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UrLogicFails, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game

I’m not saying that the game would’ve been kept off Eidos was still at SE, but I’m so tired of big corporations acquiring companies just for their IP while killing their projects and laying off their staff.

Embracer has a long history of acquisitions, and I am kind of wondering how long it will take until they decide to just “loan” out the IP they’ve bought instead of putting out any games at all.

ampersandrew,
@ampersandrew@kbin.social avatar

The IP they bought was largely neglected in the first place, so I'm not sure there's much of a market for it. More likely they cast a large net with the properties they own, and the winners are the ones that survive the current economic conditions.

pixel,
@pixel@beehaw.org avatar

the thing is, cyberpunk 2077 released and did gangbusters (after perhaps the rockiest launch cycle in recent memory, but still. game sold well). Deus Ex taps into a lot of the same themes and aesthetics that got cyberpunk 2077 to sell well, it just seems like embracer doesn’t see it as a safe bet, and their definition of safe is informed heavily by their recent fuck-up with their sauid acquisition gambit. It’s a function of a bunch of executives with eyes bigger than their stomach and then having to ballast every possible IP they can manage in order to not ruin the shareholder value they’re working so hard to not shunt into the atmosphere.

ampersandrew,
@ampersandrew@kbin.social avatar

Cyberpunk 2077 had the expectations of the Witcher 3 that a Deus Ex never had a prayer of catching, because at a macro level, those two games are not structured the same despite the shared DNA. Embracer probably doesn't see it as a safe bet, because it's not a safe bet in the current economic climate. Tomb Raider probably is. Gunfire Games is probably plenty safe in the wake of Remnant II, and I'm sure the developers of Titan Quest II, Alone in the Dark, Outcast: A New Beginning, and Tempest Rising are all hoping that fans of those genres are as hungry for the games they're making as possible, because it will likely take a Remnant-sized success to keep them safe from layoffs. In the meantime, they seem to be spared, because it's all hands on deck to make those games great before they release.

MudMan,
@MudMan@kbin.social avatar

I am honestly not super sure about this strategy of buying your way into being a major publisher by vacuuming up IP nobody else was bidding for. What did they think would happen? Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren't that profitable? Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

I don't know what the business plan was meant to be, and it's kinda killing me that I don't fully grasp it.

ampersandrew,
@ampersandrew@kbin.social avatar

Did they think the old majors were leaving a ton of money on the table and then realized too late that these really weren't that profitable?

It always struck me as Moneyball. That yes, the big publishers were leaving a ton of money on the table by not catering to customers that are there but have been long abandoned in favor of the true goliaths like Call of Duty and Assassin's Creed. The way the big publishers used to operate was by making a lot of bets and then building on what worked while making other new bets. Instead, AAA portfolios went from dozens of games per year down to single digits. When you make a lot of bets, some of them inevitably won't work.

Or was it just a bid that the low interest rates would last forever and the portfolion would just pay for itself if they bundled it large enough?

Yes, not mutually exclusive with the above strategy, lol.

Caligvla, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game
@Caligvla@lemmy.dbzer0.com avatar

I never thought I’d hate a gaming publisher more than EA or Ubisoft, but here we are…

ampersandrew,
@ampersandrew@kbin.social avatar

I mean, was it better when these devs were put to work on an Avengers game that no one wanted?

MudMan,
@MudMan@kbin.social avatar

Hey, at least that game came out. Plus Eidos Montreal also made the actually really, really damn good Guardians of the Galaxy game nobody played. I'd make that trade.

Man, these guys really can't catch a break. That sucks, they make pretty solid stuff.

ampersandrew,
@ampersandrew@kbin.social avatar

Hey, at least that game came out.

Hindsight is 20/20, but they would have saved a lot of money if it hadn't.

MudMan,
@MudMan@kbin.social avatar

Well, it depends on when they cancelled it and on how much it cost. That thing didn't sell THAT poorly, but Square, as usual, was aiming way above what's realistic. Estimates on Steam alone put it above 1 million copies sold. You can assume PS5 was at least as good.

Based on those same estimates it actually outsold Guardians. Which is an absolute travesty and I blame anyone who hasn't played it personally.

ampersandrew,
@ampersandrew@kbin.social avatar

https://gamerant.com/square-enix-marvel-games-loss/

Personally, I didn't play Guardians of the Galaxy because I'm very, very Marvel-ed out, and I didn't like Guardians Vol. 2.

MudMan,
@MudMan@kbin.social avatar

Well, then you're my enemy, because that game is great, Marvel connection or not. In fact it's a fantastic companion piece ot the third Guardians movie, because they're both really good at their respective medium but they are pushing radically oppposite worldviews (one is a Christian parable, the other a humanist rejection of religious alienation).

And yeah, holy crap, they made a Marvel game about grief and loss and managing them without turning to religion and bigotry and it was awesome and beautiful and nobody played it and you all suck.

ampersandrew,
@ampersandrew@kbin.social avatar

Sorry, man. I didn't watch Andor either, for very similar reasons. Sometimes I've just had too much of the thing.

MudMan,
@MudMan@kbin.social avatar

Nah, I'm mostly kidding. About the being my enemy part. The game is, in fact, awesome, and you should fetch it somewhere before the absolute nightmare of licensed music and Disney IP bundled within it makes it unsellable on any digital platform forever.

Seriously, I bought a physical copy of the console version just for preservation, beause if you want to know what will be in the overprized "hidden gem" lists of game collectors in thirty years, it's that.

ampersandrew,
@ampersandrew@kbin.social avatar

Some day my Marvel fatigue will have worn off, and I'll be in the mood for it. If it's still for sale, I'll buy it. If not, maybe I'll pirate it. I'm glad they made a good game; it just wasn't a game I was looking for when it came out, and I don't think I'm alone. If you want to see this cycle happen again in real time, keep an eye on Suicide Squad over the next few weeks.

MudMan,
@MudMan@kbin.social avatar

Oh, big difference there, though. Suicide Squad actually IS a looter shooter driven by a wish to chase a business trend from five years to a decade ago. Guardians is a strictly single player Mass Effect-lite narrative action game (which yeah, given the material that fits).

I'd be with you in the argument that it would have been an even better game without the Marvel license, because then they could have skipped trying to rehash bits from the movies' look and feel, which are consistently the worst parts of the game. But then, without the license it would never have been made, so... make mine Marvel, I guess. Well worth it.

ampersandrew,
@ampersandrew@kbin.social avatar

Oh, sorry, I meant the Avengers cycle, since that article I linked was about a combined loss between the two games, but really...Avengers was the more expensive game and did the brand damage. Suicide Squad will be that again, even though WB had several years to see this coming.

MudMan,
@MudMan@kbin.social avatar

Oh, yeah, for sure. The marketing they did for Guardians was also very bad, it really made it seem of a kind with Avengers, which it really wasn't.

There will be a lot to say about why Rocksteady is getting to the looter shooter space so late and why it was the exact wrong move for the studio and the franchise. Unless the game is great and everybody buys it, I suppose.

Chuymatt,

I might recommend going and taking a look at Andor. It is IN Star Wars, but it is not Star Wars. It felt like Tinker, Taylor, Soldier, Spy, but better pacing.

riquisimo, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

Checks out. Nintendo always goes with whatever the most technologically-viable affordable option is. LCDs are cheaper than OLEDs.

Their strength is the innovation that the use with what inexpensive hardware they have.

ono, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

I’m curious how long the current gen OLED consoles will be in use before they develop screen burn-in.

lemann,

Or also possibly discoloration, I had an OLED display on my last phone, and while it was amazing in terms of deep blacks and vivid colors, the screen looked kind of tired and green-ish after 6 years of use… rip Galaxy S5

I never really got burn-in because I mostly ran my display at lower brightness levels, however pretty much everyone else I knew with an OLED just treat it like a normal display left cranked at max brightness 100% - safe to say I’ve seen a few devices with some pretty noticeable burn in text and UI element outlines 😅

My current phone is an LCD, and I may actually end up staying with LCD due to the extra brightness - particularly outside because I now use it as a bicycle computer too.

I’m a little disappointed Steam discontinued the LCD edition of their Deck (besides the 256GB model) but it’s pretty understandable looking at how competitive the handheld gaming PC market is getting, and how much of an improvement the OLED display is for colors, HDR, and battery life in particular

exscape,
@exscape@kbin.social avatar

LCD for extra brightness? I don't think you've been keeping up as mobile OLEDs are usually brighter than mobile LCDs. Not that there are many LCDs left.

The Nokia XR21 is one LCD phone released in 2023:
IPS LCD, 120Hz, 450 nits (typ), 550 nits (HBM)
Another phone with brightness listen on gsmarena is the Oukitel WP30 Pro:
IPS LCD, 120Hz, 430 nits

Take a few popular OLED phones for comparison...
Galaxy S24: Dynamic LTPO AMOLED 2X, 120Hz, HDR10+, 2600 nits (peak)
iPhone 15: Super Retina XDR OLED, HDR10, Dolby Vision, 1000 nits (HBM), 2000 nits (peak)

Or for consoles, Steam Deck LCD is about 400 nits, while the OLED is up to about 600, or 1000 in HDR.

msmc101, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

no oled?

Moonrise2473,

in this way they can get a sale from the early adopter + they’re going to buy it again when they re-release the refresh with oled

UrLogicFails, do gaming w Nintendo’s Next Switch Coming This Year With LCD, Omdia Says

If this is to be trusted (which is a big if), it’s very interesting Nintendo would not continue with the OLED screens. I’ve heard people theorize Nintendo is choosing to keep the OLED screen for a mid-cycle refresh, which I would believe; but would consumers be happy with the graphical downgrade?

Either way, assuming this is legit, it sounds like Nintendo is likely keeping the Switch form factor if they are still using small (ish) screens for the console. If this is the case, I wonder how likely a Wii U situation would be (where customers think it’s the same console they already have and don’t buy it)…

Infinite_Indecision,
@Infinite_Indecision@midwest.social avatar

The only reason it would be remotely acceptable is to drive the cost per unit down because the rest of the hardware is expensive, but even then it isnt like this is cutting edge stuff. I’d just hate if it had some gimmick that no one will use like the IR sensor, and the go with an LCD.

conciselyverbose,

I'd wait, at this point. The switch was nice as the first legitimate handheld that could play real 3D games, but the steam deck exists now and the switch is just my Nintendo machine. And even that's largely because I'm too lazy to rip my games and saves over. The stuff I've tried plays better on deck.

I could see a lot of the enthusiasts that drove their early sales on the Switch just not bothering and making it look rough until an OLED version comes out. It's not like they've never had consoles flop because they're out of touch with what people want.

Blackmist,

It’s possibly a case of sourcing an exact sized/spec OLED panel in the time frame before release is harder than an LCD. Especially with VRR if it’ll be using that (and frankly, they’d be daft not to, as it makes gaming on lower spec hardware a lot more tolerable).

I dunno though. I’ve never sourced either. Could well be piss easy.

ivanafterall, do gaming w Rockstar Plans to Announce Much Anticipated ‘Grand Theft Auto VI’, reported by Jason Schreier

The top-down PS1 series? Feels like quite a risk.

finthechat, do gaming w Rockstar Plans to Announce Much Anticipated ‘Grand Theft Auto VI’, reported by Jason Schreier
@finthechat@kbin.social avatar

Ah, the tried and true social media trick of announcing an announcement, this time with rumory leak flavor

0xtero, do gaming w Rockstar Plans to Announce Much Anticipated ‘Grand Theft Auto VI’, reported by Jason Schreier

Aww shiiit, here we go again

otacon239, do gaming w Rockstar Plans to Announce Much Anticipated ‘Grand Theft Auto VI’, reported by Jason Schreier

Now announcing, GTA VI is going to be announced… eventually…

SeethingSloth, do gaming w Video-Game Company Unity Closes Offices Following Death Threat

Sure.

DavLemmyHav, do games w Why PlayStation Fans Are Cheering CEO’s Departure

CEO makes stupid short-term-profit-driven decisions which ultimately fail and make the company less reputable. who could have guessed?

Ghyste,

Won’t the next one just do the same thing?

DavLemmyHav,

yep, ‘tis the way of the ceo. being so delightfully out of touch that you make the shittiest decisions possible just for your quarterly profits to be marginally higher

counselwolf,

What are these decisions?

Jaytreeman,

In general, he made decisions to attempt to buy the market rather than have the best services/console.

I'm not sure if MS is going to go the good route, but they have said that their acquisitions won't be console exclusives. I've understood that consoles lose money. Selling games is where you make it. Why limit your games to a single console? We're unlikely to see incredible dominance of a console in the future. You'd just be limiting your consumer base

Omegamanthethird,
@Omegamanthethird@lemmy.world avatar

MS has indicated that they will honor contracts and some promises were made to get their acquisitions through.

But everything has either been vague or outright said will be console exclusive. Bethesda is the earliest example of this, and we’ll probably see more later.

PS mostly makes their console exclusives in house. Even Spider-Man (the prime example people point to) was always intended to be console exclusive by Marvel and is only as good as it is because of Playstation funding.

sugar_in_your_tea,

The point of first party exclusives is to make money from your store long term. If they make their first party titles available on other platforms, fewer people would buy a PlayStation, which means less long term royalties from store sales.

So you limit the customer base for your first party titles, but ideally you make a ton more on your store fees. That’s the same reason Valve makes first party titles, to get people on Steam, not to make money from game sales.

What they should do is make a handheld that can play PS4 titles. That attracts a different demographic and keeps control of the store royalties. But they really need to make sure it works well, since it’ll be competing with the Switch and Steam Deck (and similar handheld PCs).

gusgalarnyk, do games w US FTC Revives Microsoft-Activision Deal Challenge

Large Corporate mergers are almost always bad. We should be breaking up companies right now, not letting them combine!

Zoboomafoo, do games w US FTC Revives Microsoft-Activision Deal Challenge
@Zoboomafoo@lemmy.world avatar

This is the second big swing I’ve seen the FTC take in the last few days, indicative of a change or coincidence?

Whirlybird, (edited )

This isn’t a new swing, this is a last ditch effort. They’ve already been absolutely embarrassed in court over this case, basically laughed out.

FTC: Microsoft owning COD will give them a monopoly!!! Poor sony will be run out of business!!! Won’t somebody think of Sony!!!

Sony: nah we’re good even if we lose COD. We don’t think they would take it from us anyway because we make them the most money.

All other publishers: Nah this deal is great for us as if they did take cod away it makes it easier for us to sell our games.

Nintendo: this deal is great for us as we’ll now get more games for our players.

PM_ME_FEET_PICS,

No lol. Sony was crying as well.

Whirlybird,

They were and they weren’t. They literally said they don’t think Microsoft would make COD exclusive like the FTC were saying they would, and that they would be absolutely fine if Microsoft were to buy them and make all games exclusive, unlike the ftc said, but they wanted to stop the deal because of course they do, Microsoft are a competitor.

I’m saying that even Sony disagreed with the FTCs reasons for challenging the acquisition.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

This is the FTC under Lina Khan; she’s definitely not an ally to the tech giants

NightAuthor,

This is what I’m hearing too, but I’m skeptical. Someone in government, fighting against corporations on behalf of the people?!

Whirlybird,

This case shows she’s not fighting on behalf of the people though, but on the behalf of other corporations - Sony specifically. Their entire argument was how it would hurt sony. They basically didn’t mention the consumers at all lol. It was a complete joke. At least the CMA and EU had concerns, however weak they were, around competitiveness in the cloud market which could hurt consumers.

Whirlybird,

Correct, but unfortunately she’s not a big fan of picking her battles well either.

It’s all well and good to “go after big tech”, but you should only go after them when you’ve got a leg to stand on, otherwise you’re going to be made to look stupid by the ludicrously highly paid big tech lawyers. Under khan the FTC has lost almost everything they’ve tried, and most of the times you could take 1 look at their case and know they had no chance in hell.

The Microsoft/ABK case is a perfect example. There’s no lt even the slightest hint of a monopoly or anti-competitive behaviour. Then the ftc basically made their entire argument about poor old market leader Sony potentially being hurt.

Whoever advised them of their strategy in this case should have their credentials stripped. Who thought fighting for the market leader to maintain their dominance and to keep last place in last place was the angle they should take? They’re supposed to look out for consumers and competition, but this case did the opposite.

lustyargonian, (edited ) do games w US FTC Revives Microsoft-Activision Deal Challenge

Idk first thing about any of this, but I do think with MSFT controlling Windows, Azure, Xbox, GitHub, OpenAI, Teams; at some point one has to ask if MSFT is just too big for no good.

Think about it, a competing game studio might be paying MSFT for Windows licenses, Teams for internal communication, Azure for game servers, GitHub for hosting their source code, ChatGPT Pro for using AI in smart ways and finally a 30% cut to Xbox Store, only to compete with bazillions of first party titles under Xbox Game Studios.

Now think of a big publishers, they need to somehow compete with GamePass, which takes all the money MSFT can throw at it and makes game sales kinda irrelevant. Why would a consumer buy a $70 game when they can play other games for $15 max a month. Even if it’s $30 a month, it’s still a steal. Why would a studio go to a big publisher and give up bigger chunk of revenues (Outriders didn’t get much under Square Enix despite being on GamePass) when they could just become a second party developer with XGS and rake in whatever cash flow positive MSFT would give them before the game is even launched, with a bonus of marketing of “Day One With GamePass”.

In nut shell, MSFT makes a tonne money during development even if the game isn’t released on Xbox, and Xbox Game Studios slowly hollows out competing publishers by using the MSFT money to secure deals with third party studios or straight up acquiring them. They can adjust profitability by tweaking prices at several touch points of this huge Microsoft services pipeline.

If Xbox was broken away from MSFT, they’ll become yet another publisher, though a pretty big one, without the daddy money. It would make the industry more competitive between publishers, but it may also probably lead to egregious monetization strategies like we already see these days, because MSFT is uniquely positioned to do what they’re doing.

Similar things can be said about Amazon or Google. How is it that if Netflix succeeds AWS wins and if Prime succeeds, AWS still wins? How can Google make the search engine, video hosting platform, dominant browser and a ads platform and cross pollinate money like crazy? If big companies weren’t allowed to build such synergetic businesses, consumers might be paying to several different companies, but they’ll also be seeing competition in each of those domains, driving prices lower, hopefully.

So yeah, I support the idea of breaking up companies that start dealing with orthogonal domains that end up creating a nest of services that no competitor can easily break free from.

Thank you for coming to my Ted talk.

sugar_in_your_tea,

IDK, just because Microsoft has products in a variety of categories doesn’t pose problems in itself, the problem is when those products command a significant chunk of the market share to the point where they can control a big chunk of the market. From your list:

  • GitHub - problematic because it’s the biggest code hosting platform around, but on its own isn’t a big issue
  • Teams - doesn’t really dominate, and many orgs use Slack or something else for communication
  • Xbox and XGS - not an issue unless either dominates their respective markets; buying large publishers like Activision is a serious issue
  • Azure - they’re like second or third, so there should be a close watch to make sure there isn’t monopolistic behavior with integrations with GitHub, Xbox, etc

And so on. I don’t personally think they should be broken up, but acquisitions in sectors where they already have significant market share should be blocked.

lustyargonian, (edited )

Exactly, on their own the products aren’t harmful at all. The problem comes when MSFT can leverage their position to undercut prices or shoving their products in other products.

How can slack compete, despite being a superior product, when MSFT puts Teams in the effing taskbar of Windows and sells it for half the price, and bundles it with office?

How can bitbucket or gitlab compete if MSFT integrates npm, GitHub, Azure, GitHub Copilot, VSCode and so many other dev tools so well, for much lower price?

Azure is second, yes, but my company, like many other companies, uses Azure over AWS because MSFT gives a sweet deal where Azure, Outlook, OneDrive, GitHub, Teams are all bundled in such a way that it’ll be expensive to use individual companies for each, and also a big hassle. And when MSFT becomes an incubator for a startup, it’s even better deal for the startup. How can digital ocean, for example, compete with that?

I mean that’s what happened with Internet Explorer. Netscape couldn’t compete coz MSFT could give IE for free and bundle it into the operating system. Google did something similar by getting other softwares to bundle Chrome with them in the installation process, and also asking users to use chrome on all Google properties. Firefox can never compete with IE or Chrome or Safari, as long as these big companies can integrate their services and products so seamlessly.

So you’re absolutely right, individually none of the products are harmful, infact some of them are really good deals for consumers, but due to them all being under one umbrella, it’s hard for competition to thrive.

sugar_in_your_tea,

integrates npm… VSCode

Both of these are free and open source. There’s a paid hosting tier for NPM, but it’s easy to self-host that.

But your larger point stands. The more tools they can package together, the more they can push out competition. Why use Slack if it’s a pain to integrate with GitHub and Office, but Teams works smoothly? This is certainly not unique to Microsoft, look at Apple as a clear example. The App Store forbids competition with Safari’s rendering engine, and that limits the competition other browsers can provide. Apple has its own ecosystem around iMessage and iCloud that don’t work outside that ecosystem. So if we’re going to make rules that target Microsoft’s bundling of functionality, it should also target Apple as well.

I’m less concerned about price and more concerned about exposed capability. IMO, Teams shouldn’t have any different access to Office or GitHub as Slack has. Once you have a large market share, you need to be extra careful about how your apps communicate to ensure that other apps can directly compete.

And as you mentioned, I think defaults are part of the problem. Mobile Safari isn’t dominant on iOS because it’s better, it’s dominant because it’s the default. Same with Edge on Windows and Chrome on Android. If there’s competition for a given product, it shouldn’t be bundled with the OS, and if the product is important for most users, it should prompt the user for what to use. I can see exceptions here for basic functionality (e.g. a dialer on a phone, or file browser on a desktop OS), but that definition needs to be very restrictive.

lustyargonian,

Glad I could make my point clearer. It’s hard to narrow down what feels wrong about this level of consolidation, and given MSFT’s track record in recent years, it’s hard to say they’re definitely going to become evil, but just that possibility feels scary.

Things are good, until they’re not.

sugar_in_your_tea,

Microsoft has already been evil, and I think there’s a good chance they’ll do it again if given the chance. The best company IMO is someone who is in second or third place (e.g. AMD v Intel, MS v Google, etc). As long as there are at least three competent players in a field, things tend to stay pretty competitive.

Whirlybird, (edited )

You just listed a bunch of Microsoft made products + GitHub + openAI (who they don’t control) - why shouldn’t they be allowed to control products they created?

You’re also talking like Microsoft is the market leader in game consoles when they’re a distant last and getting further behind. If this acquisition was blocked it would basically be game over for Xbox, and I would bet it would be sold off or go third party software only and exit the hardware market within a few years. Sony are the ones people need to be worried about here as they have a long history of abusing their dominant position and making blatantly anti-consumer moves based on that position.

Without Xbox as a competitor Sony would have free reign with no one to stop them. The video game industry is one of the most expensive industries any company can get into. Google tried and failed. Sega exited. Xbox is the last real competitor that entered and stayed and that was over 20 years ago, and the only reason it’s still around is to stop Sony from getting a monopoly in the living room.

lustyargonian,

You’re right. A company should be allowed to create and acquire other companies, no doubt in that.

The problem, as I listed above in the very long post, is unique to the big tech players where they can create such synergetic businesses that it’s pretty difficult for anyone to compete or break free from that.

What you’re saying makes great sense. Xbox indeed needs more and more IPs and more importantly much better quality control to compete with Sony. They lost the last generation, and they need to do everything in their power to course correct. After ABK, they would match Sony in number of IPs and maybe surpass them in number of studios. Fair enough. But, as a whole, this gives a lot more power to MSFT, and my question is simply whether it’s too much power or not.

conciselyverbose,

Calling what Google did trying is a bad joke. Stadia failed because and exclusively because it was a fucking horseshit premise with no redeeming qualities.

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