Katana314

@Katana314@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Hooded Horse ban AI-generated art in their games: "all this thing has done is made our lives more difficult" (www.rockpapershotgun.com) angielski

Manor Lords and Terra Invicta publishers Hooded Horse are imposing a strict ban on generative AI assets in their games, with company co-founder Tim Bender describing it as an “ethics issue” and “a very frustrating thing to have to worry about”....

Katana314,

I need to admit that in the past day, I asked an AI to write unit tests for a feature I’d just added. I didn’t trust it to write the feature, and I had to fix the tests afterwards, but it did save time.

I really don’t see any usefulness or good intent in the art world though. Sooo much of those models has been put together through copyright theft of people’s work. Disney made a pretty good case against them, before deciding to team up for a shitty service feature.

It’s sad Clair Obscur lost that indie award, but hopefully the game dev world can take that as a bit of a lesson.

Katana314,

I still haven’t seen anything neat from any models that were certified following only legally permitted content. That said, to my knowledge there’s very few of that variety.

Training off of the work of current artists serves to starve them by negating the chance companies hire them on, and results in circumstances where AI trains off of other AIs, creating terrible work and a complete lack of innovation.

People suggest a brilliant future where no one has to work and AI does everything, but current generations of executives are so cut-throat and greedy to maximize revenue at the top, that will never happen without extreme, rapid political and commercial reform.

Katana314,

Many artists do starve, and many others succeed. Not sure what your point is, or why you want to shift the needle more in the former direction.

AI can’t compete with artists if they are not generating content to serve for the model. Even if the models could achieve consistent art, it would mean we get no new themes or ideas. People who would normally invent those new styles will start by repeating what’s existing, and will be paid for that.

Many nations provide grants for art, because they recognize it’s a world that doesn’t always generate immediate, quantifiable monetary return, but in the long run proves valuable. The base expectation is that companies recognize that value and uniqueness in fostered talent as well, rather than the immediacy of AI prompts giving them “good enough” visuals.

Katana314,

The only thing I’d ever want analyzed in gaming is the messages that developers convey. And, there should be no “overbearing head agency” be it the government or publisher, that controls that message. Take it just as a suggestion between artists:

We should encourage good morals and themes in the messages our games convey. I know it’s typical for gamers to say they don’t care about story or premise in games, but even if one isn’t laden with cutscenes, they often communicate a concept even just with level and character design, providing objectives like rescuing hostages, collecting loot, or getting stronger.

I don’t necessarily think violence, on its own, makes a message. Showing scenes of World War 2 can convey a lot of things. It can tell you that war is horrible, or it can erroneously tell you it’s fun. I think if you’re expecting maturity from your audience, you can acknowledge that while the game is fun, it’s not trying to foster that feeling in players.

The main thing that leads to violence in the real world is anger. Media can teach us violence is a form of communication, a tool, but anyone using it has a message, one rooted in a lot of hatred. I might even argue there’s some cases where that anger is both deserved and needed, but potentially misdirected; and other cases where both the anger and the action - violence - is 100% needed. A Ukrainian soldier fighting Russian invaders that are trying to kill innocent people does not need to be taught that “violence is bad”.

Katana314,

We at Xbox can’t wait to show you all the fantastic games we have planned for cancellation.

Katana314,

Sorry, let me try.

This smells suspiciously similar to the stuff affecting adult content on Visa, like Horses.

Oh. No, wait, you don’t sell games on Visa. Let’s try again.

Actually, what you call Linux is really GNU/Linux-

Dammit! Stupid pedantry setting!

Katana314,

You’re inventing further wording than what’s written. The game is hosted on Steam, and that’s the entity that sent the takedown notice - those are just the facts. Plenty of people blame Visa more than Valve for those actions.

Katana314,

None of that negates anything I said. Everyone is aware of the context of that debacle, you were replying to someone that wasn’t even drawing a conclusion from it.

Katana314,

The wording at the top level was “No one’s saying anything about any of it, which feels like that’s on advice from their legal counsel.” It seems like the main confusion was on the implication of the term “No one”. I inferred from the reference to legal counsel, they’re mainly talking about storefronts, not gamers, being silent. As such, I’m guessing you were eager to show how loud people (gamers) are on the issue; but that probably wasn’t the intended meaning.

In fact, I took the initial claim to mean the opposite; with Github taking action against Adult games in the same form as an attack that took place on Steam, it’s suggesting a common perpetrator. But I could safely assume most commenters here know Steam is not owned by Microsoft; hence that blame automatically goes outside of that domain.

Even if you didn’t take that implication, you can just look at the simple statements made; “Hey, this is like that other thing that happened. What’s in common here?”

Katana314,

There’s a bit of merit to that. After a purchase, a lot of people are wary, and likely to magnify any changes that happen immediately. They need a period of stabilization to dissuade fears, and assure that “nothing will change in the long run”. Even this article is highlighting what happened around a month ago over a period of time, because it wasn’t apparent in the moment.

Katana314,

I mean, when they work indie, they don’t need to unionize.

We probably won’t see unions; just a collapse of AAA. The Game Awards this year was a joke with only about 3 big contenders, and most were regarded as “indie”.

Katana314,

Right, but if you try to follow a more strict definition that mostly follows 2D games developed by a single person, even their publishing framework ends up encompassing dozens if not hundreds of people. It’s become hard to make that definition strict. At the very least, very few notable games are made by the really big labels: Ubisoft, 2K, EA, etc.

Katana314,

I’m pretty stuck on this one. cluesbysam.com/s/help/01c315cae125?state=bEzQ-AAA…The hint has me pointed towards C5, but only based on a hint about edges. There are 5 unknown people on the edges, not counting two in the left corner of which one is innocent and one is guilty. So I have no idea what its clues are trying to say matters here.

Katana314,

Code Violet looks so cool in concept and screenshots. I’m just sad I get a vague impression the studio is biting off more than they can chew, with things like floaty animations and descriptions of potential feature creep. I’d be happy to be proven wrong.

Katana314,

Different idea:

For the week of its release, commit yourself to talking about one game; preferably indie. Be surprised when people instead want to talk about GTA6.

Focus on the positive action. Ignoring an attention hog isn’t really an active task.

Katana314,

Huh. Never thought I’d see a path of consequences that punishes companies disloyal to their employees.

Granted, these people are dooming their chances of working in the game industry again, but maybe at this point they’re okay with that burn.

Katana314, (edited )

The last few days, I haven’t run into any players fighting each other. There may in fact be some matchmaking effects deciding this, based on my past behavior.

It helps in my case that I have a lot of upgrades and don’t feel bothered about losing really good gear anymore. Interestingly, I’ve often felt the good gear helps against ARC, but not much against committed players. A well executed blindside ambush can take down even a player with a heavy shield.

The main defense is the psychology. Fostering a sense of communal protection by shooting the wasps that are attacking someone else, bringing one defibrillator in case you find downed players, and in some very rare cases, acting as protector for someone who was wrongly downed. Eventually, some PVP-heavy players decide they have more to fear from attacking others than being passive.

A weird tip to try; when seeking some objective and worried for ambushes, play the Recorder. Some attackers are looking for the thrill of combat, not loot, and are dissuaded by an open musician. Other players are just fearful you’ll shoot first, which is less likely when you’re announcing yourself and taking your hand off your gun for the instrument.

How Are You Guys Handling This? angielski

I upgraded from my 15 year old PC to one of the new Mac Minis at Xmas last year, thinking that I would be fine for gaming with my Xbox / Game Pass, and I would “skip a generation” on PC hardware. I have a small Steam / Epic library, but everything that didn’t work on MacOS, I had a Game Pass version of....

Katana314,

Does Proton even work on Macs? It seems pretty clear at this point Linux is a far better gaming OS.

Katana314,

I’ve used it for Epic and GOG, Lutris for Ubi/EA, but can either play MS UWP games? That seemed to be the one huge hurdle for any third party launcher in general.

Katana314,

It might be an option that doesn’t come up much, but older/lower-spec consoles are an option: The Playstation 4 and Xbox Series S. They’re not available for recent big AAA games, but that’s less and less of the big trends. There have still been many games coming out this year for the PS4.

That’s, of course, if you’re really on a low budget for hardware. Otherwise, a PC is a great investment for games on Steam sales.

Katana314,

And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.

Katana314,

I kinda like and appreciate the theme that:

  • We should try talking things out with people
  • some people will never accept any negotiation
  • People (or demons) that don’t negotiate are the ideal candidate for violence

Doom feels so much more cathartic if you can gather a setup where all the demons deserve each ounce of pain.

Katana314,

Tunic is hard, and uses the Estus system, but it doesn’t take much on death.

Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.

Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.

Katana314,

I feel like another option for horror is to spam the effort. Literally have 5 to 10 studios all making horror games, with a fraction of the budget. One of the big successes in horror is that some of the best ones were made with large restrictions on technology, effects, budget, etc. If you search the “Survival horror” tag on Steam, there’s a pretty large wash of games succeeding in the space now.

You could also note how many “horror-focused” Resident Evil games go through some form of reset where you lose your buildup of equipment, or change pace. They recognize that the genre isn’t well-suited for a constant escalation of power until you fight god, the way JRPGs do. Thus, people who enjoy those games are more likely to munch through them like doritos. Many streamers even have nights where they will buy some half-dozen of the games on Steam and just keep going through them.

Katana314,

I could be wrong, I think it’s a rare case of a game releasing with zero levels. The idea there was to let people take it and make their own levels for it (which, I’m sure, many did)

Katana314,

It is extremely rare - I do it when I have some form of dedication to the developer, or their rare variety of ambitious game. I may not have even done it once this year.

So I think that matches the OP’s feelings of buying early in support. Largely, it doesn’t matter.

Katana314,

Ark seems to fit into the same niche that enjoys Roblox, Fortnite, and Five Nights at Freddy’s. That might make a statement about how much money they have.

The biggest video game stinkers of 2025, according to Metacritic (www.polygon.com) angielski

Everywhere you look right now, there’s a gaggle of nerds foaming at the mouth to share their list of the very best video games of 2025. (And we’re no exception!) But what about the stinkers, the flops, the dead-on-arrival turds? We want to take a few moments to honor the low achievers of 2025, the absolute worst games of the...

Katana314,

It’s a quandary that blasts the very question.

There is no good reason for us to define, or seek out, the “worst games of the year”. Only outrage culture wants us to direct hate towards known bad games like Black Ops 7, even though by any practical analysis it’s a better game than hundreds of ignored, pretty bad asset flips, and even some high-effort low-thought indie games that have come out.

Sometimes devs intentionally punish players for struggling with the game angielski

Situation: Game. Typical horror. You know the rules: “no weapons, hiding under the tables, occasional puzzles”. But the game was nice enough for me to play it. Until the final boss. Many horrors/adventures still have bosses, but the fight is more puzzlish than just shooting and running. In this case I should lure the boss in...

Katana314,

Does sound like laziness. I get the impression it’s because some things change in the game depending on difficulty, like number of items, etc. So, it can’t exactly go back and turn the 3-ammo pile you picked up into 8 ammo.

Katana314,

Between this and the Divinity controversy, I think the gaming world needs some kind of Responsible AI seal, like the old Nintendo Seal of Quality. While Microsoft is shoving Copilot into Notepad, it can be really hard to guarantee every team member has never used an AI for anything.

Standards like “No generative AI” are a good one, and it turns out we’re also under debate whether AI for concept art - something absent from the game files - is okay. Many say not.

Katana314,

A DBD creator I like made a video about this topic, and the degradation of the term.

Katana314,

Okay but first, will you admit that if my cancer curing Unicorn only dispenses 100 doses of its miracle medicine from its butt when I kill a homeless man, you’d agree killing the homeless is a moral good, right?

Or, you know, we could throw away silly fantasy scenarios.

Katana314,

Same way you’d celebrate a studio for “No workplace abuse.” People would have to come forward to testify about it, as concept art generation is very likely to arise from hiring fewer artists.

It’s also pretty easy if the credits list an abnormally low, or zero, number of concept artists.

Katana314,

Really? Can you share your fully realized and operational generative AI that exists, and only created its model from artwork you personally made or retain full legal reproduction rights to?

Answers Yes, or Sorry, I Lied.

Katana314,

Again: This is not a cake. This is a recipe book and an oven. Scenario’s demo reel showcases models they have finished training, and vouch that you can make one from scratch. I am asking you for a finished AI model you have ready to use.

Is there a trick to controllers that I'm missing? angielski

I find that I prefer playing games on my PS5 so that I’m not battling Windows updates, spending a bunch of time tweaking settings, etc. But the shooter genre is something I’m finding very difficult on a controller. I grew up playing Unreal Tournament, Quake, etc., and I find it extremely easy to jump into games like...

Katana314,

Yeah, quite often the games themselves have needed broad changes to account for how people tend to shoot on controllers.

For instance, PC games will typically penalize your accuracy or sway the scope if you strafe around, which is terrible for controller players as you describe. Other times, the “aim down sights” action became very standard in a world of gun-at-corner hipfiring, because it lets them snap aim onto enemies for at least the first shot.

Katana314,

In some ways, I try to acknowledge the original race to the voting on prices was sometimes bad for indies. The Factorio dev even saw the writing on the wall and decided to head it off, declaring “This is the game’s price floor. Buy it or don’t.”

Katana314,

In some ways, I think we have to accept the early years of “8 indie games for $2!!!” is over. Inflation has hit, and indie devs have to buy their coffee too. If you really want a near-freebie, keep an eye out for bundles on Fanatical, where they’re sometimes $3 each game.

Katana314,

Recently this channel came up in my feed. There’s a few like this, that will highlight interesting games on Steam that haven’t had much attention.

www.youtube.com/

Katana314,

I’ve had an idea of making a visual novel with gen AI, but I’d want to attach “Placeholder: AI Artwork” in a visible location for each sprite. And I only even consider that because I’m not exactly a known game dev and don’t have ready access to artists.

Larian should likely expect if they’re taking shortcuts in their position, they’d get backlash. I can at least recognize that they’re trying to be moderate about it.

Timesplitters Rewind, free fanmade recreation of the trilogy, enters Early Access (www.timesplittersrewind.com) angielski

Hadn’t heard much of this project until now. Apparently, Crytek, a previous holder of the IP, has at one point given their direct blessing for this project to exist, so it should be safe from immediate legal threats. The project aims to recreate multiplayer as well as the singleplayer. Great to have another awesome free game...

Katana314,

Emulation seems neat to me, but I know behind every comment on it there’s a whispered implication: Piracy. Very few people are imaging their own game discs. That unfortunately makes it less appealing to me, especially as trustworthiness shifts at many of those sites.

Katana314,

Best way of handling this is to load the environment with random events that can occur on various return trips. Sea of Thieves and Red Read Redemption 2 do this, though it doesn’t work for every game.

The other good way to handle it is a fun movement system, eg Insomniac games.

Katana314,

If you haven’t played games in a while, a subscription service like game pass or PS+ can be a good idea.

It’ll let you try out a lot of games that you might not try otherwise, and also try/discard some games that seemed cool but turn out to be unlikable.

Katana314,

I’m a sucker for Zenless Zone Zero. I recognize it’s often catering to male gaze, but I appreciate there’s some uniqueness and interesting themes to the designs.

Basic example, “Corin” being on first blush just a cute maid cut, but also following a Frankenstein design theme with the bolts/chainsaw and hair color.

They’ve also had a “bunny-girl”, Alice, who much like real bunnies is skittish and easily frightened (and is thankfully not nearly as sexualized as the theme often carries)

Katana314,

If HL3 was ever to get news, I don’t really think Valve would do it on someone else’s awards show. They tend to own their own announcements.

Katana314,

Something I tried to do earlier to help with it, in this very channel, was a “Downvote any game you’ve heard of before” thread. It was a nice exercise to help people post odd games no one had heard of.

Katana314,

Silly Poly Beast - 3 GB Another Crab’s Treasure - 7.7 GB

Rabbit and Steel - 376 MB, coop PVE game, plays a lot like FFXIV raids

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