Just minutes before it was set to deliver its financial results for the first half of its 2025-26 fiscal year, Ubisoft mashed the brakes on the whole thing, postponing the release of its results to an unspecified future date. The company also requested that European exchange Euronext halt trading of the company’s shares and...
On a pedestrian level, I’ve really liked the slow move from “SNES aesthetic” to “PS1/PS2 aesthetic”. My first console was an N64, so I guess I never had much nostalgia for the 8-bit days, and I feel like 3D gives a lot of opportunities for intelligent asset reuse to give a game lots of content.
Yes! For instance, say you’re making a character action game about big flashy jumping attacks. It took a long time to make the attack animations and now you need to provide the player with unlockables to encourage exploring, or some DLC.
If you have a 2D game, you’d need to do a LOT to integrate any new cosmetics, or characters, into your existing protagonist. But in 3D, if your character finds a hat, it’s very simple to just attach it to the model. Even swapping to a new playable character, you can retarget animations as long as proportions are similar.
It might be simple attachment if a character is using skeletal animation, eg Intrusion 2. That art style isn’t used often because the direct limb tweeting is often overly visible. Often, most character frames are hand drawn or at least prerendered.
In these hand drawn styles, a character’s head could appear to enter Z depth as part of the drawing (imagine a 6 frame animation of a character spinning a sword like a top). When that happens WHILE they’re also wearing an attached hat, the hat must rotate and adjust for the depth as well - which means new drawings, even if you’re able to specify the positions of the character’s head during each frame of the animation.
We could be talking past each other with bad descriptions that need visuals, though.
One thing I see as underestimated is that having a major standard device is huge for indie development and could greatly benefit the most flourishing artistic landscape....
I’ll first admit I predicted Valve wasn’t bothering with a Steam Machine again. I was proven wrong.
But I still absolutely don’t see it being more popular than the Steam Deck. They don’t have the production scale to make them at the Xbox / PlayStation hardware-per-dollar values, so they’ll still be an enthusiast item for people aware they’re buying a prebuilt PC.
So yes, you do already see this; indies target the Steam Deck as a supreme metric for Linux compatibility (and if someone complains HDR doesn’t work on his desktop Mint install, well, whatever). Valve even promotes some store presence to indies that do a bit of work to certify this. We’ve seen lots of games get patches mentioning Steam Deck related fixes - even when the game is a windows build using Proton.
A few adult games made me realize I like the base concept of the game if it finds a way to feel rewarding and doesn’t ratchet up in difficulty (eg, mechanics that cover half the screen in stones)
Still haven’t really located a game that applies the match 3 formula in a way that makes me want to keep playing. EA’s touch is definitely one of those souring aspects.
Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one....
I suppose it’s not the first time Valve has counted to 3; in terms of releasing 3 projects. They released the Orange Box which had 3 games in it. But they never put out a 3rd iteration of things.
So expect this to be the last Steam Controller and Steam Machine, if we count the old 3p hardware Linux boxes and Index headset they helped with.
I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?
Winter burrow on steam is being released today, (Nov 12th). I went to the forums to see complete chaos. People arguing and calling out the developers about using sweet baby inc. and hiding it, others wondering what the big deal is like myself. It could just be the anti woke gamers, but there were other complaints. I got the demo...
I understand Valve being libertarian about not moderating people excessively, what I’d like to see are better tools like shared blocklists or general moderation for any developer that doesn’t wish to control their own Community page.
I once tried writing a guide for Paper Mario, and it was then I realized how much effort, consultation, and typing all of these are. It’s in some ways not a surprise that walkthroughs are now just video playthroughs of the game (often involving someone backtracking 3 times as they figure out a puzzle) - that takes a lot less effort than conscious text recorded outside of a game.
I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.
I tend to look around Steam for various games and demos that barely anyone knows about. Some of them are actually pretty good and innovative, so I’ll list them here....
I’m cautious but a little curious about this one, because QA could actually be a very good target for AIs to work with.
It might not kill jobs. Right now, engineers finish a task and the limited number of QA engineers can’t possibly test it enough before release. That game-breaking bug you found in a game? I’m sure some QA had it in their plan to test every level for those bugs, and yet they just didn’t have enough time - and the studio couldn’t justify hiring 20 more QA squads. Even if they do upscale AI testing, they’ll need knowledgable QA workers to guide them.
This is often extremely rote, repetitive work. It’s exactly the type of work The Oatmeal said is great for AIs. One person is tuning the balance on the Ether Drive attack, and gives it an extra 40% blarf damage. He tries it, sees it works fine, and eagerly skips past the part of the test plan to verify that all cutscenes are working and unaffected to push it in. An AI will try it out, and find: Actually, since an NPC uses an Ether Drive in a late-game cutscene, this breaks the whole game!
Even going past existing plans, QA can likely find MORE work for AIs to do that they normally wouldn’t bother with. Think about the current complexity of game dev that leads to the current trope of releasing games half-finished to eventually get patched. It won’t help patch games, but it’ll at least help give devs an up-to-date list of issues.
That said, those talking about human creativity and player expectations are still correct. An AI can report a problem with feedback that a human can say “No, that looks fine. Override that report.” It will also be good to do occasional manual tests, and lament “How did the AI think this was okay??”
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
I got sick about dystopian chaotic worlds that don’t work - where the hero’s journey is about saving the world from some impending ruin, or about preventing a starving dystopian city from being blown up.
In Trails, the conversations you have with NPCs remind you that while you’re on the trail of some bandits or suspicious people, other people are not evacuating, sheltering in fear, etc; they’re living their lives, keeping up to date on modern trends, making travel plans to other countries.
So, so many worlds just don’t have space for characters to have those thoughts. It’s always fear around impending disasters, or how to respond to a fight, or grim poetry about how much the world has fallen into darkness.
It especially hurts that some people live so much of their lives in these fictional worlds that they start to believe people would be like that when they go outside. Worlds like the one in Trails, even if they spend a lot of time being boringly polite, are a nice call back to reality.
Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up...
I’m dual booting with Windows because of a project I’m finishing that would be difficult to move OS, but Cachy is now my gaming OS. It’s nice to move away from the “forced” behavior from Windows.
Tangentially, a few UI decisions felt locked-in on Ubuntu and Mint too; or at least I couldn’t find an easy way to change them. I’m still a little annoyed my scroll wheel changes form options but it’s a minor thing.
I’ve definitely run into some snobbish “Accept my incorrect solutions and be grateful, or go back to Windows, newb” types of people. I don’t have much love for them. I recognize it takes patience to acclimate new users, but it’s part of the job.
By and large I’m preferential to just stay with something that works; part of what pushed me off it has just been Microsoft themselves enshittifying the experience. I feel like I remember a day when Windows start search actually took you to what you wanted, and now “notepad” immediately queries the shopping network before your own program list, and when you get Notepad open it has a Copilot button.
You’re doing the right thing as long as you stay on an OS that keeps you going day in and day out. I tried Linux earlier in the year on two distros that did NOT work as well as the internet said they would, and went back to Windows. More recently, tried another one and there were stupid difficulties - but I got past them, at a time when Windows issues were just giving me “This is the way it is now, just put up with it”.
I’m not so sure Valve is the right maintainer for the core desktop. The Deck works well, but mainly what Valve is maintaining is the Game Mode feature and Proton. Everything else is largely better handed off to a bigger group.
Certainly interesting to look at the fastest-growing distros: Ubuntu (the well-known, popular option), Bazzite (the gaming-marketed one), Freedesktop (someone else can answer this for me), and CachyOS (the side-gaming one? Not quite a gaming OS but very good at it)
Yup, I had this exact experience. Installed Bazzite because it was a “gaming OS”. Had trouble just installing any non-gaming apps, or looking up guides to do so. Even gaming wasn’t perfect.
Installed CachyOS, and yes, there are annoyances, but also a nice path to fix them. It’s both a good gaming OS, and a daily driver for casual use.
Yeah, filesystem is a slow battle of forfeiture. Everyone wants to say “I’ll just use FAT, or NTFS, because both Windows and Linux support them!” And then it inevitably gives them performance issues among other problems.
I still use either for the drives where both of my dual boot OS’s need to access them, but I recognize it’s not a good place for games (I have some old, light ones that I’m not worried about accessing on NTFS, but big ones like Helldivers are out). It may even be a good excuse to learn more detailed partitioning so you can slowly shrink/eliminate what’s still using the two compatibility formats.
Distro choice is a tricky problem. I say that as someone that kinda settled on one; my own experience has not always matched others. But I will admit, it’s nice to stay on an interface not too far from Windows’ taskbar.
Did anyone else know the reason Morpheus is “reborn” in an odd way in Resurrection is because he canonically dies in the MMORPG? I remember wanting to play that as a kid…probably didn’t miss much though.
Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.
IGN: “Traditional gamer journalism is dying. Please support honest journalists.”
Also IGN: “Good work, 47. Now publish the article and locate an exit.”
How do people feel about this company using generative AI? That was a concern of mine around The Finals; they’ve defended the decision on voice acting and it made me wonder where else they’re using it.
EDIT: Learned some new things from the responses, certainly an interesting situation. I’ll consider them.
There are definitely some ways I’d like to see media shifts, but I’m always very cautious about govt regulation around it.
For instance, I always hated how much we parodize authoritarian dystopias. The “parody” element is often lost on people, and they end up respecting it; like people who lose the irony in vouching for Helldivers’ “For Managed Democracy!” or feel like Warhammer40k’s Imperium of Man is awesome.
We probably need more Spec Ops: The Line’s, but also more hero fantasies about destroying those dystopias.
It’s confirmed: the next xbox will be a Windows PC box. It sounds very interesting that this will also be backwards compatible with Xbox games, including 360/One/Series games. I wonder if it’s just emulation, and how well that will work
Just get a Steam Deck, and add a hub and wireless controller.
Oh, but it won’t run full-detail AAA releases at 4K? Nothing cheap will. That is exclusively the domain of consoles, earned through direct-contact optimization with developers. That’s still enough horsepower for the thousands of great indie games on Steam, many of which are simple enough to run fine on a midsize TV on the small Deck CPU.
Basically, if someone is adamant about running high-detail games on their TV using Steam, they’re already a niche enough market that it really doesn’t make sense to build up a single SKU for them and hope for bulk manufacturing savings the same way you could for consoles.
It’s probably better off for developers to keep targeting the Deck as a general metric point anyway. The especially good news there is, once devs do that, Linux desktop gamers benefit anyway.
But I know the feel - games that expand their emotional range often get the best reactions because moving to an extreme of seriousness, sadness, or even humor, can shock the player.
I regret that after Ross’s stepping back, I didn’t give this issue much attention. I suppose we have to trust that it’s sifting through the slow gears of politics, but with so many “bull” responses to petitions it’s likely worth keeping public attention on it.
There are some games which, for whatever reason, I just don’t vibe with enough to keep playing even if I want to see the story. Some of these games will have a “story mode” difficulty which is just meant to be a really easy version of the game you could play to just get the story without worrying too much about needing to...
I guess I should have some stance on this. I played Nier Automata, and the combat was horrendous to me. I still think there must have been some core mechanic that was unclear to me, but even on brief review, I didn’t see anything.
I dropped the difficulty down to nothing so I could quickly force through all the story content and see “what’s so amazing about this game”. And the story did nothing. It had me burst out laughing in mockery at the times players were supposed to be crying.
That could just be a quirk of that game’s story in particular. I do think some scenes I’ve enjoyed out of long JRPGs were only notable because I’d invested time and effort in them, so I think a lot is lost if the player isn’t interacting with the premise at all. It’s why I’d prefer forms of difficulty adjustment, removing just one form of challenge, over total removal of the entire gameplay system. Unfortunately, I think a lot of action games handle that poorly, in a very lazy way that doesn’t appreciate what challenges players.
Yeah, I was able to play through most of AC: Odyssey on my deck, thanks to Lutris. I also use Heroic just because I’ve never wanted to install Epic’s launcher.
In support of the move in spirit, but: Any ideas to prevent a company from circumventing this via dummying up contractor firms? Eg, “We employ this software company started by our founder to write our code. Coincidentally, their pay is .1% of the pay at Microsoft”
It’s the first test bed for every developer, which means something like a headset utility is more reliably going to work on Windows. But it’s impressive even that margin is falling.
Imagine seeing Nvidia drop Shadowplay features to push their own beta app improvements, while the Linux imitator for Shadowplay still works simply and fine, and doesn’t even drop for “DRM detected” issues.
Or trying to install/update Epic/Ubisoft games needing to go through another terrible UI upgrade while Heroic and Lutris still look the same.
A year ago, I tried Linux and felt frustrated about some minor UI inconsistencies and fiddling. Recently, I tried again, and it still had stuff to work through, but I was patient for it because now I’m dealing with all that same shit on Windows.
Oh yeah, though to hotkey audio switching I ended up writing my own bash script which was clunky. Curious if anyone better than myself might take charge there.
I can’t say I like how /Games often circles around negative attention rather than positive.
Activision spent billions on marketing so people will buy these stupid Ultra Editions. Even negative attention gets people thinking about and talking about the game.
Instead, post about the cool indie games out that you think deserve far more attention than this battle pass slop. Let Activision come check up on us and cry because for all their efforts no one even cares to hate on their game.
Theres an asymmetric game out as a demo, called Carnival Hunt. It has a really unique aesthetic, and isn’t all that fun yet, in part because of the formula being refined and players getting better at it. But I like the idea: Rather than TCM’s idea of unlocking doors towards an exit, the survivors, “bunnies”, are trying to climb the floors of a large building, with each method of ascending a floor requiring various tools and making noise. Some ways up are harder to set up but easier to repeat, others only work if the killer is ignoring them.
I’ve always been okay with keeping gaming libraries digital - but I think the larger console population might be okay with that too if we could disconnect digital games from account-based ownership - the kind where a company can go “Oh, whoops, we lost the license to this fart sound effect. We’re going to have to remove this game from your library.”
The only occasion I could buy that a “console makes the exclusives” is when the costs are so high that the investors decide a $60 price tag isn’t enough.
That can be alleviated with DLC, or live service bullshit; or it can become an incentive to buy a particular console.
Then, when someone is braindead and doesn’t want a big epic award winning adventure, they’ll use that same console to play Fortnite. Thus, God of War helps sell VBucks or whatever.
It’s a weird analysis, but even though we no longer see console exclusives and it’s seen as a pro consumer move, I also think it was just a way for managers to boost one quarter’s revenue, and it wasn’t really good for the console ecosystem as a whole, especially considering how it would fund future exclusive epics.
You can get quite a few options at Itch.io if you filter for games that have an HTML5 version, and click through - much faster than installing options from Steam Next Fest. Unity and other small game engines have been perfect for that.
A little lesson about technical projects: You will quickly reach 95% completion and have something amazing to show off. Then, 95% of the work is completing that last 5% in order to make the prototype usable.
AI is good at making itself look ready. It is nowhere near ready.
I think this is why a certain scrolling shooter at the endgame of a certain game closely located to a tomato didn’t emotionally work for me. I can do the math - it can’t just throw that many other players at the problem to get me through the enemy ships, and the game needed to be playable off the internet since little else of it was online.
She’s introduced as a bit of a cocky moron who constantly has to be wrangled by her more mature brother. But, there’s a slow development of competency where she starts to become decently sufficient at all the things her brother is good at, while he meanwhile lays bare some heavy emotional flaws - many of which Estelle excels at processing (call it a feminine trope, but it works).
Of note, all the rest of the Trails series have had male leads, and their pace of character development ground to a complete halt.
I’m rewatching Babylon 5 and it’s putting me in the mood for an immersive game where I get to command a spaceship and blast stuff with lasers or plasma cannons or whatever....
If you want something a bit closer to Starfox, rather than an all-range flight arena, try Rogue Flight. It definitely evokes the power fantasy feeling, living up the classic arcade trope of “one ship being readied on a mission to save humanity”. There’s some very big-name voice actor work in it, as well.
Another good game for the “power fantasy” trope, though it’s a bit more outside the target, is Ace Combat 7. Or, perhaps any games in the series, but this one is pretty accessible. The combat is close to what you’d get in X-Wing/Tie-Fighter, but with fighter planes. It breaks from realism a little bit where needed to make the stunts fun. And, the story very much orients around the silent player character being “scary tough” in a fight, to the point enemy fighters are retreating just from seeing your wing markings.
As everyone know, Windows 10 support is ending very soon, and here i am having a very old hardware that couldn’t support win11. So my choice now is either:...
The only games I’ve seen to have issues with online multiplayer are the biggest ones: COD and Battlefield. If you’re into those, I guess you do need to go Windows.
Some others I play are fine; Dead by Daylight, Wild Assault, Space Marine 2.
(No, I’m not a furry, I just like a Bad Company 2 style with infantry focus, and the abilities are pretty nice)
I think Mint is the cleanest recommendation when you don’t want to be held liable for issues; but for gaming specifically, I ended up liking CachyOS a bit more.
It’s very bleeding-edge, which if you know tech is often a good and bad thing. But games work well. It is not quite so clean with things like installing popular apps - I’m using a package manager called “bauh”, which is relatively new, unrefined, but works. I still end up installing a few things from terminal, which I know shouldn’t be needed for casual users.
Last I tried Mint was early in the year and I think I installed from an old version. It could be what few gaming issues I saw are gone.
The whole appeal, the whole marketing, in the game is about making this gigantic steampunk thing. But then, hidden in a corner is a Pollution metric - how much harm your factory is doing to this planet, thus angering the bugs.
By being so indirect about the messaging of your grand conquest, you’re made aware of how horrifically abusive corporate empires can dominate continents without really considering their goal state and its damage; and how their response can end up being violent and destructive without initially planning to “Wipe out all other life in this region so I can have it for myself”
Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading (www.pcgamer.com) angielski
Just minutes before it was set to deliver its financial results for the first half of its 2025-26 fiscal year, Ubisoft mashed the brakes on the whole thing, postponing the release of its results to an unspecified future date. The company also requested that European exchange Euronext halt trading of the company’s shares and...
Steam Machine is huge for indie development angielski
One thing I see as underestimated is that having a major standard device is huge for indie development and could greatly benefit the most flourishing artistic landscape....
Our first look at the Steam Machine, Valve’s ambitious new game console (www.theverge.com) angielski
Today's featured article on Wikipedia: Bejeweled (en.wikipedia.org) angielski
Bejeweled is perhaps the brightest shining gem of casual PC gaming.
Valve announces three new products: the Steam Frame, Steam Machine and Steam Controller (www.pcgamer.com) angielski
Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one....
Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] (store.steampowered.com) angielski
No prices yet. I may never financially recover from this.
Winter burrow SBI controversy angielski
Winter burrow on steam is being released today, (Nov 12th). I went to the forums to see complete chaos. People arguing and calling out the developers about using sweet baby inc. and hiding it, others wondering what the big deal is like myself. It could just be the anti woke gamers, but there were other complaints. I got the demo...
Elden Ring Nightreign The Forsaken Hollows - Gameplay Reveal Trailer (www.youtube.com) angielski
To the rapidly aging person reading this: GameFAQs is 30 years old, and people are sharing their memories of the venerable guide hub (www.pcgamer.com) angielski
What's a recent game you've tried playing that isn't worth the hype? angielski
Some hidden gem demos and games I've found on Steam (2025) angielski
I tend to look around Steam for various games and demos that barely anyone knows about. Some of them are actually pretty good and innovative, so I’ll list them here....
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027 (www.videogameschronicle.com) angielski
Assassin's Creed is a "forever brand" because Ubisoft supported huge risks with it, ex director says: "Whereas, say, EA, you get these awful execs and they never made games and they came from toothpaste companies" (www.gamesradar.com) angielski
What are your favorite games from a worldbuilding standpoint? angielski
What games have what you’d call really good worldbuilding, and what in particular do you like about them?...
Linux gamers on Steam finally cross over the 3% mark (www.gamingonlinux.com) angielski
Free Windows 10 support ended for most people this past month, and the trend line of Linux usage has been quite clear leading up to this, as people prepared for the inevitable. An increase in Linux usage is also correlated to a drop in Chinese players, which did happen this month a little bit, but Linux usage is also trending up...
We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one (www.rockpapershotgun.com) angielski
Arc Raiders Is Already One of the Biggest Extraction Shooters Ever on Steam (www.ign.com) angielski
Arc Raiders has only been out a day, but it has already surpassed a Steam concurrent peak player count of 264,673, making it one of the biggest extraction shooters ever on Valve’s platform.
Mexican Government To Tax Violent Video Games It Says Make Kids Violent (www.techdirt.com) angielski
Microsoft's ambitious new Xbox: Your entire Xbox console library, the full power of Windows PC gaming, and no multiplayer paywall (www.windowscentral.com) angielski
It’s confirmed: the next xbox will be a Windows PC box. It sounds very interesting that this will also be backwards compatible with Xbox games, including 360/One/Series games. I wonder if it’s just emulation, and how well that will work
When was the last time you actually laughed while playing a game? angielski
cross-posted from: lemmy.world/post/37932218...
Over 47% of Stop Killing Games Signatures Have Already Been Verified (80.lv) angielski
The initiative has reached the required signature threshold in 15 countries, with Germany and France – the two largest – expected to follow suit.
Would you enjoy an edited movie over a story mode? angielski
There are some games which, for whatever reason, I just don’t vibe with enough to keep playing even if I want to see the story. Some of these games will have a “story mode” difficulty which is just meant to be a really easy version of the game you could play to just get the story without worrying too much about needing to...
ROG Xbox Ally runs better on Linux than the Windows it ships with — new test shows up to 32% higher FPS (www.tomshardware.com) angielski
Microsoft Pushes Xbox Division to Hit Higher Profit Margins (www.bloomberg.com) angielski
ROG Xbox Ally runs better on Linux than the Windows it ships with — new test shows up to 32% higher FPS, with more stable framerates and quicker sleep resume times (www.tomshardware.com) angielski
cross-posted from: lemmy.ml/post/37914772...
Why would I buy this? angielski
So I see this game. Let me sum up what I actually see:...
Xbox ditching hardware and exclusive games "makes sense," former Microsoft exec and Blizzard boss says, as "only a moron would continue" making consoles as games go third party (www.gamesradar.com) angielski
Ex PlayStation exec says Sony can't keep "increasing the graphics power" with new consoles after tech plateau, but PS5 has already "made almost every game a better game" (www.gamesradar.com) angielski
A New Golden Age Of Browser Games (hackaday.com) angielski
Many developers leave GZDoom due to leader conflicts and fork it into UZDoom (www.gamingonlinux.com) angielski
A player before me destroyed a bridge in [the Tides of Tomorrow] demo, so I had to build it again in this narrative adventure where your choices have consequences for others (www.gamesradar.com) angielski
Who's your favorite female protagonist in a video game? (Add pic of character in response) angielski
Mine is Joanna Dark (Perfect Dark N64)
Space battle games for casual player? angielski
I’m rewatching Babylon 5 and it’s putting me in the mood for an immersive game where I get to command a spaceship and blast stuff with lasers or plasma cannons or whatever....
What's the state of Linux gaming with Proton? angielski
As everyone know, Windows 10 support is ending very soon, and here i am having a very old hardware that couldn’t support win11. So my choice now is either:...
This is not how we treat aliens angielski