The concepting stage is a really crucial and foundational stage in terms of design, but it can also influence writing, gameplay, etc. as an artist explores the thing they’re concepting.
I don’t like genAI, and think that using it at such an important stage will invariably mean it ends up influencing the game. I want to play games or experience media made with intention by people, not bland products shat out by a chatbot.
I think maybe you’re having a different argument than me? I didn’t say they were replacing anyone or anything with AI.
What I have expressed an issue with is exactly what you described:
they’re using it to help with the foundational stage of some processes, which is how it’s supposed to be used. Throw shit at the wall and see what sticks, then work off of that.
And you dismissively and incorrectly compared that to driving to the gym.
I think maybe try a different LLM to come up with your arguments, maybe Claude? Because the one you’ve got thinking for you right now doesn’t seem to be working lad.
I think what they’ve said is that they’ll be using it in the ideation stage, which is part of the process of creating concept art. They’ve also said they often use it to “develop concept art”, which could well just be a slip of the tongue by management rather than a clear statement by somebody involved in the process.
But they’re using GenAI in the ideation stage of concepting, which is something I have a problem with, and you don’t (which is fine, by the way). I feel like we’ve come back to the beginning of this argument, lol
‘Baldur’s Gate 3’ Maker Promises ‘Divinity’ Will Be ‘Next Level’ (www.bloomberg.com) angielski