Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.
We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.
We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.
You can without using it if you really want to. I probably wouldn’t though. I use Garuda, which is Arch based, but I don’t say I use Arch ever. However, basically everything on the Arch wiki will apply (which is probably the greatest resource for Linux even if not on Arch), and also the AUR will work.
Just so you’re aware though like others have said, this should probably not replace Windows for your desktop. It’s designed for a handheld, not a desktop. Use a distro designed for desktop if you want to. Garuda has a great version for gaming that gets you up and running in minutes. There are a lot of other great choices too.
Yeah, I had GamePass before I switched to Linux. It sucks that they’ve chosen to not support Linux, but it’s their choice. I’m not going to let them hold me hostage on their shitty OS for it. I’d likely happily pay for it again if they decide to release a Linux version, but until then they can fuck off. I don’t need their service.
I would absolutely disagree. Fun, maybe. Mindless fun? No. I’m fine with games that are mindless fun, but it isn’t what all games should strive for. I personally much prefer games that require your focus and consideration.
Mindless fun is cheap and easy. Making a game that sits in people minds for years is difficult and takes effort, but is much more rewarding. BG3, for example, is anything but mindless, which is why it’s been able to still be in conversations for so long after it released. How much do people talk about Call of Duty, even though it sells like crazy?
People talk about playing CoD. They don’t discuss the game really, and also this is being discussed because it’s news, and also because they’re being greedy and stupid. Again, it isn’t the game being discussed.
BG3 people talk about the story, the writing, the gameplay, etc. They talk about how the game is something actually made for players, to be enjoyed, not by business people to make money. They talk about the game.
Do you really need a guide? It works exactly the same as Windows. The only difference is you need to run it through WINE with Proton. That’s easiest handled with Heroic Launcher or Lutris, which you’re probably already using one of these already. Just add the executable and launch it. (You may need to run an installer first, which Heroic at least makes really easy.)
Saying “do you want to play CoD tonight” is different than discussing why the gameplay of CoD is good/new/innovative/whatever.
I actually did see people discuss the campaign of the new CoD (or maybe the one before) because it was actually fairly unique for them. Other than that, the only time I hear about CoD is people talking about how much money it makes, how bad the skins are, or things like that. It holds almost no relevance in game discussion circles because everything they did well has been innovated on since then.
People talked about how smooth and responsive CoD 4 was, because it was innovating. People don’t talk about the mechanics of whatever the latest CoD is, because it’s not doing anything worth copying.
I’m a hobbyist game dev, and I have friends in the industry, and yeah it hard to make anything at all. I meant more that it’s easy to conceptualize mindless fun. Implementing either is just as hard really.
Honestly, in my opinion, there’s too many games to justify buying it at all. I enjoyed one and two when I was a kid, and there wasn’t competition for the genre. Three I think was free on Epic or something, so I played and it was fine, but not great. I don’t expect much from four, and there’s companies I’d actually like to support instead.
I don’t know if there’s even anything to get back. Is it that 3 was bad or is it just that Borderlands doesn’t interest us anymore? I honestly don’t know, but I think it’s at least partially the latter for me. I’ve played much better games since, and I don’t really find that formula appealing anymore. Almost everything it created has been used to make better products since, so is there even a reason to care about them anymore?
Every game’s style is inspired by something else. For example, Sable has a great style, but it’s largely inspired by Moebius (the artist), and that’s OK, and actually encouraged.
There is nothing in this world that is not inspired by previous experiences.
OK, criticism is fine, but reskined Helldivers? It’s nothing like Helldivers. It’s an extraction shooter, with a focus on PvP.
I guess Helldivers is a shooter where you extract, but it isn’t an extraction shooter. Extraction shooters are like Escape from Tarkov, Gray Zone, and the upcoming ARC Raiders. They’re about entering a game with items, collecting loot, and leaving. If you die you lose everything you brought. Nothing like Helldivers.
Nope. I don’t really know why they decided to do this, but it does use the existing lore. The Phor are going to be involved, and a bunch of other Marathon stuff is going to be used. It’s almost the exact opposite game mode of what Marathon was though.
I think cosmetics can be fine, but they aren’t always. I remember spending a lot of time and effort unlocking all the armor in Halo 3, and it made it feel rewarding. Now, skins can be interesting customization, but they’re never rewarding.
I like MTX to an extent, because it let’s other people pay for continued development of games I like. However, even cosmetics only absolutely still has an opportunity cost to the feel of the game that’s being payed. I think we should all be aware of this. I know at this point most people probably don’t remember when cosmetics were opportunities to make the game feel more fun, not just products to sell, but that is how it used to be.
If Valve really wanted to make a splash, they could release a desktop version of SteamOS in October, right when support for Windows 10 ends. For additional damage, they could bundle in Half-Life 3. Just imagine the coverage this would get.
Approachability. Valve is a recognizable name and the Steam Deck is notoriously usable in the sea of Linux uncertainty.
It’s very usable for a handheld gaming platform. It really isn’t any better for a desktop platform. The thing that makes it so usable is that you boot it and it boots into Steam Big Picture, and you don’t see the desktop. Most users never will. Is that how people are going to want their desktop to work though? Probably not. They probably don’t want to only use Steam. They probably want to use other applications too.
My issue is that bodies are much more diverse than “male/female”. The most common form of sex confirmation surgery (IIRC) is cis men having breast tissue removed. (Assuming clothing isn’t baggy and hiding them) if you can’t tell the difference then there isn’t a big enough difference for you to care, and both of them cover some of both birth gender’s typical body forms.
Basically, male/female isn’t accurate and can be an issue with some players. A/B isn’t helpful but at least isn’t problematic.
The good news is the developers are still alive. Hopefully someone has enough money to spin off a new studio free from EA and makes even better versions.
It’s absolutely turn based. You’re trying to stretch it to something it’s not. Yes, it has QTEs. That doesn’t make it an action RPG. Nothing happens by surprise. You can put your controller down and nothing will happen. Also, as the other person says, you can ignore them if you want; just set the difficulty lower.
Most of the game is just walking around exploring though, and you only enter fights when you walk into an enemy. You always know what’s going to happen when. There’s almost no surprises.
I just hate the idea of dismissing games because of a narrow glance at it (especially if it matches so much of what you say you want). I don’t usually like turn based RPGs, but the game seems interesting and like it’s made by people with passion, so I gave it a try and it’s great. This is the type of game we should be applauding, not generic games that follow formulas. Pirate it and try it before deciding you don’t like it because of a relatively minor feature. You can’t make a good decision with such little information. As the saying goes, don’t just a book by its cover.
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.
That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.
I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.
Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.
Amy recommendations? I’ve been considering getting a new controller, but I use one so rarely. For the longest time I’ve used I think an ancient PS3 controller, or my old Steam Controller (which is great for some things but sucks for others).
$/h is a shitty metric. Some hours are more enjoyable than others, and also time is a resource we spend, just like money, not something we’re gaining, so it taking time is a negative. Enjoyment/$ is the metric to use, or maybe (enjoyment/h)/$.
$/h is a marketing term. It isn’t a term consumers should bother with. It’s what has lead to boring over-inflated games that waste your time doing things that don’t matter and aren’t fun.
I’m using Garuda and it has a setup specifically for gaming. The gamer look it comes with out of the box is ugly in my opinion, but that’s easy to change.I highly recommend it. It’s Arch based, so the AUR and Arch wiki work great with it. It’s really great and (in my opinion) user friendly.
Garuda is great because it comes with a tool where you can select a bunch of packages you may need (but also most won’t, so it’s not built in), then it’ll install them for you. You don’t need to search for what you’ll need because they’re listed with a description for you right on the first boot. It makes it very quick and easy to get set up, while still being Arch underneath.
Honestly, I won’t bother. I only tried a few Switch games on emulator out of curiosity, and never played long. They don’t make anything interesting enough for me to want. I don’t get why people feel the need for Nintendo.
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
The thing is, those reviews must be left by someone who purchased it. It’s got a self-selection bias. People purchased it presumably expecting to like it. They thought it would be a style of game they enjoyed. Most people who think it isn’t something they’ll like will just pass over it and not buy it, and obviously not effect the score.
Yep. Most AAA gaming is too afraid to appeal to a specific segment of the market. They make games that everyone is supposed to like, which often ends up being uninteresting at best.
Smaller games can target a smaller audience and still be successful. They take risks and do new things, and it’ll push some people away but many will enjoy it a lot more for it.
We technically aren’t at max roundness. Almost every rendered now renders polygons, but it’s possible to make a rendered to other shapes. We can render a perfect cylinder if we want to, or whatever shape you can define mathematically.
I know you’re joking, but these probably have the same poly count. The biggest noticeable difference to me is subsurface scattering on her skin. The left her skin looks flat, but the right it mostly looks like skin. I’m sure the lighting in general is better too, but it’s hard to tell.
If anything, I don’t know what “realism” is supposed to mean. What is more realistic? Yakuza because it does these harsh, photo-based textures meant to highlight all the pores or, say, a Pixar movie where everything is built on this insanely accurate light transfer, path traced simulation?
The former is more realistic, but not for that reason. The lighting techniques are techniques, not a style. Realism is trying to recreate the look of the real world. Pixar is not doing that. They’re using advanced lighting techniques to enhance their stylized worlds.
Some of that applies to GoW, too, except they are trying to make things look like Jason and the Argonauts more than Saving Private Ryan. But still, the references are filmic.
Being inspired by film is not the same as trying to replicate the real world. (I’d argue it’s antithetical to it to an extent.) Usually film is trying to be more than realistic. Sure, it’s taking images from the real world, but they use lighting, perspective, and all kinds of other tools to enhance the film. They don’t just put some actors in place in the real environment and film it without thought. There’s intent behind everything shown.
I guess we’re back to the problem of establishing what people mean by “realism” and how it makes no sense. In what world does Cyberpunk look similar to Indiana Jones or Wukong? It just has no real meaning as a statement.
Cyberpunk looks more like Indiana Jones than Persona 5. Sure, they stand out from each other, but it’s mostly due to environments.
I think there’s plenty of games that benefit from realism, but not all of them do. There are many games that could do better with stylized graphics instead. For example, Cyberpunk is represented incredibly well in both the game and the anime. They both have different things they do better, and the anime’s style is an advantage for the show at least. The graphics style should be chosen to enhance the game. It shouldn’t just be realistic because it can be. If realism is the goal, fine. If it’s supposed to be more (or different) than realism, maybe try a different style that improves the game.
Realism is incredibly hard to create assets for, so it costs more money, and usually takes more system resources. For the games that are improved by it, that’s fine. There’s a lot of games that could be made on a smaller budget, faster, run better, and look more visually interesting if they chose a different style though. I think it should be a consideration that developers are allowed to make, but most are just told to do realism because it’s the “premium” style. They aren’t allowed to do things that are better suited for their game. I think this is bad, and also leads to a lack in diversity of styles.
By “all games look the same” I’m being hyperbolic. I mean nearly all AAA games and the majority of AA games (and not an insignificant number of indies even).
Whenever I see takes like these I can’t help but think that people who like to talk about games don’t play enough games, or just think of a handful of high profile releases as all of gaming.
Lol. No. Again, I was being hyperbolic and talking mostly about the AAA and AA space. I personally almost exclusively play indies who know what they’re trying to make and use a style appropriate to it. I play probably too many games. I also occasionally make games myself, I was the officer in a game development club in college, and I have friends in the industry. I’m not just some person who doesn’t understand video games.
Well, then don’t be hyperbolic, let’s see where that takes us.
Dude, we aren’t in a court room. Informal language is the expectation in a casual online forum. Get out of here.
… but talking about games, not architecture…
Are you going to come here and imply there’s no similarities between different forms of art? Should I not have used painting as an example earlier because we must only discuss video games?
I never played that game, but it’s amazing that for a while there we had this little cottage industry of doomsters that used Detroit to show how bad anything ranging from David Cage’s games to Sony to graphics, apparently turn out to be. To such a degree that I have very rarely seen a defense of Detroit, I’ve never played Detroit, the game seems to not have done that well and Cage has never published another game. It’s a consensus entirely predicated on opposing a fanbase of defenders that seemingly never existed.
I haven’t either, but that was a tiny part of the video and doesn’t matter. However, I want to point out that you haven’t played it so have no basis to judge. Then you claim the dissent must only be to fight the defenders and not just because it was a bad game? How to you make that judgment. You’re speaking out of your ass just because you want to say something, but you don’t have anything meaningful to say about it.
All the while this guy argues that AAA games have a look (then caveats that some don’t) while showing clips from, if you’re keeping track, a game about robot dinosaurs set in a lush jungle full of red plants (which is shocking imagery pulling inspiration from super nerdy, niche illustration work), a bleak but beautiful zombie apocalypse made out of grungy rural clothing, a superhero game and a gorgeousely unique take on norse mythology.
Setting and style are two different things. They all have the same style, though different settings. Compare Monet to Van Gogh to Corbet. Even when they’re painting similar settings their styles are wildly different. If you take the style of Horizon and plug it into the Indiana Jones game it’d look almost identical.
I don’t think you’re understanding this distinction. You’re constantly on the offense saying I’m the one who doesn’t understand, but it’s you who isn’t getting it. Look at the game Sable as an example. They could have rendered it realistically, but the style they chose turns it into something totally unique while also supporting the game and improving usage of development resources. The style is not realistic, even if the setting could be. These are very different things, and I’m speaking about style and have been the entire time.
After parting ways with EA, WRC gets new home and six-year deal to "reboot" rally series (www.eurogamer.net) angielski
SteamOS 3 finally released by Valve for other handheld (store.steampowered.com) angielski
Baldur's Gate 3 dev calls Randy Pitchford's $80 Borderlands 4 comments "gross" because it implies the FPS is more important than "making it day to day" (www.gamesradar.com) angielski
$80 for Borderlands 4 too costly? Randy Pitchford says, "If you're a real fan, you'll find a way to make it happen" (www.eurogamer.net) angielski
Bungie confirms it stole art once again, will undertake a 'thorough review' of Marathon assets (www.pcgamer.com) angielski
Bungie appears to have extensively plagiarized an artist's work in their extraction shooter "Marathon" according to this Bluesky post (bsky.app) angielski
https://lemmy.ml/pictrs/image/33d904f3-6ae2-46f1-ba36-c56913c7dc88.png...
How times change angielski
Shower thought: Valve could do the ultimate boss-move this year
If Valve really wanted to make a splash, they could release a desktop version of SteamOS in October, right when support for Windows 10 ends. For additional damage, they could bundle in Half-Life 3. Just imagine the coverage this would get.
Let's hear both sides angielski
Codemasters confirms layoffs as EA-owned studio shifts focus away from beloved rally games (www.videogameschronicle.com) angielski
Players Have Too Many Options to Spend $80 on a Video Game (www.bloomberg.com) angielski
Doom lore is getting too complicated angielski
Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" (www.eurogamer.net) angielski
The steam deck is just great angielski
‘If it’s the only place to play Mario, you buy it’: Former PlayStation boss reacts to $80 Nintendo games (www.videogameschronicle.com) angielski
The Legend of Zelda: Breath of the Wild's Nintendo Switch 2 Edition Won't Include the DLC (www.ign.com) angielski
Nintendo somehow keeps finding a way to make this worse
6* months away now. If you're on 10, do you plan to upgrade? Make the jump to Linux? angielski
First-party Switch 2 games—including re-releases—all run either $70 or $80 (arstechnica.com) angielski
What are some old games that are hard to revisit, because a more modern and superior version exists? angielski
I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later...
Gaming has a polarization problem angielski
With recent big game releases, it’s become obvious that a game is either a resounding success, or complete shit. There doesn’t seem to be any middle ground....
From the trailer of Wolfenstein: The New Order (2014) angielski
Which is an incredible game, and is even more fun to play now than it was in 2014!
Small, incremental improvements don't make shockwaves like the old massive tech leaps used to. (lemmy.world) angielski