dinckelman

@dinckelman@lemmy.world

29 | He/Him | Garlic Bread Enjoyer | Software Engineer

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

dinckelman,

Once you turn what you love doing into a business, there’s no going back. There are still people deeply passionate about making games, but that’s just not the reality of these massive studios. They’re in for the money, and the leadership aren’t even… gamers themselves, somehow

dinckelman,

Definitely not the only one. But it’s not just games either, it’s cinematography too. Or even food, really. When you watch 500 movies a month, everything looks exactly the same. Not to mention that half of these critics companies are completely untrustworthy, and often post either uneducated reviews, or just plain garbage. Think of something like IGN’s Redfall video. The game is obviously horrible, but the person playing it didn’t know how to hold a controller. Or the one with Cuphead, where they failed the tutorial.

tldr: I only really trust opinions of my friends. These review sites have no value

dinckelman,

At the end of the day, both FIFA and EA are horrible companies. No one should be giving them any money whatsoever.

The reality of things is that we all know that EA will launch their own brand, publish the re-badged FIFA titles under it, and then continue farming mtx money from people, who have no self-control

dinckelman,

Well, at least that’s good to hear. Glad the workers are treated well, but I’m with you otherwise. I won’t be spending any money on their titles

dinckelman, (edited )

If a game uses smooth locomotion, instead of teleportation based movement, I cannot play it without air blowing into my face, or sometimes been at all. Otherwise I have no issues at all

dinckelman,

I wish this were an expansion to 2 instead, along with bugfixes and server stability patches, that are very desperately needed. But then again, it’s Ubisoft we’re talking about. They will never fucking do this

dinckelman,

Finishing up Yakuza 6. Outside of that, I’ve been playing a mix of ESO and Guildwars 2, and enjoying some Rimworld, and Binding of Isaac. The last one basically never leaves my steam installation

dinckelman,

I’ve only played the DS game, and it was pretty solid, although a bit short. Definition going to take a look at it online

dinckelman,

Even if they do revert it, the trust has been lost. They’ve made mistakes before, but none as stupid as this one

dinckelman, (edited )

We just live in a dystopia. The leadership will milk you dry, for pennies, for short term profits. When you’re this greedy, you can’t see more than a day into the future. It’s just another reminder than corporations aren’t your friends

Do you find the description Live Service Game off-putting? angielski

Over the years, there’ve been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn’t warrant it. There’s no reason for...

dinckelman,

Unless it’s an MMO, or something like an online aRPG, the tag “live-service” immediately means that you’re fully expecting to release an unfinished game, collect your preorder money, get backlash for the game being unfinished garbage, and then release a few patches as a “Sorry we got caught” excuse.

The days when you’d buy something, and you would know that is the final version of your software, have been over for a long time

dinckelman,

The point is that when you printed something on a disk, and had 0 capability of pushing patches down the road, you were forced to finish your product. Now it’s not the case, evidently

dinckelman,

My only wish for this console, is that it doesn’t launch with an SoC, that’s already a year outdated, by the time the thing is announced

dinckelman,

We all get what that means, and don’t think otherwise for a minute. It’ll be unfinished 70€ titles, requiring 3 30€ dlcs to feel mostly complete, requiring a paid 15€ subscription on top of that. We’ve seen this a dozen times too many by now. Nintendo are just always late to everything

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

dinckelman,

What is it with games like this lately? These titles are completely devoid of creativity, running exclusively on the promise of amazing UE5 graphics

dinckelman,

Personally, I don’t even care about the graphics that much. Sure, it’s breathtaking and all, but by themselves they get old so quickly

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