bloomberg.com

Tudsamfa, do games w Players Have Too Many Options to Spend $80 on a Video Game
@Tudsamfa@lemmy.world avatar

That’s basically what I’ve been saying ever since the switch 2 announcement, I’m glad I can just copy the Sources from this article to support my intuition. Thank you, Superjoost!

FlashMobOfOne, do games w Players Have Too Many Options to Spend $80 on a Video Game
@FlashMobOfOne@lemmy.world avatar

For the last 10 years I’ve only paid full price for one AAA game: Elden Ring. I’ve gotten something like 200 hours out of it. It may be the best value for a AAA game ever, in my book. (And I haven’t yet played the expansion.)

I’m happy to wait for sales on everything else, including the secondary market for Nintendo games, but after their recent fuckery in multiple arenas, I’m not keen buying anything they produce. (Not that it matters. Their stuff will sell regardless.)

SolidShake, do games w Bloomberg analyst anticipate Nintendo Switch 2 to be priced at 400$ or more

I would expect 800-1000 after the bot boys and scalping. And then people complain about it while in the way to go buy one from a scalper for $900

De_Narm,

Hopefully, I won’t have to get the console for several months - if not years. Nintendo’s launch titles usually aren’t anything to write home about. BotW was a notable exception in recent memory, but was also available on the previous generation.

Zahille7,

You won’t “have to”? No one is making you buy the damn thing in the first place. Imo everyone should wait to buy it until it’s cheaper.

De_Narm,

Well, no, once a Monster Hunter game releases on the S2, my partner makes me buy one.

I could get something else, assuming cross play exists, but the only exclusives across all platforms I care about are games made by Monolith. So, at some point I’ll need the S2.

Grangle1,

I notice they tend to have one “killer app” and then the rest of it isn’t much to write home about, at least since the N64 (SNES had a whopping 2: F-Zerp and Mario World). The exception being the Wii U, which had… Nintendo Land? NSMB-U? Nothing really.

N64: Mario 64 (and had almost literally nothing else until StarFox) GameCube: Luigi’s Mansion Wii: Twilight Princess, or Wii Sports, since TP also released for GameCube Switch: BotW

De_Narm,

It’s been so long since Odyssey and we’ve just had Totk, I’d guess another 3D Mario is likely their S2 ‘killer app’. Could be Legends Z-A or Metroid Prime 4 too, both of which would be cross generation. However, I’m not exactly dying to get my hands on any of these either way, especially not Pokemon.

Grangle1,

Yeah, I’m betting on at least a new 3D Mario too. Wouldn’t be surprised if Z-A was cross generation. Maybe the new Mario Kart they showed off in the short trailer. I don’t think Prime 4 will be out right at launch but I could see it in the first year.

callouscomic, do games w Why So Many Video Games Cost So Much to Make

Capitalism.

That’s why.

No need to read articles.

Blxter, do gaming w Annapurna Video-Game Team Resigns, Leaving Partners Scrambling - Bloomberg
!deleted4407 avatar

Didn’t remedy just partner or start with them for the next control/alan wake game… Rip

Mechanize,

Remedy and Annapurna announce a strategic cooperation agreement on Control 2 and bringing Control and Alan Wake to film and television

I’m not sure this is going to directly affect that, because their deal talks mainly about financing for the Control game, and the other news is about movie adaptations, so probably it is going to be another team, lead by the newly re-hired Hector Sanchez, working on that…

But who knows, this kind of things are always hard to follow from the outside

chloyster,
Beaver, do gaming w Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize
@Beaver@lemmy.ca avatar

Maybe now would be a good time to get back into wow

MajorHavoc,

Let’s see how he union negotiations go.

seliaste,

The last expansion was genuinely good and theyre planning a new storyline on a span of 3 extensions!

Donut, do games w Former Bungie, Pokémon Lawyer Explains How They Caught Leakers

‘So you’re saying he hacked your game.’ And I hear in the background: ‘I didn’t hack anything!’ I start describing it more technically. She says, ‘Is this a problem?’ I say, ‘Hacking software, that’s a federal crime, but I don’t want that to be the conversation. Why don’t we make it a conversation about the good and bad things he can do with a computer?’

To the people saying he threatened a kid, I think he did the exact opposite? He made them aware that technically it’s a crime, to convey the severity, but also said he doesn’t want that to be the conversation he’s having with the parents.

To me that sounds like he didn’t want to threaten with legal action, but the parents did need to be aware that it was a crime, technically speaking.

BearOfaTime,

“It’s a federal crime” : the implication is clear.

What was said after that was sophistry to make him sound better.

The moment he said “it’s a federal crime”, the response should be “then I guess we’re done talking here”.

catloaf,

Really as soon as a lawyer is calling you is when you should stop talking and get your own lawyer.

Donut,

The parent literally asked whether their kid was in trouble. Wouldn’t it be disingenuous to not answer truthfully (at the caveat that it was actually the truth)?

I saw it more as a way to resolve it peacefully without getting to the stuff nobody likes

RightHandOfIkaros,

And he still didnt answer yes or no. His response, to immediately bring up that “hacking” is a federal crime, implied that the kid is in trouble, but then what he said after changed it to “well, the kid WOULD be in trouble, but if you do XYZ, maybe we can change that.” That’s a threat, plain and simple.

Bezier,
@Bezier@suppo.fi avatar

Wouldn’t it be disingenuous to not answer truthfully (at the caveat that it was actually the truth)?

Well there’s the problem. Doesn’t seem that the kid did anything illegal, so the federal crime implication was a very disingenuous scare tactic.

catloaf,

I don’t believe it is a crime, but if someone knows which law prohibits it I’m happy to learn.

Donut,

I think the crime here is to post those images online? I don’t know the specifics of US copyright law. This article is about leaking though, the datamining wasn’t the problem.

catloaf,

It would almost certainly fall under fair use.

onlinepersona, do gaming w GameStop Set to Jump as Keith Gill Post Shows $116 Million Bet

Do people still use gamestop? I thought it was still all about physical media…

Anti Commercial-AI license

JimboDHimbo,

I still use them to sell my old games and consoles.

loops, (edited ) do gaming w ‘Dead Space’ Franchise Is Officially On Hold at Electronic Arts - Bloomberg

Meh. I really disliked Dead Space 2. The time altering ability made the game too easy so I didn’t put any points into it. Then I get to that one regen boss where you have to use it to open a flippin’ door before it smashes you. Really dumb to have an optional ability that becomes mandatory for like one part of the game (and to open a dang door at that). I never got past that door, and I never completed the game.

The first Dead Space is awesome though, but I’m not sad there won’t be a third fourth(???). Never would have bought it because the ability tomfoolery in the second.

speedstriker858,

Correct me if I’m wrong, but steam has a dead space 3 listed as released in 2013.

vardogor,
@vardogor@mander.xyz avatar

3 was so bad this guy blocked it from their memory

loops,

Goes to show how much I paid attention to it after the DS2 lol.

CharlesReed,

Are you referring to the statis? All of the Dead Space game have that feature, even the first one.

loops,

SERIOUSLY?! I guess I didn’t use it at all in the first one too and completely forgot about it. Unless it wasn’t in the original game? I seriously don’t remember anything like that in the first one. ¯_(ツ)_/¯

Oh well, not that it matters. Hate it just the same.

Swallowtail,

Stasis was in the first game, yes. You were required to use it several times to be able to pass through a few malfunctioning doors. You get it for free early in the game and don’t have to upgrade it at all to open the doors, preventing the game from soft locking itself.

loops,

Ahh I remember now. Thanks.

darkphotonstudio, (edited )

I disliked DS2 as well. All those stupid QTEs and cut scenes made it a slog. It just wasn’t fun or scary

numbermess, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game
@numbermess@kbin.social avatar

This is the kind of thing Bob Page would do.

riquisimo, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

Checks out. Nintendo always goes with whatever the most technologically-viable affordable option is. LCDs are cheaper than OLEDs.

Their strength is the innovation that the use with what inexpensive hardware they have.

ono, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

I’m curious how long the current gen OLED consoles will be in use before they develop screen burn-in.

lemann,

Or also possibly discoloration, I had an OLED display on my last phone, and while it was amazing in terms of deep blacks and vivid colors, the screen looked kind of tired and green-ish after 6 years of use… rip Galaxy S5

I never really got burn-in because I mostly ran my display at lower brightness levels, however pretty much everyone else I knew with an OLED just treat it like a normal display left cranked at max brightness 100% - safe to say I’ve seen a few devices with some pretty noticeable burn in text and UI element outlines 😅

My current phone is an LCD, and I may actually end up staying with LCD due to the extra brightness - particularly outside because I now use it as a bicycle computer too.

I’m a little disappointed Steam discontinued the LCD edition of their Deck (besides the 256GB model) but it’s pretty understandable looking at how competitive the handheld gaming PC market is getting, and how much of an improvement the OLED display is for colors, HDR, and battery life in particular

exscape,
@exscape@kbin.social avatar

LCD for extra brightness? I don't think you've been keeping up as mobile OLEDs are usually brighter than mobile LCDs. Not that there are many LCDs left.

The Nokia XR21 is one LCD phone released in 2023:
IPS LCD, 120Hz, 450 nits (typ), 550 nits (HBM)
Another phone with brightness listen on gsmarena is the Oukitel WP30 Pro:
IPS LCD, 120Hz, 430 nits

Take a few popular OLED phones for comparison...
Galaxy S24: Dynamic LTPO AMOLED 2X, 120Hz, HDR10+, 2600 nits (peak)
iPhone 15: Super Retina XDR OLED, HDR10, Dolby Vision, 1000 nits (HBM), 2000 nits (peak)

Or for consoles, Steam Deck LCD is about 400 nits, while the OLED is up to about 600, or 1000 in HDR.

edgemaster72, (edited ) do games w Microsoft Pushes Xbox Division to Hit Higher Profit Margins
@edgemaster72@lemmy.world avatar
mojofrododojo,
@mojofrododojo@lemmy.world avatar

MORE LAYOFFS!

ook,
@ook@discuss.tchncs.de avatar

I feel sad that the Captain is used to stand for the morally wrong side in this joke. Especially from this scene, I faintly recall it was about not doing enough to save or help some people.

sugar_in_your_tea, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

I disagree. The PC gaming market is about $76.67B. That’s ~$4M for each of the 18,626 games, most of which are asset flip crap. Many of the remainder are by indie devs (generally <30 people). The article mentions about ~10% of those games receive 500 or more Steam reviews, so we’re probably looking at $40M on average person game w/ 500+ reviews (i.e. probably not asset flip crap).

There are only about 20-30 AAA games released every year. The indie game market size is about $5B, and that’s across platforms. Even if that was only for PC games, that’s still 85% going to AAA studios, as in those 20-30 games that get media attention.

We don’t have too many games, we have a problem where too few people buy indie games. The average successful indie studio isn’t making $40M per game, it’s likely much less than that.

ampersandrew,
@ampersandrew@lemmy.world avatar

But how on earth do you get people who only buy and play 4 or fewer games per year to look at those indie games instead of one of the same big games that all of their friends are playing? That demographic is why Grand Theft Auto, EA FC, Assassin’s Creed, etc. is so big, because they capture the people who don’t play many games. There is technically enough money to support the entire industry, but that’s not really how consumer patterns have ever worked; most of it always goes to a select few.

sugar_in_your_tea,

You’re not going to convince the Madden/FIFA/etc group because community is more important than the game itself. The same is true for the big competitive games, since again, community is more important than the game itself.

The rest of the market is massive though, and even the people who only play a handful of games still pick up the occasional game to play on their own.

The solution here, IMO, is a high profile reviewer that focuses on indie games. In fact, we don’t really need reviewers going over AAA games because their marketing departments are already handling it. I want professional reviewers who try hundreds of indie games every year and promote the top 10-20 or so. Indie games are some of my favorite, but finding them is incredibly time consuming.

ampersandrew,
@ampersandrew@lemmy.world avatar

Agree to disagree, I suppose, but for the person whose only game every year is Assassin’s Creed, I don’t think you’re going to convince them that they should play Silksong or Expedition 33 and that they’d prefer them if only they knew about them. Even if the games aren’t multiplayer, it’s often a common touchstone for a group of friends to talk about and bond over. You or I might rail about handholding in one game that the mass market plays, but that handholding is a large part of why those games are mass market. The indie stuff we find more appealing are often answering a need, for a much smaller base of potentially interested people, who are sick of the mass market stuff, because we play more games in general.

As for a solution for your personal problem finding indie games, I know it’s one that Second Wind has been putting effort into addressing. This may sound odd, but in multiple cases, I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags, and at least that cut down the research time dramatically. I understand the frustration though, because I’m having a similar hard time finding out if a game is built to last with things like offline multiplayer, and it’s something that reviewers often don’t care enough to mention at all.

sugar_in_your_tea,

only game every year is Assassin’s Creed,

How did they settle on AC? Is that the only game that would ever appeal to them, or did one of their friends introduce them and they got hooked? How many of them played Balatro or Among Us and other “viral” games?

The way to market to these people is to get that one person in a friend group to try something new and sell their friends on it. I used to only play a handful of games too, and back then it was mostly StarCraft and Halo. Then a friend introduced me to FTL, Factorio, and Minecraft (back when the last two launched, not what they are today), and I fell in love with indie games. All it takes sometimes is a single experience to show people what they’re missing.

Second Wind

I took a quick look, and it seems to be a mixed bag of content, from first time experiences with games to meta discussions on what makes parts of games great and interesting. Looking at last dozen or so videos, it’s mostly bigger games like Borderlands, Hollow Knight, and Subnautica. If you play any indie games, you’ll hear about those (and Borderlands isn’t even indie).

I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

I’ve found niche games to scratch a certain itch I’ve had just by going to the Steam search and filtering by tags

I’ve done the same, and it’s way more miss than hit. When I finally find a hit, it’s usually a few years old, and is going for a fraction of the launch price.

For any given game, I can usually find a decent review by some random fan on YouTube, but going the other direction is a lot harder.

ampersandrew,
@ampersandrew@lemmy.world avatar

How did they settle on AC?

How did you lose interest in Assassin’s Creed? Maybe you didn’t, but I did. Call of Duty, too. Part of the reason why is why those people still come back to it, like sanding off rough edges that were maybe desirable to us. The top dog franchises will change from time to time, but I don’t think you’ll be able to will that change into existence with a recommendation. The Game Awards do have a tangible effect on sales and can make that change, but only up to a few games per year, at most.

I think what I’m looking for is something that goes over the top new games from the last month or something, with deeper dives between those videos.

It’s a fairly recent effort from Second Wind, with similar gripes as to what you mentioned, which is why I brought it up. This is specifically the show that they do that I was thinking of, seemingly twice per month, and there’s also Yahtzee Tries.

sugar_in_your_tea,

How did you lose interest in Assassin’s Creed?

The story went nowhere.

Wishlist

That format looks like exactly what I’m looking for! Thanks!

I didn’t like Yahtzee tries as much, probably because it was like a Let’s Play with banter instead of an actual review.

ryathal,

Indie games are overrated, it’s still mostly crap. I don’t blame people for waiting for absurd popularity to bring actually good titles to the surface. It’s still the same general problem, I have a the time for maybe 5 games per year, and that has to compete with my existing backlog, favorites and new titles. I’m not risking that time on Indie or AAA titles without some good evidence it’s worth it.

sugar_in_your_tea,

Sure. My point is that AAA studios have massive marketing budgets so it’s more likely you’ll consider them than an indie that you night like more. We need a better way for good indies to get noticed.

bacon_pdp, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

deleted_by_author

  • Loading...
  • MudMan,

    The answer to what?

    I mean, that's the problem, from the article's perspective.

    paultimate14,

    Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.

    I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.

    So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.

    Lfrith,

    I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven’t even played them for a hour while I go on to actually finish them.

    So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.

    missingno,
    @missingno@fedia.io avatar

    That's an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.

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