developing more stuff.

Much of our modern economy is centered around credit and debt. The developers are effectively paid as a credit, in the expectation that the profits will pay the debt. If it doesn’t, that will affect further credits.

And no, I don’t remember Usenet, but it sounds like that was a good time then. How do they compare to modern games in terms of entertainment?

luciferofastora,

Did you actually read my comment? They don’t get the profit from the old game. The success pays for them to develop new games.

Asked the other way round, if the game’s profit doesn’t pay the devs, what does?

The company employing them

Why does the company employ them?

To make money

So what happens if the company stops making money? A game’s profit doesn’t pay the past developers, but it does affect their future employment and income.

I’m not defending the exploitative system that bleeds us dry for the privilege of getting to temporarily benefit from the wealth they’ve already extracted. I’m not opposing piracy. I’m very much in support of OP’s strategy.

All I’m saying is that piracy won’t fix that system, because the ones most dependent on the game’s success aren’t the exec’s that’ll be hired elsewhere nor the investors that’ll extract their wealth elsewhere, but the devs whose employment and existence depends on their capacity to generate that wealth.

Attack the system at the top, but don’t drop the bottom.

luciferofastora,

Probably break my neck because I’m a bloody reckless driver and unlike my avatar in the game, I’m not invulnerable.

Trackmania

luciferofastora,

More specifically, by the heirs of Theo Albrecht, one of the two brothers that founded the two Aldi companies.

luciferofastora,

The name ALDI literally stood for “Albrecht’s Discount”. It was part of their concept from the start. We can bicker about quality, but if you don’t have the luxury of choice, their prices are generally good here in Germany too.

luciferofastora,

Albrecht has owned it for most of its existence. The first TJ was opened '67, Albrecht owned the chain since '79, so out of itd 56 years, 48 have been in possession of himself or his family.

luciferofastora,

For me, it’d also need a Linux compatibility layer on par with (or exceeding that of) Steam. On paper, I’m not a fan of Valve’s exclusive hold on that market, but in practice nothing has come close for me so far (that I know of, at least).

I tried Lutris and Wine, but I had difficulties getting stuff to run, and the fixes required patience and some level of technical understanding (of Wine, specifically, not just Linux in general). They just don’t have the same (comparatively simple) convenience of “check ProtonDB before you buy it, download game, run it, and usually it’ll work fine”.

The more advanced fixes usually involve nothing more than a few well-documented steps like copy/pasting a launch command, selecting something in a dropdown or downloading and extracting a file into some directory. It’s not a universal “It Just Works”, but I feel like it’s been getting better and better, and that’s just a headstart any competitor would have to work really hard to catch up with.

Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous" (www.pcgamer.com)

While Elon’s then-partner Grimes was recording her part in the game as cyborg popstar Lizzy Wizzy, the erratic tech billionaire turned up with an antique firearm to “insist” on being included in the game. “The studio guys were like sweating,” Grimes is quoted as saying. Musk adds “I told them that I was armed but not...

luciferofastora,

Whether or not the gun was loaded, the person wielding it sure was, and it’s much easier to say “Call the cops on him” if you’re not worried about whether that guy might be rich and vindictive enough to ruin your life over it.

No matter whether Musk would have actually had any way of doing so, the fear of the possibility alone can be enough to cow you into compliance.

luciferofastora,

I saw a streamer do that once with a character they absolutely despised. Save, kill, reload, kill, reload, kill, reload a couple times until they finally had it out of their system.

luciferofastora,

To be honest, in the face of how dumb that lie would be and how I have come to view stats-based decision-making (where companies favour decisions they can point to some KPI for because it makes them seem scientifically grounded over ones made “just” with human reasoning), I’ll invoke Hanlon’s Razor and say:

I absolutely think it’s possible some middle-manager looked at the view stats and decided they’d look better if they cut some chaff, never mind just what that chaff may be. Protests - if issued ar all - went unheard or unheeded, and the change went through because the numbers told them to make it.

It’s awful optics, in any case, but I’m willing to concede it may be dumb coincidence paired with dumb decisions, probably made by someone wholly uninvolved with the pricing change decision, rather than actual dumb malice.

(Doesn’t excuse the rest of their bullshit, of course)

luciferofastora,

No dispute on that front, it’s a dumb move to excuse a dumb move with a dumb excuse at a dumb time where nobody will believe that it was genuinely just dumb instead of malicious. And who knows, I might be totally wrong too.

My giving them this much credit is really just out of (possibly misplaced) idealistic desire to find alternate explanations before jumping right to accusations of malice. I’m not even entirety sure I believe it myself, to be honest.

luciferofastora,

Oh it definitely would be grossly negligent, but the amount of technical systems I’ve seen that somebody should have a stake in but wasn’t actually involved with… well, if Legal’s purview ends at writing up those terms, Compliance made sure they’re up in an appropriate place and nobody thought to put “make sure they are automatically involved of any change affecting this” on the checklist, all the boxes have been ticked and they won’t notice until the fallout starts hitting.

In an ideal world, any change to the master branch of that repo or to the repo itself should require the approval of a technically versed member of Legal/Compliance (or one of each, if they’re separate teams). In reality, that approval process may well exist only on paper, with no technical safeguards to enforce it.

luciferofastora,

I always treat Wikipedia as a first stop for a general overview under the caveat that not all information may be accurate or complete. From there, I typically use google to look up more info on specific events and such, or sometimes check the referenced sources if they’re available.

luciferofastora,

That is reasonable. Short comments are easier to digest and quicker to write.

Unfortunately, I am not a particularly reasonable person.

List of specific video game communities on the Threadiverse, feel free to comment with more (kbin.cafe) angielski

When I mean “specific,” I mean things like something dedicated to a certain genre, a certain video game, to gaming suggestions, to asking whether you should buy a certain game… anything that isn’t just one catch-all for any video gaming topic. So I’m not including the various !games@instance or !gaming@instance links....

luciferofastora,

Because the links actually work to send me to those communities

luciferofastora,

Actually, the @user doesn’t seem to work for me here either. Maybe it’s a frontend thing (using voyager)?

luciferofastora,

Consider this reply a test. Supposedly /u/Paradoxvoid@aussie.zone should work, and @Paradoxvoid should also offer autocomplete, but Voyager at least doesn’t seem to offer it.

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