I suppose it’s not the first time Valve has counted to 3; in terms of releasing 3 projects. They released the Orange Box which had 3 games in it. But they never put out a 3rd iteration of things.
So expect this to be the last Steam Controller and Steam Machine, if we count the old 3p hardware Linux boxes and Index headset they helped with.
I’m still a little curious how that will work for games. Are they going to somehow emulate Win32 amd64 games? Do devs have to recompile them in some new way? Will engines support it beyond Unity and Unreal?
I once tried writing a guide for Paper Mario, and it was then I realized how much effort, consultation, and typing all of these are. It’s in some ways not a surprise that walkthroughs are now just video playthroughs of the game (often involving someone backtracking 3 times as they figure out a puzzle) - that takes a lot less effort than conscious text recorded outside of a game.
I’ve enjoyed a lot of Soulslikes, but none of the ones made by FromSoft. Their style of providing poor explanations of mechanisms just makes no sense to me, even if you want to give players those moments of self-driven discovery.
I’m cautious but a little curious about this one, because QA could actually be a very good target for AIs to work with.
It might not kill jobs. Right now, engineers finish a task and the limited number of QA engineers can’t possibly test it enough before release. That game-breaking bug you found in a game? I’m sure some QA had it in their plan to test every level for those bugs, and yet they just didn’t have enough time - and the studio couldn’t justify hiring 20 more QA squads. Even if they do upscale AI testing, they’ll need knowledgable QA workers to guide them.
This is often extremely rote, repetitive work. It’s exactly the type of work The Oatmeal said is great for AIs. One person is tuning the balance on the Ether Drive attack, and gives it an extra 40% blarf damage. He tries it, sees it works fine, and eagerly skips past the part of the test plan to verify that all cutscenes are working and unaffected to push it in. An AI will try it out, and find: Actually, since an NPC uses an Ether Drive in a late-game cutscene, this breaks the whole game!
Even going past existing plans, QA can likely find MORE work for AIs to do that they normally wouldn’t bother with. Think about the current complexity of game dev that leads to the current trope of releasing games half-finished to eventually get patched. It won’t help patch games, but it’ll at least help give devs an up-to-date list of issues.
That said, those talking about human creativity and player expectations are still correct. An AI can report a problem with feedback that a human can say “No, that looks fine. Override that report.” It will also be good to do occasional manual tests, and lament “How did the AI think this was okay??”
Yeah, filesystem is a slow battle of forfeiture. Everyone wants to say “I’ll just use FAT, or NTFS, because both Windows and Linux support them!” And then it inevitably gives them performance issues among other problems.
I still use either for the drives where both of my dual boot OS’s need to access them, but I recognize it’s not a good place for games (I have some old, light ones that I’m not worried about accessing on NTFS, but big ones like Helldivers are out). It may even be a good excuse to learn more detailed partitioning so you can slowly shrink/eliminate what’s still using the two compatibility formats.
Distro choice is a tricky problem. I say that as someone that kinda settled on one; my own experience has not always matched others. But I will admit, it’s nice to stay on an interface not too far from Windows’ taskbar.
It WAS a good idea when first used. And, when imported across to Far Cry, they also tried to come up with new forms of climbing and even puzzles to get you up. Then, simply because the internet made memes about it through repeat emphasis (repeating an old mechanic alone isn’t necessarily a bad thing) they responded, took the system out, and even lampshaded it in Far Cry 5 - WHILE other devs as far as Nintendo/Zelda were copying it.
Theres a lot to condemn Ubisoft for, but the towers thing always irked me. Call open worlds as a whole boring, but it suggests it’s not the sort of game to keep your interest anyway.
I got sick about dystopian chaotic worlds that don’t work - where the hero’s journey is about saving the world from some impending ruin, or about preventing a starving dystopian city from being blown up.
In Trails, the conversations you have with NPCs remind you that while you’re on the trail of some bandits or suspicious people, other people are not evacuating, sheltering in fear, etc; they’re living their lives, keeping up to date on modern trends, making travel plans to other countries.
So, so many worlds just don’t have space for characters to have those thoughts. It’s always fear around impending disasters, or how to respond to a fight, or grim poetry about how much the world has fallen into darkness.
It especially hurts that some people live so much of their lives in these fictional worlds that they start to believe people would be like that when they go outside. Worlds like the one in Trails, even if they spend a lot of time being boringly polite, are a nice call back to reality.
Yup, I had this exact experience. Installed Bazzite because it was a “gaming OS”. Had trouble just installing any non-gaming apps, or looking up guides to do so. Even gaming wasn’t perfect.
Installed CachyOS, and yes, there are annoyances, but also a nice path to fix them. It’s both a good gaming OS, and a daily driver for casual use.
Certainly interesting to look at the fastest-growing distros: Ubuntu (the well-known, popular option), Bazzite (the gaming-marketed one), Freedesktop (someone else can answer this for me), and CachyOS (the side-gaming one? Not quite a gaming OS but very good at it)
I’m not so sure Valve is the right maintainer for the core desktop. The Deck works well, but mainly what Valve is maintaining is the Game Mode feature and Proton. Everything else is largely better handed off to a bigger group.