Katana314

@Katana314@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Katana314,

Incoming: Games that look just as good as launch PS4, but with far, far less time spent on optimization.

Katana314,

Yes, but we didn’t have AAAAA gaming standards back then. Do you think they could have made a masterpiece like Skull & Bones in those days?

Katana314,

I guarantee you that would be boring as fuck.

Might as well play with cheats on if you just don’t want to think at all. Thankfully, Doom Eternal has them in the game, you just need to unlock them.

Katana314,

I’ll admit I’ve been in that crowd that believed they saw early efforts like horse armor and Bioware’s infamous pay-to-continue Dragon Age quests, and backed off - resolving they need to shift monetization elsewhere like skins. Seems I was wrong.

You could argue given Starfield’s overall failures, it’s still in the sector of terribly-designed monetization that just gets forgotten by history, much like most mobile games. But, we’re still in the process of writing that history.

Katana314,

Trails in the Sky definitely comes to mind. But if you browse Square Enix’s catalogue, there’s probably plenty that fulfill it. Final Fantasy stands out because it’s a little less tropey.

Katana314,

From what little I know, it’s basically Far Cry 7 with branding. Some people enjoy that, I got tired of the primitive style weapons in FCPrimal.

Katana314,

If they add any patches, then Series S owners won’t be able to install it at all, much less own any other games.

Microsoft announces a disc-less Xbox Series X console in white (www.theverge.com)

The new console option won’t include a disc drive, and will be entirely all-digital. Inside it’s identical to the Xbox Series X, with the same performance for existing Xbox games. This new white model will be available with 1TB of storage later this year, priced at $449.99....

Katana314,
  • For anyone done buying discs, it’s a removed point of failure in the device. The Series S sold well, so if your point is “No one wants a digital console”, then no, you are wrong.
  • People wanted more storage in existing models
  • For a lot of people, the $100 difference between models is a heavy consideration. Anything that can get trimmed out may make them more likely to buy.
Katana314,

It’s be nice for social networks to have features where you can just pattern-match off of idiot dogwhistle comments like Sweet Baby and automatically block users bringing them up. I have to do it for YouTube and thankfully the incel videos have toned down a little, but every once in a while I get a “Men are OPPRESSED”.

Katana314,

A lot of little things in the trailer really felt like it was a pre-animated demo. Things like using thermal vision to see arriving soldiers, the attentive scan mode in the streets, smooth civilian NPC actions (When you think about it, not many game studios make a calm, populous city street actually coded believably).

Maybe that’s too many years going back to the Killzone 2 trailer making me feel paranoid. Just not sure this game has truly exited development hell.

Katana314,

My question is, is he actively recording, or did they just do an audio touch-up on his old lines?

Katana314,

I guess it makes sense to give more rope to Skyrim’s creators, but…it seems more like those creatives have long since moved on.

Katana314,

There’s at least one audiolog in Eternal that suggests he is, against all odds, mostly human. I don’t know if they might be retconning that.

Katana314,

It’d be fun to make it halfway through the movie to reveal Bruce Wayne is a worthless playboy, and have Barry Allen show up and explain to the current Batman “I’m here to correct a mistake. In my timeline, that drunkard over there is Batman.” “I’m sorry, what?”

Katana314,

I can’t believe they got Akuma, from Tekken! /s

In all seriousness, there’s some characters like Yoshimitsu where I get genuinely confused which series he started in, since I usually see him in Soul Calibur.

Katana314,

The Ottoman Empire is suffering a plague of health concerns! With your modern science, you have determined this is because they apply glue to their pizzas. Do you wish to provide assistance by helping them click the squares that contain a motorcycle?

Katana314,

Some things to say back to this:

Most people now have the console they prefer, and it’s lasting them. They don’t necessarily need new consoles. This is true EVEN if that console is a PS4, Xbox One, or Switch. They don’t get everything, but a surprising number of major releases still come to all those destinations.

It’s still nicely convenient to have consoles for less setup and configuration. Some people manage really complex problems for their work and home projects already - a desktop computer may be beyond their tolerance.

Katana314,

I wonder how many tools Unreal has written to convert assets over from Unity setups…

Katana314,

Yes, there are many basic file types that would be easy. That said, 3D models and raw image textures are only a few basic examples of game assets. Many like customized materials or maps just save in an engine-specific format.

Hence the comment suggesting they have tools that at least closely convert what someone has from Unity.

Katana314,

I’ve had an idea for an open world game. Generally, people are “completionist” players that uncover every last rock. But then, they complain that uncovering every rock was boring.

So, the core of the game would revolve around a compelling “ball and chain” that prevents players from being completely free, at least during a first playthrough. You’re required to make steady progress due to story needs.

The idea I have is basically you play as a traveling doctor with a caravan, moving a patient around to new places that might have an herbal cure you need. There’s other adventures to help you, but a time limitation at work as well - just permissive enough to let you enjoy yourself but not to bore yourself through your own grinding choices.

Just the fact that it’s open world means it’ll probably never be made due to budget.

Katana314,

Whatever you think of Nintendo, it’s not encouraging that Google could end up being responsible for a leak of something put up on YouTube privately.

Katana314,

I think they’re okay with that. The budget for these games has ballooned so much, they feel like they need a market goal beyond the $60 sale. Microtransactions are one approach, but pulling people into a gaming ecosystem like PSN is another. If you’re not interested in either, you’re not their target demographic.

Katana314,

I still don’t think the enemy is “all live service games” exactly. A lot of us have a style of gameplay we enjoy that makes us go “That was fun! I want some more of it.”

Just that Rocksteady made singleplayer games well, and their poor shift just informs us that not all games need to be live service, especially when the gameplay shifts to something no one likes in order to achieve Number Go Up (similar situation with Gotham Knights)

Katana314,

I still don’t understand what job “game journalist” entails.

Say a politician takes bribes. A journalist can investigate public record documents and paper trails, and visit state houses, to interview workers to uncover what’s going on there.

Game studio is working on a new sequel, but hasn’t announced it. But this is a private company that’s not required to report to anyone. They’re not consuming taxpayer money. What, legally, should a game journalist be doing to reveal this info?

They’re basically just there to echo press releases and provide scheduled interviews, all of which must be basically at the publisher’s approval, since there are far more journalists than interesting studios.

Katana314,

Call of Duty is a popular style of game but never comes down in price. It seems worthwhile to have a F2P knockoff.

Funny enough, Ubi even did it once before - Far Cry 3’s MP wasn’t fantastic but it was a decent imitation.

Katana314,

They also at least highlighted the platform locking was not a good idea for them, which I suppose most people will agree with.

Katana314,

I was excited for Persona 5, but not FFXVI. I think they’ve headed a bit too far down the road of Western imitation - going full medieval look, action combat (which I’m sorry, they’re not good at and it’s still confusing), etc.

The main thing I’ve expected from JRPGs is having a story and world that surprises me. There was something signature about the look of a guy with an oversized sword in a steampunk grungy city that pulled me into those games.

I know they poured a lot of budget into FFXVI, but it feels unplanned and vision-less. Like they could have been making the eikon fights in one team before writing the rest of the story, like how studios will film a car chase in one country and then work it into their action movie’s plot however they want.

Katana314,

I’ve started feeling this way about anime too, so it’s obviously a pervasive problem in Japanese markets.

Got a series that’s interesting? You can have some curious character developments and mysteries in the twelve episodes you get, but its REAL reason for existing is the hope of selling merchandise and concluding its story arc across 100 manga releases and 80 episodes (which almost never happens)

Katana314,

I would agree, but XIV (the MMO) moved so far off the norm that I don’t really count it with the others. It managed to handle things pretty well, and was stomachable even if the combat mechanics aren’t often what draw people in.

Cherry blossoms, mecha, and cute anime girls? – Sakura Wars / Taisen (Sega Saturn) (blisscast.wordpress.com)

Sakura Wars is set in a Steampunk Tokyo, in the 1920s, protected by a mysterious Imperial Assault Troop. The male protagonist, Ichiro Ogami, an Imperial Japanese Navy Ensign, is transferred to the Flower Division in order to become its captain. As he arrives at the Grand Imperial Theater, the theater manager, Ikki Yoneda, tells...

Katana314,

Interesting to see a review of an older game in the series. I’d always found it interesting from its steampunk appearance. My only real exposure was the recent PS4 game, which very depressingly checked off some tired anime tropes:

  • One guy in a house of ladies
  • Women are all incapable without their big strong male leader
  • Bizarre plot occurrences like warping to another dimension, with little acknowledgement from the cast
  • Requisite hot tub misunderstandings scene

There’s some other bits that didn’t make sense to me, but basically it didn’t feel like such a fleshed out world either, even if the characters are meant to be fun.

Katana314,

The most agonizing debate is one you agree with, but not nearly to the extreme degree of the position you’re responding to.

There are some nuts out there that literally only buy a certain gun because “it’s in Call of Duty and it’s cool.” Worse, this demographic are not likely to be responsible gun owners - they are not buying for any perceived need. They don’t lock their guns correctly, or keep ammo separate. Those guns are the type most likely to be stolen for use in a mass shooting (or used by their owners). Arguably, those guns are designed to appeal to this exact crowd, not serve as a functional tool or hobby item.

That said, there are much better targets for gun legislation than “scary looking black guns” or Call of Duty’s choice of theme.

Katana314,

I can barely remember when I first heard about this Indiana Jones game. Must have had some form of development hell.

Katana314,

I’m a little surprised it’s that low. I mean, considering their cloud and hardware divisions they’d be getting, shouldn’t Valve pay a bit more than $16m to buy Microsoft?

Katana314,

What’s hard for some is easy for others, and vice versa. There’s definitely an appropriate level of intended challenge to any Soulslike game that makes it satisfying as you gradually overcome difficulties and adversity. Fall below that, for instance by spending 10 hours on the tutorial boss, OR breach that difficulty by never falling below 50% HP, and the experience loses luster.

No matter how much equipment is in it, Dark Souls is still on a pretty set level of difficulty, and it’s too high for a lot of people. Heck, there are other casual games out there that were “ultra hard” for some infrequent gamers I know.

Katana314,

I do not enjoy Soulslikes, but I really liked Tunic. Some things it has going for it:

  • It is extremely nonverbal, but what it does give you is invested in helping you figure out a path to success. By intention, that’s not always obvious. You may need to work out for yourself when to dodge or to block.
  • The atmosphere is bright and cheery, though it has its spooky and atmospheric bits.
  • The camera is top down, so you don’t need to manage the camera while playing.
  • Dying is not very punishing. You lose a bit of currency, which you can retain at the same spot; and that currency isn’t often critical to progress
Katana314,

Not sure if many will join me on it, but with Microsoft going on the death march for studios, this might be the first of their major releases I don’t even bother with on Game Pass. After all, they fired Tango Gameworks, who knows when they’ll cut these devs loose.

Katana314,

I definitely wish there was more negotiation with tech library companies about this. It makes sense for movies - it’s a one-time experience, you only see the supporting studios’ logos one time, and it’s just building anticipation for the opening moments of the movie. But games are things people play twenty times a week. Someone might see the logos more if they play in shorter sessions, and maybe even avoid playing for a night because they’re familiar with the two minutes of setup to get to “actually playing”.

I even wish there was more effort to put gaming menus before the launch. A long time ago, Steam standardized a server picker for their own games, so you could skip “launching the game, hitting Server Browser”, instead just open the server list, double click one, and then that’s your “launching” task taking you to the thing you want to play. Even consoles could do this, even for games using matchmaking. I remember this being something the PS5 promoted in its menus but, not having a PS5, I’m curious if many games followed though.

Katana314,

I had a lot of fun with my Vita even without hacking it. It had a longer lifetime than people realize, in part through digital sales and indie games that were planning to do PS3/PS4 releases anyway.

Katana314,

What, you don’t like entering a fight only to lose all your HP in an instant to someone that spent 2000 hours grinding critical hit chance stats?

Katana314,

I have an idea for the practice that could help us better explore practical uses. Basically, a company may train an AI off an actor’s voice, but that actor retains full non-transferable ownership/control of any voices generated from that AI.

So, if a game is premiering a new game mode that needs 15 new lines from a character, but their actor is busy drinking Captain Morgan in their pool, the company can generate those 15 lines from AI, but MUST have a communication with the actor where they approve the lines, and agree on a price for them.

It would allow for dynamic voice moments in a small capacity, and keep actors in business. It would still need some degree of regulation to ensure no one pushes gross incentives.

Katana314,

My issue is less around changing the story, more around incompleteness.

They’re making the turnout of certain events hazy and mysterious to allow for multiple future turnouts, and let them keep merchandising certain characters. And, they’re letting the conclusion keep going for multiple games.

It’s more of a monetary strategy than a storytelling one. Notably, FFXIV sells each of its expansions, but each one has an ending that feels like a victory and a satisfying conclusion to a story even when it sets new things up.

Katana314,

Careful, if it’s only good enough to be GOTY that could get them fired. Gotta aim for them GTA 7 levels of success.

Katana314,

It’s a question of whether to reward a player that can see that the opponent is using rock, take a step back, start building paper, and send them out even if they take time doing it; versus a player that just super-optimizes building an army of rock to send against armies of paper, and give them the best chance of winning by perfectly kiting every attack on the field.

There’s certainly an argument that some groups would like the tournament of APM, but I think a lot of people didn’t bother with high level StarCraft because they saw Koreans clicking 15 times a second and figured they can’t keep up. It’s like how fighting games work to demonstrate they’re not rewarding button mashing.

Katana314,

According to new info, it did.

www.msn.com/en-us/money/other/…/ar-BB1mhic0?ocid=…

Do NOT trust journalists using hazy sources like job postings, replies from support, or patent claims as proof of anything. There’s plenty of places looking to generate headlines and clicks.

Katana314,

No, YOU’RE the one claiming speculation. The null statement is “Without a PR statement, we don’t know who delisted the game”. The speculation was “We believe Sony delisted it.” It just means he’s not satisfied by any evidence in place. You don’t demand sources to make someone disprove a speculative.

Katana314,

No matter how poorly thought Sony’s international release plan is for PC, that’s far easier to assume brief incompetence than malice around. Firing people who made a GOTY is a whole different level of evil.

Katana314,

What did they do twice?

There’s been one debacle based around PSN, as a service, only being available in certain countries, and Helldivers initially launching in others to simplify their launch.

As of yet, I could believe there are Sony execs that didn’t even realize such a gap existed for their PC releases, and are still deciding what they can legally do. (Premiering their service in new territories isn’t simple, and a lot of their PC investment, plus their multiplayer workings, might be based around the account expectations)

Katana314,

I think the issue is, asking people to set up PSN was the plan all along - and they somewhat ineptly realized months after their hit game’s release that caused a problem for Steam users not in PSN countries.

Xbox and EA all require accounts for their games too, but they’ve done that forever, and are a bit more territory-neutral.

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