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missingno

@missingno@fedia.io

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Which handheld should I get?

I’m pretty much a Xbox gamer. Rarely play PC. I’m interested in a handheld, would you go with the upcoming ally for Xbox or whatever the Lenovo one is called? I’m not very techy, just want something that’s going to play games for at least the next 5 years. Something with great battery life.

missingno,
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What kind of games are you looking to play, and what form factor do you want?

I bought a Miyoo Mini Plus on sale two years ago and ended up liking it so much I wish I'd bought a more expensive model with analog sticks. There are quite a lot of devices like it on the market, if you want something small for retro emulation look into all the different options.

Meanwhile, my Steam Deck largely gathers dust because it's just too bulky to feel like a replacement for the handheld-sized handhelds I grew up on. Switch (2) is good for running Switch games, and it's at least a bit smaller and lighter than the Deck, but mine rarely leaves the dock.

missingno,
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I couldn't believe they announced the Pokémon Legends DLC before the game is even out. "I know you haven't given us your money yet, but... please can we have some more? 🥺"

Doesn't every AAA do that these days?

missingno,
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missingno,
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It's a VB-themed redesign of the Labo VR kit. Should presumably be compatible with everything Labo VR supported (like, three titles I think?). Maybe the fact that they're bringing it back means they might reuse it in the future?

missingno,
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And if Nintendo thought Wario Land was so great then why did they stop making those games like 2 decades ago?

Because the last games didn't sell so well, and because the staff that worked on them have other projects.

Just because a game didn't get infinite sequels forever doesn't mean no one can appreciate the originals. By that logic, Chrono Trigger must be one of the worst JRPGs of all time to you.

missingno,
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Apparently they're selling two versions. One is the full scale VB, and that's clearly a collector's item. The other is the VB-themed Labo VR.

missingno,
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Love the art style. In-game actually looks better than the cutscenes.

missingno,
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I've got a lot of nostalgia for DS homebrew. Tons of fun things you can do with a flashcart.

3DS too, but although modding was a lot more widespread due to how easy it was, I feel like homebrew games were kinda lacking. Custom themes were great at least.

missingno,
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People have been calling albums 'dead' since radio, since MTV, since iTunes, and yet the vast majority of artists still release albums.

missingno,
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Look at gacha games. There's an entire industry revolving around selling anime girls, and when you realize that's what the business model is, it's not surprising how toxic their fanbases have become. I've suspected that some of these devs are even deliberately trying to filter their audience to the most desperate gooners.

missingno,
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I haven't played Silksong yet, in part because truthfully, Hollow Knight was alright but not my favorite Metroidvania. The one thing I really disliked about the original was the runbacks. I remember getting stuck on one platforming section, and I could easily get to the halfway point where I kept dying to retrieve my money, but then drop it again because there was no turning back from this halfway point, had to keep trying to finish it. I wanted to just explore a different part of the map and come back to this section later, but sunk cost fallacy forced me to keep bashing my skull against it.

Which then felt like this mechanic conflicted with the exploration I expect from a Metroidvania. That's the real problem IMO.

missingno,
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I do not like the idea of a mechanic that punishes me if I do choose to explore somewhere else in a genre that is supposed to be about exploration.

missingno,
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Not having the mechanic to begin with would be better than a thing that merely makes it less bad, because even then there's still an opportunity cost.

missingno,
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I did finish the original. But I remained annoyed with this mechanic the whole time.

missingno,
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The market is so saturated that lots of good games have a hard time even getting noticed. Just making a good game doesn't automatically mean success.

There are definitely a lot of consumers who will gladly pay $20 for Silksong because of the hype and pedigree surrounding it, but would never take a chance spending that much on a game that hasn't had that kind of hype train surrounding it. Which does make sense, without the hype train you don't know if a more obscure indie may or may not be worth the $20. But then that tells us that it's the hype train that matters here, not just whether or not the game is good.

missingno,
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In addition to what others have said about Moore's Law slowing down, there's also just the fact that console generations themselves are slower. The cheapest price cuts on old consoles were fire sale prices to clear out old stock when they were on their way out. Even though the PS5 has been on the market for about as long, it still feels like the generation is only beginning, we won't be talking about PS6 for a long time yet.

I asked 20 game developers about Stop Killing Games. [Alanah Pearce] (www.youtube.com) angielski

Featured in this video: Blizzard doing exactly the shitty thing that we suspected they were doing, and a Ubisoft developer using an example where they can point to a law on the books to stop their bosses from doing shitty things.

missingno,
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I'm honestly a little bit uncomfortable with how much of the discourse around SKG suddenly became focused on dunking on one person. It's a useless distraction from the cause, there's really no good reason to even be talking about him at all. This kind of 2 minutes hate is just never healthy.

Alternatives to Twitch and YouTube for livestreaming gaming? angielski

I have been considering livestreaming gaming (mostly Retroachievements, and maybe some noncompetitive speed running), but I cannot find/decide a good service. I am not considering it as a source of income, or wanting a huge number of viewers....

missingno,
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If you want any amount of discoverability, you will have to go to Youtube or Twich since those really are the only platforms that have any amount of viewers. And even then, discoverability is pretty terrible, good luck promoting a new channel from scratch.

If you just want to stream for the sake of streaming and don't mind having zero viewers, you can try PeerTube or Owncast. But do be aware that you will have zero viewers.

missingno,
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As the article states, I think the biggest factor is just the slowing of Moore's Law. Not only is new tech improving at a slower pace, old tech just isn't getting cheaper to manufacture.

Though I think one more factor the article fails to account for is that console generations themselves are lasting much longer, and even bleeding into each other as last-gen games continue to get released well into the new generation. The steepest price cuts on the graph came at the end of a system's lifespan, those are just fire sale prices to clear out old stock. Comparing those numbers feels a bit misleading, because five years into an old console meant it was ready to be phased out, while five years now means we're only halfway through the generation.

I know there's a lot wrong with the industry, a lot that's worth circlejerking about, but the fact that we're seeing price increases isn't just some greedy CEO trying to pocket a few bucks, it's a sign of some serious extenuating circumstances. Whole damn economy's fucked, it's a problem bigger than gaming.

missingno,
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If you want to complain about other unrelated things, go ahead. But the price is pretty reasonable compared to everything else on the market.

What games have mastered "Both emotional extremes"? angielski

Something I’ve picked up on with my gaming preference is stories that don’t simply focus on one “mood” for the game, but alter it to fit the situation. Players get a relaxed time exploring or diving into combat, and the world is inviting and colorful, but when the story builds, it puts brutal tests of character in front...

missingno,
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Mother 3. "No crying until the end."

missingno,
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New arcade just opened up near me, they've got maimai, Chunithm, and Wacca all patched to connect to unofficial servers with most songs unlocked. Cabs are all in excellent condition, I'm never going back to Round 1 again. Location's perfect too, at the mall 10 minutes away from where my local Riichi Mahjong club meets, so this may be my new Wednesday routine to hang out there before club.

missingno,
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Deltarune ch3/4 is the only 2025 release I've played, so I guess that wins by default.

missingno,
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But the shouty man on TV said tariffs were good! Why vibeo janes cost more?

missingno,
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I'd be very surprised if it's a stable 60fps on last-gen. We know the Switch 2 version will be enhanced to take advantage of the hardware.

missingno,
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Panel Attack has tournaments on a regular basis.

missingno,
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I don't know about defending Roblox, but Hansen is really not a good guy either. There is no hero in this story.

missingno,
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They have when you factor in DLC.

missingno,
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These games are designed to take advantage of addicts. The fact that you don't know how much it will cost to get what you want, the fact that there is no limit on how much you can spend, is a feature.

missingno,
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They're never gonna run demanding AAA titles, but Steam is full of simpler 2D and classic games they could handle. You could play Balatro or Stardew Valley on a Chromebook.

missingno,
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  1. Puyo Puyo 20th Anniversary - Puyo Puyo is the greatest competitive puzzle game ever made, and 20th is a massive package of incredible extras to go with it. I made a video just showing off how many cool things are in this game, and got so carried away that it ended up being an hour long. To this day, I continue to have a chip on my shoulder about how everything else Sega has done since doesn't come anywhere close to this game, and so the west has never gotten to see the best of what the series has to offer.
  2. Skullgirls - Best damn fighting game of all time. Fast, explosive, with tons of options for flexible teambuilding. It wears its old-school influences on its sleeve, in an era where too many modern fighting games feel watered down. At the same time though, Skullgirls was also so far ahead of its time for having functional online, a training mode more robust than any other game at the time, and tons of excellent QoL features.
  3. Slay the Spire - Spire has ruined all other roguelikes for me. What I love about Spire is that it does not let you get away with just looking for one powerful synergy that will carry you, many enemies are designed to hard counter one-trick decks. You're forced to adapt and actively consider what threats are coming up and what you need to deal with those threats, recognizing the difference between the cards you want and the cards you truly need.
missingno,
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Out of all retro JRPGs from that era, I'd say Chrono Trigger is the one that has aged the best, but it definitely is still a product of that era and that can be a bit of an acquired taste. If you haven't played any other modern JRPGs, I'd suggest checking out how the genre has evolved today, you might have an easier time getting into newer titles.

missingno,
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When playing classics, http://gamefaqs.com/ is your best friend. Guides were how we played games back then.

missingno,
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I'm choosing to interpret this as a sign that they are aware of the controversy and are open to considering alternatives. If they're asking for feedback, that means there's a chance they'll act on it.

The part I find strange about all this is that apparently Switch 2 titles just can't use smaller ROM sizes, and that's why certain third parties don't want to pay increased manufacturing costs to put smaller titles on larger cartridges. But... why are they apparently not able to use smaller carts?

We're seeing cross-gen releases where the Switch 1 version is on the cart and the Switch 2 version is not. They've even got dual-mode carts for games that contain the Switch 1 base game and Switch 2 upgrade DLC. These smaller carts exist and the Switch 2 can read them. So I'm puzzled as to why they can't use these same carts for Switch 2 games.

What game sequel ruined a beloved franchise or character for you? angielski

You fell in love with a game and it's characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish......

missingno,
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Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.

TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.

missingno, (edited )
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You're right that it's hard for a sequel to retroactively ruin a singleplayer game, but they can easily ruin a multiplayer game by killing the original's playerbase.

There are also plenty of cases where the sequel may not ruin the original, but does ruin any future the series could've had. Debatable whether that quite fits OP's question, but it seems to be what most of the replies have talked about.

missingno,
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The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

And the fix would've been so simple: EXP. Y'know, the thing RPGs normally give you as a reward for combat?

missingno,
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I'm passionate about my favorite game. I'm sure you have games you're passionate about, right?

missingno,
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Well, we'll remain rare as long as Sega does such a terrible job marketing this series...

missingno,
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I travel to Combo Breaker every year and enter a whole bunch of games. This year I was able to up my travel budget for both CB and Frosty Faustings. Some of them are games I consider myself decent at, some of them are games I just hop in casually for fun. And then there's the Mystery Bracket, where every round is something you've probably never heard of and the goal is to figure out what's happening before your opponent does - it's the highlight every year. Back in 2022, I even TO'd and commentated the side tournament for Puyo Puyo Champions, and I got roped into filling in on commentary for Panel de Pon.

In a double elimination bracket, 25% of players will go 0-2. If this is your first time entering, you should expect to be one of them. And you shouldn't let that stop you from going to have a good time! Majors are basically conventions that happen to have brackets at them, and that bracket will only be a small fraction of your time all weekend. Get as many casual sets in as you can before/after bracket, check out the arcade room, buy some trinkets with your favorite characters on them from the artist alley, watch finals, go out to dinner with rivals you'd only ever spoken to online before and finally get to meet in person. Oh, and come to the mahjong tables where you'll find me promoting this strangely unexpected venn diagram intersection.

And that's just what majors are like. If you have any kind of local FGC, go to your locals! Don't just sit at home playing ranked, get out of the house and meet people!

missingno,
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The cheapest model of Steam Deck, LCD 256GB, starts at $400.

After this price hike, the Switch Lite starts at $230, and OLED maxes at $400.

missingno,
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No we aren't, this price hike only affects Switch 1.

missingno,
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  • Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
  • Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
  • Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
  • Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.
  • Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...
  • Like every major Nintendo game - fuck it not even gonna list them all
missingno,
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The point is that AAA games already cost well above $80.

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