bloomberg.com

voytrekk, do games w Microsoft Pushes Xbox Division to Hit Higher Profit Margins

They are asking the impossible. If they refuse to take any risks on new titles they will not have breakout hits like they are wanting. They have enough studios that you can have some stinker releases that get offset by the surprise hits.

kat_angstrom,

The best part is, once they get a surprise hit they can fold the studio and lay everyone off, ensuring that nobody but Execs reap the rewards!

Yawweee877h444, do games w Players Have Too Many Options to Spend $80 on a Video Game

It sucks that waiting for a sale might only bring down to the original $50 new full price it used to be.

Just have to wait longer I guess.¯_(ツ)_/¯

SupraMario,

patientgamers@sh.itjust.works

The amount of games on the PC is way to large to be buying right away.

Septian,

I can wait as long as necessary – just means more time for the factory to grow. Factorio was the best value I’ve ever had out of $30.

gk99, do gaming w Epic Games Is Cutting About 900 Jobs, or 16% of Staff

I imagine this is a mix of things. UE5 has officially been out for a while, their biggest competitor just offed themselves, Fortnite’s UE editor support is out and thus Fortnite probably doesn’t need as many devs now with UGC to pick up the slack, etc.

That’s still a huge chunk of people though. Wonder if all these financial gambles they’ve taken are starting to add up.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I don’t know what it costs Epic to grab all these “exclusives”, and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can’t cost nothing, and it doesn’t seem to be terribly good business.

Likewise, devs must make something when Epic offers a game for free (I think?).

It does seem to me like a deep-pockets game, and I’m not sure how deep Epic’s are anymore.

LoamImprovement,

Honestly they’ll have money as long as people keep playing fortnite, kids are throwing stupid money at skins and shit.

MJBrune,

Epic bought a lot of companies over the last few years and they also rapidly grew. en.wikipedia.org/wiki/Epic_Games#Subsidiaries_and… They rapidly grew and bought up all these companies in the last 5 years and are now slimming down these ventures and focusing on what they want to do with them.

danc4498, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

So, how does this work? Were people actually developing a game that will never be seen? Or did they likely stop working on this years ago and just forgot to tell the world?

ampersandrew,
@ampersandrew@lemmy.world avatar

At the time it was announced, money was cheap to borrow, so a trailer like this came out when it was way too soon to let customers know about it but exactly the right time to entice new employees to work on your new project, so they were staffing up to make that game. They probably were working on it for the past four years; Avalanche hasn’t had a release since it was announced.

lazycouchpotato,
@lazycouchpotato@lemmy.world avatar

The announcement on Avalanche’s website says "Active development has now stopped […] ", so, the former.

RightHandOfIkaros,

Well since there has been absolutely nothing revealed since, I can only guess and speculate. But I would say the most likely scenario is it was in active development hell.

Like, developers were working on it, but there were probably major problems that were holding them up. Perhaps they restarted development due to some factor. If the game was originally going to be a PvEvP looter shooter, for example, that plan may have changed after seeing the severe negative public reception to that genre (except for streamers). It may have been planned as a live service game but then Concord happened and developers decided to change everything because they were worried the same could happen to their game. Maybe some of the developers wanted a “realistic” depiction of the 1970s and other developers wanted a “sanitized” depiction and there was infighting preventing the game from progressing.

My point is, there are a lot of way that there could have been active development with no actual progress. But since nothing has been shown since the announcement trailer ( a render, not gameplay), I can say with some level of confidence that it likely had no meaningful progress in terms of gameplay development. Otherwise, we would have seen it. 4 years is a long time to spend with no updates just to be cancelled. If there was progress, the game should have been finished by 4 years.

Cethin,

Why would we have seen it? You normally don’t see anything until they’re gearing up for launch.

I think it’s more likely MS looked at their portfolio, looked at how much this was costing, and decided it didn’t fit what they were looking for for how much it was costing.

This is not to say it’s a good call, just that MS executives are pretty shit at game development analysis.

RightHandOfIkaros,

4 years of development and they didnt have anything to show except for a CG render? That is absolutely troubled development.

Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems? I mean, Metroid Prime 4 had major issues and was restarted twice. Halo Infinite had major problems and that took 6 years. Scalebound was in development for 4 years before it was cancelled, and it obviously had very troubled development. At least Scalebound had some gameplay to show after it was in development for 2 years (it was cancelled 2 years later), Contraband didn’t even have that for all 4 years. That would indicate to me that the gameplay was not in a state that could be shown to the public. The developers could have been actively working on the game, but no meaningful progress was being made.

This was probably the right call from Microsoft. Though depending on the problems being had, they probably should have cancelled it sooner. It sucks for me to say that because I was interested in this game, but thats the reality of game development. Sometimes an impassable roadblock comes up and its not feasible to continue to fund the sinkhole for 10 years, sometimes its better to pack up and go around.

Cethin,

4 years of development and they didnt have anything to show except for a CG render?

Anything to show you. They aren’t beholden to you. The CG render was to get applications for jobs, not to sell the game. That happens when it’s almost done.

Are there any examples of games which have had 4 straight years of radios silence that have not had major development problems?

The vast majority! Game dev cycles are often 8+ years now, and you don’t hear anything from them until about a year before launch. You think about the canceled ones, but most of them that launch you just don’t consider, which is good. No news is good news, as the saying goes.

seat6, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

This game felt like it was written by 2 different groups of writers, who also hated each other. The first group wrote about a world where everything was dying and dark.

The second group was a PR team, who wrote about “wouldn’t it be fun to go camping!” And “the pirates and assassins are unambiguously good”.

cyd,

According to the article, that’s exactly what happened ;-)

propitiouspanda,

It’s the safe reddit-writing that has become very prevalent in western studios.

These people would be better off writing fanfic because they don’t care about the universe; only their agendas.

JTskulk, do games w Players Have Too Many Options to Spend $80 on a Video Game

I made a rule that I can’t spend over $10 on a game until I’ve played through my entire backlog. I haven’t bought a game over $10 in 10 years and I’ve spent $6k on Steam since I started using it.

LeninsOvaries, do games w Warner Bros. Cancels Planned ‘Hogwarts Legacy’ Game Expansion

Ding dong the witch is dead

SaharaMaleikuhm,

Which old witch?

Kit,

The wicked witch

SoftestSapphic, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@SoftestSapphic@lemmy.world avatar

XD

This is a good thing for everyone besides the capitalists who seek to profit from their game.

We need a UBI so these artists can just make the games they want, and so “too many games to play together” is no longer a financial issue.

Again, wealth redistribution fixes a problem phrased by news as a consumer problem.

Guitarfun, (edited )

This is my point exactly. Art should be accessible for both the artist and those that enjoy the art. In the current landscape too many artists is a terrible thing for most besides the ones who are already wealthy, but it doesn’t have to be that way. I see so many extremely talented and creative people who can’t afford to make art and are forced to waste their talents because they can’t survive as an artist. Good art takes a lot of time to create and only wealthy people have free time.

missingno, do games w Players Have Too Many Options to Spend $80 on a Video Game
@missingno@fedia.io avatar

There are very few games I would spend $80 on. Actually, at this point I don't buy a lot of new games to begin with, I'm mostly just grinding the same old favorites now.

But for the games I really care about, I'm willing to spend on games I know will be worth it to me. I've waited 22 years for a sequel to Kirby Air Ride and if I have to pay $80 for it, I will pay $80 for it.

Ashtear,

There are a few franchises that still have me day 1 even if they went to that price point (The Witcher, Persona, Trails). Those are always 80 hours minimum, though.

slimerancher, do games w Bloomberg analyst anticipate Nintendo Switch 2 to be priced at 400$ or more
@slimerancher@lemmy.world avatar

I don’t have any faith in Bloomberg analysts, specially when it comes to Nintendo / Switch.

ampersandrew,
@ampersandrew@lemmy.world avatar

To be fair though, this is about the easiest prediction you could possibly make. I don’t think anyone expects this thing to come in under $400 even in a world where there aren’t tariffs looming in the distance.

slimerancher,
@slimerancher@lemmy.world avatar

Agreed. That’s the general consensus among everyone I’ve takk to that it’ll be around 400 (or 450 at max)

GraniteM, do games w Sony Cancels Two More PlayStation Projects
myfavouritename, do gaming w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling - Bloomberg

Wow. I’ve always trusted games published by Annapurna to be something exciting, new, and high quality. I’m devastated to hear that this publishing company is floundering.

LukeZaz,

I’ve always trusted games published by Annapurna to be something exciting, new, and high quality.

That didn’t make them good either, though. Companies like them and Devolver Digital have had a bad habit of, for lack of a better term, using up developers and throwing them to the curb after. You’ll notice that a lot of stuff they publish get marketed as though Annapurna made them, which ends up hiding the actual developers behind the curtain, thereby robbing them of fans and thus seriously hurting their long-term prospects.

Midnitte,

Plus… in a digital age, publishers just seem to be the private insurance companies of the gaming world - they just extract profit from developers.

myfavouritename,

That’s a great point. I suppose one could tell how healthy the relationship is between developer and publisher by looking at how many dev companies on the roster have created a second great game. Of course, that’s tough even with a great publisher, so maybe that’s not realistic.

rbos, do games w Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome
@rbos@lemmy.ca avatar

They abandoned Linux support. Fuck them. It was one of the only games that did. Linux users were a bug part of their initial success, and they dumped us as soon as the money came in.

Katana314, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

Imagine if E3 was still around.

“At the Xbox showcase this year at E3, we at Microsoft Game Studios can’t wait to share the amazing range of games we’ve canceled.”

tiramichu,

If E3 was still a thing I imagine the execs would have felt inclined to keep a few projects going, just to avoid the public humiliation.

60d, do games w Inside the 'Dragon Age' Debacle That Gutted EA's BioWare Studio

tldr; EA does EA things. Tries to make Dragon Age: Fortnight edition. Fails miserably again lol.

cyd,

It’s on Bioware not EA. This is the third flop out of Bioware, and the post mortems for the past failures have all indicated that Bioware’s management has a dumpster fire for years, with EA often uncharacteristically serving as a voice of reason to protect them from their own mistakes. For example, it was EA that got them to include the flying in Anthem, the only fun part of the gameplay. Unfortunately, in the case of Andromeda and Dragon Age 4, EA’s mistake may have been giving Bioware’s management so much rope that they hung themselves.

propitiouspanda,

Honestly, closing down bioware would be a mercy-killing at this point.

This is what happens when creators let people who don’t care infect their art.

60d,

“EA said, ‘Make this a live service.’ We said, ‘We don’t know how to do that. We should basically start the project over.’”

I read this article as EA interference to the point that the games were made to suck ass.

We’re past the point of adding gambling and live service. Consumers are more savvy imo.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • NomadOffgrid
  • ERP
  • rowery
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • esport
  • test1
  • krakow
  • Gaming
  • muzyka
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Psychologia
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • gurgaonproperty
  • slask
  • nauka
  • Radiant
  • warnersteve
  • Wszystkie magazyny