Luckily sounds like they aren’t gutting Ghost Story Games, also owned by Take-Two. That’s the BioShock director’s new studio, they’re making a game called Judas. Looks very Bioshock-like.
“Just one more layoff. Just one more and I promise we’ll have Copilot reach AGI. We just need one more layoff to make the cost structure work. Please, just one more.”
I already dont buy anything xbox but god damn i hate MS for this shit. Buy a bunch of studios to lock in IP then kill them all and shed talent. So fucking stupid.
I don’t get EA/Bioware. Fantasy is consistently more popular than scifi. Inquisition was their best selling game. Yet DA was never treated like a heavyweight like Mass Effect. My expectations tanked when David Gaider left
Looking through each series’ Wikipedia articles, it looks like Mass Effect sold about 50% more than Dragon Age 1 and 2. And that tracks with my experience. I know far more people who’ve played Mass Effect than Dragon Age, and I’ve never played Dragon Age myself.
I agree, Mass Effect was/is gaming pop culture at one point. Almost every gamer I know has played or at least very familiar with ME. That number is maybe 1/4th for DA.
Was it? Even if it was, you have to consider the cost and time that goes into making it.
Also, where’s the post-release monetization? Like it or not, fantasy games made for smart people unfortunately are held to the same standard as sports games made for morons.
One factor might be just that Mass Effect came out first and was also Bioware’s last game before EA bought them.
The rest is just my opinion, but I do believe that Mass Effect simply told a better story (multicolored endings aside) and had a better cast of characters. Not to mention the fact that it was a single narrative across the three installments helped keep engagement up. And shooters were incredibly popular at that time.
This is why people really have to start caring about who they work for, and professionally represent. It’s a tough, very unfair lesson to learn unfortunately. But if the company you are working for starts acting unethically, trust me (as someone who has learned the hard way), it’s a slippery slope that quickly has no bottom.
Of course the little guy pays the price here, as usual, and my sincere hope is that they all quickly bounce back into better roles.
I think we need more worker protections. Mandatory severance, can't fire without cause.
A lot of people don't get much choice who they work for. Basic devs and QA and now out of as job and need to scramble to find another job. It's nice some of these are getting severance but it's not mandatory nor the norm in America.
You always have a choice in who you work for. I’m not saying sometimes this choice doesn’t get frustratingly complicated, it does. But you always ultimately have that choice. More worker protections aren’t going to do shit either, too many peeons are brainwashed to ever successfully see it through, and with more regulations come more loopholes.
Nope, the only thing that’s going to work, is if people finally wake the hell up, and grow a pair to collectively do something about it. Might never be possible, but if it isn’t, well stuff like this isn’t ever going to change. What if the entire staff of Epic, in response, just decided to not show up tomorrow onwards? Stood the line through all the threats…Epic would quickly be in very big trouble. The buck would end there, and change would get forced.
While I have no sympathy for the upper management behind this stupidity, I would like to remind people to ensure their fire is focused away from developers and other non-management staff. They generally have no say in these calls.
If you have the connections to pull their staff away into jobs at other companies, please do that instead. It may not feel like it, but it will do more long-term damage if you can extract their senior talent.
This honestly feels like an “everyone sucks here” situation. It’s obviously bad that the publisher just sacked the 3 founders of a developer and replaced them with a CEO from a developer they just scuttled… But then there is this terrible sell-out deal the devs went for where 1/3 of the sale price of the company was tied up in sales performance with the deadline rapidly approaching so of course they want to put out a shiny new title for people to buy even though they keep having to cut the planned content down to almost nothing. (supposedly, obvi I haven’t played it…)
AND THEN there is what I am calling Schrodinger’s Beta. It is supposedly right now ready for early access release (which means Krafton delaying the game is proof of being shady and avoiding the bonus), but also likely going to flop because they got rid of the founders and now they won’t have the devs to make it any good (making Krafton correct in delaying the EA because it isn’t ready yet…).
This whole thing is a mess of pointing fingers and no one knows what’s real. Truth of the matter is probably that both sides are right. Dev’s want to push the game out to get the rest of what they feel they are owed, whether the game is ready for EA be damned. Publisher wants to not pay for any of that, downsize the dev team to finish production as cheap as possible just to drop a steaming turd with just enough name recognition to keep their line going up, but not to make enough money they can’t plausible deniability sink another developer. I hope I’m wrong, because I was looking forward to Subnautica 2 (mostly just to have a multiplayer subnautica experience), but the industry has mostly convinced me to assume the worst in everyone.
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