I’ve been playing The Binding of Isaac for decades. I’ve bought it probably 5 times on different systems, for friends, etc, bought the expansions as well. I’ve probably still spent less on that game than what a current AAA title costs, and I still have new content to play.
The problem with the industry is they are all trying to get the “next big thing” and they stick to the same formula, there’s no innovation from the big studios anymore. That’s also why I play way more Indie games, I think the last major title I bought was Tears of the Kingdom, and that was probably the last Nintendo title I’ll purchase.
Silksong & Hades 2 will probably be enough to last me the rest of the year. Having 1000 games to pick from doesn’t bother me because I don’t need to play them all.
So? It's your own fault, just as it was mine, for compulsively buying games you're not going to play ever. There's still going to be games being released after you die, so, why worry too much about the volume of games?
But I don't see how it is a problem. Because the article or whomever wrote it, is basically asking the industry "hey, take a break, stop producing things." Which, you mind as well ask every other industry and it'll more ridiculous per request.
"Hey Authors, please stop writing things, I need to catch up on my library!"
"Hey movie directors, please stop making films, I need to watch my library!"
"Hey TV Networks, I need to catch up on this series!"
That still isn’t what the article was about. It was about how there are so many games coming out that even critically acclaimed games can’t break even, even though critical acclaim generally helps move copies.
You've just stated what the article was about - there are so many games coming out. Whether it is about them making even, breaking even or not is just a mention. The core thing is that there are too many games.
Go argue with a freaking wall, for christ sake. Why do you even post? Get a life.
I haven’t finished half of my backlog because I’m mainly playing Fallout 76 and No Man’s Sky. I don’t have time to play every game I want just like I do not have time to watch every show on TV.
The problem they describe will self-correct; the “market” will drive that. But it might not be pretty. The things below are already happening, but will be further instigated:
New AAA non-franchise titles will be less common because return is less likely amongst the sea of new games coming out. Investors will continue to gamble on them, but they’ll be fewer and further between.
Mid-budget AA games not in a niche will disappear. You’ll still have your city builders, your milsim squad shooters, your competitive RTS games, but you won’t be seeing many new AA action platformers, multiplayer CoD style shooters, block puzzlers, adventure RPGs, etc. They’ll either be bare budget / indie or mega budget.
You’ll see dev cost continue to be driven down to mitigate this risk, making quality suffer. Asset flips, AI, and outsourcing will increase for most studios that don’t get recurring revenue from live service games.
Indies will continue to be random breakout hits, but their studios will die fast because followups to their breakouts often drown in the sea too.
Being an employee in the industry will probably mean jumping from company to company where you might only stick around for 1 - 2 titles before a major layoff. Contracting will get more common.
This becomes even worse when you also want to play old gems that missed because you weren’t even born, or because you had kid taste in your early gaming days, but there are worse things to complain at.
My first two video games that I had were Gran Turismo and Dragon Ball Z Ultimate Battle 22, so at my 6 years old or so I already had negative time of hundreds of nice jRPG gems LMAO.
Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.
The article seems primarily focused on new games. And the article still makes some great points, but when you factor in older games the problem gets bigger.
I am not going to say that old games were better or that “they just don’t make them like they used to”. What I will say is that a lot of older games that are super cheap on Steam or out of print entirely are still great. There are occasionally new great games being released of course (I haven’t played Hades 2 yet but I expect it to be great, for example). But there’s a lot of new games being released where I think… “Why would I spend $70 or $80 on this when I already have this backlog of older games? Why would I spend my time playing 7/10 games when I have dozens of 9/10’s sitting in my library waiting for me?”
Very true. And sometimes there’s an answer to those questions, even if we discount the games designed to disappear after a few years. You might be sensitive to spoilers, it might be the perfect game for you in the moment (like the right game for a handheld system just before a trip), your friends might want to play it with you or talk with you about it when you’re done, etc. But that competition with back catalogs absolutely exists.
Yeah. When they announced the new Silent Hill I was somewhat interested - although I felt the peak was back then with SH2. But having read about the remaster of SH2 and some reviews that said, it’d return to the roots? Nice!
Then I saw a streamer play it early, watched a bit and it looked promising. So I went to wishlist it. Then the release day comes and steam lists it for 70 bucks (available in two days) or 90 bucks now. Well, no. Let’s see how long the price will be that high, but WTF? I don’t wanna know what’s the price on console for it - usually it’s 10-20 bucks more?!?
And you know, if wouldn't hurt my ability to play more games if more of them were shorter.
From the article:
In 2024, a staggering 18,626 games were released on Steam, according to SteamDB, a website that tracks data on the popular PC platform. That’s an increase of around 93% from 2020, when 9,656 games were released.
By my count, if you don't sleep or eat and only play videogames you need every game to be about 30 minutes long on average.
I mean, it wouldn't hurt, but I'm gonna say it's not enough.
In all seriousness, I'm more concerned by the competition from social media and on demand video. I'm typing this, which isn't that interesting of an activity. Idling online is a huge time sink, and it's getting bigger.
Considering the hours you put in a good building game just about every one of them is “free”. But yeah, OpenTTD is great and a lot of fun. TTDX was my first PC game which was an instant buy (before I even had a computer but was getting one in a couple of months) after I saw a review on TV. The 90s was something else.
Yeah, i bought it too when it came to steam but also donated about 50 dollars back around 2009 I think. It is worth it even if I don’t really play it any more.
Back when I was on Reddit years ago, one of my favorite subs was the Patient Gamers one. There are a couple of similar ones on different Lemmy instances but they’re nowhere near as active.
I remember friends of mine assuring me I absolutely HAVE to get games like Atomic Heart, High on Life, Avowed, the Oblivion remaster, Starfield, Prey, the Outer Worlds, and many more. There are series that I have enjoyed in the last that have way too many entries to keep up with- 3D Sonic, Assassin’s Creed, Monster Hunter, Yakuza (with all it’s spinoff games like Judgement and others). I’m sure a lot of those games are great, but I just don’t have the time to play then all. And with hundreds of games in my backlog already, these games need to be on sale for dirt cheap and without anti-features like DRM and micro transactions and online requirements in order to get me to buy them.
So I think it’s worth asking- are there enough whales willing to buy these games for $70 or even $80 to subsidize people like me picking them up for $10 in five years? If not, perhaps these developers and publishers will need to move to a different business model. Maybe there are simply too many devs and too many games getting made.
I have a friend that insists on getting games at launch. When I get the games years later though I notice they haven’t even played them for a hour while I go on to actually finish them.
So I think some people buy because of the hype than to actually play the game, since the act of purchasing gives them the high.
That's an answer for you as a consumer, but the article is from the perspective of the industry. If no one ever bought new games, game development would not be sustainable.
The overabundance of games is killing great games.
Can’t tell you how many fantastic multiplayer games I’ve bought only to find out they’re ghost towns or become ghost towns soon after purchasing. And it’s because players are so spread out over so many games. 20 years ago these games would have been major successes with a huge player base for years, but they’re dead on arrival or within a few months. It’s a real bummer.
That being said, I’m going to plug Mycopunk. Just got it and it’s great. Like Deep Rock Galactic and Risk of Rain 2 had a baby. We need more players though. Came out in July. Currently on sale. But base price is cheap.
Multiplayer games 20 years ago were also built to be more scalable to different numbers of players, and they mostly had bots and such, too. I might push back on how long they sustained huge player bases though. Those games were often sequeled very quickly, and most of the players would move to the next one, leaving behind a small percentage. At least the old game was always still playable for those who bought it, though.
There are multiplayer games from 30 years ago that still have 30 people who play on the first Friday night of each month, and they will put that in their calendar and keep the game alive.
The idea that multiplayer games need huge communities of players otherwise they are “dead” is what is killing multiplayer games.
I mean I get what you’re saying. I’ve been playing Sven-Coop for 26 years and counting. People are still playing. People are still making new levels for it.
But it’s mostly people on the older side and it’s because it was a mod for a HUGELY popular game and the mod itself used to have a ton of players.
But a lot of these new, good games never get that big following that allow for a small fan base decades later. Or even months later. Because there’s so many other options spreading gamers out.
Active enough that I can queue at any time of day and find opponents close to my skill level with good ping
Active enough that I can queue at peak hours and find opponents
Need to schedule games via Discord matchmaking
If I really love the game enough, I'll put up with jumping through hoops to play it, but it does get frustrating when the games I like are a lot more convenient to play than the games I love.
It’s great. It’s early access, so it needs some polishing, but it’s already pretty solid. It can be a little overwhelming at first, so make sure you’re doing one of the easier difficulties. Get your weapons and character leveled up and it starts becoming more engaging. Try out different weapons too. I was struggling until I started branching out. And keep in mind that the enemies are made up of various parts and you can blow those parts off and then other enemies can pick those parts up and use them. So learning how to take off limbs and then make sure the limbs are destroyed so they can’t be re-used is important.
Oh, and it allows gifs in the in-game chat. Something I’ve never seen in a game before. Type “/gif” followed by any keyword and it tosses an appropriate gif into the chat. It’s a lot of fun to mess around with.
Love it so far. My only complaint is that I’ve accidentals melted several mods I wanted to keep because I forget which key does what. Wish there was an unlock button and trash you could drag to instead of just two keys. Other than that its great.
It’s one thing if a reviewer says it’s good. His livelyhood relies on the video game industry thriveing. If you stop buying this game, the studio won’t make the next game. If the studio won’t make the next game, the reviewer can’t review the next game. If the reviewer can’t review the next game, then where does their paycheck come from?
So I’m not saying they knowingly artificially raise scores and sell games. I’m just saying maybe a 7 gets reviewed as an 8 just so the reviewer won’t feel awkward when meeting with industry folk at the next industry get together.
But when gamers collectively band together, and say itxs 10/10, and game of the year, I feel rest assured that Elden Ring is as good as people say.
I have not bought Elden Ring. I have not played Elden Ring. In all honesty, I probably won’t. Why?
BECAUSE YOU DON’T NEED TO PLAY EVERY SINGLE GAME JUST BECAUSE IT’S AMAZING!!! YOU CAN JUST NOOOOOT PLAY IT!
Don’t blame too many games. Don’t blame reviewers. Don’t blame anything. This is only a problem if you let it control your life. Variety is good for everybody. Some games you can just let others enjoy. I’m glad Elden Ring is so great. I don’t feel bad I missed it. I’m happy for you if you loved it.
Isn’t that so much healthier of an attitude to have?
The article is about how so many games are coming out that many of the companies making them are going under even when they make games that are evaluated as being good or great. I provided an anecdote about myself that probably contributes to it. I didn’t really share it to be about my attitude toward being able to play these games. I’ll be just fine.
bloomberg.com
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