bloomberg.com

Donebrach, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Donebrach@lemmy.world avatar

Why does anyone read Bloomberg? That shit is the equivalent of the suit wearing shitty little twerp on a college campus c. 2017 being a conservative edge lord. Change my mind.

brsrklf,

I have zero interest for Bloomberg in general, but, that’s Jason Schreier.

He’s one of the very few you could reasonably call a videogame journalist non-ironically, and I really don’t think “conservative” describes his views.

ChaosSpectre, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I dont really think this is an actual problem. Yes, theres a lot of games now, far more than ever before and more releasing in a year than some consoles had in their lifetime. But this is actually a good thing because it means this industry is more accessible than ever and we have very little limit on what experiences we can have.

The actual problem is the diversity and quality of those games due to muddy motivations. Like any entertainment industry under capitalism, artists are not just performing their art because it is their passion, its also to make a living. At the start, the core motivation is passion, a desire to create and innovate and expand on what that medium can be. When that medium reaches a point where a newbie with great talent can become an overnight sensation, then the motivations for creating art in that field become tainted because individuals start to believe that they dont need passion for the art in order to make massive amounts of money. The market will start being flooded with greedy, talentless people who are looking to cash in on the craze.

Ive been gaming since Sega Genesis, and have followed the industry closely most of my life. To this day, I believe everything in modern gaming can be connected back to the insane popularity of Call of Duty 4. Before that game, nearly every game that came out was trying to do something unique. They might share a genre, but they always did something to stand out from the crowd. Very few games were ripping off a competitor, and the ones that did normally did it so poorly that they immediately got ignored. But after the success of CoD4, that changed massively. Everyone was releasing a first person shooter with pvp multiplayer. Games that didnt need multiplayer had it tacked on per publisher demand. Japan went full on stupid and stopped making games that had that particular vibe that only Japanese games had, and even went as far as hiring western studios to redo franchises that absolutely did not need to be redone, with Capcom coming to mind as particularly bad about this. The market was flooded with low quality, cheaply made games trying to get a part of that bag that CoD4 made.

But we actually got lucky during all of this. Xbox and Steam were both platforms that attempted to lift up independent developers. Unlike the film industry, a space was created for low budget game development, and tools to make games were permitted to be accessible for very cheap. What this did was allow those artists who actually have passion in their art be able to take a pathway to creating high quality games. The ripples of that are felt to this very day, with Silksong being a perfect example of why accessibility in a medium is important.

There are a lot of games, and a lot of them suck for sure. A lot of them are rip offs, overpriced re-releases, clones, and even scams. But with that we’ve also gained so many great games, in so many genres, with new genres being molded like every month. The AAA space is arguably in a state of painful saturation, where budgets are bloated, dev times are too long, quality is poor, and prices are absurd. This will end up in whiplash against the AAA scene in time, probably sooner than later. But unlike when a similar phase happened in the Atari era, almost killing the games industry, that just wont happen this time, because the industry is not reliant on giant corpos to carry it.

What i would recommend as a gamer is to give up on the old notion that you can play all the games that come out. Especially as you get older, you wont have the time and you shouldny try to make the time for all of that. Treat games like people treat music. You cant listen to all of the music, and you shouldn’t try to. You find the type of music you like, and search that space to find more things to enjoy. Do the same with games. Dont rush through them, play them at a pace that is fun for you and lets you soak them in, and play the games that specifically appeal to you. Even if its a single game you play on repeat, if it brings you joy then it shouldnt matter.

A more controversial recommendation is stop being averse to spoilers. If your friend plays a game that you dont know if you will ever bother to play, let that friend tell you about the game. Studies have actually shown that players enjoy a game more when they go in knowing spoilers. This might not apply to all games, but from personal experience I can say letting a friend ramble about a game they love that I only have a mild interest in has not only caused me to actually play those games, but games are so rich in detail and varying experiences that I will end up having a very different experience than them that I now get to share with them. Being less averse to spoilers both helps you be able to communicate with more people about gaming, as well as gain new insight on games you might be on the fence about. This can help reduce the amount of games you feel an urge to play but cant make time for by acting as a social filter, or “word of mouth”.

Guitarfun,

Competition is what degrades quality. People who’s needs are met are more creative and more likely to take risks and more likely to try to make something unique. That’s the problem with the influx of games. You see it in everything. People who are already insulated with a secure amount of wealth are able to become creative musicians/artists and others will just try to copy what makes money, but ultimately most will fail due to the sheer amount of people competing. If every developer and creator’s needs were met before they tried creating anything then the landscape would look very different, but that’s not the world we live in.

The market is extremely competitive, and ever more so with each new developer. Everything is more accesssible yes, but that is worse for everyone besides major IPs who will always make money and those who can take risks because they are in a position to do so. This is the problem with all creative fields. It’s great for people who are already secure and terrible for everyone else.

bacon_pdp, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

deleted_by_author

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  • MudMan,

    The answer to what?

    I mean, that's the problem, from the article's perspective.

    paultimate14,

    Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

    I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

    So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

    Lfrith,

    I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven’t even played them for a hour while I go on to actually finish them.

    So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.

    missingno,
    @missingno@fedia.io avatar

    That's an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.

    CombatWombatEsq, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    I don’t feel there are too many games, because I can simply buy fewer games, but I do miss the feeling that there are games that everyone is buying and we’re all playing at the same time. I felt like everyone I knew was playing BG3 and we were all talking about it all the time. I don’t want to only play those kinds of big, blockbuster games, but I do want a few of them per year.

    PlantJam,

    I’ve learned to be more careful with those hyped games. I don’t like souls likes or platformers, but black myth wukong and silksong are both massively popular. I saw enough comments claiming BMW “wasn’t a souls like” that I decided to give it a try. I’m sure there are some technical deviations from the genre to claim it’s its own thing, but fit me it was just a miserable waste of $60.

    Fyrnyx, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
    @Fyrnyx@kbin.melroy.org avatar

    So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m only buying the games I’m going to play, and this article is about the industry’s problem.

    Fyrnyx,
    @Fyrnyx@kbin.melroy.org avatar

    But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.

    "Hey Authors, please stop writing things, I need to catch up on my library!"

    "Hey movie directors, please stop making films, I need to watch my library!"

    "Hey TV Networks, I need to catch up on this series!"

    See how dumb that all sounds?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.

    Fyrnyx,
    @Fyrnyx@kbin.melroy.org avatar

    You've just stated what the article was about - there are so many games coming out. Whether it is about them making even, breaking even or not is just a mention. The core thing is that there are too many games.

    Go argue with a freaking wall, for christ sake. Why do you even post? Get a life.

    paultimate14, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.

    I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.

    elvith,

    Yeah. When they announced the new Silent Hill I was somewhat interested - although I felt the peak was back then with SH2. But having read about the remaster of SH2 and some reviews that said, it’d return to the roots? Nice!

    Then I saw a streamer play it early, watched a bit and it looked promising. So I went to wishlist it. Then the release day comes and steam lists it for 70 bucks (available in two days) or 90 bucks now. Well, no. Let’s see how long the price will be that high, but WTF? I don’t wanna know what’s the price on console for it - usually it’s 10-20 bucks more?!?

    rozodru, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
    @rozodru@piefed.social avatar

    It’s not a problem for me just because of the cost. I want to play Expedition 33 but I’m not sure I want to pay $70 to do so.

    I’m happy just playing my old ROM collections or booting up Cyberpunk or whatever. but now I just can’t justify dropping $70+ on a game anymore.

    sigh, I’ll probably just end up going back to EVE Online.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.

    rozodru,
    @rozodru@piefed.social avatar

    yup, am a Canuck :/

    brendansimms, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    EVE ONLINE UNTIL I DIE

    Quazatron,
    @Quazatron@lemmy.world avatar

    I’m still playing Doom, the original!

    rozodru,
    @rozodru@piefed.social avatar

    please, don’t. I’m on another 3 month break from EVE and I don’t want to go back just yet but….please…don’t I’m tired boss.

    this has been my life since 2003. EVE, take a break, EVE, another break, EVE, so on and so forth.

    commander, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That’s unlikely to be incredible money but anything is better than nothing as you age towards their elder years

    Besides that, no real solution. It’s happened to every art industry. It turns out there’s probably been an incredible amount of artistic talent every year throughout the millenniums but it’s just the last couple decades where it didn’t require super levels of luck and financial backing to make it

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

    Goodeye8,

    Let’s not toot Gearbox’s horn. While Borderlands 3 was their biggest success when it launched the people working on it got less royalties (per person) than they got for Borderlands 2. Meanwhile Pitchford bargained himself a 12 million bonus before the game was even released. Oh and when people complained about getting less royalties Pitchford said, like the asshole he is, they’re free to quit. Gearbox does royalty situation union-less (as I know 40% of the royalties are split between the employees), but that comes at the cost of having to put to with one the biggest assholes in the industry who will tell you to eat shit if you don’t like something.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It also comes at the cost of being paid less than the industry average, which isn’t high. But it wasn’t so much tooting Gearbox’s horn as it was pointing out that it doesn’t solve the problem stated in the article. It wasn’t about how well the employees at a successful studio are paid but rather how many studios are unsuccessful because of how much competition there is. The industry might generate absurd amounts of money, but a large percentage of that is still just going to a handful of games that gather all the attention rather than being spread around more uniformly, and I don’t think there’s really a way to spread it around.

    Goodeye8,

    Absolutely. I agree that royalties aren’t the solution here and I agree with what the problem is. Your previous comment just kinda came across (at least to me) like giving some praise to Gearbox for giving out royalties when IMO it doesn’t really deserve praise when those royalties don’t meet the expectations of the people actually doing the work. Especially when the owners get to set their own special deals with guaranteed payouts.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m sure it looked great when they made Borderlands 2, but they also made Battleborne. Borderlands 2 devs still get royalties to this day. And hey, Gearbox still gets some stuff right sometimes. The entire Borderlands series still supports LAN, which even the people who manage the Steam pages don’t seem to care about. They can be good in some ways and shitty in others. Life is rarely so simple.

    Lost_My_Mind, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    Elden Ring has been praised by everyone.

    It’s one thing if a reviewer says it’s good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won’t make the next game. If the studio won’t make the next game, the reviewer can’t review the next game. If the reviewer can’t review the next game, then where does their paycheck come from?

    So I’m not saying they knowingly artificially raise scores and sell games. I’m just saying maybe a 7 gets reviewed as an 8 just so the reviewer won’t feel awkward when meeting with industry folk at the next industry get together.

    But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.

    I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won’t. Why?

    BECAUSE YOU DON’T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT’S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!

    Don’t blame too many games. Don’t blame reviewers. Don’t blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I’m glad Elden Ring is so great. I don’t feel bad I missed it. I’m happy for you if you loved it.

    Isn’t that so much healthier of an attitude to have?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn’t really share it to be about my attitude toward being able to play these games. I’ll be just fine.

    REDACTED, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    This isn’t a problem. For the first time in a very long time, I actually have a queue of games I want to play and din’t just mindlessly scroll steam store or wait for big releases. In fact, I no longer follow game releases, there is something at any given time I can find to play

    AgentRocket, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    Reviewers rave about a game, I pick it up and play it, and they’re raving about a new one before I’ve finished that last one.

    That’s why i only wishlist games that i’m interested in. by the time i get around to them, there’s usually a sale and/or price drop. Some games have been on my wishlist for years, while I’m working through my backlog, waiting for their price to drop even further.

    itztalal, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    I’ve recognized there’s enough digital entertainment to last me for the rest of my life.

    Anyone I see who is constantly playing the newest thing is a loser that is consumed by consumption.

    AwesomeLowlander, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    I’m not sure there’s any solution to this problem. Returning to the era of gatekeepers would be a regression, and the increased democratization of game development has led to more creative and interesting products all around. This glut may be intimidating for players, but it also presents them with more choices than ever before, so long as they can ignore the FOMO of not jumping on every new release as soon as it hits.

    But for the companies investing hundreds of millions of dollars into games that need to move huge numbers to break even, this is no small challenge. And it’s just getting harder every year.

    Solution is simple, stop spending millions of dollars on the same bloody IP and cash grabs and give your devs some freedom.

    falseWhite, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

    I like having a lot of choices. You don’t need to play all the games!

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