cyd

@cyd@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

cyd,

It’s wild how CBU3 dumped FF14 design straight into FF16 and decided it was good enough. MMO gameplay makes a lot of design compromises to accommodate for the multiplayer shared-state world, network latency, etc. None of which make sense for a single player offline experience.

cyd,

At this point, Western gaming companies’ monetization schemes are becoming worse than gacha, so you may as well go play Genshin Impact ;-)

cyd,

Half of this article’s word count seems to be the writer snarking about how he doesn’t care about these games and doesn’t know much about them. I guess it’s good to show contempt for your audience…

Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

cyd,

<span style="color:#323232;">Into my heart an air that kills
</span><span style="color:#323232;">From yon far country blows;
</span><span style="color:#323232;">What are those blue remembered hills,
</span><span style="color:#323232;">What spires, what farms are those?
</span><span style="color:#323232;">
</span><span style="color:#323232;">That is the land of lost content,
</span><span style="color:#323232;">I see it shining plain,
</span><span style="color:#323232;">The happy highways where I went
</span><span style="color:#323232;">And cannot come again.
</span>
cyd,

DOS2 fights felt much more like a slog than BG3. Especially in higher difficulties, every battlefield ended up a nightmarish soup of elemental surfaces, which got old after awhile. I also found whittling down enemy toughness bars un-fun.

Personally, I liked both the BG3 and DOS1 systems better than DOS2.

cyd,

Lots of RPGs allow rest cheesing. Even if you don’t let players rest in random locations like BG3 does, the players can always hoof it back to town to rest. Attempts to prevent this kind of cheesing often end up feeling unduly punishing and un-fun. It’s not a tabletop vs computer issue.

cyd,

I find Pathfinder 2e (and D&D 3e before it) way clunkier. Maintaining a level-appropriate power level requires stacking buffs like the Overlord meme, and if you decline to do so, you’re just crippling your character. It’s bad enough that auto-buffing mods are considered mandatory for the Pathfinder CRPGs.

cyd,

I want to like Palworld, but I don’t know if I can support running existing Pokemon through a fusor and passing them off as ‘new’ IP

Imagine being morally outraged on behalf of a multibillion dollar corporate behemoth.

What a random person on the internet thought of Grant, Lee, Sherman: Civil War Generals 2 (lemmy.world) angielski

I have spent about a total of ten hours playing Grant, Lee, Sherman: Civil War Generals 2 (which for my own sanity will be referred to as “CW2” from here on out), which is not nearly enough time to become an expert, but I have managed to scratch a little bit into the surface. Originally I had planned on playing Robert E....

cyd,

The bloodiness of the battles of the American Civil War is often remarked upon, including by contemporary commentators. So it’s nice that they emphasized that in the game.

cyd,

The layoffs and budget cuts are symptoms, not cause. They’ve been terribly mismanaged for years – on the studio side, not EA – pissing away resources doing essentially nothing.

cyd,

It’s amazing that CT never spawned an ongoing franchise. Aside from the controversial CC, there have been no other followups or even remakes, only a remaster. It’s like the platonic ideal of a JRPG, sitting alone and unsullied in the timestream.

cyd,
  • Dark Sun: Shattered Lands, still the single best computer gaming representation of an epic D&D campaign, edging out even Baldur’s Gate 1-3 in my opinion.
  • Ultima 7: an RPG built around the goal of immersing the player completely into the game world, eschewing any straightforward gameplay loops. If only the Ultima series had continued going strong, like the Elder Scrolls, rather than fizzling out with 8 and 9…
cyd,

Does it still present the classic UO experience where as soon as you walk five steps into the wilderness, PKs descend on you, kill you in a few hits, and take all your stuff?

cyd,

With better world-building for the game setting, and more effort at writing memorable human characters, this could have been a major IP franchise. Pity.

cyd,

I would add that the Titanfall 2 campaign was more “surprisingly good”, with a lot of potential for improvement. IMO, it didn’t reach the level where you were sucked into the setting and wanted to know what happened next to the characters, like say Mass Effect 1. It could have gotten there, if the writing had been stronger, but it didn’t. So I too don’t think it’s EA’s fault.

cyd,

The greatest willpower challenge in the universe is not savescumming X-COM after a bad mission.

In some ways, the modern iteration of X-COM feels even more punishing than the OG X-com UFO Defence game. Because of the RPG elements, losing a built-up soldier is painful, and can be hard to recover from.

In its first week, Immortals of Aveum had a peak count of just 751 players on Steam. (steamdb.info) angielski

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

cyd,

“God of War” and “The Last of Us” are both incredible titles. They consist of simple words, immediately signal what the game is about, and have a poetic ring to them.

cyd,

EA said in March that BioWare’s Mass Effect team had been drafted in to assist with Dragon Age: Dreadwolf development, while a small group led by Mike Gamble continued pre-production work on the next entry in the sci-fi series.

Isn’t this what happened during the development of Mass Effect: Andromeda and Anthem too? Jason Shreier’s post mortem of Dragon Age: Dreadwolf is going to be awfully familiar reading…

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