@CorrodedCranium@leminal.space
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CorrodedCranium

@CorrodedCranium@leminal.space

Big fan of SBC gaming, open source engine recreations/source ports, gaming in general, alternative operating systems, and all things modding.

Trying to post and comment often in an effort to add to Lemmy’s growth.

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CorrodedCranium,
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If you’ve played prop hunt and like randomly beating objects to find out what’s people you’ll probably like 2017.

In all seriousness though it is a good game that has a decent amount of fun frantic chaotic combat. I feel like it’s a bit difficult to compare to other games but if I had to I’d say it reminds me a bit of BioShock and Control

CorrodedCranium,
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I feel like 2006 was a bit like a rollercoaster. You kind of just enjoy the ride and eagerly await what’s coming next. It helps it’s a relatively short game by today’s standards with HowLongToBeat saying it will take seven hours to complete.

CorrodedCranium,
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Do you have any other games where the first hour was extremely enjoyable?

I felt that way about Returnal

CorrodedCranium,
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It probably doesn’t help that it’s abandonware and was limited largely to the PC and Xbox 360.

A lot of people only hear about it in “top abandonware games” lists that would mention it and games like Alpha Protocol which was recently relisted.

CorrodedCranium,
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Fun fact for those interested the STALKER series was partially inspired by the book A Roadside Picnic. A movie was released in 1979 that was also inspired by it named Stalker.

CorrodedCranium,
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I wonder what games would take up that much space for save files. I mean if a game is autosaving frequently sure but I feel like you’d need a decent amount of them

Perfect Dark Reboot Is Allegedly In Bad Shape (www.gamespot.com) angielski

I don’t think big companies know how to make a good FPS campaign anymore, let alone hone in on classic deathmatch multiplayer. The last FPS I bought was Half-Life: Alyx four years ago, and the first one to come along and interest me since then was Phantom Fury, but I’m letting that one iron out bugs for a few weeks before I...

CorrodedCranium,
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It’s like nostalgia blinders.

An example a lot of people here can relate to is thinking about game consoles and handhelds they played growing up like the GBA.

There were likely some great games produced for it but there was also a lot of shovelware movie tie-ins and horrendous ports that were misrepresented in advertisements.

CorrodedCranium,
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It seems silly to me.

It’s essentially rehashing the debate of people being more comfortable with violence than sexual content. A game can have someone getting vivisected with a shotgun and no one really cares but having full frontal nudity will end up with a game that has articles written about it.

From what I’ve heard Stellar Blade didn’t have full frontal nudity or anything remotely close to that level but the outfits were toned down. I don’t think it’s really necessary especially when you can choose which outfit the protagonists wears.

I feel like this has been the norm for a while though with games getting released here in the west with women being less sexualized. I’m kind out of the loop about Stellar Blade so I’m not sure if it was censored globally.

CorrodedCranium,
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I think it depends on the developer. They might lump it in with other realism things like hair physics.

I think what OP is talking about is things being removed. It doesn’t have much to do with optimising the game.

CorrodedCranium,
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I get that. I’m saying showing less thigh doesn’t make the game run faster and developers might not view something like that as a waste.

… apparently boobs now.

I feel like jiggle physics has been around for just as long

CorrodedCranium,
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Engorged Elephant Anteater Androids Oceanography?

CorrodedCranium,
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I also can’t imagine Nintendo’s next console not being a mobile one so I think there’s definitely a market for a traditional stationary console.

CorrodedCranium,
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… none of your friends have it.

I feel like that’s what kept me away from it. When I was younger I probably would have been happy with the smaller library but I never had the opportunity to try it and get tempted to buy one

CorrodedCranium,
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One Youtuber that covers a lot of what you are talking about is JarekTheGamingDragon. Someone else mentioned Trepang2 for example and this was his review.

CorrodedCranium,
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Sleeping Dogs was a lot of fun. Kind of like Grand Theft Auto but more serious and a focus on martial arts.

CorrodedCranium,
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He covers a lot of stuff other than Half Life and BioShock. I feel like BioShock has been a rabbit hole he’s gone down recently and Half Life (along with F.E.A.R.) is a reference point he uses a lot when comparing games because they’re some of his favorite games.

He’s covered RoboCop, Beyond Sunset, Remnant 2, Roboquest, Diluvion, Rip Out, Retchid, and Sprawl within the past six months. You might just need to scroll down a tad. His titling system is a lot of X game is like but Y but with Z so you might need to look carefully to see what peaks your interest.

CorrodedCranium,
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All the article is trying to say is Cyberpunk took development expenses to another level.

He may have been jesting with the interviewer, but it’s not far from being the truth. It was revealed that year that Cyberpunk 2077 was a drastically expensive game to both develop and fix. It cost CD Projekt a whopping $125 million to fix the game and pump it with new content after it was released – the firm spent $21 million alone in marketing for the Phantom Liberty expansion. That’s more than some developers spend on an entire game.

By the time CD Projekt was ready to move away from Cyberpunk 2077, almost half a billion dollars had been invested in the game. If budget alone is enough to make a game ‘AAAAA’, CDP came close to that designation with Cyberpunk 2077.

CorrodedCranium,
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I’m honestly surprised they’re still updating Java edition

CorrodedCranium,
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I know. I’ve seen a lot of videos on the differences between Java and Bedrock, how Bedrock came to be, modding on Java like Feed The Beast, and multiplayer servers like 2BT2 (for those that don’t know FitMC has some good vidoes on 2B2T; it’s a neat rabbit hole to go down if you want to kill sometime).

What I am saying is I am surprised that Microsoft is still updating Java when there’s so much money to be made nickle and diming players in Bedrock edition. Like paying for skins for example. It would definitely piss off a lot of the player base but I don’t know if it would cause them to lose money in the long run. I imagine a lot of casual players are content using Bedrock and unaware of why Java is important.

CorrodedCranium, (edited )
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Does it have official support though?

Edit: To be clear this comment was referencing what OP’s post was likely trying to convey. Of course Minecraft has been moddable on Java for years but as the Minecraft help page says it isn’t officially supported. I know about data packs and their support/limitations.

CorrodedCranium,
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CorrodedCranium, (edited )
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Yeah what I was asking about is official support in Java; that’s probably what OP is referencing. I looked it up and the answer is no.

It’s a bit like saying Skyrim didn’t have mod support in 2011 when it released until 2017 when Creation Club content was added. Of course there were mods in 2011 but not officially supported ones.

CorrodedCranium, (edited )
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I feel like Minecraft surges in popularity pretty regularly. As long as people continue streaming it and posting videos of it I think that’ll remain the same. I don’t know if someone who is looking for a taste of what they saw online will know the limitations of Bedrock. They might just pick it up because it’s available on whatever platform they use.

I suppose killing Java might put a stop to the content that is being created with Minecraft and that might cause it lose its relevance but I don’t know if a majority of content creators are using Java or Bedrock.

CorrodedCranium,
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Achievement Hunter is what made me wonder. I knew they used Java for Galacticraft but I thought they used Bedrock for pretty much everything else.

I also don’t know how popular streaming Bedrock multiplayer servers is. I think they are called Realms.

CorrodedCranium,
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When did he do that? I’m real out of the loop when it comes to modding Minecraft

CorrodedCranium, (edited )
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I never thought adding a paywall was necessary. I was more thinking along the lines of a game being made easier to mod and its developers embracing the idea of modding like you kind of mentioned. This could be done by releasing tools to make it easier like Cities: Skylines 2’s recently released editor and Hatred adding Workshop support. I don’t know if official mod support Java would entail something like a built in mod manager, updates to improve modding capabilities, or some kind of universal package for mod files.

This doesn’t need to be done through a service that the developer has any control over. SimCity 2000 had a Build Architect Tool players could use in the mid 90s and sites like ModDB and the Nexus exist.

I’m not sure what the latter is called, but I’m quite sure there’d be a massive uproar if MS/MJ did that for java edition. I know I’d never play the game again, that’s for sure.

There will always be the option of raw dogging files into the game directory or developing external tools like people did with Mass Effect.

CorrodedCranium,
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Does FFA stand for free for all?

CorrodedCranium,
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Someone else linked one related modding but there are several other Minecraft communities that are more niche. There’s one specifically for seeds for example.

CorrodedCranium,
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What were the results of your most recent trial?

CorrodedCranium,
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What about green hell brings you back? It’s one of those games that has been on my wishlist for a while now

CorrodedCranium,
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Do you mind talking a bit more about the Morrowind multiplayer? I’d be interested to hear how it works and your experience

CorrodedCranium,
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What do you like about Control? That’s one game I’ve been thinking about revisiting

CorrodedCranium,
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One thing I’ve gotten into doing is instead of starting a new game I just run off in some random direction for an hour. It’s neat to stumble across things you built years ago

I definitely get what you mean

CorrodedCranium,
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Do you play any other Doom WADs?

CorrodedCranium,
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I’ve been playing The Witcher 2 but I feel like I’m kind of forcing myself. I got distracted and started playing Returnal and resumed working on my big hole in Minecraft

CorrodedCranium, (edited )
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I think my favorite was Lego Island Xtreme Stunts when I was a kid. I know there’s a PS2 version and I am wondering how different it is compared to the PC version.

I also played Lego Island 2: The Brickster’s Revenge on my GBA. It was really restricted on what you could do. Its big focus was on mini games if I remember correctly.


For those interested MattKC has been decompiling the original Lego Island which could lead to an open source engine recreation being developed in the future.

CorrodedCranium,
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As for Control 2 and project Condor, both were announced back in November 2022. They are, however, likely still some significant way off, with Control 2 confirmed to still be in the the “proof-of-concept” stage last October

Sounds like we are still a ways out from Control 2.

While I did like the gameplay and environment of Control I really don’t think the story was all that memorable. I don’t know how they would out do the original.

CorrodedCranium,
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Alpha Protocol. A spy RPG released by Obsidian. I’ve only really gotten past the tutorial so far and I have no idea if I’m going to enjoy it. It uses the Fallout 4/LA Noire style dialogue system where you don’t really know what your character is going to say that I really hate.

CorrodedCranium,
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So far it’s been pretty good. I find the patrols NPCs do a little odd. Kind of jerky and I can never really tell if they are going to see me. There haven’t been a lot of super unexpected outbursts from the protagonist thankfully so I feel like you might be right. Everything has been pretty subtle. I’m not choosing the Aggressive option and just having the protagonist responding with “Fuck you”.

CorrodedCranium,
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I feel similar going back to the PS3/Xbox 360 era when so many games had that piss/shit filter. Ex. Grand Theft Auto 4 and Resident Evil 5

CorrodedCranium, (edited )
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The article is leading me to think we’re going to get another The Outer Worlds experience where your actions don’t really have an affect on the world until the very end.

CorrodedCranium,
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I don’t know. When I was helping factions it only felt noticeable when they showed up to help at the end.

I haven’t replayed it because it felt like there wouldn’t be a lot of deviation between paths I choose to take.

It’s kind of like Dishonored’s chaos level system that can result in additional enemies and a different ending. It makes it feel like more of an adventure game than an RPG.

This is all obviously subjective but when people were hyping it up to have Fallout New Vegas levels of choice I felt let down.

CorrodedCranium,
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I think it’s a matter of expectations. When people were referring to The Outer Worlds as “Fallout but in space” in the lead up to the games release I think that set the bar quiet high and don’t feel as if some of the themes you’d see in Fallout were there or at least weren’t presented in a similar way.

I don’t think many people hate the game. I spent over 50 hours playing it and beat the DLCs. I just don’t think it’s a game that I would go out of my way to recommend.


It’s like people hate it because it’s not the massive open world of fallout new Vegas, but people tend to not realize or I guess forget, there was a stupid amount of just walking from point a to point b in that game only to get to a super linear quest line. The outer worlds does a great job of simplifying the world in a meaningful way.

It’s been about three years since I played The Outer Worlds but I feel I feel like I recall the quests being broken up into regional chunks. There weren’t a ton of loading screens which was nice but I felt like it cut back on the amount of depth the world had.

CorrodedCranium,
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I really dislike the X is the Y killer angle. It’s such clickbait and immediately puts fans on the Y side on the defensive. It’s helping no one.

Unless it’s an indie dev I don’t even care what else a developer has produced previously. With such large teams there’s too many cooks in the kitchen and it only takes one of them to sour the game.

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