dinckelman

@dinckelman@lemmy.world

29 | He/Him | Garlic Bread Enjoyer | Software Engineer

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dinckelman,

When the two flagship titles are sports scamware, and a largely discontinued set of expansions for a dying mmo, i dont even know what to say

dinckelman,

I would always much rather take a delayed game, than a bad/unfinished one. I love StS1 so I’m glad they are giving the sequel the attention it deserves

dinckelman,

Can also try Shroom and Gloom when that comes out. Played the demo, loved it. Clearly very strongly inspired by StS, but in a way that none of the clones are. This one is very unique in many ways

dinckelman,

Silksong is my main entertainment for now. Other than that, I’m playing Xenoblade Chronicles 3 + its expansion again, and also getting through Factorio Space Age with a friend. A lot of fun to be had

dinckelman,

What the fuck are we even doing at this point, as a society?

dinckelman,

While you are correct, I understand what they’re trying to say.

WoW suffers massively from adding new systems every patch, that feel like a full-time job. That never made any sense to me, given that an average WoW player already spends an abnormal amount of time playing the game, but they’re trying to fomo you into logging in even more.

It all probably just comes out to corporate metrics, because the people in Microsoft/Blizzard leadership don’t play their own games

dinckelman,

I genuinely don’t understand what all those people are doing there. Not just in Blizzard, but any other corporate studio

dinckelman,

Would love to hear about how he’ll weasel his way out if this one

dinckelman, (edited )

I have virtually no faith in what’s left of Bungie at this point, but this is good change. This Microsoft-injected parasite bled the company until there was almost nothing left of it

Update: I now remember how this guy actually is. Some of you probably have seen older CDC lectures from him, where he goes on about “overdelivering” in live service games, and how it’s bad. This studio is doomed

dinckelman,

The atmosphere. The fluidity yet sharpness of combat. The emotional attachment to the story. The absolutely gorgeous level designs.

No game will be for everyone, and it’s okay if this one isn’t for you

dinckelman,

At this point, I doubt this will happen, because they’ve purposefully sunk Dreadwolf/Veilguard into the abyss, and probably wrote the entire DA series off, as a loss, all together

dinckelman,

Someone from Take-two leadership said that? Are they ill with something? That’s the most sensible statement i’ve heard from them in ages

dinckelman,
  • Gothic 2, and by extension, Chronicles of Myrtana
  • The Binding of Isaac: Rebirth
  • Both are equally as monumental, so it’s shared between Obra Dinn, and Outer Wilds

That being said, i’ve excluded any mmos out of this list, purely because sometimes i struggle to call them my favorite games, despite having playing several thousand hours of each. Some of them have been unbelievably impactful at certain times in my life, but i’m afraid the embers are getting cold now

dinckelman,

Ubislop need to be reminded that if you make a shit product, with a legally abusive EULA, no one owes you anything. You will go out of business, and we’ll applaud as your headquarters are repossessed by the real estate company

dinckelman,

I would understand forcibly banning/removing something, if it poses a real existential threat to the majority of people.

But religion fueled bigotry, in a place where you can CHOOSE to buy and play something, or completely ignore and hide if you’d like? Come on. Adults can decide if they want to have access to this content on their own, without a completely unrelated third party constantly trying to fucking inject themselves in between

Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures? angielski

As the title suggests, over the last couple of days there’s been an influx of doomer comments over the SKG petition. While it’s fine to disagree, I’m finding it suspicious that there weren’t comments like this posted a week or 2 ago

dinckelman,

The entire complaint was based on nothing too. They claimed he’s orchestrating some crazy financial scheme, and getting paid 6 digits from it, when he’s not only doing it for free, but can’t even participate in the initiative to begin with

dinckelman,

Japanese corporations overwork people to literal death, but at least you’re not going to be laid off 2 months into a new job. Not as big of a flex as they think it is

dinckelman,

x as a service has always been a net negative for the consumer, and a net positive for the seller.

It strips them away from responsibility, because you can sell incomplete dogshit under a promise of future patches, or push something out for a price, and then continue raising the price, as you pump out more stuff into the system.

In the case of games specifically, we’ve all seen the typical outcomes. Low effort slop, with a flood of “micro” transactions at a later date, or complete abandonment

dinckelman,

Having played both, the answer is definitely yes. They’re not particularly long, but really solid

dinckelman,

I’ve really enjoyed this game, but haven’t bought the first expansion yet though. This one looks quite cool too!

Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a _better_ Dragon Age, only a _different_ one." (bsky.app)

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....

dinckelman,

This is the exact same kind of late stage denial, that Ubisoft people are going through. They didn’t make a Dragon Age game. They just made generic slop with a Dragon Age branding. All these Assassin’s Creed games after the series reboot have been experiencing the exact same treatment. With 0 doubt in my mind, if the next Mass Effect ever comes out, it’ll be like this too.

Stop supporting these people. Spend your money on something actually good, especially if it’s made by an indie dev

dinckelman,

It would be yet another spit in the face, if they released a 80$ base game, with the typical 2 season passes, totaling almost 300$ in dlcs of questionable quality. But I wouldn’t hold my breath for anything, because it’s 2K and Gearbox we’re talking about

dinckelman,

At some point, it will only be worth it, if you either finish games at an alarming rate, or play so many different games, that buying them separately would make no sense

dinckelman,

Probably not. Steam for macOS still has no SteamPlay support, so your best bet is installing the regular Steam through a separate Heroic prefix. Works great, but it does still require Rosetta.

That said, Box64 and FEX are both making a lot of progress, so it’d be awesome to see these in action officially soon

dinckelman,

A Deck will likely be a better purchase for you. Shared library, more sales too. The Cities Skylines situation you’ve described would have been enough to make that decision for me

dinckelman,

Play Anywhere ™️

Except for countries where we don’t allow you to

dinckelman,

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

dinckelman,

The amount of options isn’t the issue.

For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.

Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.

Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.

dinckelman,

For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.

Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.

dinckelman,

I fully agree with that. There are some games that are fully worth the price, even if the hours/$ isn’t quite there, but in most cases it’s not anymore

dinckelman,

Yes. I didn’t like it nearly as much, if at all. I’ve heard mods make that game infinitely more enjoyable though, so maybe i’ll try it again some day

dinckelman,

So they CAN do something nice. Wish it didn’t come down to a gigantic lawsuit for them to do it though

I'm bored and desperately search for a proper game angielski

So, I’ve spent over 2 hours on Steam searching for a nice game to play. But it’s all junk, as far as I’m fed with Steam recommendations. I liked ksp2 1, cities skylines 1, age of empires 2, baldurs gate 3 a lot, I just finished Divinity original sin 2. I like rpgs and management / factory games like workers and resources,...

dinckelman,

One of the best games I have played in recent years. Finally scratched an itch that Gothic left me with for years

dinckelman,

Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine

dinckelman,

Genuine question for PoE1 veterans: What is it exactly, that people want from the sequel?

With my little experience in 1, I was excited about the new gem system, and the idea of not having to deal with stacks of 20 prefixes on high-end mobs, and it seems that at least with the latter nothing has changed

dinckelman,

Been waiting for this one for a while. Hope it ends up being fun

dinckelman,

This is the only post-DemonSouls game i haven’t finished :/ The frame drops in some areas gave me frequent headaches, so i only made it like a third way in

dinckelman,

I’ve pretty much come to terms that i’ll either never finish it, or will play it again on an emulator eventually. As it is now, it won’t run any better on my Slim console, and i have no intention of upgrading it

dinckelman,

Tim has to pay out of pocket, for every license we claim, so i’ll continue claiming them out of spite

dinckelman,

That’s really great to see. I’m excited to get the game when i can

How do you think lackluster game releases (ex. No Man's Sky) would have been received if they were labelled as early access or in beta? angielski

I feel like having the early access label makes me more apprehensive about buying a game because of the amount of abandoned early access titles I own and being wary of it not having an ending. In the case of No Man’s Sky I feel like I would be less grateful for all the content adding updates. I might view it as just working...

dinckelman,

Rather than labeling lackluster unfinished releases, these studios should stop setting impossible to achieve timelines, and just release a product when it’s ready. How they do it is for them to figure out

dinckelman,

In comparison to XC2 or 3, the recent pokemon games look like an insult, and a bad joke. I’m still mindblown by that Nintendo greenlit those releases, given how specific they are with other first-party game designs

dinckelman,

I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result

dinckelman,

I thought 2 was already a huge downgrade from 1, however i haven’t played the game in quite some time. Didn’t know there’s still an audience for this series

dinckelman,

I don’t even know if i’m surprised, or just disappointed. It’s one thing to make a bad game, but it’s another thing to pick up a bad abandoned game, and actually make it even worse

dinckelman,

I loved the first game, bought the second one on release, and havent launched it by this day. Should really catch up

dinckelman,

What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I’m not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It’s easily in my top10 games of all time, and I wish we could get another one eventually

dinckelman,

For a second there, i’ve panicked, thinking this is about Monolith Soft. Either way, really sucks for the workers, but WB themselves can eat shit

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