I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.
The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.
I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.
Being the most favorable game market does not mean “there is no competition”. It’s just the competition is doing it wrong so everyone flocks to what they like or have stuck with.
The fact that Elite was made to work with that amount of complexity on a C64 was absolutely mindblowing at the time. So often we forget how far things have come.
Imagine buying a T-shirt, and the manufacturer, without your prior knowledge or consent, could somehow render your shirt unwearable – that’s effectively what’s happening here. The only “gray area” might be that ultimately you don’t own a copy of the game anyway (since digital copies are effectively leased – a whole other issue unto itself), but regardless: more power to this lawsuit. Seriously shady shit getting tacitly accepted lately.
My thoughts exactly. Having a physical copy of a game does not mean you’ll be able to play it in ten years. It’s quite different from other types of physical media in that regard.
I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.
Waiting until I see evidence of a good game post-release before I board any kind of hype train.
It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.
But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.
Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.
For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.
Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.
I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.
Capcom is adding DRM to their old games, even singleplayer ones. This seems like an intentional move to prevent modding, but it also seems to decrease FPS and cause crashes. What the hell are they thinking?
A far cry from how they used to be. I get that the market is completely different now, but for example: Nintendo of old still offered support for the NES, a console that came out in 1983-1985 depending on country, until 2004.
I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result....
Cities: Skylines 2. Hugely problematic launch, but it runs acceptably for me on Linux (just over 40fps consistently on a Ryzen 5 7600X and a 6600 XT). I’ve got all settings on high (except Volumetric Quality set to Disabled and AA set to TAA) and it honestly looks quite good, especially with DOF set to tilt-shift.
In terms of the game itself, I’m very much enjoying it. Every mechanic seems more detailed than C:S1 and there is a lot more planning needed to make a really successful city. Not without bugs but nothing game breaking. Lacks some of the annoyances in the first game (like needing water pipes everywhere).
I don’t know what it costs Epic to grab all these “exclusives”, and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can’t cost nothing, and it doesn’t seem to be terribly good business.
Likewise, devs must make something when Epic offers a game for free (I think?).
It does seem to me like a deep-pockets game, and I’m not sure how deep Epic’s are anymore.
I get why PS5 players should be upset, but as a PC player, this is also bad news.
Starfield had to run on the Xbox, the base model of which is the least powerful console on the market (leaving out Nintendo). It seems clear that some decisions around Starfield were made to ensure it would still run on that lackluster hardware.
Doubling down on that for ESVI means the same thing. We’ll get less game so that M$ can have an exclusive.
And that’s ignoring general trust issues with Bethesda entirely.
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Are you playing on PC/Steam? Something weird happened to me yesterday where an exit save wouldn’t load. Upon trying an earlier save, I found none would load (game crashed to desktop when selecting). I could not figure it out.
On a whim I verified files in Steam, which triggered a 30 MB update. After verification, my exit save worked fine. I’m at a loss for why core files would change.
It’s clearly not due to obsolete hardware. Not getting 60fps in New Atlantis while playing on a beast with 50-70% usage max points to optimization issues. I honestly don’t know why those people think it’s hardware
The important shit is getting done already. The community isn’t going to wait for a toolkit.
And the things that toolkit likely allow aren’t really what modders want to change, anyway. I don’t think anyone wants to add quests, but fixing broken things seems to be the goal of the current mods.
I feel you. The first 10-15 hours did feel like kind of a slog. I will say, I hit a point where I’m legitimately enjoying the game and things seem to have coalesced in a way they just don’t in earlier game. I’m 20 hours in though. That’s a slow starter if there ever was one.
At this point I’ve got the Steam Controller and 2 backups that I bought when Valve was offloading them for $5 each. It’s still one of my favorite controllers, and it’s the only way to comfortably play strategy titles from the couch without KBM on a tray table or something.
I really hope they bring out a new one, in particular if it has quadruple grips on the back like the Deck.
I’ve got both a DualSense and a Steam Controller – they’re useful for different things. AAA titles with console ports are great with the DualSense (e.g. I’m also using it for Starfield). But the Steam Controller is the one you want for strategy games or anything that doesn’t support controllers at all.
It’s also surprisingly good for flight simming, so long as you can spend the time with customizing the scheme.
There are 2 versions of XeSS: one which runs on most later Nvidia and AMD GPUs and gives roughly equivalent results to FSR1, and another which only runs on Intel GPUs because it uses their equivalent of tensor cores (thus more like DLSS). I don’t ever see a scenario where anyone is going to support the second one unless Intel starts sponsoring games. And for the first, what’s the advantage over FSR1?
This is getting a lot of flak, but I mostly agree. I have enjoyed the exploration of random planets as a pleasant aside to quests. Yes, they’re dull. It’s a lot of scanning flora and fauna, if they exist. Wandering slowly around.
But in that sense, it’s actually one of the most immersive activities in the whole damn game. If Starfield has an issue with anything, it’s immersion.
One thing I didn’t like about NMS, frankly, is that every planet seems to be teeming with life. It makes that life feel uninteresting when you find it, because there is no yin to the yang.
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
Gaming journalism is in a sorry state. I am thankful that we live in an age where I can just watch someone play something for a while. Seeing how they react and how the game flows can be a far better gauge of quality than a published review.
Of course, it also makes you run the risk of spoilers, which sucks. There are a few YouTubers out there making what I would say are fair reviews, but that could change in an instant.
I’m doing one more playthrough once PL comes out. I may not even get the DLC, but the enhanced mechanics that come in the update to the base game should be interesting. Perhaps closer to what was in my mind at launch (and yes, I enjoyed the game then anyway).
This is a great point. Gamers as a whole should not really want every game ever to be on UE, not because it’s a bad engine, but a) it’s owned by Epic, and b) that’s fucking boring.
Full Cities: Skylines 2 Economy 2.0 Patch Notes Revealed as Huge Update Goes Live (techraptor.net) angielski
"Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam" (www.pcgamer.com) angielski
Being the most favorable game market does not mean “there is no competition”. It’s just the competition is doing it wrong so everyone flocks to what they like or have stuck with.
X-Wing Is Video Gaming's Greek Fire (aftermath.site)
Legendary Half-Life YouTuber plans class-action lawsuit against Ubisoft for killing The Crew (www.pcgamesn.com) angielski
deleted_by_author
Prison Architect 2 - Official Announcement Trailer (www.youtube.com) angielski
Capcom caught adding Enigma DRM to older titles, for no good reason (www.techspot.com) angielski
Capcom is adding DRM to their old games, even singleplayer ones. This seems like an intentional move to prevent modding, but it also seems to decrease FPS and cause crashes. What the hell are they thinking?
8 Years later my Steam Link is still getting regular updates (slrpnk.net) angielski
Baldur’s Gate 3 Patch 5 Adds New Playable Epilogue With 3,589 Lines of Extra Dialogue, Much More (www.ign.com) angielski
Workers Accuses Sega Of Threatening Mass Layoffs Over Unionizing (kotaku.com) angielski
Valve says it is committed to the Steam Deck, has a "road map" (www.axios.com) angielski
Cities Skylines II is an absolutely beautiful game (vimeo.com) angielski
I’ve been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result....
Weekly “What are you playing” Thread || Week of October 29th
Whatcha all been playing?...
Every Rockstar Game Ever Released: A Full History - IGN (www.ign.com) angielski
Ubisoft just added Denuvo to Assassins Creed Mirage via a day-1 patch a few minutes ago. AFTER all the major reviews went online. (meta.masto.host) angielski
https://sh.itjust.works/pictrs/image/0c095e3d-ac73-49eb-b142-65d0c7d2b8af.webp
Epic Games Is Cutting About 900 Jobs, or 16% of Staff (www.bloomberg.com) angielski
CDPR Claims Phantom Liberty Is Great Because The Dev Needed Redemption (tech4gamers.com) angielski
Cyberpunk 2077 Phantom Liberty has launched to positive reviews, and one reason for this quality came from CDPR's desire for redemption.
Unity makes major changes to controversial install-fee program ...😑 (arstechnica.com) angielski
No fees for Personal tier or old/current projects, new 2.5% revenue cap, and more.
Witchfire Gameplay Overview Trailer (www.youtube.com) angielski
The Elder Scrolls VI will skip PS5 and isn’t coming until at least 2026 (www.theverge.com) angielski
What runs better? Native GTA IV pc port? Or emulating GTA IV PS3 version?
Terraforming Mars team defends AI use as Kickstarter hits $1.3 million (www.polygon.com) angielski
Forget Phantom Liberty, Cyberpunk 2077's free 2.0 patch is a staggering upgrade on its own (www.pcgamer.com) angielski
Unity bosses sold stock days before development fees announcement, raising eyebrows (www.eurogamer.net) angielski
Open source community figures out problems with performance in Starfield (www.destructoid.com) angielski
According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.
Todd Howard says Starfield mod support is on the way next year (www.pcgamesn.com) angielski
Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout (www.gamesradar.com) angielski
Starfield, is it getting review bombed? (youtu.be) angielski
Seems kind of like the game is just suffering from reactionaries, but I definitely don’t put that much stock in critic reviews these days either.
Valve's next mystery gadget...
So much speculation! Given I haven’t bought a Steam Deck yet, I would love to see a refresh; though, highly unlikely. What are your thoughts?...
Bethesda claims that the Intel ARC GPUs do not meet Starfield's PC minimum requirements (www.dsogaming.com) angielski
According to Bethesda Support, even the Intel Arc A770 GPU does not meet Starfield's PC minimum requirements.
Bethesda says most of Starfield's 1000+ planets are dull on purpose (www.pcgamer.com)
Starfield review controversy traces game journalism's orbital decay (www.gamesindustry.biz) angielski
More concerning than Bethesda’s decision to withhold early review codes from certain outlets is how heavily some sites are relying on the game to drive their business.
What games have you played due to FOMO? angielski
FOMO stands for Fear Of Missing Out....
CDPR Blames Lack Of Cyberpunk 2077 DLC On Move To Unreal (www.thegamer.com) angielski
CDPR is eager to move on from the Red Engine, explaining why Phantom Liberty is the only Cyberpunk 2077 DLC.