bloomberg.com

RandomLegend, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game
@RandomLegend@lemmy.dbzer0.com avatar

Can embracer just finally fuck off for good please?

NocturnalMorning, do games w Warner Bros. Cancels Planned ‘Hogwarts Legacy’ Game Expansion

Oh no… anyways.

SkyNTP, do games w Behind ‘Suicide Squad,’ the Year’s Biggest Video-Game Flop

As with most AAA-games, the people that view entertainment as a mere tool for money extraction got involved.

Support developers that are actually passionate about entertainment. The ghouls that make games as a means of profit seeking (and who exploit the people who are passionate) can wither away.

TheYang, do gaming w GameStop Set to Jump as Keith Gill Post Shows $116 Million Bet
@TheYang@lemmy.world avatar

how is publicising stuff like this not market manipulation?

Mikina,

This has to be illegal, right? It’s blatant manipulation.

granolabar,

it is now public information, unless you are saying it is false, how this "market manipulation"?

Kolanaki, do gaming w ‘Dead Space’ Franchise Is Officially On Hold at Electronic Arts - Bloomberg
!deleted6508 avatar

They cited poor sales? Wasn’t the remake of the first one a hit? Even though it was competing with a bunch of great new shit at the time?

blackluster117,
@blackluster117@possumpat.io avatar

I remember it having initial difficulties due to optimization problems on most platforms. It’s almost like what they’re really saying is “We see how much time and effort it would take to remake it properly, and we aren’t willing to give that to developers because SHAREHOLDERS.” An excuse which an executive from Larian recently commented on and provided some useful insight towards.

UrLogicFails, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…

Infinite_Indecision,
@Infinite_Indecision@midwest.social avatar

The only reason it would be remotely acceptable is to drive the cost per unit down because the rest of the hardware is expensive, but even then it isnt like this is cutting edge stuff. I’d just hate if it had some gimmick that no one will use like the IR sensor, and the go with an LCD.

conciselyverbose,

I'd wait, at this point. The switch was nice as the first legitimate handheld that could play real 3D games, but the steam deck exists now and the switch is just my Nintendo machine. And even that's largely because I'm too lazy to rip my games and saves over. The stuff I've tried plays better on deck.

I could see a lot of the enthusiasts that drove their early sales on the Switch just not bothering and making it look rough until an OLED version comes out. It's not like they've never had consoles flop because they're out of touch with what people want.

Blackmist,

It’s possibly a case of sourcing an exact sized/spec OLED panel in the time frame before release is harder than an LCD. Especially with VRR if it’ll be using that (and frankly, they’d be daft not to, as it makes gaming on lower spec hardware a lot more tolerable).

I dunno though. I’ve never sourced either. Could well be piss easy.

TwinTitans, do games w Warner Bros. Cancels Planned ‘Hogwarts Legacy’ Game Expansion
@TwinTitans@lemmy.world avatar

Disappointing for sure. Great game and has the potential for some great expansions.

Maybe Hogwarts 2…

LeninsOvaries,

No, the game sucks

Hyphlosion,

[Insert Billy Madison clip here]

smeenz, do games w Video game journalist Jason Schreier's top 10 games of 2024 list

I’ve never heard of, nor played, any of those games (other than being superficially aware of the final fantasy series).

I guess I live under a rock.

Kelly,

astro bot (4 titles over 11 years), dragon quest (11 titles over 38 years), ace attorney (11 titles over 23 years), or balatro (winning best indie game at both the game awards and the golden joysticks this year)?

It must be a big rock?!

smeenz,

deleted_by_author

  • Loading...
  • Kelly, (edited )

    Of the OP list astro bot is ps5 only, final fantasy has a PC release scheduled for january and the rest are currently available on steam.

    Elevator7009sAlt,

    Ace Attorney was a GBA/DS series for awhile.

    However, Ace Attorney Investigations 2: Prosecutor’s Gambit was something that went untranslated (officially, there was a fan patch) for a long time. Fan translation came out 2014, official translation 2024. The base game came out in Japan in 2011 for the DS. It’s definitely not new so I’m not sure it goes on a 2024 list. On the other hand, seeing this series get acknowledged is pretty cool so…

    I also live under a rock. I do not play console, and although I do play some mobile games I’m very uninformed about what most of them are. I have heard of Balatro, the Dragon Quest series in general, Astro Bot, the Final Fantasy series in general, and Metaphor: ReFantazio. I clearly know about Ace Attorney. The other games are totally new to me.

    echodot,

    Are you sure you live in the same universe as the rest of us?

    None of them are mobile games. Many of them are on Steam right now and have been available on Steam for months.

    SnotFlickerman, do gaming w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling - Bloomberg
    @SnotFlickerman@lemmy.blahaj.zone avatar

    Megan Ellison sounds like a terrible chip off the old block of Larry Ellison.

    This sucks for all the developers and sucks for the people who resigned since Ellison obviously doesn’t care about their concerns.

    djsoren19, do games w Behind ‘Suicide Squad,’ the Year’s Biggest Video-Game Flop

    I guess it’s nice to have confirmation, but I’m not an ounce surprised that the story of Suicide Squad is “big publisher pushed developer to make live-service trash.” I’d be hopeful that the Rocksteady single-player title could come back, but Zaslav has committed to making more live-service flops. Absolutely wild that they couldn’t learn their lesson from Hogwarts Legacy, you don’t even have to make a single-player openworldathon that good and people will still praise it if you have a popular enough IP.

    tal, (edited ) do gaming w Why Dave & Buster’s Is Transforming Its Arcades Into Casinos
    @tal@lemmy.today avatar

    They should probably be more wary of the likelier—and grimmer—alternative: becoming something closer to most of the other casinos in America, where no parent would ever dream of throwing their kid’s birthday party.

    I haven’t been to a Dave & Busters in ages, but I’d guess that their existing business model may not be in great shape. What did they offer? A restaurant with an attached arcade aimed at adults.

    Generally, arcades have not done terribly well. There used to be a lot of video arcades all over out there in the 1980s. Video game hardware has gotten a lot cheaper, and a lot of people just have it at home now.

    Last I looked (which was not recent), the kid-oriented Chuck-E-Cheese and the adult-oriented Dave & Busters tried to compensate with hardware that had a high hardware cost and couldn’t readily economically be brought home, like light guns, enclosures that enhance immersion (e.g simulated motorcycle seats to ride on on motorcycle games). But for at least some of that, VR setups are probably a partial competitor, and they’re a lot more available.

    Many of the setups are aimed at letting multiple people play games together, but wide availability of broadband and VoIP and good headsets has made it easier to play games remotely. That won’t replace all of the experience of playing against someone else in person, but it is a partial substitute.

    They sell alcohol, but young adults – who l’d guess are most likely to frequent a D&B – in the US are drinking less than they did in the past.

    They focus on people who stay at their premises, but there’s apparently been a big shift in consumer use of restaurants towards takeout:

    www.theatlantic.com/ideas/archive/2024/…/677675/

    According to the NRA, on-premises traffic hasn’t returned to its pre-pandemic highs. But drive-through and delivery orders have grown so much that together they now account for a higher share of customer traffic than on-premises dining, for the first time ever. Meanwhile, the only parts of the day with growing foot traffic are the morning and late night, when customers are likely to be on the go.

    Like, they may not be able to keep doing what they had been doing.

    UrLogicFails,

    That’s a really good point about their business model potentially being unsustainable, but I still question if adding gambling is the answer.

    Things that get me to go out (and I know that is anecdotal at best) are things like trivia nights, theme nights, stand up comedy, etc. I don’t think I would be very tempted to go out by the opportunity to be hustled in Angry Birds.

    I agree that Dave & Buster’s needs to develop a more novel niche to not get erased by home entertainment, but I would be shocked if this was the best way to do it.

    Telorand,

    Generally, arcades have not done terribly well. There used to be a lot of video arcades all over out there in the 1980s. Video game hardware has gotten a lot cheaper, and a lot of people just have it at home now.

    Why bother with going to an arcade when you could go to a cozy place with a Steam Deck? Why pay to play old games on an arcade cabinet when there’s countless handheld emulators out there?

    It worked when people had to go to a mall or arcade to play things, but nostalgia can only attract so many people, anymore. The market is no longer captive, and the people who played in arcades have grown up, gotten jobs, families, Steam Decks, and beefy gaming PCs of their own.

    The only demo left is the hobbyists, and even they can now build their own arcade cabinets to get some of the experience.

    tal,
    @tal@lemmy.today avatar

    I mean, there’s probably still some niche, but the niche can get pretty small.

    Movie theaters kinda did this before the arcades did. Used to be that it wasn’t normal to be able to watch movies at home, but once that happened, the space for movie theaters got a lot smaller.

    en.wikipedia.org/wiki/Movie_theater

    New forms of competition

    One reason for the decline in ticket sales in the 2000s is that “home-entertainment options [are] improving all the time— whether streamed movies and television, video games, or mobile apps—and studios releasing fewer movies”, which means that “people are less likely to head to their local multiplex”. This decline is not something that is recent. It has been observed since the 1950s when television became widespread among working-class homes. As the years went on, home media became more popular, and the decline continued. This decline continues until this day. A Pew Media survey from 2006 found that the relationship between movies watched at home versus at the movie theater was in a five to one ratio and 75% of respondents said their preferred way of watching a movie was at home, versus 21% who said they preferred to go to a theater. In 2014, it was reported that the practice of releasing a film in theaters and via on-demand streaming on the same day (for selected films) and the rise in popularity of the Netflix streaming service has led to concerns in the movie theater industry. Another source of competition is television, which has “…stolen a lot of cinema’s best tricks – like good production values and top tier actors – and brought them into people’s living rooms”. Since the 2010s, one of the increasing sources of competition for movie theaters is the increasing ownership by people of home theater systems which can display high-resolution Blu-ray disks of movies on large, widescreen flat-screen TVs, with 5.1 surround sound and a powerful subwoofer for low-pitched sounds.

    Drive-in movie theaters got hit even earlier:

    en.wikipedia.org/wiki/Drive-in_theater

    Decline (1970s–1990s)

    Several factors contributed to the decline of the drive-in movie industry. Beginning in the late 1960s, drive-in attendance began to decline as the result of improvements and changes to home entertainment, from color television and cable TV to VCRs and video rental in the early 1980s. Additionally, the 1970s energy crisis led to the widespread adoption of daylight saving time (which caused drive-in movies to start an hour later) and lower use of automobiles, making it increasingly difficult for drive-ins to remain profitable.

    Mainly following the advent of cable television and video cassette recorder (VCR), then with the arrival of DVD and streaming systems, families were able to enjoy movies in the comfort of their homes. The new entertainment technology increased the options and the movie watching experience.

    And, they apparently did a similar-to-D&B’s, more-adult-oriented shift to try to mitigate losses:

    While exploitation films had been a drive-in staple since the 1950s, helped by relatively limited oversight compared to downtown theaters, by the 1970s, several venues switched from showing family-friendly fare to R-rated and X-rated films as a way to offset declining patronage and revenue, while other venues that still catered to families, began to show R-rated or pornographic movies in late-night time slots to bring in extra income.[citation needed] This allowed censored materials to be viewed by a wider audience, including those for whom viewing was still illegal in some states, and it was also reliant upon varying local ordinances controlling such material. It also required a relatively remote location away from the heavier populated areas of towns and cities.

    SuiXi3D, do gaming w Microsoft’s Xbox Is Planning More Cuts After Studio Closings
    @SuiXi3D@fedia.io avatar

    What in the hell is the point of buying up a bunch of studios just to close them all. Microsoft turning into EA over here…

    hollyberries,

    Money. They are buying up IP instead of making it on their own merit.

    Katana314,

    For what? They can’t even use a lot of these IPs anymore. Fallout is now associated with 76 unless you’re thinking of Obsidian. Bethesda as a whole is not trusted for big RPGs after Starfield. Blizzard is a shell of its old self, cutting interest in Warcraft, Starcraft, and Overwatch. Id has been doing okay, but has had a lot of brain drain, and they definitely don’t produce the “live service hits” MS appears to be looking for - just things people would love to see on Game Pass and discard. There’s rumors even Call of Duty is struggling to retain relevance in new releases.

    …We about to see Crash vs Spyro Autobattle Royale?

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    I don’t know if Fallout is still associated with 76 after the show and Skyrim still is a huge thing even after Starfield.

    hollyberries,

    They can’t even use a lot of these IPs anymore.

    That’s the thing though. Gamers have a special kind of amnesia that gets triggered every time BIG_IP_OF_THEIR_LIKING releases a new sequel or edition. The communities on Lemmy and reddit are unfortunately not indicative of how the wider audience actually perceives games. We’re a fringe group, and the publishers/studios bank hard on that. The uneducated and apathetic masses are their target audience. If the gaming world listened to the likes of Lemmy and reddit users, micro/macrotransactions, early-access hell, and half-finished releases wouldn’t have become common practice. But here we are.

    Fallout is now associated with 76 unless you’re thinking of Obsidian.

    You may be right. Fallout 76 has however seen a record number of players since the show aired. That’s commonplace with most gaming franchises when a film or TV series comes out. See also: The Last of Us, and SWTOR when The Mandalorian came out.

    (I personally think of Neverwinter Nights 2 when thinking of Obsidian. t’was peak gaming)

    Blizzard is a shell of its old self, cutting interest in Warcraft, Starcraft, and Overwatch.

    I agree with you here. In reality, Blizzard still consistently has queue issues when releasing a new WoW expansion or game, even after all this time. They know it happens, and won’t scale up for launch day on WoW retail AND Classic. Their target audience eats that shit up and I’m saying this as a former player that quit during Battle for Azeroth. No comment on Starcraft as I quit when the OG Starcraft scene died down on aus-1 back in the day. Overwatch 1 was seeing incredible numbers when I played from launch until Moria was released. OW2 being a pay-to-win shit show ate into their numbers until they gave up the pay-to-win bullshit. I see more and more of my friends and streamers playing it again now that Bobby Kotick is gone. I’m quite disappointed in some of them, but it is what it is.

    There’s rumors even Call of Duty is struggling to retain relevance in new releases.

    Good thing they’re just rumours until the earnings report comes. Sony has poorly-redacted court documents stating that CoD is their bread and butter on the playstation. There’s no way that’s changing in the forseeable future (at least not in the billions of dollars range), even with the absolute shit-show that was MW3. When MW4 comes out, the diehard fans will forget it even happened, as they have with every single release since its inception.

    mrfriki,

    The reason is simply getting rid of competition.

    flux, do games w Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome
    @flux@lemmy.world avatar

    Rollerdrome was very solid concept but the difficulty curve was pretty intense. One second you feel like you have the hang of it the next you can’t get to the next arena.

    Khrux,

    Yeah I absolutely adored the concept and would love.to see it picked up. I discovered it after pitching to a friend Tony Hawk’s Borderlands 4 and gradually realising the proof of concept existed.

    Caligvla, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game
    @Caligvla@lemmy.dbzer0.com avatar

    I never thought I’d hate a gaming publisher more than EA or Ubisoft, but here we are…

    ampersandrew,
    @ampersandrew@kbin.social avatar

    I mean, was it better when these devs were put to work on an Avengers game that no one wanted?

    MudMan,
    @MudMan@kbin.social avatar

    Hey, at least that game came out. Plus Eidos Montreal also made the actually really, really damn good Guardians of the Galaxy game nobody played. I'd make that trade.

    Man, these guys really can't catch a break. That sucks, they make pretty solid stuff.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Hey, at least that game came out.

    Hindsight is 20/20, but they would have saved a lot of money if it hadn't.

    MudMan,
    @MudMan@kbin.social avatar

    Well, it depends on when they cancelled it and on how much it cost. That thing didn't sell THAT poorly, but Square, as usual, was aiming way above what's realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

    Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn't played it personally.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    https://gamerant.com/square-enix-marvel-games-loss/

    Personally, I didn't play Guardians of the Galaxy because I'm very, very Marvel-ed out, and I didn't like Guardians Vol. 2.

    MudMan,
    @MudMan@kbin.social avatar

    Well, then you're my enemy, because that game is great, Marvel connection or not. In fact it's a fantastic companion piece ot the third Guardians movie, because they're both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

    And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Sorry, man. I didn't watch Andor either, for very similar reasons. Sometimes I've just had too much of the thing.

    MudMan,
    @MudMan@kbin.social avatar

    Nah, I'm mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

    Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized "hidden gem" lists of game collectors in thirty years, it's that.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Some day my Marvel fatigue will have worn off, and I'll be in the mood for it. If it's still for sale, I'll buy it. If not, maybe I'll pirate it. I'm glad they made a good game; it just wasn't a game I was looking for when it came out, and I don't think I'm alone. If you want to see this cycle happen again in real time, keep an eye on Suicide Squad over the next few weeks.

    MudMan,
    @MudMan@kbin.social avatar

    Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

    I'd be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies' look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so... make mine Marvel, I guess. Well worth it.

    ampersandrew,
    @ampersandrew@kbin.social avatar

    Oh, sorry, I meant the Avengers cycle, since that article I linked was about a combined loss between the two games, but really...Avengers was the more expensive game and did the brand damage. Suicide Squad will be that again, even though WB had several years to see this coming.

    MudMan,
    @MudMan@kbin.social avatar

    Oh, yeah, for sure. The marketing they did for Guardians was also very bad, it really made it seem of a kind with Avengers, which it really wasn't.

    There will be a lot to say about why Rocksteady is getting to the looter shooter space so late and why it was the exact wrong move for the studio and the franchise. Unless the game is great and everybody buys it, I suppose.

    Chuymatt,

    I might recommend going and taking a look at Andor. It is IN Star Wars, but it is not Star Wars. It felt like Tinker, Taylor, Soldier, Spy, but better pacing.

    MudMan, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff
    @MudMan@kbin.social avatar

    Yeah, so... being in the gaming industry really sucks right now.

    Go give a hug to your local gamedev. They probably need it.

    MJBrune,

    I’ve been 10 years in the industry and honestly. This feels familiar. I feel like there was mass layoffs about 4+ years ago. There was also the Boston Games collapse around 2013. I’ve been told this industry has a very direct pattern. Expand, contract, expand, contract. What you want to do is to get into it when it’s expanding and hope by the time it contracts you have enough experience to be vital to a project.

    MudMan,
    @MudMan@kbin.social avatar

    And before that in the big 2008 crisis, sure. And, to put forth a silver lining, layoffs tends to get a lot of press and happen all at once, while people start new projects and get new jobs all the time without making headlines.

    It still sucks to see social media erupt in lost job notifications every so often, though.

    I think this time bothers me more because... well, there isn't much reason for it. Mostly everything blew up during the pandemic, a lot of money was made and now things are going back to baseline. But public companies will NEVER report they're shrinking if they can help it, and if they do they will try to appear to be becoming cheaper to compensate, so the obvious call is to let go of a bunch of people you were mostly hoarding anwyay.

    The takeaway here, if you ask me, is to never have loyatly for an employer, at least when it comes to moving on to a different job or ask for better conditions. This sort of thing happens all the time and especially publicly traded companies will not hesitate to cut you loose if it makes business sense. You have less leverage, so the thing to do is a) bargain collectively to get more of that leverage, and b) treat your labour negotiations with the company with the same business sense they do.

    In the meantime, I still recommend hugging a developer. Patting lightly the back of the head could also be acceptable. Just ask for a preference first.

    MJBrune,

    Loyalty to a company is silly. A lot of people in games learn that quickly in their career because they want to go work for some huge name-brand company that they grew up with just for them to either harshly reject or if they actually get the job, they end up in a crunch cycle trying to prove themselves.

    That said people do have loyalty, to other people and to projects. People are passionate about working with people they like and on projects they care about. You only get to make like 20-30 games in your career. Even then that includes all the games that didn’t release. It only really allows for 2-3 years per game whereas lots of games are 5+ years. Projects and people matter a lot and it’s important to not just chase money. Otherwise, you end up working at Google Stadia or Amazon.

    MudMan,
    @MudMan@kbin.social avatar

    Well, yeah, but that bit comes in between the buisness bits. Most managers do care about the people working there, too, but ultimately that will not drive the decisionmaking when it comes to the business, paritcularly in public companies with an obligation to shareholders. It's only fair to reciprocate.

    So absolutely be loyal to your team and your project, but never at the expense of your working conditions or compensation.

    That's one of the reasons why collective bargaining is important. Short of having representation, like they do on the film business, you want to compartimentalize somehow, and having a designated representative to negottiate with everybody else behind them is a way to get there.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    My local game Devs are Creative Assembly.

    MudMan,
    @MudMan@kbin.social avatar

    Yikes. You're gonna need a bigger hug.

    ChaoticEntropy,
    @ChaoticEntropy@feddit.uk avatar

    Yeeeaaahhh… >.>’

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