What most people get irked about is loss of ownership, which can be a separate topic with careful management. For instance, if you buy an ItchIO game, there’s no DRM and you can copy it anywhere - I imagine many would be fine with digital downloads if everywhere used that system, but on the corporate side they’d likely be grumbling about piracy.
What I absolutely love is the specific, mysterious revelation of “How is he doing this, this shouldn’t be possible”.
Spec Ops: The Line touches this a little bit - with some actions and messages leaning toward incredulity that 3 soldiers have been destroying an entire battalion.
The movie Willie’s Wonderland also aims for this. The lite mystery is how the animatronics became possessed, but the big mystery is who/what the hell the Janitor that wandered into town is.
On a similar note, you get a bit of that feel in Half-Life 2 from Dr. Breen’s angry message to the Nova Prospekt soldiers for them missing you at Black Mesa East; “This is not some agent provocateur or highly-trained assassin!! Gordon Freeman is a theoretical physicist!”
I think this is the problem gooner games have run into.
Like the Neptunia games. They are not great games at all by any measure. But the only people that would publically post reviews of them are likely going to review them positively.
I get a lot of good information from bad reviews, just by having a bit of introspection.
“This game is too easy!!”
Oh, that’s okay, I was looking for something easier.
“Two body types!!”
Oh, wow, so the only people that hate it are bigots.
“If you die once to the first boss, then it kneecaps your stats and you get no healing items for half the game.”
Wait, what…? But everyone else loves the game. Is this true?
“lol it’s fine, only scrubs die to the first boss, if you do just restart the 3-hour intro.”
Are these reviewers paid!? No thanks.
I was a mega-fan of both Ori 1 and 2. I’ve got a mug based on the first game, but when I first saw the trailer for this game, nothing about it interested me. Kind of like the Xbox 360 era of “brown and gray cover shooters” I’ve never understood the appeal for grim, depressing medieval worlds. I like having some vibrancy and inventiveness, as well as some motivation behind the violence used to achieve some end.
One of the only Soulslike games I’ve finished is Another Crab’s Treasure. The story/setting in that game ends up being pretty depressing, but it at least maintains a lot of humor and colorful design.
What’s more, I looked through the negative reviews, and a lot of them touch on incomplete or over-punishing systems, rather than seeming motivated by external factors.
I wouldn’t see it SO negatively. If they were paying people for reviews, then yes, that’s corruption; but every YouTuber uses phrases like “Drop a like” and it’s considered normal. When you worked hard on something, I think it’s common to ask for a positive review. People are sentient enough to choose whether to do so.
You cannot have your bank account stolen from a Rock. People will never get your personal files or medical info from a Rock. People will never spy on you through the Rock.
Maybe I’m bitter, but I’m still not ready to forgive them for their treatment of Mick Gordon. Plus, they’re part of Microsoft Studios, who are now openly okay with genocide.
It seems like there’s a few studios that get this trick. Hazelight (Split Fiction, It Takes Two) seems to have a good cadence to releases and likely hasn’t inflated their size all that much. They’re consistently making good games.
Seems like a tragedy of MMOs when they want to introduce what’s new to returners, but then deliver an avalanche of “new stuff” to people brand new to the game.