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circuitfarmer

@circuitfarmer@lemmy.sdf.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

circuitfarmer, (edited )
@circuitfarmer@lemmy.sdf.org avatar

I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.

The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.

I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.

"Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam" (www.pcgamer.com) angielski

Being the most favorable game market does not mean “there is no competition”. It’s just the competition is doing it wrong so everyone flocks to what they like or have stuck with.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

My thoughts exactly. Sounds like some corporate lobbying to try and break into Steam’s market.

To reference a Gaben quote out of context, these other companies have a service issue.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

The fact that Elite was made to work with that amount of complexity on a C64 was absolutely mindblowing at the time. So often we forget how far things have come.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Imagine buying a T-shirt, and the manufacturer, without your prior knowledge or consent, could somehow render your shirt unwearable – that’s effectively what’s happening here. The only “gray area” might be that ultimately you don’t own a copy of the game anyway (since digital copies are effectively leased – a whole other issue unto itself), but regardless: more power to this lawsuit. Seriously shady shit getting tacitly accepted lately.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

My thoughts exactly. Having a physical copy of a game does not mean you’ll be able to play it in ten years. It’s quite different from other types of physical media in that regard.

So this is kind of a non-story.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

Waiting until I see evidence of a good game post-release before I board any kind of hype train.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m sure this makes sense to the CEO-brain. It doesn’t make sense to virtually anyone else, and it really just serves to make Capcom look like dicks.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I have one of these that I never use. Good to know they’re still getting updates. I do have a potential application for mine in the near future.

realcaseyrollins, do gaming
circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

A far cry from how they used to be. I get that the market is completely different now, but for example: Nintendo of old still offered support for the NES, a console that came out in 1983-1985 depending on country, until 2004.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Rockstar: game pricing should be based on length of play

Larian: …

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Lots of companies about to realize that they been fucking around for years and have yet to find out

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Legitimately curious, no judgment: why do you want this? Not dealing with Windows is one of the best features of the Deck, IMHO.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Ah, OK. Incidentally, the cloud portion can be done without Windows by installing Edge on the Deck.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

100% agree. The Deck itself has offline mode, of course, but cloud gaming and mobility don’t really mix (ironic as it sounds).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Cities: Skylines 2. Hugely problematic launch, but it runs acceptably for me on Linux (just over 40fps consistently on a Ryzen 5 7600X and a 6600 XT). I’ve got all settings on high (except Volumetric Quality set to Disabled and AA set to TAA) and it honestly looks quite good, especially with DOF set to tilt-shift.

In terms of the game itself, I’m very much enjoying it. Every mechanic seems more detailed than C:S1 and there is a lot more planning needed to make a really successful city. Not without bugs but nothing game breaking. Lacks some of the annoyances in the first game (like needing water pipes everywhere).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I hadn’t realized that GTA V was 10 years old now. Damn.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

That’s the thing: paying consumers always pay the price for DRM by having to jump through any hoops.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I don’t know what it costs Epic to grab all these “exclusives”, and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can’t cost nothing, and it doesn’t seem to be terribly good business.

Likewise, devs must make something when Epic offers a game for free (I think?).

It does seem to me like a deep-pockets game, and I’m not sure how deep Epic’s are anymore.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Now just imagine the feels if you committed to quality all the time…

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It doesn’t matter.

They showed their hand. They can and will change pricing after the fact. Who would want that kind of liability on their product?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

And then wait a little longer and get it on sale. I may have paid full price if it weren’t an Epic exclusive.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I get why PS5 players should be upset, but as a PC player, this is also bad news.

Starfield had to run on the Xbox, the base model of which is the least powerful console on the market (leaving out Nintendo). It seems clear that some decisions around Starfield were made to ensure it would still run on that lackluster hardware.

Doubling down on that for ESVI means the same thing. We’ll get less game so that M$ can have an exclusive.

And that’s ignoring general trust issues with Bethesda entirely.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It runs fine on the Deck. I suspect Proton is the difference, as it’s much better tuned for gaming vs. stock Wine.

circuitfarmer,
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It’s arguably not good that we’re normalizing people being able to use this while its training relied on other creators who were not compensated.

circuitfarmer,
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I wish working public transit was on this list, especially because it’s used in the PL cinematic trailer (again).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Are you playing on PC/Steam? Something weird happened to me yesterday where an exit save wouldn’t load. Upon trying an earlier save, I found none would load (game crashed to desktop when selecting). I could not figure it out.

On a whim I verified files in Steam, which triggered a 30 MB update. After verification, my exit save worked fine. I’m at a loss for why core files would change.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m on a 7600x + 6600XT, and the only crash I’ve ever had was yesterday when loading a save. Also running Pop.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It’s clearly not due to obsolete hardware. Not getting 60fps in New Atlantis while playing on a beast with 50-70% usage max points to optimization issues. I honestly don’t know why those people think it’s hardware

Oh it’s because Todd Howard said so

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m saying the game needs fixing. Did you think I was saying something else?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

The important shit is getting done already. The community isn’t going to wait for a toolkit.

And the things that toolkit likely allow aren’t really what modders want to change, anyway. I don’t think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I just meant that the game is really long as it is. I think QoL stuff is probably the focus before quests.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

BG3 is definitely the deeper game IMHO.

Starfield has some charm – it’s also got a lot of slog and grind and some serious issues with immersion.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I feel you. The first 10-15 hours did feel like kind of a slog. I will say, I hit a point where I’m legitimately enjoying the game and things seem to have coalesced in a way they just don’t in earlier game. I’m 20 hours in though. That’s a slow starter if there ever was one.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Mostly yes.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

At this point I’ve got the Steam Controller and 2 backups that I bought when Valve was offloading them for $5 each. It’s still one of my favorite controllers, and it’s the only way to comfortably play strategy titles from the couch without KBM on a tray table or something.

I really hope they bring out a new one, in particular if it has quadruple grips on the back like the Deck.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’ve got both a DualSense and a Steam Controller – they’re useful for different things. AAA titles with console ports are great with the DualSense (e.g. I’m also using it for Starfield). But the Steam Controller is the one you want for strategy games or anything that doesn’t support controllers at all.

It’s also surprisingly good for flight simming, so long as you can spend the time with customizing the scheme.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

There are 2 versions of XeSS: one which runs on most later Nvidia and AMD GPUs and gives roughly equivalent results to FSR1, and another which only runs on Intel GPUs because it uses their equivalent of tensor cores (thus more like DLSS). I don’t ever see a scenario where anyone is going to support the second one unless Intel starts sponsoring games. And for the first, what’s the advantage over FSR1?

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

This is getting a lot of flak, but I mostly agree. I have enjoyed the exploration of random planets as a pleasant aside to quests. Yes, they’re dull. It’s a lot of scanning flora and fauna, if they exist. Wandering slowly around.

But in that sense, it’s actually one of the most immersive activities in the whole damn game. If Starfield has an issue with anything, it’s immersion.

One thing I didn’t like about NMS, frankly, is that every planet seems to be teeming with life. It makes that life feel uninteresting when you find it, because there is no yin to the yang.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Gaming journalism is in a sorry state. I am thankful that we live in an age where I can just watch someone play something for a while. Seeing how they react and how the game flows can be a far better gauge of quality than a published review.

Of course, it also makes you run the risk of spoilers, which sucks. There are a few YouTubers out there making what I would say are fair reviews, but that could change in an instant.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Agree with other commenters: this is healthy.

For me, I bought Elden Ring day one because the hype was real. It’s a good game – but not really my jam.

I explored the Yakuza series for a similar reason, and I’ve absolutely loved that. I really want to try Ishin.

I bought a PS4 Pro for RDR2. I stand by that decision, but I probably wouldn’t go that far again.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m doing one more playthrough once PL comes out. I may not even get the DLC, but the enhanced mechanics that come in the update to the base game should be interesting. Perhaps closer to what was in my mind at launch (and yes, I enjoyed the game then anyway).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

This is a great point. Gamers as a whole should not really want every game ever to be on UE, not because it’s a bad engine, but a) it’s owned by Epic, and b) that’s fucking boring.

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