@Carighan@lemmy.world avatar

Carighan

@Carighan@lemmy.world

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

This profile is from a federated server and may be incomplete. Browse more on the original instance.

Carighan,
@Carighan@lemmy.world avatar

Weird but he is right, the visual overhaul is amazing and the game is fantastic, and one of the few scenarios where 30FPS doesn’t truly make a difference - except for those timing attacks.

Personally I’d go a step further and say that during some animations, 30FPS looks… better? Paper-style is inherently low-fi, the low framerate somehow fits that visually. At least to my eye.

Carighan,
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Do you think Gabe would even raise an eyebrow for such a pocket money offer? Or would he actually find enough effort to laugh at it?

Carighan,
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It’s an AI generated “article”, on a site that exclusively feeds headlines into AI to write “articles”.

So even if the original headline was - in the now-unknown wording - something rooted in reality, the generative shitcode has now turned both the headline and the content into utter derangement.

Carighan,
@Carighan@lemmy.world avatar

Especially because from what was said, the employees were told the sites will be bought “as is”, so everyone gets to keep their jobs.

It’s in situations such as these where C-suites being required to also apply to them what they apply to others would be nice:

  • CFO or CEO at IGN has to quit. Won’t hurt them much, but eh.
  • CEO at Reedpop has to sell themselves (into slavery I suppose, plus it fits what they do to their workers).
Carighan,
@Carighan@lemmy.world avatar

Which sucks due to the innate near-inability of a Youtube video to carry an argument without a visual component well.

It’s why podcasts can be decent for some topics, but youtube is just someone talking a podcast into the camera for 45 minutes, and all of it would be ~5 minutes reading a single paragraph at most if it were in written form but you really really realy got to chase those ad-impressions.

Non-textual forms for textual content have really been their own destructive blight on internet content. :'(

Carighan,
@Carighan@lemmy.world avatar

Eh, I thought it was perfect. I hate how modern Pokemon games have become quasi-MMORPGs, in staleness of core design, lack of combat depth and also their desire to have you spend every waking hour doing absolutely mindless rote activities.

This was nice. Strictly superior oldschool Pokemon clone with fantastically punny names, really cute characters and a nice runtime that’s still longer than the old Pokemon games but not as bloated as modern ones.

If you've done the Final Fantasy marathon did you include FF XI? Was it worth it?

I’ve been playing through all the numbered games and its been great. I could write an essay or two on any of them. In general I’m only including base games and no expansions or DLC so it wouldn’t be a huge undertaking to beat 11, but I’m trying to see if it’s worth it from others who have done the marathon....

Carighan,
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No of course not. Plus XI nowadays is a bit tricky to play anyways, and with XIV, there’s also no reason to for the average player.

Carighan,
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I’ll be honest compared to many of the main FF games like X, XIII or XVI, XIV’s story from ARR->EW, especially once you’re in the last segments of ShB and EW, easily outdoes them. It’s slow as molasses since it has to fit a whole MMO with 2y release cycles into it, but it’s also damn good.

Carighan,
@Carighan@lemmy.world avatar

That’s a good thing - as the consumer.

The less exclusives, the better. We don’t need lock-ins, we need open platforms and open systems. If I want a plug&play gaming experience I can buy a console, if I want maximum performance and quality in a more maintenance and setup intensive package I can build my own PC.

Carighan,
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Link ot the actual source. No need to give someone regurgitating their content the ad impressions instead of the people doing the work.

Carighan,
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Yeah this seems to be something people are missing. These tests sometimes prohibit all reviewing and commenting in their NDAs (including positive ones). It’s a playtest, not a beta, review copy or pre-release.

Carighan,
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I love the petty envy Sony displays here. “Fuck! Microsoft is getting all the bad press attention! Quick! Do something!”

Carighan,
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They did it a second time, so what is it now? Dependable incompetence?

Carighan,
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I mean I bailed on gamescom even before that, given how badly the event was always organized.

Carighan,
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C-suite bonuses ain’t gonna pay themselves, you know?!

Carighan,
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Not even that, but usually this comes with the actual big target on your back: Being publicly traded.

Now of course, you can be publicly traded without being a big corp, and you can be a big corp that is held privately. But usually these big corpos are the ones that are on the stock market, and yes, the moment that happens everything becomes secondary to your actual responsibility: To the shareholders. Line must go up! And an easy one is to fire more workers.

Carighan,
@Carighan@lemmy.world avatar

Prey retroactively devaluaed Dishonored for me - as amazing as those were at their time, Prey showed what really could be obtained from the formula, and perfected every aspect of it.

Carighan,
@Carighan@lemmy.world avatar

Because the indie space is also a graveyard. Investors are increasingly wary of funding anything but a “guarantee” and plenty of studios have had to shutter because the funding they were promised was rescinded.

Maybe gaming has become too bloated as a concept if no company can ever produce a product with their own money any more, instead always listening entirely to investor cash.

Carighan,
@Carighan@lemmy.world avatar

but Dishonored, Deathloop, and Prey all did pretty well I thought

I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

Carighan,
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Yeah the studio put out nothing but nice games. Sure, Ghostwire in particular wasn’t stellar, but it was also enjoyable and pretty well done. Evil Within was dorky, but in just the right way. Hi-Fi was phenomenal, and that alone should have seen them physically behead every single higher manager at Bethesda before they tough anyone at Tango.

But alas, apparently if it ain’t Fallout: Ghostwire or Fallout: Hi-Fi, then it doesn’t matter. Manager bonuses ain’t going to pay themselves (hrm… come to think of it, they do?), line has to go up!

Carighan,
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SwitchU, if anything.

Carighan,
@Carighan@lemmy.world avatar

And yet it was one of the best gaming experiences ever, no matter the framerate and resolution.

Been a long time since fidelity was interesting to notice, tbh. Don’t get me wrong, all else being equal I’d take 165Hz and 4k over 24Hz and 720p. But all else isn’t equal. And the better game easily wins.

Carighan,
@Carighan@lemmy.world avatar

💖 Check out Microsoft Azure AI

No thank you, I won’t.

Carighan,
@Carighan@lemmy.world avatar

Well this one comes with rootkit DRM and season passes, so it’s no wonder it wants to be as online as possible.

Carighan,
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I think the mistake was ever thinking that one company is “good” while the other is “bad”. Companies are just different flavors of bad once they grow above a size of, well, once they are companies.

Carighan,
@Carighan@lemmy.world avatar

I dunno, I don’t think the game would benefit from flat combat and meanigless crafting grinds.

Carighan,
@Carighan@lemmy.world avatar

Yeah same, bunch of my friends had been playing it for a week or two, but between the in game story, the season passes and the utterly intrusive DRM, I figured I’ll wait for a good sale at least. Well, guess I’ll be saving 100% on this, now!

Carighan,
@Carighan@lemmy.world avatar

Yeah because in some ways it’s unrealistic. But we need a decision on what the “expected lifetime” of a video game is , I suppose. Much like how for rental flats there exists standards how long a kitchen, a bathroom, etc, last on average until they need refurbishment.

So if it comes down to say 10 years, then you cannot shut down your online services before those 10 years are up. As video games can be expected to last that long. Although I wonder whether this means they could shut it down after 5y if they refund everyone 50% of their sales price.

Carighan,
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Yeah it’d be tricky. I would rather see a law that requires companies to keep their games accessible for X years minimum from release, which also affects online services.

Carighan,
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Plus, this is Bethesda, and in particular their open world games. They have always been shit the fans had to fix if they wanted to play it, as the foundation was solid but the company didn’t do any actual development.

Carighan,
@Carighan@lemmy.world avatar

It’s pretty late in its life, could be that anyone who would be a potential sale got one at this point? I remember that being, at the time, the reason for the sharp decline in Ocarina of Time sales in Japan, they effectively sold one to everyone who has an N64 so they “maxed out”.

Carighan,
@Carighan@lemmy.world avatar

Well yeah it is. It’s also heavy on the mtx, non-pushy as they stay (for now). Compared to something like DRG I really don’t feel the appeal, apart from maybe having overplayed DRG at this point.

Carighan,
@Carighan@lemmy.world avatar

unfinished release

I feel “early access” has this implication that it’s not just a product that is unfinished being sold for money with a pinky promise that it’ll get better in the future. It’s better than a normal release that ends up being unfinished, but only by being somewhat open about it.

That being said, game looks fantastic. If they keep at this, could become something really really cool in the future.

Carighan,
@Carighan@lemmy.world avatar

Yeah plus from a consumer perspective it’s nothing special.

It’s just a buggy release, only the bugginess and unfinishedness is known and openly announced. Which makes it more earnest, of course. On the other hand just like with any other release you have 0 guarantee or influence over whether missing features get added in the future and/or bugs get fixed. If the content is worth the money asked it’s a buy, if not it’s a wait.

Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake and Control into Larger Franchises (wccftech.com)

This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31....

Carighan,
@Carighan@lemmy.world avatar

And there’s so many new kids entering gaming all the time who have never known a better world.

That’s the real big issue here, IMO: The North Korea approach. Kids are starting to become able to spend money who were indoctrinated with this. Because to them it’s the north. It’s just a part of this entertainment that you continuously spend small amounts of cash. To them it’s normality.

Carighan, (edited )
@Carighan@lemmy.world avatar

TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.

(edit)
Well, got this rather generic description of the game itself out of Gemini at least:

Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___

Carighan,
@Carighan@lemmy.world avatar

Of the alternative is waiting 90 minutes in line, sure, why not?

Carighan,
@Carighan@lemmy.world avatar

and what little they did release was insultingly barebones

I mean OTOH for those who bought it, the content there at the time was worth the money asked. Sure it was somewhat barebones but the game is also cheap-ish and if you get a bunch of cool hours out of it with friends, well worth.

Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group (embracer.com)

INSIDE INFORMATION: The Board of Directors of Embracer Group AB (“Embracer Group”) today announces a transformative step for value creation through a separation of the group into three market-leading games and entertainment companies: Asmodee Group, “Coffee Stain & Friends”[1] and “Middle-earth Enterprises &...

Carighan,
@Carighan@lemmy.world avatar

I don’t. They have so many great studios in there, and you just know those will be the ones fully closed in procedures.

Carighan, (edited )
@Carighan@lemmy.world avatar

It is quite a gimmick, but that’s not necessarily a bad thing tbh. Its neat if you’re a hobbyist dev in particular to expand the way you think about input vs in game design so that when faced with things such as analog triggers, gyro controls or touch surfaces you got a better intuitive thought process.

I will however say that to me, the main use ends there. A neat gimmick in particular for gamedevs.

Carighan,
@Carighan@lemmy.world avatar

Weird Crew reporting in, running up to you using ESDF. 😅

Carighan,
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Yeah exactly, the middle was always pretty empty and aimless.

Carighan,
@Carighan@lemmy.world avatar

You’re new to Ubisoft, right? Ubisoft needs online on installation cm because their shit is so buggy that not even the installer could make it all the way without a crash if not for day 1 patches. No need for DRM if the game doesn’t work!

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