bloomberg.com

commander, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

Going to need a global wave of union organization to at least get royalties on sales determined for contribution levels. That’s unlikely to be incredible money but anything is better than nothing as you age towards their elder years

Besides that, no real solution. It’s happened to every art industry. It turns out there’s probably been an incredible amount of artistic talent every year throughout the millenniums but it’s just the last couple decades where it didn’t require super levels of luck and financial backing to make it

ampersandrew,
@ampersandrew@lemmy.world avatar

I believe Gearbox has always done this royalty situation union-less. But that doesn’t spread out sales to other games that need customers. There are still going to be plenty of games that just don’t move a lot of copies because other games suck the oxygen out of the room.

Goodeye8,

Let’s not toot Gearbox’s horn. While Borderlands 3 was their biggest success when it launched the people working on it got less royalties (per person) than they got for Borderlands 2. Meanwhile Pitchford bargained himself a 12 million bonus before the game was even released. Oh and when people complained about getting less royalties Pitchford said, like the asshole he is, they’re free to quit. Gearbox does royalty situation union-less (as I know 40% of the royalties are split between the employees), but that comes at the cost of having to put to with one the biggest assholes in the industry who will tell you to eat shit if you don’t like something.

ampersandrew,
@ampersandrew@lemmy.world avatar

It also comes at the cost of being paid less than the industry average, which isn’t high. But it wasn’t so much tooting Gearbox’s horn as it was pointing out that it doesn’t solve the problem stated in the article. It wasn’t about how well the employees at a successful studio are paid but rather how many studios are unsuccessful because of how much competition there is. The industry might generate absurd amounts of money, but a large percentage of that is still just going to a handful of games that gather all the attention rather than being spread around more uniformly, and I don’t think there’s really a way to spread it around.

Goodeye8,

Absolutely. I agree that royalties aren’t the solution here and I agree with what the problem is. Your previous comment just kinda came across (at least to me) like giving some praise to Gearbox for giving out royalties when IMO it doesn’t really deserve praise when those royalties don’t meet the expectations of the people actually doing the work. Especially when the owners get to set their own special deals with guaranteed payouts.

ampersandrew,
@ampersandrew@lemmy.world avatar

I’m sure it looked great when they made Borderlands 2, but they also made Battleborne. Borderlands 2 devs still get royalties to this day. And hey, Gearbox still gets some stuff right sometimes. The entire Borderlands series still supports LAN, which even the people who manage the Steam pages don’t seem to care about. They can be good in some ways and shitty in others. Life is rarely so simple.

Sanctus, do games w The Video-Game Industry Has a Problem: There Are Too Many Games
@Sanctus@lemmy.world avatar

You dont have to buy every game a reviewer hypes.

ampersandrew,
@ampersandrew@lemmy.world avatar

I literally can’t. The article is speaking from the industry perspective of sustaining its jobs though.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

There are enough people to buy the new games. The market for games has expanded along with the number of games in the market

iamtherealwalrus,

Did you read the article at all? That is the entire point. That there are too many games relative to the number of gamers.

ampersandrew,
@ampersandrew@lemmy.world avatar

Lots of people here didn’t read the article and took the headline to be a personal problem rather than an economic one, lol.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

You’re both wrong though, just because there are 93% more games than 2020 doesn’t mean they’re following the same end goal as other games, it’s like comparing fanfics on wattpad to published books.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

The end goal for all of them, unlike fanfics, is to sell enough copies to make their development costs back and be able to make another game. Even if you discount the stuff that no one has heard of, the point of the article is that there’s so much competition that even making a game that does well critically isn’t enough to save it; and it used to.

crmsnbleyd,
@crmsnbleyd@sopuli.xyz avatar

Did you? Do you not critically think about the content of any text you read?

GeneralEmergency,

And it’s a problem that will hit the smaller dev studios harder.

As they are the ones fighting for attention. Especially on the monopolised PC marketplace.

kratoz29,

No, but I find fund in adding them to my backlog list anyway.

mnemonicmonkeys, do games w 'Perfect Dark' Developer Lays Off Staff After Funding Deal Falls Through

Ew, Bloomberg

ampersandrew,
@ampersandrew@lemmy.world avatar

It’s where you get news from Jason Schreier, so…

theangriestbird, do gaming w Why ‘Silksong’ Took Seven Years to Make
@theangriestbird@beehaw.org avatar

Anyone who played Hollow Knight and knows Team Cherry does not need to read this article (but you might still have some fun reading some of the details!). The answer is exactly what you think it is - they are a small team and they made a new game as big as or bigger than the original Hollow Knight. There was never a dev hell moment. They just bit off a lot and never stopped chewing.

ieatpwns, do games w Take-Two Guts ‘BioShock’ Studio After a Decade of Development

It’s less development hell and more were in a bioshock universe where we don’t get another game. Ultimate immersion if you ask me

/s

Jawad-Hassan246, do games w Take-Two Guts ‘BioShock’ Studio After a Decade of Development

nice posts

Jitnaught, do games w Take-Two Guts ‘BioShock’ Studio After a Decade of Development

Luckily sounds like they aren’t gutting Ghost Story Games, also owned by Take-Two. That’s the BioShock director’s new studio, they’re making a game called Judas. Looks very Bioshock-like.

steal_your_face,
@steal_your_face@lemmy.ml avatar

Judas looks awesome. Hope we get a release date soon.

TorJansen, do games w Take-Two Guts ‘BioShock’ Studio After a Decade of Development

Sheesh, on the shelf with my copy of Myst. It’s the natural order of things but it’s sad to see games disappear.

TwinTitans, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years
@TwinTitans@lemmy.world avatar

“XBOX - Proudly in the worlds most drawn out nosedive since 2010.”

Tigeroovy, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

And these fuckers were trying to “celebrate” the Rare anniversary on social media recently like they didn’t just cancel Perfect Dark and have done nothing with any of the other properties in years.

SomethingBurger,

C’mon, they haven’t done nothing. They asked Nintendo to put Banjo and Kazooie in Smash!

Katana314, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

Imagine if E3 was still around.

“At the Xbox showcase this year at E3, we at Microsoft Game Studios can’t wait to share the amazing range of games we’ve canceled.”

tiramichu,

If E3 was still a thing I imagine the execs would have felt inclined to keep a few projects going, just to avoid the public humiliation.

count_dongulus, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

Microsoft is getting out of the games business.

Cocopanda, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

This is why selling out to Microsoft is culture death.

nore, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

EEE

psx_crab, do games w Xbox Drops Work on ‘Contraband’ Video Game After Four Years

So uhh, what’s still on the table from Microsoft? Fable? Seems like they cancelled every other game.

yeather,

Fallout, Fable, and COD.

SpacetimeMachine,

I’m still really looking forward to clockwork revolution. Hopefully that actually gets released but at this point it seems like almost everything Microsoft touches is doomed.

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