@missingno@fedia.io
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missingno

@missingno@fedia.io

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missingno,
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Of course there's going to be one eventually, but if they're implying it's coming very soon that actually raises questions. Donkey Kong Bananza looks to have been developed by the team that did Odyssey, so if a 3D Mario was being developed in parallel, I'm curious who was on that project.

missingno,
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I bought a Miyoo Mini Plus two years ago and liked it so much I wish I'd bought a more expensive model with analog sticks. I keep looking at all the shiny new stuff on the market and feeling the temptation to upgrade, but holding off because something better is always around the corner.

Well, guess I no longer have to worry about temptation now.

I want a law for PC games to be offered in physical versions again

Like can we make this a more vocal opinion that Triple-A studios/publishers are like legally required to offer a version… Or what is your take on that, especially if you have a similar opinion with a deviation in execution. let me know why if you dont agree too!...

missingno,
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Is this a law that specifically only applies to AAAs, or are we just shutting down literally all of indie gaming? If the former, how do you legally draw the line between who is and isn't allowed to release digital-only titles? Even just basing it on the size of the company would effectively mean that large publishers may only release large projects and never smaller budget titles.

missingno,
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Very unlikely that they even could drop the price with the tariff situation.

missingno,
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Given the outcry over the price, I think they have no choice but to eat the loss. They can't drop the price, but they can't raise it either. They'll just have to hope that they can bring down manufacturing costs over time.

missingno,
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We're talking about the console.

missingno,
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I think that you're doing that annoying internet argument thing, because you're not actually replying to what I said here.

missingno,
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I said that they can't drop the price of the console and they can't raise the price of the console either. What does this have to do with what I said?

missingno,
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It really just seems to me like you want to argue, but I'm not sure why you chose me to argue with. All I said was that they can't raise or drop the price of the console, and I dunno why that set you off.

missingno,
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I may be stretching the definition of cancelled a bit because we don't know if it was ever in development to begin with, but I will forever have a chip on my shoulder about Puyo Puyo 30th Anniversary.

The three best games in the series were Puyo Puyo 15th Anniversary (2006), Puyo Puyo 20th Anniversary (2011), and Puyo Puyo Chronicle (2016, this game is 25th in all but name). None of these games were released outside of Japan, but after Puyo Puyo Tetris's Switch port got localized in 2017 and sold really well, fans had high hopes that the pattern would continue and the next one of these would get localized too.

The pattern did not continue. Instead, Sega responded to PPT selling well by making Puyo Puyo Tetris 2. It's literally the exact same as the first game, only much buggier. It's a terrible game and I hate it.

To this day, we still have not gotten a proper mainline game. In fact, Sega just announced they're rereleasing Puyo Puyo Tetris 2S as a Switch 2 launch title. This is all the series will ever be from now on.

missingno,
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Valve is in the business of selling PC games. Moving into a new market wouldn't be trivial, and Google has put up a lot of barriers to make it especially difficult for a third-party app store to challenge their monopoly.

missingno,
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No but it also wouldn't be that difficult

Why would you think that? Of course it would be difficult, it's a massive undertaking.

Amazon and Epic have both tried to launch their own Android storefronts. Neither one has been even remotely successful. Amazon will be shutting theirs down soon.

missingno,
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Amazon and Epic both failed because it is not easy to move into a market that Google has such a dominant monopoly over. It's not that simple.

missingno,
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Why'd you even make this thread if you were just going to reject any answers given to you?

missingno,
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The average person has never had to install Windows or MacOS, they buy a computer with it pre-installed. And they buy phones with Google Play pre-installed.

missingno,
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Then why did you bring it up?

The average user already uses Windows and/or MacOS, and I would argue those installation procedures are far more complicated.

missingno,
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You didn't explain anything. You said it's easier than installing Windows, and then you said you weren't talking about installing Windows. Huh?

missingno,
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That's very much not true then. Have you ever tried to set up a third party store like F-Droid?

Android requires you to dig into the settings before you can install third party APKs, and gives you several big scary warnings about it. If you download an APK from the web browser, it will then prevent you from directly opening it, claiming it's to protect you from malware. Instead you have to open the file browser and find it in your downloads folder, then you can install it from there. Finally, it will give you even more big scary warnings about letting any app that isn't Google Play have permissions to install its own APKs.

missingno,
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If I have to pay $80 for Kirby Air Ride 2, I will pay $80 for Kirby Air Ride 2. I have waited 22 years for this game, there's never been anything else like it.

missingno,
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But then you still have to buy the game.

missingno,
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I thought we were talking about Switch 2 games?

missingno,
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They do not sell SNES and N64 games for $80, no. You know those are on the NSO app already, right?

Look, if you wanna be mad that Mario Kart World is $80, that's fair to be mad at. But you don't gotta make up misinformation.

missingno,
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Switch 1 games are not $80.

missingno,
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That's CAD, the article in the OP was about USD.

missingno,
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I can't tell if you were intentionally trying to mislead, but you know that this discourse was never about CAD, right? You know that the article is discussing USD, right?

It's not nitpicking to say that you've been misleading, whether intentionally or not.

Should we boycott games with loot boxes?

I have been avoiding multiplayer Valve games like Counter-Strike 2 and Team Fortress 2, due to their in-game economies that have created an underage gambling gray market, which Valve has done little about. However, I am on Linux, and the choices for multiplayer shooters are few. Besides, my small boycott is not stopping...

missingno,
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I know that I'm one guy, and my purchasing decisions ain't gonna change nothin'. But I still try to vote with my wallet as much as I can in order to feel like I'm doing the right thing. I'm the guy old-fashioned enough to still only buy native Linux games because I don't like the idea of replacing official support with just hoping Proton happens to work, knowing full well that this replacement happened long ago and I am too late to turn back the clock. And I've got a whole list of publishers I will never buy from under any circumstances.

I will never ever ever spend money on gacha, because if I don't know what I'm buying then I'm not buying it. Even putting aside the ethical concerns, that's just a stupid purchase.

But I have a lot of nostalgia for TF2, and I don't know how to reconcile that. They kinda got away with sneaking in gacha before we realized how evil this is. I haven't touched the game in a long time anyway, but if the Heavy Update ever saw the light of day (it won't) or even if they just brought back rd_asteroid (even more not happening), I'd be very tempted and I dunno what I'd do.

There are two gacha games I still play, without spending any money on, while knowing what a hypocrite I am for playing them. Mahjong Soul and Riichi City. They're the two most populated Riichi Mahjong clients - it's either these or Tenhou, but Tenhou isn't in English, hasn't been updated in a long time, paywalls a number of features behind a subscription model, and is steadily losing players to its competitors. If a new client with an ethical business model took off I'd switch in heartbeat, but I can't imagine one would ever take off to a point where I could queue at any time of day and get high-ranking opponents at my level. So I'm kinda stuck with these.

missingno,
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It is still possible to redownloaded previously purchased 3DS and Wii U games, they haven't taken that down yet. You just can't buy anything anymore. They haven't said how long they'll keep that up for, their FAQ simply says "for the foreseeable future", but we know it can't be forever and ever and ever.

Wii downloads went fully offline in 2019, 13 years after the console's launch, or 7 years after the console's successor. I wouldn't try to extrapolate off a single data point though, Switch servers may potentially last longer based on both a longer console life-cycle and a desire to keep backwards compatibility going.

missingno,
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It is less bad than code-in-a-box. That's not a high bar, but it is less bad.

There are two main reasons to buy physical:

Ability to share, trade, and resell your games. These key cards still support this, whereas code-in-a-box did not. So, slightly better.

Then there's the peace of mind that your games will still work in the distant future. I think if you ask most people who primarily buy physical, myself included, we'll say this is the main appeal of physical games, and the big reason why key cards don't feel acceptable.

Some day when the servers eventually go offline, these key cards will become bricks. It's not a question of if, it's a question of when. We have no idea how long Nintendo will support them for, and they're not going to hard commit a timetable out loud for us. But we know it can't be forever.

But even for standard physical games, there is some uncertainty regarding their long-term future that I'm not sure people realize. When those servers eventually go online, your cartridge only has 1.0 on it, you won't be able to get patches. That's better than a brick, but for a lot of games that's probably not the version you want to play.

And then the even darker concern is bit rot. No form of physical media is permanent. Every disc and every cartridge will eventually degrade. Worse yet is that for many forms of media, we don't even know how long they're set to last for, we only find out once some of them start to fail. Cartridges are generally better than discs, but beyond that we truly have no idea how long Switch cartridges should be expected to last.

missingno,
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What "standards" are you comparing it to? The Switch 1 was behind home consoles, but that's not really a fair comparison. There was nothing similar on the market to appropriately compare it to, no "standard".

Five years later the Steam Deck outperformed the Switch, because of course hardware from five years later would. But the gap between the 2017 Switch and 2022 Deck is not so vast that you can definitively claim in advance to know that the 2025 Switch 2 definitely has to be worse. You don't know that and can't go claiming it as fact.

All we know so far is that the Switch 2 does beat the Deck in at least one major attribute: it has a 1080p120 screen, in contrast to the Deck's 800p60. And it is not unlikely to expect the rest of the hardware to reflect that.

missingno,
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The Vita had far more problems than just memory cards. You came very close to identifying what the real problem was, Sony couldn't sustain supporting two separate platforms at once. And conversely, Nintendo unifying onto a single platform was what saved the Switch.

missingno,
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The Deck is targeted squarely at enthusiasts. While it's a fantastic product for that niche, anyone who thinks it's going to capture a market the size of Nintendo's any time soon is living in a fanboy bubble.

Hell, right now Valve isn't even capable of manufacturing half as many Decks as Nintendo will manufacture Switch 2s. They literally can't sell that number because they can't produce that number.

missingno,
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Exactly what hardware at a similarly competitive price point and form factor are you comparing it to when you say it's behind?

The Switch 1 didn't use the very best top of the line parts that money could buy, but if that's what you're fixating on then you're missing the fact that neither did the Steam Deck. The Switch made compromises to hit a $300 price point in 2017, and the Deck made compromises to hit a $400 price point in 2022.

missingno,
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It didn't have the form factor of the Switch

So it's not a similar device. Comparing to phones is rather misleading, given that phones do not have active cooling and wouldn't actually be able to run the kinds of games the Switch hardware could without catching on fire in the process. They aren't gaming hardware.

missingno,
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This is very true. It's not just that Nintendo makes good games, it's that a lot of their games are wildly unlike anything else on the market. The reason I'm losing my mind over a Kirby Air Ride sequel is because there hasn't been any other game like the original from 2003. I've waited 22 years for another game that could scratch that itch.

missingno,
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Eventually, perhaps. I do not claim to have a crystal ball powerful enough to peer decades into the future. But right now, for this generation, I can say we're a long way from that point just yet.

missingno,
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A surprising number of people in this very comment section seem to.

missingno,
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Nintendo published a list of games with compatibility issues. Says they are "continuing to improve compatibility, including by working with publishing and developing partners", which implies they're hoping to patch in fixes for affected games.

missingno,
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For Ring Fit and Labo, they've clarified that those games aren't compatible with new JoyCons but can still be played with old JoyCons.

missingno,
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Switch 1 emulation on the Steam Deck already has much worse performance than a Switch, given the overhead of emulation. There is no possible way it can run Switch 2 games.

missingno,
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Puyo Puyo Chronicle, the last good installment in the series, don't @ me. I'd like Sega to make a proper new game, but they're clearly never ever ever ever gonna do that, so the next best thing they could do is port a good one. What I need most is a game that's on all major platforms with crossplay.

missingno,
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The fact that they just snuck it into the sizzle reel. blink and you miss it, is so wild.

missingno,
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No, because games haven't been "destroyed".

What game do you really want to play, but haven't yet because you feel it in your soul that it will get a remake/remaster soon enough?

For me it’s Super Metroid. I have played Zero Mission, Fusion, Metroid: Samus Returns (3ds) and Metroid prime remaster, three of these games are remake/remaster. So you can see why I’m hesitant to start Super Metroid, I’m sure that game still holds up, but playing it with modern controls annd other bells and whistles would...

missingno,
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Any of the classic era Tales games. Destiny DC/2 both finally got fantranslations, but Namco keeps teasing that they want to bring over the games the west never got. Eventually. Someday. Maybe. Hopefully by the time I finish the rest of my JRPG backlog.

Re: Super Metroid, it's a short enough game that even if a remake does happen, I'd say it's worth playing the original now and then playing the remake too whenever one happens. Though I'm also hard-pressed to see what a remake could bring to the table honestly, it's pretty much perfect as-is. Not like 1 and 2 which have aged horribly and needed a complete overhaul. I think I'd be concerned if they tried to mess with it.

missingno,
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Are they saying third-parties don't even have devkits yet? That's a bizarre way to do a launch plan.

missingno,
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Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.

Best game ever?

Yeah pacman and pong were seminal but so was elite on the BBC, and Populous which I think was on the spectrum. Also unreal tournament, silent hill, vice city, homeworld, doom 2016, beam ng, I enjoyed em all but I can’t decide. Ppl here have done much more gaming than me, I’m wondering what you all think is the best game...

missingno,
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I'd also add Mario 64's use of a controllable third person camera - all the games @Agent_Karyo mentioned are first person, and I don't think movement in those types of games is at all comparable. The camera was the key point to making a 3D platformer even possible at all, and it immediately became vital to many other genres too.

I know that by today's standards that camera is known for being rather antiquated, but it was revolutionary for its time. One detail I think deserves more credit is how they tried to anthropomorphize the camera as Lakitu to introduce it to players.

missingno,
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Ah, my mistake, sorry for liking my favorite game I guess.

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