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Katana314, do games w Shadows of Doubt v1.0 is Out Now!

Same for me. I enjoy the Hitman games, but they have a bit more guidance towards suggesting possibilities for you.

I’d almost like it if I could investigate just as a master hacker that can skip the breaking in portion to try checking XYZ company’s records while sitting at the crime scene, instead of going down a 2 hour rabbit hole at risk of being caught to realize “Oh, that was the victim’s ID, not the killer’s, so nothing I’m investigating has anything to do with the case.”

Katana314, do games w Ubisofts stock tanked this morning ahead of the markets opening

I don’t think there’s that many big-budget releases you can invest in if you care about Denuvo. Even the Ace Attorney games, re-releases of old DS visual novels, have been getting Denuvo’d.

Katana314, do games w Ubisofts stock tanked this morning ahead of the markets opening

I agree when it comes to taste-specific stuff. I’m playing Steamworld Heist 2 and have Tactical Breach Wizards in my wishlist, so indie tactics games have been satisfying me - they’re certainly good and interesting, as you say.

But, those aren’t games I’d recommend to everyone. It does mean not much water cooler discussion since no one is playing the “same” games in most social circles. It used to be, a big release like Halo came out and everyone was talking about it, playing it, and discovering things together.

Katana314, do games w Ubisofts stock tanked this morning ahead of the markets opening

The point is that it’s not just them paying the price, though. With continuous years of NO publishers putting out anything interesting, we’re at a point where people are just less interested in anything that’s coming out.

It’s a carrot and stick problem to some degree. They know now we hate microtransaction-laden live service games, but it’s harder to define what players would enjoy. Keep in mind, there’s many cases of simply letting the developers cook that haven’t worked out either.

Katana314, do games w Ubisofts stock tanked this morning ahead of the markets opening

Right - they don’t even make a game a decade anymore, and even Deadlock is in a genre many people aren’t interested in.

Katana314, do games w Ubisoft's Board is Launching an Investigation Into The Company Struggles

Massive are the ones that made Star Wars Outlaws - so it seems the world disagrees with you.

I wasn’t so interested in Outlaws, but I’ve sometimes thought the criticism was slightly overblown. It looks a lot better than some other Ubi games.

Katana314, do games w Ubisoft's Board is Launching an Investigation Into The Company Struggles

100% is itself a bit of a misleading target.

I think I remember Just Cause 2 had it so the top achievement in the game was only for 70% completion because they knew they had such a ridiculously huge map.

Breath of the Wild aims the same way - they like having you come across a bunch of Korok seeds while traveling, but not scouring the land with a magnifying glass looking for them.

Katana314, do games w Ubisofts stock tanked this morning ahead of the markets opening

I am curious if the games community has anything positive to say about major publishers at this point.

It’s fun to laugh at one failure, and it’s nice we still get occasional great indie hits. But when most major publishers fail to turn out anything of interest, and even Sony is kind of reaching vanishing expectations amid remasters of remasters, it becomes hard to even suggest what to buy an unknowledgeable kid for Christmas.

Katana314, do games w God of War Ragnarok Mod Removes PSN Requirement and Creator Vows to Maintain It

Ideally, Sony would handle the legal hurdles needed to allow PSN in multiple countries. But I imagine, as the publishers have invested tons of money into producing those singleplayer games, part of what they want in return is investment into the “PlayStation ecosystem”. Much like how Microsoft doesn’t care if people play their games on an Xbox, they just want an account.

Basically, I don’t think Sony is really in the business of putting down huge financial risks just to get the $60 entry tag of the rare singleplayer game they put out. Those games are meant to get you buying other Sony content as well.

Katana314, do games w What do you think about random encounters?

I think there’s better patterns RPGs can use for them.

A lot of games now just put them wandering the world, and touching/attacking them prompts combat. Then, the game needs to invent various motivations for you to actually want to attack the enemy.

In a lot of games, they’re just genuinely in the way through tight corridors to a destination. A better approach can be to associate some kind of minor quest reward to directly pursuing the enemies.

But, then you get the problem that a lot of RPGs just have no interesting decisions to make in combat. And, participating in combat can lead to a slow wearing down of the party’s mana points, or the game’s equivalent. In many games, you only want to use the basic cure spell and auto-attack because you’ll survive fewer fights without mana rationing. It becomes counter-intuitive and less fun.

Some games resolve this well. Cosmic Star Heroine for instance, a short indie JRPG, heals you after every fight, and each combat is uniquely scripted in for pacing much like Chrono Triggwr.

Katana314, do games w 'Melts our frozen-solid hearts': Frostpunk 2 devs celebrate 350,000 copies sold—covering the production and marketing costs

I’ll admit, I’ve kept no interest in the game or its sequel because the concept just sounds depressing. Similar to Dark Souls’ plot; “Life sucks, you accomplish nothing more than survival, and innocent people die anyway.”

Katana314, do gaming w Baby Blues Nightmares is a horror game I created alone inspired by The Shining where you play as a Baby On A Tricycle which you can customize, paint and upgrade while evading monsters!

Possibly because the same person made two posts recently about it. I notice one is “Trailer 2”, but still.

Katana314, do gaming w The winner of every difficulty comparison

I’ve started to hate the term “Hardest”.

Give me two months in Unity, and I can make a game that’s “harder” than every game on any one of these lists. It would also be unplayable trash, that would prompt hundreds of “How the fuck are you supposed to XXX” responses due to obscurity. Part of what makes those listed games enjoyable is having a decent difficulty curve, compelling progression of skill demonstration, and a good feeling of reward. They’re getting difficulty right.

Katana314, do games w Concord Director Steps Down As Studio Behind Historic PlayStation Flop Waits For Sony's Decision

I totally get disinterest, but I get rubbed the wrong way when people “want games to fail”. I want the world to have more games that are good - and yes, occasionally those would come from publishers we traditionally grumble about.

I had no interest in Concord, but I’m not making video content laughing at its failure. I think that practice is a bit weird sometimes, and even victimizes some of the game devs that didn’t do anything wrong. I would guess at least 80% of Concord’a devs did their job well - just based around a bad concept.

Katana314, do games w Day -1 of posting a screenshot from a game I've been playing until I also forget to post screenshots

I think I’ve gotten more than a little tired of the “guy walks in on girl bathing” trope in anime.

Like, somehow this is a world where no one knocks, and the first thing girls do in an unfamiliar environment is get a bath.

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