@CorrodedCranium@leminal.space
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CorrodedCranium

@CorrodedCranium@leminal.space

Big fan of SBC gaming, open source engine recreations/source ports, gaming in general, alternative operating systems, and all things modding.

Trying to post and comment often in an effort to add to Lemmy’s growth.

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Get the PS5 now or wait for the pro?

I’m looking to get back into console gaming. PlayStation has been around for most of my life and I always played on that console. I am conflicted if I should wait for the PS5 PRO or just go get the PS5 now because what would be the net benefit of waiting versus getting a console now. What do you all think about this conundrum?...

CorrodedCranium, (edited )
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I think it depends on if there are games exclusive to one versus the other that you’re interested in.

By that logic also if you own a PS4 because some games still crossover

CorrodedCranium,
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I’m surprised they didn’t see this coming. A lot of people had high expectations because of the impact the first game had and if it wasn’t better in every way there was bound to be some negative feedback.

CorrodedCranium,
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Gamers in general are just very entitled, and very unforgiving

Didn’t the sequel have some pretty large problems on launch?

CorrodedCranium, (edited )
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Isn’t that just a more extreme version of negative feedback?

The post the article is talking about does mention toxicity in the community and hints at it being directed at the devs but how much of that is people debating and talking about gripes they have with the game versus crude personal attacks?

All I was saying is this game received a lot of attention and hype so I felt like this was kind of an inevitably. They were never going to please everyone.

CorrodedCranium,
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I wonder how much of the negative feedback is The Sims style issues where a lot of content is either going to be patched in later or come in as DLC but in the meantime something just feels like it’s missing.

A slightly separate issue than just bugs but then again didn’t some traffic issues in the original game get fixed that way?

CorrodedCranium,
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There’s always going to be a small group of people who take things too far once a game gets popular enough. I don’t think it’s right but I’d say it’s to be expected

CorrodedCranium,
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I get it but I feel like a vast majority of the criticism they are getting doesn’t fall under the extreme category or into bullying.

Some people might be making Gmanlives-style quips in the Steam reviews that might make themselves feel good but I think a majority of it’s just general disappointment and people expressing it.

CorrodedCranium,
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Yeah I think that goes with people voicing their disappointment. It’s like with Fallout 76 a lot of the community was split on it. Even now defending it can lead to dog piling.

People are debating in the community. It might not make for a super fun place to be that’s kind of just the reality of it for now.

CorrodedCranium,
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Try to remember there’s a distinction between reasoned debate, like what you and I are doing right now, and trolling. Which I’m sure we could both switch to if we felt like it.

Criticism, for it to be useful, does have certain delivery requirements. The critic, in order to not be shit, has a certain responsibility to their criticism.

I don’t think the bar is that high or that a majority of the negative discussion falls under bullying. It’s a lot of people disappointed in a game and voicing their frustration.

Saying a game sucks and has no redeeming qualities and encouraging them to get a refund when they ask for any kind of tech support for it on Reddit is kind of unoriginal and lazy but I don’t think that classifies as bullying.

For example this is from Reddit about someone liking the game. You get good responses like this

Subjectively or objectively?

Objectively it’s far from what they’ve promised, full of bugs and hardly optimized.

It’s also a promising platform that could evolve into an objectively amazing game somewhere down the road.

If you — subjectively — enjoy it in its current state that’s great!

But you do get some less constructive comments like

I bought CS2 and it’s utter shit.

But now I feel like a sucker to open CS1 again.

End result: I gave up on Cities Skyline completely. May fall out of habit of playing it at all.

CS2 could, but not certainly, be the death of the franchise if more people act like me

And

I could name a hundred things off the top of my head that could be better in this game. I still have a hundred hours though

Even sorting by controversial on Reddit it’s really not that bad. It sounds like there are some posts being removed but a majority of it is people voicing their frustration with modding support taking so long to implement and the game feeling like it’s lacking in some department.

Does it have to go full gamergate for you think its a problematic situation or something?

I feel like were going in circles here. I already acknowledged that there are going to be people that take it to the extreme and that’s wrong but it’s a very percentage of people.

Now, gamers are a tough bunch. If a community is losing community, I think we can make some inferences about whats going on, and it’s probably not a bunch of well-reasoned and nuanced debate.

I disagree. You see communities around games slow down all the time when new games, updates, and DLC steal the spotlight. A lot of the time you just need to wait for things to shift in a different direction. In the meantime people are going to sporadically talk about how they feel about the game and debate updates that come out.

CorrodedCranium,
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Even then can you think of some examples from their forum? Going to it myself is feeding my error messages likely due to my VPN or browser configuration

CorrodedCranium,
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I really don’t care one way or the other. I think AI being used is an inevitability. I think it would only really be relevant if Microsoft had a policy against AI being used in games for things like asset generation for example.

CorrodedCranium,
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I’m not defending Microsoft. They’re a soulless corporation releasing an ad around a holiday where a lot of people have time off and recently received gift cards and spending cash. I don’t think them paying for an artist one time when they hope to use AI for a majority of their throwaway adverts really matters.

CorrodedCranium,
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The article I linked with the post was about that. I still can’t think of a lot of other examples though

CorrodedCranium,
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Kind of related but it’s playable using ScummVM if you want to play on it on your phone, 3DS, Vita, PSP, and a few other platforms.

CorrodedCranium,
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Argonaut Games’ cult classic survival horror FPS Alien Resurrection has been hiding a secret for 23 years: it contains a cheat code that lets you play backup disks on PS1 without having to mod the hardware at all.

CorrodedCranium,
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I’ve been meaning to play it for a while but this major update may finally push me to just like it did with Cyberpunk

CorrodedCranium,
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From what I’ve seen it seems a bit more targeted at teens and adults then kids and that’s kind of what I wanted Harvest Moon to be to begin with so I’m pretty excited to play it.

Also generally the added depth and how fleshed out it seems

CorrodedCranium,
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Worms for the GBA. A friend got me into WMD but I figured I’d give the older games a try with a handheld emulator I have.

I have a PS Vita and one of the games is available on that so I may give it a try sometime

CorrodedCranium,
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Thanks to fan projects, it’s still possible to play EverQuest as it used to be. The latest fan-run classic EverQuest server, Project Quarm, launched on October 1. Like other unofficial fan servers the Al’Kabor Project and Project 1999 before it, Quarm strives to present the game as it existed back in the first couple years of the game’s life—warts and all. Unlike Project 99, however, this server will progress through the classic era all the way through the 2002 Planes of Power expansion, seen by many to be the peak of the EQ experience.

Always cool to see fan projects like this. I know there are a few out there but I’m struggling to remember the names of them.

I thought there was one for Ultima Online I saw but that might have just been an article about its official online mode.


The article really seems to be for people who played EverQuest or similar MMOs a while back and are nostalgic about them though

Buggy games should be 100% allowed to be refunded. angielski

I have no idea how many runs I started in BG3. Every few moments I report a bug. Every update the game seemingly gets worse. Decisions don’t work, pathing is awful, after the latest update attacks no longer connect properly and my character claims not to be able to attack with a clear line of sight and so on. I have never...

CorrodedCranium,
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I could see that being a bit of a struggle to implement in the case where games become buggy after updates like you mentioned but I do get what you mean and have a bit of respect for companies who will issue refunds after some kind of community feedback regardless of playtime. For example when some games took away native Linux support and issued refunds. Similar kind of thing.

CorrodedCranium, (edited )
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There are a lot of games where a sizeable amount of players won’t have the initial achievements.

They may have just launched the game and never played it, achievements could have been added later on after the release like with Grand Theft Auto IV, some people only play multiplayer, or there may be something in place to disable achievements when you mod the game like in Fallout New Vegas.

CorrodedCranium,
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Exactly. Even though there are achievement enabler mods for Fallout 3/NV/4 and Skyrim I imagine a sizeable chunk of players just couldn’t be bothered.

CorrodedCranium,
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Did you play Cyberpunk because of the new update/DLC?

CorrodedCranium,
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Max Payne 3. After running consistent crashes on chapter 6 (I think?) I decided to play it on PC using a completed save file I found online. I was a bit annoyed with how Rockstar stores their save files but I eventually figured it out. Turns out I was literally a minute away from completing the chapter.

I managed to finish it and I’ve moved on to Cyberpunk.

I’ve also been playing The Sims 3. I want to try to create a world free of lots and any kinds of spawn points and place a family and see how things go when you essentially break the game and need to buy fridges for apples to plant, travel through time to get seeds, or flirt with the mailman to expand your family tree.

CorrodedCranium,
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Have you ever played Prey from 2006?

CorrodedCranium,
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I’ve been playing Max Payne 3. It stopped working at the end of Chapter 6 on my PS3 so I found a completed save and started playing it on my Steam Deck from where I left off.

Also Cyberpunk 2077. I avoided it up until now partially due to how buggy it was at release and how things like the police mechanics were still lacking. Keanu Reeves being in the game was another thing. I find celebrity worship really off putting and based off of Reddit’s reaction I kind of assumed that would be a bigger part of the game with lots of obnoxious winks to the audience. I just got started but the game seems neat so far. I like the atmosphere a lot.

CorrodedCranium,
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It’s interesting. It’s more of a linear adventure game that doesn’t really give you a ton of wiggle room but it’s got a pretty unique story that combines well with some gameplay mechanics. I also really liked the visuals.

CorrodedCranium,
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I would be curious to hear what other new game releases brought waves of people to a different title.

What games had easy soft locks that prevented you from either progressing or getting a true ending? angielski

The thought came to mind after reading a recent post about Baldurs Gate 3 here but it reminded me of the Japense only PSX game Mizzurna Falls where if you don’t perform a certain action early in the game you are prevented from getting a true ending. While this might not be a traditional soft lock because you can still progress...

CorrodedCranium,
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Yeah? How so? While I’ve numerous clips of that game I don’t think I’ve seen what you are referring to

CorrodedCranium,
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I get what you mean occasionally games like that can feel like they force the replayability aspect rather than encourage it.

CorrodedCranium,
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Isn’t Skyrim one of those games where you can mess around for a bit and eventually come back and proceed like nothing ever happened?

In Fallout 4 you can use the Nuka World DLC to push the Minutemen to whatever settlement you left Preston in or the Castle but I think there’s always the option for redemption because they are the fail safe faction. I figured Skyrim would have something similar.

CorrodedCranium,
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Is there anyway to know that you missed her? Like a letter left behind or an NPC telling you?

CorrodedCranium,
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Can you provide an example? I think most of the time there are ways to fix mistakes; at least when it comes to the main quest line.

CorrodedCranium,
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I thought, in the past, there was a way to swap what region of a game you had from within Steam. For example if you had an account in Spain and you wanted to play the English version of a game due to poor dubbing or whatever.

Could you order a disc version online? The game was removed from the Federal Testing Agency for Media Harmful to Minors (?) in 2011.

CorrodedCranium,
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No worries. There is a fix pack available for it that has about 2,000 reviews on Steam if you do want to go that route. I would image that would be relatively reputable.

Probably just as safe as the pirated version Rockstar themselves were selling.

Paradox of Hope, a Metro-style VR game, has been removed from the Steam Store following a copyright claim (leminal.space) angielski

I came across this news after watching a Virtual Insider video with the clickbait title This VR Game No Longer Exists. The news did come out about a month ago though but I haven’t seen it posted on Lemmy yet. A 47 second trailer for the game can be found here. In it you can see some elements that do exist in the Metro series...

CorrodedCranium, (edited )
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I am wondering if the game advertised itself in anyway as inspired by the Metro series. I could see that causing potential issues but you are right. It does rapidly cascade if you take that approach.

The quote below is from an article with the author of the series and (TL:DR) they admit that they were inspired by the Fallout and Roadside Picnic.

I know Metro is a product of your environment, but I read earlier that you were inspired by the Fallout games…

Very much so by the first Fallout games. One of the sources of inspiration was Fallout 1 and 2, the isometric RPGs. And I was so inspired by Fallout when I was a student that once I went to cook my pasta and I was in such a hurry to get back to my desktop that I poured boiling spaghetti over my knees and luckily enough it was just inches away the most valuable thing that I have. That’s just to explain the extent of my passion for Fallout 2 back at the time. Also, not just that of course, but the books by the famous Soviet science fiction authors the Strugatsky brothers who wrote Roadside Picnic (Пикник на обочине), later adapted as Stalker and another work of theirs called The Doomed City (Град обреченный) which also has this incredible romanticism of abandoned urban spaces where you become the new master and you can explore the empty streets and empty buildings and everyone’s gone and you roam through empty apartments full of the belongings of other people. So this is something very romantic and very dreamy that can also be accounted for as an inspiration. And there’s some movies of course. There’s a very famous Soviet movie called The Letters of a Dead Man (Письма мёртвого человека), also about the post apocalypse. Altogether, that’s shaping your art references that inspire you. Then you build up on that and you become the inspiration for someone else and that’s how creative things work.

The Fallout games themselves were inspired by a multitude of works such as Mad Max, On the Beach, and A Boy and His Dog at the End of the World. There’s a PDF file out there that I believe was used during some kind of conference/convention talking in depth about this that I am struggling to find. It’s continued to do so throughout the series. I find this is most noticeable throughout Fallout New Vegas with many quest names and a chunk of dialogue referencing the material.


Kind of unrelated but interesting if you ever want to go down a rabbit hole you should check out how inspirational the book I Am Legend Is. It inspired The Omega Man and The Last Man on Earth and was incredibly significant in the creation of the zombie media going on to be the inspiration for Night of Living Dead.

CorrodedCranium,
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I intend to take all the accumulated experience from working on PoH and release a new game in the same genre, but without using the Moscow metro setting. I will also likely seek the support of a major publisher this time around to ensure avoiding copyright issues.

Maybe the publisher would be able to help them with that and encourage them to keep the Russian metro setting?

CorrodedCranium, (edited )
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I think he was intentionally pretty vague about that. Maybe out of fear of landing in hot water. I believe Deep Silver Embracer Group owns the rights to the Metro video games and it might be one of those fuzzy situations where they are (somewhat) overstepping what they can legally do because a small project can’t afford to fight back and they are striking down something that could potentially be competition for something they might attempt in the future. A similar example of the latter being Take-Two Interactive taking down a GTA 5 VR mod or the source port for GTA 3/VC for devices such as the Switch and PS Vita.

I don’t think they wanted an exit because the game was slowly gathering attention online in the year leading up to this. I think it’s mentioned in a few articles it was their primary source of income and I don’t know if they have any other projects on the go. I imagine by now Paradox of Hope’s discussion page would have been updated if they did.

CorrodedCranium,
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For the GTA 5 VR and GTA VC ports, it’s understandable since it’s using copyrighted material.

The GTA 3/VC port wasn’t using copyrighted material though. You still need to own a copy of the game and bring over your own data files. It’s similar to how OpenMW allows you to play TES 3: Morrowind on your phone. Nothing was being distributed on their end.

The GTA 5 VR mod was filed under a copyright not licensing claim so it doesn’t seem like it was about the creators making money. Likewise you still need to own a copy of the game. There are conversion tools that target a multitude of games with the goal of converting them into a VR experience that don’t, to my knowledge, receive legal threats. It’s just that this project targeted Take Two Interactive games (it also worked for Red Dead 2).

This is a new game that was inspired by older games, the takedown sets a dangerous precedent. Imagine if every silent hill inspired game was sent a DMCA…

I agree. I feel like a significant amount of the games I’ve played recently are very upfront about being inspired by Resident Evil, Wasteland, or the STALKER series. I hope it doesn’t become an annoying hurdle for indie developers.

CorrodedCranium,
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Yeah. With how copyright claim happy companies like Take Two Interactive are I could see them doing that to any game set in your New York that had a slightly brown hue. Would be a funny trend though if publishers started going to court over the piss and shit filter that games of the mid 2000s had like Fallout 3, GTA 4, and Resident Evil 5.

The premise is pretty absurd though. Just because your game was popular in the west means you now own the Soviet aesthetic. Never mind the dozens of other titles that have done it but haven’t seen widespread acclaim.

CorrodedCranium,
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As for GTA 5 VR, I know they can’t make any money of their work or they’d have something worse than a just a mere DMCA ( Nintendo made someone pay it half his income for life ) but I know the most devs are mostly doing it for the challenge and more importantly out of love for the game. As an exemple, here’s someone porting portal to the N64

I think it’s the wording they used. A DMCA is one thing but skirting around a license is another thing and that’s not what Take Two went after.

I think it really depends on the company and what they think they can get away with in the fine print of the terms and conditions. It might be Nintendo as well who I believe at a time was going after game play videos.

I wonder if there is a court case in the US that talks about game modding in a similar way to the one that legitimized console modding?

CorrodedCranium,
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Fun fact: There’s a fan-made Unity port of the Stanley Parable for PS Vita

CorrodedCranium,
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I had a bit of a hard time getting into Postal 2 with how dated a lot of the references were

CorrodedCranium,
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That’s always a shame. I wonder if there is a mod out there to remedy some of those issues or if they are still rolling out updates.

What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through....

CorrodedCranium,
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Thanks for the list. I was recently playing Limbo because it’s on the PS Vita and I know Doki Doki Literature Club is as well so maybe I’ll play that next. I also heard good things about Oxenfree before so maybe I’ll pick that up at some point.

I am definitely saving this for later.

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