Can you believe this headline? I have this weird feeling where the video game industry now only presents itself as former of former of… Everyone is referred to as their past roles, there’s no present or future anymore, just looking back at what we had and pretending to offer something similar
How else can you judge what direction they might go in? If you like the projects they worked on in the past does it not make it more likely that you’ll like their next project? Effectively we are getting a merger of two of the better publishers that are going independent from more corporate overlords? Maybe I’m being overly optimistic…
It’s not you, I’m probably on the opposite spectrum, being overly pessimistic. I’m not criticising this acquisition in particular and you’re right, we can’t know how this will go ; it’s more of a jab at the industry as a whole : a lot of new releases are advertised as being made by ex devs of whatever studio was once praised, and turn out to be ersatz of the original material (Back 4 Blood, Stormgate, Kerbal Space Program…). This kind of marketing is super disingenuous!
Great article, but a very painful one to read. Mina the Hollower was one of my most anticipated games this year, and it sucked that it got delayed the same month it was supposed to release in.
What was once considered a less ambitious side project is now the company’s largest game ever. “We basically had to redo everything,” D’Angelo says. If they’d all stuck together from the beginning, Gordon says, “we would’ve finished it two to three years ago.”
So it sounds like the game got delayed because they were split into two teams. One was working on a 3D Shovel Knight sequel, and one was working on Mina the Hollower. The person directing the latter was struggling and slowed down the project, so they fired a bunch of people, focused on Mina, and basically restarted its development.
The good news is that if things go to plan, they said they’ll revisit the 3D Shovel Knight game. I’m really looking forward to that.
It’s actually close to around the time Activision releases Call of Duty games, and that year’s CoD will be MW4. I HOPE all the Infinity Ward higher ups are having heart attacks right now, after what they did to the CoD matchmaking they deserve every game of theirs to flop. IW peaked with the original MW series, and maybe the writing team for Infinite Warfare, everything they did after that was abysmal dogshit.
I have a family member who worked for IW on CoD but left shortly after the merger when they saw the writing on the wall. Granted they left for a company just as bad ¯\(ツ)/¯
Definitely, but they (my family member) did well for themselves and their family. They moved between big name studios but have found a comfortable career not tied to any big name studio
I haven’t kept in close contact with them but it’s pretty fun hearing about, or even playing, games they’ve worked on (every once in a while I check up on what they’ve done)
They eventually got into the sound side of things and occasionally would do recordings when family got together. One time in particular I remember, we went on a walk and they brought recording equipment. Recorded the ambient sounds while we were on the trail. Sometimes we’d be talking and other times we were walking in silence. Recording us approaching and departing; the sounds of our footsteps on different terrain: gravel, dirt, grass, pavement. Got some closeups of a small creek that ran next to the trail. Would record the sounds of a field of wild grass, or a stand of trees. I wonder if anything they recorded ended up in some game… That would be pretty dope
Tl;Dr What I can say is, they genuinely loved their job no matter which shitty big name they worked under. And they got to do some genuinely fun things in the pursuit of bettering their work
Sorry for the wall of text, idk I just haven’t really had somewhere to share that. I’ve never heard someone mention infinity ward , like literally ever. Any time I’ve said the name I’ve been met with blanks stares until I say “Call of Duty”
I’m still really looking forward to clockwork revolution. Hopefully that actually gets released but at this point it seems like almost everything Microsoft touches is doomed.
As with most AAA-games, the people that view entertainment as a mere tool for money extraction got involved.
Support developers that are actually passionate about entertainment. The ghouls that make games as a means of profit seeking (and who exploit the people who are passionate) can wither away.
I remember it having initial difficulties due to optimization problems on most platforms. It’s almost like what they’re really saying is “We see how much time and effort it would take to remake it properly, and we aren’t willing to give that to developers because SHAREHOLDERS.” An excuse which an executive from Larian recently commented on and provided some useful insight towards.
If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?
Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…
The only reason it would be remotely acceptable is to drive the cost per unit down because the rest of the hardware is expensive, but even then it isnt like this is cutting edge stuff. I’d just hate if it had some gimmick that no one will use like the IR sensor, and the go with an LCD.
I'd wait, at this point. The switch was nice as the first legitimate handheld that could play real 3D games, but the steam deck exists now and the switch is just my Nintendo machine. And even that's largely because I'm too lazy to rip my games and saves over. The stuff I've tried plays better on deck.
I could see a lot of the enthusiasts that drove their early sales on the Switch just not bothering and making it look rough until an OLED version comes out. It's not like they've never had consoles flop because they're out of touch with what people want.
It’s possibly a case of sourcing an exact sized/spec OLED panel in the time frame before release is harder than an LCD. Especially with VRR if it’ll be using that (and frankly, they’d be daft not to, as it makes gaming on lower spec hardware a lot more tolerable).
I dunno though. I’ve never sourced either. Could well be piss easy.
bloomberg.com
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