This is the exact same kind of late stage denial, that Ubisoft people are going through. They didn’t make a Dragon Age game. They just made generic slop with a Dragon Age branding. All these Assassin’s Creed games after the series reboot have been experiencing the exact same treatment. With 0 doubt in my mind, if the next Mass Effect ever comes out, it’ll be like this too.
Stop supporting these people. Spend your money on something actually good, especially if it’s made by an indie dev
It would be yet another spit in the face, if they released a 80$ base game, with the typical 2 season passes, totaling almost 300$ in dlcs of questionable quality. But I wouldn’t hold my breath for anything, because it’s 2K and Gearbox we’re talking about
At some point, it will only be worth it, if you either finish games at an alarming rate, or play so many different games, that buying them separately would make no sense
Probably not. Steam for macOS still has no SteamPlay support, so your best bet is installing the regular Steam through a separate Heroic prefix. Works great, but it does still require Rosetta.
That said, Box64 and FEX are both making a lot of progress, so it’d be awesome to see these in action officially soon
A Deck will likely be a better purchase for you. Shared library, more sales too. The Cities Skylines situation you’ve described would have been enough to make that decision for me
I fully agree with that. There are some games that are fully worth the price, even if the hours/$ isn’t quite there, but in most cases it’s not anymore
For indie and cheaper stuff specifically? The Binding of Isaac is over 1k hours between my two copies. Rimworld, Factorio, and Terraria are all close to 500h as well. If Minecraft counts as one for you, this is an outlier with roughly 4k hours since 2011.
Otherwise, I am quite into MMOs and story-rich singleplayer RPGs, so there’s a handful of them with well over several thousands of hours played too.
For most 25-40€ games I buy, i can get a great experience for the next 30-50 hours.
Indie games absolutely crush the statistics, where some sub-15€ roguelikes have such insane replayability, that i’ve clocked over a thousand hours into a couple. Not to mention how incredibly creative, unique, and story rich some of them are.
Meanwhile, what used to be 60€, and is now 80€+, is some “cinematic” 20fps on console slop, that you can barely get 5 hours of real gameplay out of. I don’t wanna sit there and watch a movie with an occasional A button press. Or even worse, play something like the Assassins Creed reboot, that had 500 hours of gameplay, 490 of which is just useless collectibles around the map.
Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine
Genuine question for PoE1 veterans: What is it exactly, that people want from the sequel?
With my little experience in 1, I was excited about the new gem system, and the idea of not having to deal with stacks of 20 prefixes on high-end mobs, and it seems that at least with the latter nothing has changed