@Aielman15@lemmy.world avatar

Aielman15

@Aielman15@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Aielman15,
@Aielman15@lemmy.world avatar

“We’re excited for the launch of Black Myth Wukong on Xbox Series X|S and are working with Game Science to bring the game to our platforms. We can’t comment on the deals made by our partners with other platform holders, but we remain focused on making Xbox the best platform for gamers, and great games are at the center of that.”

It’s a generic copy-pasted non-response.

Aielman15,
@Aielman15@lemmy.world avatar

EULA are probably unfair due to the imbalance of rights and obligations between the parties.

This is the most important amongst the bullet points for me. Companies should not be allowed to hide shady stuff in the wall of text that you are required to accept to play the game that you have already bought.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I bought a bunch of indie games that looked cool: Alwa’s Legacy (I’m playing it right now, it’s pretty fun), Night in the woods and Phoenotopia: Awakening. I also bought Dishonored (which I played back in the days, but I’m eager to replay one of these days, alongside its DLCs).

Risky purchase of the week: King of Dragon Pass. Never heard of it, but the reviews were positive and the screens look interesting, so I decided, why not.

I also really, really wanted to buy I was a teenage exocolonist, because it’s one of my favourite games from 2022, but the GoG version still hasn’t been updated to the recent patch, and seems like it never will. Shame.

Aielman15,
@Aielman15@lemmy.world avatar

Were you too busy with your other garbage to click the link and read the proper full review?

Like, I know that shitting on Kotaku is a gamer’s favourite pastime, but I genuinely don’t understand what you are complaining about here. All their reviews are “unscored”, they don’t give scores anymore. It’s not like they criticized the DLC either, their review is super positive.

Aielman15,
@Aielman15@lemmy.world avatar

I guess you two have something in common, then.

Aielman15,
@Aielman15@lemmy.world avatar

When new video game stores were opening that charged much lower commissions than Valve, I decided that I would provide my game “Overgrowth” at a lower price to take advantage of the lower commission rates. I intended to write a blog post about the results. But when I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM.

From the source cited by the article.

ItalianSkeletonGaming, do games angielski
@ItalianSkeletonGaming@mastodon.social avatar

@games What demos did you play today? | DAY 3

Greetings, flaming fellas of the Fediverse, we are halfway through , but that's no reason to be idle, for surprises at every corner and every genre awaits

Aielman15,
@Aielman15@lemmy.world avatar

I’m loving your recaps. Please keep them coming!

I don’t have much time for gaming and trying every single demo out there is too difficult for me, but I also like discovering new indie titles.

Aielman15,
@Aielman15@lemmy.world avatar

That would be lovely!

Aielman15,
@Aielman15@lemmy.world avatar

The lawsuit doesn’t imply that Steam forces their piece to always be cheaper than the competition. Sales can happen on different stores at different times, thus a game can be $50 on Steam and $40 on Epic today.

But Steam forces sellers to offer “the same offer to Steam customers within a reasonable amount of time” - source (sorry, Shitter link) from this article, which is about a similar lawsuit from 2021.

And the language used means that, while this only applies to devs who make use of Steam keys, it doesn’t apply to the Steam keys themselves - if you want to use Steam keys, you also can’t offer discounts on competing storefronts. From the source:

Rosen said he ran into that issue when he decided to release Overgrowth at a lower price on other storefronts in order to take advantage of their lower commission rates. “When I asked Valve about this plan, they replied that they would remove Overgrowth from Steam if I allowed it to be sold at a lower price anywhere, even from my own website without Steam keys and without Steam’s DRM,” Rosen wrote.

ItalianSkeletonGaming, do games angielski
@ItalianSkeletonGaming@mastodon.social avatar

@games What demos did you try today? | DAY 2

Greetings festive fellowship of the fediverse, it's the second day of the , and there are still many games to discover and discuss, let's share our mutual discoveries of today

Aielman15,
@Aielman15@lemmy.world avatar

Damn, I had Glyde in my wishlist for what seems like an eternity but I wasn’t actively following the development. I’m glad it’s still alive, although the comparison to Eternal Night is kind of off-putting (I appreciate the Legend of Spyro trilogy for what it is, but I’m not looking forward to relieving any more of its gameplay lol).

I suppose I’ll give it a chance though. I’m just that desperate to play as a little dragon again.

Aielman15,
@Aielman15@lemmy.world avatar

Thanks for sharing this recap. I wasn’t paying much attention during E3 season this time around and missed a few announcements.

Eriksholm seems cool, isometric stealth is not a combination you see everyday.

Aielman15,
@Aielman15@lemmy.world avatar

The Bethesda of old is long dead.

The Bethesda of old who invented MTX with their $5-dollar horse armour?

Or the Bethesda of old who made millions by re-releasing the same game for 10+ years but refused to spend a dime to fix its bugs or give the players a functioning UI?

Aielman15,
@Aielman15@lemmy.world avatar

AAA turn-based RPG is a great selling point for me. Mildly interested, I’ll keep an eye on this one!

Aielman15,
@Aielman15@lemmy.world avatar

Every monster collector out there tries to reinvent the Pokémon formula, but if I were to create one, it’d be like Digimon World 1: a semi-open world with a vivid sense of wonder and exploration, and fully-fledged pet raising mechanics.

I can’t fathom how beating up wild animals, forcefully capturing them, and pitting them against other animals in a government-sanctioned tournament is supposed to evoke a feeling of friendship and adventure.

I just want more in-depth mechanics to raise my magical animal, and more ways to interact with them outside of battles.

Aielman15,
@Aielman15@lemmy.world avatar

Is it? Pathfinder seems more like the exception than the rule. I’ve got a big library on GoG and none of my games even reach a quarter of the 200 MB limit.

Aielman15,
@Aielman15@lemmy.world avatar

I gave Amazon the benefit of the doubt with Wheel of Time. Never again.

Aielman15,
@Aielman15@lemmy.world avatar

Maybe it’s because I’m not a Fallout fan, but I didn’t like that one either. I didn’t finish it, to be fair, but I watched the first 3-4 episodes and I found it nonsensical for the most part.

From people and animals healing within seconds of them injecting some sort of Jesus juice, to armor suits protecting against explosions and extreme fall damage but not angry bears, or people living for centuries in the surface but from the looks of it the apocalypse happened just two days earlier, with no one bothering to clean up their own house a bit. In one scene you see soldiers wearing thick metal armor flying around on helicopters, in the next scene there’s people using bottle caps as a barter resource.

And that’s just about the verisimilitude of the setting and the events. The writing felt very amateurish/childish for the most part. Again, I have no reference to the source material, but from an outside perspective, I wasn’t impressed.

The visuals are very good (not ground-breaking by any means, but they do their job well), but that’s the extent of the praise I’d give to that series.

Aielman15,
@Aielman15@lemmy.world avatar

I was also struggling to understand the six-letter one. English is not my main language, so I was very confused.

Aielman15,
@Aielman15@lemmy.world avatar

Sony: closes Japan Studio

Also Sony: Hey, check out this bot with an Ape Escape-inspired outfit!

:(

Aielman15,
@Aielman15@lemmy.world avatar

People should just stop thinking about gaming journalism as a monolith, and start thinking of it as any other job. Some people are capable of doing it and they show it, others are completely incapable of writing a decent article without resorting to snarky comments or biased opinions.

A local website in my language employs a YTuber as a reviewer for reviews on games that he is a sponsor of on his channel, and those articles are laughable to say the least (I’m not going to name the games nor the person). But I’ve also read good articles on the same website, written by people who actually care about their job and have the skills to do it well.

But for some reason, gamers keep parroting this awful opinion of gaming journalists being incapable of playing games or having opinions on things. No, it’s just that certain journalists are better than others. (And for god’s sake, people should stop using the Cuphead video as a talking point. It was not a true review, it was a joke video, ffs)

Aielman15,
@Aielman15@lemmy.world avatar

According to Wikipedia, it was announced in 2021. It seems like a pretty normal development cycle to me.

Aielman15,
@Aielman15@lemmy.world avatar

That one’s Indiana Jones and the staff of kings, which has nothing to do with this title. This one was in pre-production in 2021, announced the same year, and revealed in early 2024 to be released later the same year.

Aielman15,
@Aielman15@lemmy.world avatar

They’ll do anything except my beloved Medieval 3.

Aielman15,
@Aielman15@lemmy.world avatar

Maybe you’re thinking of Xbox All-access, which allowed users to buy Xbox + Game Pass Ultimate and pay them all over one year (or three, can’t remember).

Aielman15,
@Aielman15@lemmy.world avatar

From the source:

Hulst is CEO of the newly named Studio Business Group, which includes all of PlayStation’s first-party teams, plus covers the development of PlayStation IP onto other mediums, such as TV and film. Hulst was already head of PlayStation Studios. He was previously the co-founder of Horizon and Killzone developer Guerrilla Games, which was acquired by Sony in 2005.

Hideaki Nishino will lead the Platform Business Group, which includes console hardware, technology, accessories, PlayStation Network and third-party relations (covering major publishers and indie studios). He was already SVP of Platform Experiences. He’s been part of the Sony business since 2006, holding numerous roles at Sony Network Entertainment, Sony Corporation and SIE.

Aielman15,
@Aielman15@lemmy.world avatar

SE releases have been all over the place recently. Sometimes it’s PS exclusives, sometimes Nintendo exclusives, sometimes console exclusives, sometimes they release on PS and Nintendo but not Xbox…

I was an XOne user a few years back and it was exhausting. PC side it’s a bit better, except that their flagship series is locked on PS for who knows how long, and then locked on Epic Store for one more year.

As a potential customer, I didn’t feel exactly welcomed. I was interested in FFXVI, but didn’t have a PS5 (I still don’t). Now I don’t have the time to play long-ass games anymore, which means that by the time it will finally be released on PC, I won’t probably buy it.

I was someone who was willing to give them money, and they refused it time and time again. I’m sorry for their difficult situation, as Square has created some great games from my childhood that I will forever cherish (both as Square Soft and Square Enix), but let’s be honest, this is their fault.

I hope they follow through with this decision, though. I doubt I’ll be a customer, but maybe they’ll make some kids as happy as I was when I was their age and playing those old FF titles. People deserve to play those games without being told to buy two different consoles and/or wait an eternity and a half for exclusive deals to expire.

Aielman15,
@Aielman15@lemmy.world avatar

I’m seeing a lot of former flash games coming to steam lately - I even grabbed a few, such as the Epic Battle Fantasy collection.

The Flashpoint Collection is great to relieve my childhood one flash game at a time, but it’s nice seeing that some of those devs are still around, and having the option to support them for the fun times I had for free as a teenager.

Aielman15,
@Aielman15@lemmy.world avatar

It’s not the devs’ fault, it’s Sony.

I wouldn’t be surprised if they were told one thing three days ago, and another one now.

Aielman15,
@Aielman15@lemmy.world avatar

In just four months, they have lost Toys for Bob (developer of Spyro Reignited and Crash 4), Arkane Austin (Prey 2017), and Tango (Evil Within, Hi-Fi Rush). I wish I had the money to casually buy some great dev studios, including the makers of a GOTY contender, and casually kill them off a few years later.

I know they are in panic mode right now, but I honestly don’t know what their plan is at this point. I doubt even they know. Watching the situation from the outside, it’s almost comical how MS has mismanaged everything for years. I live in Europe and I’ve never seen Xbox marketed anywhere. GamePass is supposedly their priority, and barely anyone I know who is interested in gaming knows that it even exists. The whole deal with the service was delivering first party games day one, yet failed to deliver anything worth buying four years into the new generation, while most of what they actually released was already in the works prior the acquisition. They bought dozens of studios, and mismanaged every single one of them. Fuck, they couldn’t even settle on the cover for their game cases for half a year after their new box released.

The only good thing out of this debacle is that people have finally realized how utterly incompetent Phil Spencer is. I remember the days when fanboys were parroting his lies and kept talking about how “Phil is a gamer just like us”, just because he showed on the stage in a shitty t-shirt. Too bad it took xbox fucking dying for them to realize, but I guess it’s better later than never.

Aielman15,
@Aielman15@lemmy.world avatar

I’ve spent far more time than I’m willing to admit on this thing. It goes much deeper than I thought at first.
I don’t get why this is a free browser game - I wouldn’t mind buying it on Steam or GoG. It truly is a wonderful experience, it reminds me of the time when I used to play flash games, but done better.

Aielman15,
@Aielman15@lemmy.world avatar

Seriously. Why do gamers spend thousands of hours on games they hate. Life’s full of shit to do. Go play something else. Or, God forbid, touch some grass. Why waste the little time you have on earth doing something you don’t like.

Aielman15,
@Aielman15@lemmy.world avatar

I recommend buying music on BandCamp instead. You get to own the music you buy, and support the artist at the same time.

Fuck subscription services.

Brackeys is back, and will now make tutorials on Godot (www.youtube.com) angielski

This is exciting news for every aspiring game developer! Brackeys, a popular YouTuber who used to make in-depth and very user-friendly tutorials about Unity, is returning after a long hiatus, and will now create tutorials on Godot (for those who don’t know, it’s a FOSS game engine, but I’m pretty sure that, if you have an...

Aielman15, (edited )
@Aielman15@lemmy.world avatar

If you’re talking about Unity and Godot, the main difference is that one tried to scam their customers by unilaterally changing the terms of contract and requesting an asinine amount of money based on downloads (not purchases) of games made with the engine, without even having a system in place to keep track of them.

The other is Godot.

Aielman15,
@Aielman15@lemmy.world avatar

I remember playing Metal Gear Solid as a child and saying “graphics won’t ever get any better than this”.

That definitely didn’t age well. Just like me.

Aielman15,
@Aielman15@lemmy.world avatar

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

Aielman15,
@Aielman15@lemmy.world avatar

I’ve grown up with a PS1 and a handful of pc games, and I don’t remember any of them being any more bugged than modern gaming. The only exception being Digimon World 1, a notoriously buggy game (but to be fair, half of those bugs were introduced by the inept translation’s team).

I know people nowadays know and use a bunch of glitches for speedruns and challenge runs (out-of-bounds glitches being the norm for such runs), but rarely, if ever, those glitches could be accessed by playing through the game normally, to the point that I don’t remember finding any game breaking bug in any of the games I played in my infancy (barring the aforementioned Digimon World).

Aielman15,
@Aielman15@lemmy.world avatar

But they see a place for broken games that are sold by lying to their customers and maybe fixed two years later. Fuck off, CDPR. Are you sure you are the right people to do the moral?

Aielman15,
@Aielman15@lemmy.world avatar

Cyberpunk had some issues sure

“Some issues” is a very kind way of putting it. The game was unplayable and had frequent crashes and game breaking bugs. Even now, it’s never really been fixed for old gen (the gen it was marketed for and sold in a console bundle with), they just turned it into a ghost town, reducing NPC spawn rate and turning off environmental lights to reduce the stress on the system.

And worse of all, they knew all of that, and still sold a broken product, and to ensure that people would buy it, they didn’t allow journalists to record their play sessions, only allowing them to use CDPR’s marketing videos in their reviews. I could still forgive them for releasing a broken product on the market and fixing it at a later date, if they were at least sincere with their fanbase, but they chose to lie through their teeth because money was more important than integrity.

The fact that they eventually fixed the game on another generation is not enough for me.

Aielman15,
@Aielman15@lemmy.world avatar

Capcom is on a roll, almost every single one of their releases has been unanimously praised.

I’m happy for the fans of the IP, I have a few friends who loved DG1 and were waiting for the sequel. I’m also a bit curious about the claims that they improved on the storyline, as it was by far my biggest gripe with the first entry, so much that I never bothered to finish it.

Aielman15,
@Aielman15@lemmy.world avatar

Last summer I got one year of gamepass for free with the MS rewards program (before it was nerfed into oblivion), and I played a grand total of… Three games on it. Maybe four? Gaming doesn’t excite me like it used to. It’s not that good games aren’t released anymore. I guess I just got older and my taste changed.

I bought Golf with Friends and gifted another copy to a friend of mine, just to spend some good time with them. Nothing else really excites me.

Aielman15,
@Aielman15@lemmy.world avatar

In a blog post, CIG chief Chris Roberts said 2024 will see the launch of Star Citizen Alpha 4.0 (yes, Star Citizen is still in alpha) […] However, there is still no release date or even release window for Star Citizen 1.0. CIG will share the roadmap later this year.

Lol. I wish I, too, was able to convince people to give me 600 million dollars to do fuck all for 12 years.

Aielman15, (edited )
@Aielman15@lemmy.world avatar

I like collecting physical copies of games I like and that I want to display on my shelves. For example, I have the entire Ace Combat franchise on disc, the collector’s edition of Ori and Crosscode, and a few artbooks for certain games that I love (Spyro, Plague Tale, Oddworld). I also bought the entire Resident Evil saga on xbox (Origins, R2make, R3make, R4master, R5master, R6master, R7 Gold, Code Veronica, Revelations 1 and 2) because I got most of them for cheap.

Digital storefronts are either for games that I didn’t care to have a physical copy of, or when a physical copy doesn’t exist. When I do buy digital, I usually buy on GoG when possible, as it’s the most future-proof option available. I do have a big digital collection on Xbox thanks to their generous Rewards program, but it got nerfed hard in the last few months, so I don’t think it will increase much in the future (I don’t plan on buying another Xbox console, and the MS Store on Windows sucks hard).

EA just added classics like Dungeon Keeper, SimCity 3000, and Populous on Steam (www.theverge.com) angielski

There hasn’t been a lot of good news out of EA lately, but here’s some: the company just launched a bunch of classic games on Steam. The new (old) releases include nine games in total, spanning franchises like Dungeon Keeper, Populous, and SimCity....

Aielman15,
@Aielman15@lemmy.world avatar

I’m sure most of them have already been available on GoG for quite some time, I don’t know what took them so long to port them over competing storefronts.

Aielman15,
@Aielman15@lemmy.world avatar

I read the article and it didn’t answer my question, so I’m not sure what are you trying to say.

Aielman15,
@Aielman15@lemmy.world avatar

That’s not an explanation of why it took them so long.

It’s the article’s writer (not an EA representative, so it’s just the writer’s subjective opinion) saying “the games were already available elsewhere, but it’s good they are now available on Steam as well”.

Also, you should tone down your snarkiness.

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