smeg

@smeg@feddit.uk

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Multiplayer Arcade-Style Indie Game Recommendations? angielski

I’ve been playing a lot of blazing beaks with a friend of mine, and I’ve been interested in other indie games which take this arcade approach of being infinitely replayable whilst still being a multiplayer experience that I can maybe take on a goal to play with a friend...

smeg,

I’ve never played The Binding of Isaac’s multiplayer, but it’s an incredible game, infinitely replayable, and has full co-op now (as in you each have a full character rather than just “little brother mode”)

smeg,

Definitely not always, I remember buying games and accessories there many moons ago!

smeg,

EB bought them and did a “reverse takeover”

TIL!

smeg,

I uninstalled whatever version of it was around a few years ago when it spoiled the f1 I was planning on watching later by sending a push notification with the result the moment it finished

smeg,

So it’s a re-remaster? Or is there something new compared to the Extended Edition?

smeg,

The original was a great game despite being a little buggy, so taking the opportunity to fix a few of them sounds great!

smeg,

Galacticare is out now on PC, Xbox and PS5.

I don’t think this is a mobile game

smeg,

You could try running it in Winlator if you’re feeling brave!

smeg,

That’s insane, what’s making up all that data?

smeg,

Of course! But wouldn’t it save space if these variables used zeroes instead of ones?

smeg,

It still feels like it should be orders of magnitude less. For example, if each piece of cheese has an ID number that maps to cheese, an ID for what area it’s in, three coordinates for where exactly it is, and maybe a few more variables like how much of it you’ve eaten. Each of those variables is probably only a couple of bytes, so each item is probably only 20B or so, which means that even if you interacted with a million different items and there was no compression going on then that’s still only 20MB of save data.

smeg,

Must be, if there’s no real limit then why would they bother?

smeg,

Yeah that’s why I rounded up a bit. But even if there’s triple the amount of cheese data then a million cheeses is still only 60MB

smeg,

Aha, so unexpectedly it’s bad/inefficient code that’s ultimately to blame

smeg,

That’s excusable in My First Game™ but surely professional AAAAA game would never cut corners and code something so lazily, eh?

smeg,

Good points!

smeg,

TF2 was my favourite game back in around 2011, it always felt like you could just jump into any game and have a go without needing too much teamwork.

I think I gave every class a good go (except spy, I could never deal with actually being able to trick other players), top are probably engineer, heavy, and medic.

smeg,

What was terrible on the other hand was that the console lacked internal storage and many games would require you to purchase an additional memory pack (which slotted into the controller). That wasn’t just a technical deficiency but felt very anti consumer.

I never had many n64 games but I only remember one actually needing the external memory pak. Most first-party games could just save to the cartridge, it’s only a few third parties that cheaped out and didn’t implement that. Meanwhile the PS1 was memory cards only.

Also I don’t think any console had internal storage until the Xbox which introduced a hard disk while the GameCube and PS2 were still using memory cards!

smeg,

It was designed so you could use left and right for a traditional 2D game, or middle and right for one of these newfangled 3D games that they didn’t know whether they’d catch on. GoldenEye also had a sort of proto-dual-stick layout where you could use left and middle!

smeg,

Sony learned nothing from the Helldivers 2 shitshow

Well they learned to announce that it would require an account before releasing the game rather than after people had already bought it, which was the complaint with Helldivers, right?

smeg,

they said their games are mostly focused on AR

This is amusing to hear. I’ve not played pogo for a few years ago I don’t know if things have changed, but absolutely everyone I knew used the AR for 5 minutes because it was cool and then disabled it forever because it made the game sightly harder!

smeg,

You already know the answer to that question ;)

But seriously, I’d assume because so many “live-service” games paywall any new updates behind “battle passes” or whatever they’re calling their subscription model this week.

How games could do collabs better angielski

COD:BO6 was just announced and all the comments talk about how the collab skins will drop after 4 months in the game and I was thinking to myself: “You know what, I wouldn’t mind a [TSwift/Spiderman/any celeb collab] if it was well implemented” For exemple, if you want to have a Spidey skin, go for the black one, or make...

smeg,

Man, these “realistic shooters” sure have changed in the decade since I last played one!

smeg,

Link to their actual site. Looks like a safe sandbox for running flash as well as an archive of old animations and games. Time to dig out some classics!

smeg,

I’ve just had a play now, a bit clunky but works well enough on a Steam Deck

smeg,

Who was even suggesting that this was a thing that might ever happen?

smeg,

They were both originally mods that they adopted rather than original creations though, right?

smeg,

Ooh, it’s Forever-free Friday over at !freegames, so yoink, I’m adding to the cross-post chain!

smeg,

Did they?

At launch, the Proteus Controller will work with the Xbox Series X / S, Xbox One, and Windows 10 and 11. ByoWave says it won’t support PlayStation 5 or Nintendo Switch, though it’s open to partnering with these platforms.

smeg,

It’s been a few years since I tried it out but I think following these instructions on an Ubuntu machine worked without any problems. From there you just copy the binary to your Deck and add it as a non-Steam game as normal (making sure to use the Linux runtime rather than Proton).

smeg,

You’re welcome :)

smeg,

I completed Afterbirth and put it down for a few years, I’ve recently got Repentance and not only did I pick it up again pretty quickly but there is so much new stuff. I can’t recommend it enough!

smeg,

EEA and EU are related but not the same

smeg,

Do you have very small hands? The 3DSXL aches my hands if I play for too long but I’ve never had any problems with the Switch, or even a GBA.

smeg,

The crazy one is when you see someone who owns both a PlayStation and an Xbox!

smeg,

They have??

smeg,

Yeah I had a read up and there’s been almost nothing from Nintendo, so everything is educated guesses at best

smeg,

That’s what every game company has said about every game for decades though! A game disc which installs and plays the game was legally still some nebulous “this provides a licence to play the game which can be revoked at any time”, it’s only now that the companies actually have the power to revoke them at any time.

smeg,

Look up “primehack”, it’s a modded version of Dolphin emulator which is specifically for playing the Metroid Prime trilogy. Modernised controls and lots of little QoL improvements, it’s my first experience of Metroid and I loved it!

smeg,

If you’re subscribed anyway you can access a few fallout games too:

Obviously this is all just to get you to subscribe to Prime though, so don’t do it unless you can get a free trial or if you were going to do so anyway!

smeg,

Note that Dark Souls games are absolute Marmite. I’m aware that some people praise them as the greatest games ever made, but I had a terrible experience playing DS1 and have no desire to touch another one!

smeg,

and that’s good, I’m always happy to see completely different kinds of games get attention even if they’re not my cup of tea

smeg,

Mario Kart 7 online this morning, I assume it’ll just go dead at some point :'(

smeg,

I’ll probably play a few other games in the short term but I imagine it’s suddenly getting a lot of attention so looking forward to trying it out!

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

smeg,

I’d say they’re both microtransactions, just one is full-on pay-to-play

smeg,

Not before consoles existed you couldn’t!

smeg,

I did a post a while back, it’s a great time to be playing games even if you have to ignore a lot of crap

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • krakow
  • Pozytywnie
  • giereczkowo
  • Blogi
  • rowery
  • tech
  • Spoleczenstwo
  • niusy
  • sport
  • lieratura
  • esport
  • Cyfryzacja
  • kino
  • muzyka
  • LGBTQIAP
  • opowiadania
  • slask
  • Psychologia
  • motoryzacja
  • turystyka
  • MiddleEast
  • fediversum
  • zebynieucieklo
  • test1
  • Archiwum
  • FromSilesiaToPolesia
  • NomadOffgrid
  • m0biTech
  • Wszystkie magazyny