dinckelman

@dinckelman@lemmy.world

29 | He/Him | Garlic Bread Enjoyer | Software Engineer

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Dragon Age: Veilguard lead level designer Brian J. Audette responds to criticisms on Bluesky: "We couldn't have made a _better_ Dragon Age, only a _different_ one." (bsky.app)

In a response to an article written for Bloomberg by Jason Schreier investigating the ten year “development turmoil,” lead level designer Brian J. Audette refutes the notion that the game was “compromised” in a post on their bluesky account....

dinckelman,

This is the exact same kind of late stage denial, that Ubisoft people are going through. They didn’t make a Dragon Age game. They just made generic slop with a Dragon Age branding. All these Assassin’s Creed games after the series reboot have been experiencing the exact same treatment. With 0 doubt in my mind, if the next Mass Effect ever comes out, it’ll be like this too.

Stop supporting these people. Spend your money on something actually good, especially if it’s made by an indie dev

dinckelman,

It would be yet another spit in the face, if they released a 80$ base game, with the typical 2 season passes, totaling almost 300$ in dlcs of questionable quality. But I wouldn’t hold my breath for anything, because it’s 2K and Gearbox we’re talking about

dinckelman,

At some point, it will only be worth it, if you either finish games at an alarming rate, or play so many different games, that buying them separately would make no sense

dinckelman,

Probably not. Steam for macOS still has no SteamPlay support, so your best bet is installing the regular Steam through a separate Heroic prefix. Works great, but it does still require Rosetta.

That said, Box64 and FEX are both making a lot of progress, so it’d be awesome to see these in action officially soon

dinckelman,

A Deck will likely be a better purchase for you. Shared library, more sales too. The Cities Skylines situation you’ve described would have been enough to make that decision for me

dinckelman,

Play Anywhere ™️

Except for countries where we don’t allow you to

dinckelman,

Yet again proves that capitalism is a cancer, and they’ll never be happy with anything, except for endless exponential growth

dinckelman,

The amount of options isn’t the issue.

For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.

Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.

Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.

dinckelman,

For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.

Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.

dinckelman,

I fully agree with that. There are some games that are fully worth the price, even if the hours/$ isn’t quite there, but in most cases it’s not anymore

dinckelman,

Yes. I didn’t like it nearly as much, if at all. I’ve heard mods make that game infinitely more enjoyable though, so maybe i’ll try it again some day

dinckelman,

So they CAN do something nice. Wish it didn’t come down to a gigantic lawsuit for them to do it though

I'm bored and desperately search for a proper game angielski

So, I’ve spent over 2 hours on Steam searching for a nice game to play. But it’s all junk, as far as I’m fed with Steam recommendations. I liked ksp2 1, cities skylines 1, age of empires 2, baldurs gate 3 a lot, I just finished Divinity original sin 2. I like rpgs and management / factory games like workers and resources,...

dinckelman,

One of the best games I have played in recent years. Finally scratched an itch that Gothic left me with for years

dinckelman,

Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine

dinckelman,

Genuine question for PoE1 veterans: What is it exactly, that people want from the sequel?

With my little experience in 1, I was excited about the new gem system, and the idea of not having to deal with stacks of 20 prefixes on high-end mobs, and it seems that at least with the latter nothing has changed

dinckelman,

Been waiting for this one for a while. Hope it ends up being fun

dinckelman,

This is the only post-DemonSouls game i haven’t finished :/ The frame drops in some areas gave me frequent headaches, so i only made it like a third way in

dinckelman,

I’ve pretty much come to terms that i’ll either never finish it, or will play it again on an emulator eventually. As it is now, it won’t run any better on my Slim console, and i have no intention of upgrading it

dinckelman,

Tim has to pay out of pocket, for every license we claim, so i’ll continue claiming them out of spite

dinckelman,

That’s really great to see. I’m excited to get the game when i can

How do you think lackluster game releases (ex. No Man's Sky) would have been received if they were labelled as early access or in beta? angielski

I feel like having the early access label makes me more apprehensive about buying a game because of the amount of abandoned early access titles I own and being wary of it not having an ending. In the case of No Man’s Sky I feel like I would be less grateful for all the content adding updates. I might view it as just working...

dinckelman,

Rather than labeling lackluster unfinished releases, these studios should stop setting impossible to achieve timelines, and just release a product when it’s ready. How they do it is for them to figure out

dinckelman,

In comparison to XC2 or 3, the recent pokemon games look like an insult, and a bad joke. I’m still mindblown by that Nintendo greenlit those releases, given how specific they are with other first-party game designs

dinckelman,

I can’t imagine ever working on any project that large. Most of your people will essentially have zero communication with each other, and release a half-assed overbudgeted product as a result

dinckelman,

I thought 2 was already a huge downgrade from 1, however i haven’t played the game in quite some time. Didn’t know there’s still an audience for this series

dinckelman,

I don’t even know if i’m surprised, or just disappointed. It’s one thing to make a bad game, but it’s another thing to pick up a bad abandoned game, and actually make it even worse

dinckelman,

I loved the first game, bought the second one on release, and havent launched it by this day. Should really catch up

dinckelman,

What had happened to the people in ZAUM (or what was once that studio), is a tragedy, and a huge shame. I’m not even a cRPG/dnd person, but that game has singlehandedly opened my eyes to a whole new world. It’s easily in my top10 games of all time, and I wish we could get another one eventually

dinckelman,

For a second there, i’ve panicked, thinking this is about Monolith Soft. Either way, really sucks for the workers, but WB themselves can eat shit

dinckelman,

Because some people love going off headlines, and not the actual articles, and then further twist information, to promote their narrative.

They never said there will never be one. They said there won’t be yearly incremental releases, because they want a substantial performance leap. And that is something I strongly admire. Makes the customers feel more secure in their choice, and lets Valve work on new stuff in peace

dinckelman,

Making brand new content costs a ton of money, and Sony clearly made colossal missteps in regards to that recently. With this, they’re hoping for what’s essentially free cash

dinckelman,

Archolos, and it’s not even close. This is one of the best gaming experiences i’ve had in years

dinckelman,

Unless my friends, who have put a lot of hours into both Civ 5 and 6, unanimously recommend 7 to me, I have no intention of getting it.

I’m both satisfied enough with what I already own, and not sold on the new one yet. Not to mention that it’ll inevitably be a vehicle for more dlc and expansion packs

dinckelman,

No one’s said anything about hating it. For me, it’s primarily a co-op game, and if they’re not going to switch to it, it’s better for me to save the cash, and put it towards something else

dinckelman,

No standalone expansions, missing some expansion packs, no visual improvements, no UI scaling, no modern settings, and they want 20 dollars for EACH?

I’m good

dinckelman,

Well, isn’t that just great

dinckelman,

I feel horrible for the people affected, because for a lot of them, this was probably a dream job, but Ubisoft will get 0 sympathy from me

dinckelman,

I cant really find any empathy or sympathy for them, at all

dinckelman,

Games like that have nothing to prove. The product speaks for itself.

Meanwhile, games that take up 300gb of your disk often do this purposefully. In the case of console games, they know it will monopolize your system. The game usually isn’t even enjoyable, but it’s too big to delete randomly, so you gaslight yourself into committing to it

dinckelman,

It might inspire me to continue not wasting my money, and buying everything on sale, if it’s worth it at all

dinckelman,

Checks out for a polygon article. It’s not even about who’s going to deliver the news first, it’s about SEO click farming

dinckelman,

Sony specifically had to learn many harsh lessons recently.

The Bungie acquisition brought them nothing but issues. Concord being shutdown immediately after launch was a huge was of money too. Other titles under the Sony umbrella are either struggling, or gaining poor reputation due to their completely numbskull decision to enforce PSN account usage, even for single player offline games.

They need to get their head out of the clouds

dinckelman,

Yeah, it is. And it deserved all the success it got. It was great, until Sony fucked them against their will

dinckelman,

Came here to suggest The Binding of Isaac, but it looks like people already convinced you. Hope you love it! I’ve achieved 100% completion at around 870 hours, and one of my acquaintances is currently at 4.1k hours played of that. It’s an incredible amount of fun

dinckelman,

I’m currently sitting at 306 total Epic titles, out of which I’ve paid for a grand total of 1. Even that was a gigantic mistake.

I’ll continue collecting these, just out of spite to ye old Tim Sweeney, and his bullshit attitude towards the community, purely because he has to pay out of pocket for every license we claim

dinckelman,

Heroic is great. Especially with the upcoming umu integration, it’s as seamless as it gets. Plus if you install anything from there, you also get a choice to add it to your steam library for easy access

dinckelman,

Just got a copy a couple weeks ago from GOG. Excellent little game

dinckelman,

It’ll continue becoming worse too.

Most of the people I know are fed up with the issues. When frontiers comes around, I will not be buying it, at any price.

Bungie have shown that they are unable to improve things long-term. It’s always a bungie (sorry) cord jump, except with every bounce they sink deeper instead

dinckelman,

There are several contributors here.

Halfway through the lifecycle of Destiny 2 so far, Bungie realized that they have an insane amount of technological debt, and started cutting content out of the game, because it was unsustainable otherwise. The original promise was to rotate the cut content back in, but it was essentially just a lie.

One other outstanding issue is how bland, underdeveloped, and uninspired things are. Every update is “two tokens, and a blue”. Every new event is either standing on a plate, or throwing a core. Core game systems don’t work. The entire new season is fundamentally broken, and took away thing people still liked, just to return a ton of things people despised.

There is a lot more to it, but the core of the issue can be narrowed down to the business leadership being completely out of touch with reality, and bleeding resources

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