@circuitfarmer@lemmy.sdf.org avatar

circuitfarmer

@circuitfarmer@lemmy.sdf.org

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circuitfarmer, (edited )
@circuitfarmer@lemmy.sdf.org avatar

Musk should buy Bethesda. Gut it like he gutted Twitter. Start development on something random – the Elder Scrolls VI: Kingdom of Doge.

When it comes out, it will be a horrible, poorly made mess. Just like a regular Bethesda game but extra enshittified. He can charge extra for it to make it seem super premium.

People will eat it up.

Worked for Tesla.

Edit: /s obvs

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

As someone who adored the PSP back in the day… Sony will f this up.

For me, Cyberpunk 2077 was uninteractive and has low replayablility value.

Been playing this game for weeks. I completed it and then started a new game. The game’s story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I’d spend the entire thing simply having characters dialogue at me. What’s the point of the open world...

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I actually felt it was one of the best games I’ve played in the last 10 years. I really enjoyed the story. The game is beautiful. I love the amount of immersion that is possible, especially with mods. I’ve played through it twice.

I really, really wish we could inspect weapons. One mod gets close, but it isn’t the same as a Rockstar-style weapons inspection. We don’t even get to zoom in on the models in inventory. A damned travesty because the weapons are gorgeous.

But overall, I find it hard to fault, especially given its state at launch.

circuitfarmer, (edited )
@circuitfarmer@lemmy.sdf.org avatar

But it is just an animation. I want to be able to actually look at the model outside of an animation, like in a Rockstar game.

Edit: a better example is how you can inspect things in Bethesda games

circuitfarmer, (edited )
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The corporate world absolutely idolizes the grift. Being able to “produce value” (=make more money while actually not producing anything more) is the only game left. Shareholders look at something like EA that releases the same old Madden year after year while making money hand over fist, and they fucking salivate.

Edit: and BTW, you know one giant group that grifts profit while producing nothing for the economy? Landlords.

circuitfarmer,
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It is a CS2 mod – CS2 lacks Steam Workshop support. Paradox did not put it in, in favor of their own mod platform.

There was a lot of beef about the lack of workshop support, but it means it was on Paradox’s platform, if anything.

circuitfarmer,
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There was a 2010 2D platformer released as Sonic 4 which was meant to be the spiritual successor.

I’d say the real spiritual successor on Genesis/Megadrive was Sonic & Knuckles, which came out after Sonic 3 and for all intents and purposes may as well have been called Sonic 4. But they had to push the Knuckles aspect because the cartridge had a passthrough that would accept another Genesis cartridge and allow you to play e.g. Sonic 2 with the Knuckles sprite, iirc.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

No no no…Sonic and Knuckles was just Sonic 3, the other half of the cartridge that they sold you a second time, somehow.

It’s not though? Sonic & Knuckles has unique stages and story vs. Sonic 3. Unless you mean they were designed as one game and split at the end before release; that I don’t know.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Not sure on that one.

I’m one of the very few people who loves the Steam Controller. If given an option between KBM and Steam Controller, I generally do the latter. The right pad as mouse isn’t as accurate as a mouse, but damned if it isn’t way more comfy from the couch.

I guess what I’m saying is: I’d suggest it is less about KBM and more about what games you play, where you play them, and probably whether or not you play multiplayer.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

RDR2 was a beautiful game and one of the few that gave me a serious emotional response at the end. But it was a bit long winded along the way, so I’m OK with this.

circuitfarmer,
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Well now that I know I’m not alone I can feel more confident when the next great buy comes out.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I dont hate it. But Crises happening automagically does feel against the typical nature of Civ, where I typically prefer more random events.

It’s more board game feeling.

circuitfarmer,
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Didn’t they announce that there would not be a launcher? Also removed for Civ VI.

circuitfarmer,
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That’s just a by-product of how Steam works. Playtime is counted as long as the Play button says “Stop”.

For games without DRM (e.g. KSP), you can launch it from the Steam install folder without Steam running. Everything works perfectly but your playtime won’t be counted for the same reason.

circuitfarmer,
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It does but only because of the default Steam executable. It can be run directly without the launcher.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Came here to say this. I use mine almost every day, specifically for titles that don’t have controller support.

While I do prefer a twin-stick like the DualSense for games with support, you cannot at all beat a Steam Controller for strategy gaming from the couch. I’m still on my first, but have two as backup (it was limit 2 when Valve offloaded them for $5 each).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Try a strategy title with the pads, in particular something like Civ, where there is no time limit. Right pad works fantastic as a mouse replacement. Left pad is always kind of just there, though it can be useful as a radial menu if you use the configurator (albeit that makes more sense on Steam Controller since the pads are round).

circuitfarmer, (edited )
@circuitfarmer@lemmy.sdf.org avatar

I am hopeful for this. Playing it on day one, I reported a garbage management bug on the official forum: only to be told it was “by design”, and yet still game-breaking.

The performance woes got all the press, but the game was fundamentally broken. It was nearly impossible to lose. Too many services for a small city? Here’s free “government subsidies” that you also can’t shut off when your city is successful. Don’t have garbage service? No problem, a neighboring city you have no control over is gonna handle your trash – for free.

I hope this is finally a step in the right direction, but I’ll never understand why it took a year to listen to day 1 issues. If the game had been released Early Access the response would have been better all around. Performance issues need to take second place: if the game isn’t fun, I don’t care how it performs.

"Valve is being sued in the UK for $843 million for 'overcharging 14 million PC gamers and abusing its dominant position' with Steam" (www.pcgamer.com)

Being the most favorable game market does not mean “there is no competition”. It’s just the competition is doing it wrong so everyone flocks to what they like or have stuck with.

circuitfarmer,
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My thoughts exactly. Sounds like some corporate lobbying to try and break into Steam’s market.

To reference a Gaben quote out of context, these other companies have a service issue.

circuitfarmer,
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The fact that Elite was made to work with that amount of complexity on a C64 was absolutely mindblowing at the time. So often we forget how far things have come.

circuitfarmer,
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Imagine buying a T-shirt, and the manufacturer, without your prior knowledge or consent, could somehow render your shirt unwearable – that’s effectively what’s happening here. The only “gray area” might be that ultimately you don’t own a copy of the game anyway (since digital copies are effectively leased – a whole other issue unto itself), but regardless: more power to this lawsuit. Seriously shady shit getting tacitly accepted lately.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

My thoughts exactly. Having a physical copy of a game does not mean you’ll be able to play it in ten years. It’s quite different from other types of physical media in that regard.

So this is kind of a non-story.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I was so excited for Cities: Skylines II, and it is a shell of the former game. So many systems seem to fake the economy, and it also feels impossible to make your city fail.

Waiting until I see evidence of a good game post-release before I board any kind of hype train.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It was definitely possible to tank a city in Skylines 1. That said, it’s also not the most challenging game.

But with Skylines II, I can’t even tank one when I try. Hundreds of thousands in the red? The game throws free money at you in the form of “government subsidies” to compensate. And they cannot be disabled. Absolute shit show.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Yeah, I’ve heard of people having a different experience (the economy just never picking up enough to succeed) – I think both are indicative of a borked simulation.

For me, I can even be completely in the black, with 100k+ income, and I’ll still be getting hundreds of grand in subsidies. Ruins any challenge.

circuitfarmer,
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Doesn’t surprise me, if you read their forums there are a ton of folks reporting issues either being outright ignored or told that the game-breaking bug they found is “as designed”.

circuitfarmer,
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I mean, usually they’re already active as soon as the game starts, so I don’t really think it could be considered that way. Ideally I’d just like to be able to turn them off, which I think would provide some challenge to the budget.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I’m sure this makes sense to the CEO-brain. It doesn’t make sense to virtually anyone else, and it really just serves to make Capcom look like dicks.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I have one of these that I never use. Good to know they’re still getting updates. I do have a potential application for mine in the near future.

realcaseyrollins, to gaming
circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

A far cry from how they used to be. I get that the market is completely different now, but for example: Nintendo of old still offered support for the NES, a console that came out in 1983-1985 depending on country, until 2004.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Rockstar: game pricing should be based on length of play

Larian: …

circuitfarmer,
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Lots of companies about to realize that they been fucking around for years and have yet to find out

circuitfarmer,
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Legitimately curious, no judgment: why do you want this? Not dealing with Windows is one of the best features of the Deck, IMHO.

circuitfarmer,
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Ah, OK. Incidentally, the cloud portion can be done without Windows by installing Edge on the Deck.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

100% agree. The Deck itself has offline mode, of course, but cloud gaming and mobility don’t really mix (ironic as it sounds).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Cities: Skylines 2. Hugely problematic launch, but it runs acceptably for me on Linux (just over 40fps consistently on a Ryzen 5 7600X and a 6600 XT). I’ve got all settings on high (except Volumetric Quality set to Disabled and AA set to TAA) and it honestly looks quite good, especially with DOF set to tilt-shift.

In terms of the game itself, I’m very much enjoying it. Every mechanic seems more detailed than C:S1 and there is a lot more planning needed to make a really successful city. Not without bugs but nothing game breaking. Lacks some of the annoyances in the first game (like needing water pipes everywhere).

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

I hadn’t realized that GTA V was 10 years old now. Damn.

circuitfarmer,
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That’s the thing: paying consumers always pay the price for DRM by having to jump through any hoops.

circuitfarmer,
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I don’t know what it costs Epic to grab all these “exclusives”, and I know lots of people (myself included) who just wait and get whatever it is on Steam anyway. It can’t cost nothing, and it doesn’t seem to be terribly good business.

Likewise, devs must make something when Epic offers a game for free (I think?).

It does seem to me like a deep-pockets game, and I’m not sure how deep Epic’s are anymore.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

Now just imagine the feels if you committed to quality all the time…

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It doesn’t matter.

They showed their hand. They can and will change pricing after the fact. Who would want that kind of liability on their product?

circuitfarmer,
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And then wait a little longer and get it on sale. I may have paid full price if it weren’t an Epic exclusive.

circuitfarmer,
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I get why PS5 players should be upset, but as a PC player, this is also bad news.

Starfield had to run on the Xbox, the base model of which is the least powerful console on the market (leaving out Nintendo). It seems clear that some decisions around Starfield were made to ensure it would still run on that lackluster hardware.

Doubling down on that for ESVI means the same thing. We’ll get less game so that M$ can have an exclusive.

And that’s ignoring general trust issues with Bethesda entirely.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

It runs fine on the Deck. I suspect Proton is the difference, as it’s much better tuned for gaming vs. stock Wine.

circuitfarmer,
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It’s arguably not good that we’re normalizing people being able to use this while its training relied on other creators who were not compensated.

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