Well yes and no! Pokemon Go depends on GPS, so this is very different from that. And I talked to Niantic’s manager at one convention, and they said their games are mostly focused on AR.
RuneScape in a lot of ways yeah! But we can’t use their IP naturally, so the world and content is completely different.
The game still doesn’t have a very good way for finding certain places. I recommend to check map.walkscape.app and wiki.walkscape.app in the mean time if you’re struggling to find something
We are going to improve this in one of the upcoming updates
Not yet, but it’s on our roadmap. Google is right now doing a major rework on this (Health Connect), which delays our efforts on that for a moment as we need to wait for them to release it fully.
Hi! We have some problems with some email providers. Could you contact me and tell the email you tried to sign up with at contact@walkscape.app and I can see what’s going on
This was really awesome to read. Thank you, you made my day! More updates are coming this summer to make it even better. And hopefully smart watch + band integration soon as well. We’re currently a bit delayed on that front as Google is redesigning how health app integrations work with Health Connect
I seriously have no idea. The Pixels had something weird going on when we wanted to keep track of the steps, and it drained a lot of battery. On other devices, it was not an issue. When I made the frequency of getting the steps lower, that fixed it.
Just Google Play and TestFlight for now. Could be that we expand to support more stores later on, but at the moment we can’t really support more than these two.
Google Fit and Apple Health support is planned, and the most frequentlt requested feature. We first want to perfect the one we have now so the game is also completely “self sufficient” and doesn’t depend on other apps. But support for those is coming during Closed Beta, including support for smart watches through them.
Thank you so much for the questions, I’ll answer them as best as I can:
I have intentionally built everything without relying on any Google service. We have couple of players with de-googled phones and the game works great. Worth noting is that when we add smart watch integration through Google Fit, that wouldn’t work. We might later on build support for Garmin Connect too, but it’s still a bit out of scope. But just using your phone to count steps already works with de-googled phones.
Worth noting is though that the closed beta is distributed via Google Play closed testing, but it’s possible to get around that as some other players have.
No, no activities like that you would need to do while walking. If you need to open it during your walk, it’s mostly changing what you’re doing in the game.
All planned active gameplay components are designed so that they’ll be something you play after the walk at your home.
If there’s demand for more “active walking” gameplay, we might implement something for that later on. But for now, we encourage to keep it closed when you walk, and that’s something a lot of players love about it, myself included.
No open sourcing planned. I have released some related stuff open source (like the character creation tool), but not the game or the server tech I’ve built. I have made my own game engine for it, and I feel like if I released it open source I would have to compete against clones of the game I’ve worked so hard to make, so not really keen on doing that.
Just Google Play and App Store for now, I might be releasing it on other app stores later on, but the publishing pipeline for it even now is quite a complex one for a single dev, and I’m not keen to make it even more so.
Yes! I replied to the other comment with the same question in more details if you’re interested reading it.
And thank you so much, hopefully this answered your questions! ❤️
Thank you so much! I’ve been in contact with Jagex. They’ve give us their legal blessings for our trademark and also license to use their trademark as part of our marketing. But nothing more than that.
We’re now working to fix a lot of the issues that were brought up by the awesome testers we got, and then again expanding the game with more features, content and online stuff. I think as a RS enthusiast, you would probably enjoy a lot of the stuff we have in our roadmap :D
Thank you so much, this comment made me smile <3! I’ve been accepting more people today, and I’m very glad to hear you’re enjoying it.
I’m the type of game dev who tends to be very perfectionist even on small things, and also this project started off as a passion hobby project, which hopefully shows! We’ve poured a lot of love and care to the game. Because of the high level polish I’ve seen that many people already tend to look at it as a “final product”, even though we’ve only been able to implement the core gameplay loop.
Depending on how easy Garmin Connect is to implement, it’s probably eventually going to be supported. I know we have a lot of people in the community with Garmins, but Google Fit integration should also when added already allow Garmins to be used for progress in game. But of course, using Gamin Connect would be handier.
Offline mode of the game will be offered as one time payment, whereas the online mode costs an affordable subscription. Both will include F2P where you can try out the game for free to see if it’s worth your money before making the decision.
If you’re thinking of supporting, Buy me a Coffee offers one time purchase to get access immediately.
The reason we have subscription planned for the online mode is that we don’t do ads or MTX. But running an online game comes with a hefty price tag, which we couldn’t support with single purchases only. Affordable subscription at least to me personally is much better option than ads/MTX.
You’ll need to sign in with your Google account that you use on Google Play and then press join group. This requirement is Google’s one for how they organize closed betas through Google Play. After that you’ll be able to see WalkScape in Google Play via the link provided in download instructions.
It’s an online game, with option for offline gameplay coming later. We run anti-cheat and cloud save your progress when you open it up, plus validate that you’re running on the most recent version of the game so you can’t be exploiting old game balance etc. found in previous versions.
Free to play so you can first try it out before making a purchase decision. Then you can either play it single player with single purchase, or if you want to play it online it’s affordable subscription. This is the least predatory way of doing monetization that in my mind works great both for the players and makes sure we can support the game for long.
Probably. I’m not too keen on paying the 30% Google Play tax anyhow, as that cost would fall to be paid by the players with increased subscription cost. I want to keep the subscription as affordable as possible. I’ll try my best to find ways around it, probably easy enough on Google Play but might prove to be more difficult on AppStore.
Edit: and even as of now, the game requires no Google Services. I’m doing my best to keep it that way.
My RuneScape-inspired fitness RPG, WalkScape, has a new Closed Beta wave starting one June 1st! (i.postimg.cc) angielski
https://i.postimg.cc/8zW6cm7M/vasta-tavern.gif...
My RuneScape inspired indie fitness MMORPG WalkScape is looking for more beta testers (lemmy.zip) angielski
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