A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
It’s BS though. People with TOTL hardware are having issues. Those systems don’t underperform because the game is advanced or anything like that – the game underperforms because it is a new release that is poorly optimized. It’s also expected because it’s on a senior citizen of a game engine that likely needs a few other nudges.
Todd Howard forgets that PC users see this shit all the time, and it’s pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.
Edit: a good example – not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That’s a sign of poor optimization.
I did a CPU/mobo/RAM upgrade for it – but I was quite overdue.
It looks alright overall.
That’s the thing. It looks alright, but it’s not the next-gen beauty fest that they want people to think it is. Plenty look better and run better. I enjoy the game, but the whole argument that it’s a graphical standout doesn’t really hold water.
I’m a PC gamer who likes playing with controllers generally (from the couch), but damn, I hate the way they adapted run and walk to the left analog stick. Feels horrible. I wish I just had autorun and could hold a button to walk. The key binding shuts off even if I try and force it with Steam controller config, because the game doesn’t technically support split inputs.
Happily, PlayStation 5 manages to deliver a creditable rendition of the game, but the now legendary Act Three continues to humble CPU performance - perhaps more than we anticipated going in.
Yeah, it runs very nicely on ultra on a variety of hardware. It’s been optimized and has even improved since release.
I am hoping they improved the controller interface, though. I use that even though I play the PC version, and it was somewhat broken as of a couple weeks ago.
To use the PS5 as an example, it’s based on Zen 2 and RDNA 2, both of which are now deprecated. It would not be surprising for Nintendo to match them at this point in the cycle.
Cyberpunk’s performance was awful for everyone at launch, Windows, Linux and consoles.
But it wasn’t? There were a lot of bugs, to be sure, but PC performance was not among them. Hell, I was on a 970 at the time, and it was still fine.
The console versions specifically were a shit show.
But in regards to running better on Linux, a lot of it tends to come down to shader precaching. Lots of stutters on Windows are the first time a shader loads. That was definitely the case with Elden Ring.
Sad that the article focused on this particular mod. It’s aimed at textures for low-end systems, yes, but there are 2-3 others that are aimed at systems across the board and use stock textures with simple config file changes. They’re all tweaks with options that are in the game but unavailable on the menu, and they do vastly improve performance without a drop in quality.
A better headline could have been “Modders fix in days what Bethesda didn’t do with years”.
Yup. That seems to be a part of their business model (doing anything Steam won’t do). The problem is when those calls by Valve are for issues that touch on ethics.
It’s why I won’t even install their launcher. I don’t care how many games are free on Epic. I can’t support that kind thing.
I mean, cool, but the game in its current state is definitely already worth the price at the 50% discount that is regularly seen, so it seems pretty arbitrary.
Cyberpunk was always a shit show on console and fine on PC. I played on the latter from day 1, and it was a great game. But completely understand that the console situation was unacceptable and the need to show the company that by voting with one’s wallet.
AMD folks are having a good time, but nvidia folks will need to wait. The game is purposefully not optimized for nvidia at the moment due to AMD sponsorship. (Also potentially to point out that many AAA titles tend to be optimized for nvidia but not AMD at launch)
CPUs though, since with those, AMD is much worse than Intel
Simply untrue with later AMD. Slight advantage to Intel, but not the blowout it used to be. Intel loses entirely if power consumption and cost is taken into account.
But of course, games rely largely on GPU power, and the CPU concern is generally secondary.
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
I was playing BG3, but I randomly jumped into X-Plane 12 and now have the flight sim bug. Once you learn how to do things it’s quite relaxing just picking some random locations and doing some flights in a nice plane model.
Bethesda’s engine disallows that entirely. Everything has to be chunked into pieces with loading screens between – every previous Bethesda game has done that, so it’s not really a surprise.
Agree it would be neat, but I also already have No Man’s Sky, and I’m looking forward to Bethesda competing on story.
It’s not going to get better unless companies start making consoles with 1-2 year life cycles (which won’t sell, because at that point, you may as well be swapping parts out of your PC of Theseus).
Yeah, I played it day 1 on PC. Game mechanics issues aside (which are consistent between versions), it ran pretty well and I never even encountered anything game breaking. I suspect the PC version was actually the best at launch (probably still is since it’s ported to other systems).
Those last gen versions should never have even been attempted.
Working public transit would have gone a long way towards this kind of immersion. It’s a damn shame too, because the system technically exists, and there are even placeholders for stations.
I think there were a lot of resources put towards getting the whole damn thing to run on last gen XB and PS4 which just made so many things impossible, and obviously you dont really want to have a couple versions out there without feature parity. They ended up with it anyway, but I think we may have seen a more complete product on launch had those dev resources not been needed for the older consoles.
It will be ass at first because it’s a new Bethesda game.
That said, it is possible to get an early key without actually preordering (mine came with another purchase), so I’m excited to explore all them bugs on launch.
No, I’ll be using Proton. There’s a chance it won’t work day 1, but I find it unlikely given my experience lately.
Especially with shader caching, it’s even possible that it runs better on Proton while bugs get worked out (that was the case with stutter in Elden Ring, which didn’t occur on Linux or Steam Deck with shader precompilation).
I’ve had this question looking at the Quake con sale, and Call of Cthulhu Dark Corners of the Earth is for sale on both platforms. I ended up buying it on GOG. What is your opinion?
I would 100% be buying things on GOG whenever possible – if they had a Linux client.
Because they don’t, the convenience of Steam and Proton integration generally offsets concerns I have about losing access to things if Steam ever goes under. It’s a tradeoff.
It’s a lot of extra steps, though, and for me I’ve got two separate Linux systems I’m generally running things on.
I don’t disagree with the logic, I just wish GOG had a Linux client. It’s not just about Steam Deck (even though that’s driven a lot of recent Proton development) – there are serious issues with continued reliance on Microsoft, and FOSS solutions offer gamers a way to maintain a freedom they are otherwise likely to lose. It seems like GOG would want to support that effort.
I was interested in buying a Steam Deck… Until I discovered all the (apparently) better alternatives. Asus Rog Ally, OneXPlayer, Aya Neo etc… I like the idea of an handheld console and obviously I would like to have a device that can run almost everything, so the Windows based handhelds seem better than the Steam Deck. Is it...
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.
New Nintendo patent suggests Switch 2 may solve joycon drift (www.dexerto.com) angielski
A patent filed by Nintendo suggests that they’re working on Hall Effect style joysticks for the Switch 2 that would eliminate stick drift almost entirely.
Trouble running Starfield? Todd Howard says 'Upgrade your PC' (www.pcworld.com) angielski
Baldur's Gate 3 on PS5 is effectively the PC version at ultra settings (www.eurogamer.net) angielski
Happily, PlayStation 5 manages to deliver a creditable rendition of the game, but the now legendary Act Three continues to humble CPU performance - perhaps more than we anticipated going in.
Nintendo reportedly showed a demo of the ‘Switch 2’ console at Gamescom which included visuals comparable to the PS5 and Xbox Series X. (www.videogameschronicle.com) angielski
Nintendo Is "Evolving" Into An Entertainment Company, According To Doug Bowser (www.nintendolife.com)
Starfield Steam Deck performance report: a frontier too far (www.rockpapershotgun.com) angielski
Starfield gets low-spec PC mod for those gaming on potatoes (www.vg247.com) angielski
EA SPORTS WRC - Official Reveal Trailer (www.youtube.com) angielski
From the same devs as DIRT Rally, so this is essentially Dirt Rally 3. Looking forward to it.
Tim Sweeney says Epic Games Store is open to devs using generative AI (www.gamedeveloper.com) angielski
Tim Sweeney says Epic Games Store is open to devs using generative AI (www.gamedeveloper.com) angielski
CD Projekt reveals which new Cyberpunk 2077 features are available for free and which are related to the game's expansion (www.gamescensor.com) angielski
Starfield's Numbers Surge in Early Access - Insider Gaming (insider-gaming.com) angielski
Starfield's numbers have swollen in early access on streaming and gaming platforms - and the global release is yet to take place.
Baldur's Gate 3's companions were overly horny due to a bug (www.eurogamer.net) angielski
If you found the companions in Baldur's Gate 3 to be a little too horny, well, it turns out that was due to a bug....
The Weekly 'What are you playing?' Discussion - 04-09-2023 (lemmy.world) angielski
Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!...
Starfield: The Digital Foundry Tech Review (www.youtube.com) angielski
Starfield Launch Details, PC Specs and More (bethesda.net) angielski
TL;DR:...
Rockstar Games' vice president of writing leaves after 16 years (www.eurogamer.net) angielski
BioWare lays off senior writing staff as part of its recent job cuts (www.eurogamer.net) angielski
Cyberpunk 2077 Phantom Liberty - Gameplay Trailer | gamescom 2023 (www.youtube.com) angielski
Starfield install size reveal; it is now preload (www.gamescensor.com) angielski
Starfield install size revealed, available to preload now (www.eurogamer.net) angielski
cross-posted from: lemmy.sdf.org/post/2277558...
If the same game is available and on sale on GOG and Steam, on which platform you rather buy it?
I’ve had this question looking at the Quake con sale, and Call of Cthulhu Dark Corners of the Earth is for sale on both platforms. I ended up buying it on GOG. What is your opinion?
Steam Deck VS rivals
I was interested in buying a Steam Deck… Until I discovered all the (apparently) better alternatives. Asus Rog Ally, OneXPlayer, Aya Neo etc… I like the idea of an handheld console and obviously I would like to have a device that can run almost everything, so the Windows based handhelds seem better than the Steam Deck. Is it...
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