@Carighan@lemmy.world avatar

Carighan

@Carighan@lemmy.world

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Carighan,
@Carighan@lemmy.world avatar

It’s pretty late in its life, could be that anyone who would be a potential sale got one at this point? I remember that being, at the time, the reason for the sharp decline in Ocarina of Time sales in Japan, they effectively sold one to everyone who has an N64 so they “maxed out”.

Carighan,
@Carighan@lemmy.world avatar

Well yeah it is. It’s also heavy on the mtx, non-pushy as they stay (for now). Compared to something like DRG I really don’t feel the appeal, apart from maybe having overplayed DRG at this point.

Carighan,
@Carighan@lemmy.world avatar

unfinished release

I feel “early access” has this implication that it’s not just a product that is unfinished being sold for money with a pinky promise that it’ll get better in the future. It’s better than a normal release that ends up being unfinished, but only by being somewhat open about it.

That being said, game looks fantastic. If they keep at this, could become something really really cool in the future.

Carighan,
@Carighan@lemmy.world avatar

Yeah plus from a consumer perspective it’s nothing special.

It’s just a buggy release, only the bugginess and unfinishedness is known and openly announced. Which makes it more earnest, of course. On the other hand just like with any other release you have 0 guarantee or influence over whether missing features get added in the future and/or bugs get fixed. If the content is worth the money asked it’s a buy, if not it’s a wait.

Remedy Makes Changes to Core Management Team, Wants to Grow Alan Wake and Control into Larger Franchises (wccftech.com) angielski

This morning, Finnish game developer Remedy Entertainment announced a couple of key changes to its core management team. First and foremost, Chief Operations Officer Christopher Schmitz has resigned and will leave the company on May 31....

Carighan,
@Carighan@lemmy.world avatar

And there’s so many new kids entering gaming all the time who have never known a better world.

That’s the real big issue here, IMO: The North Korea approach. Kids are starting to become able to spend money who were indoctrinated with this. Because to them it’s the north. It’s just a part of this entertainment that you continuously spend small amounts of cash. To them it’s normality.

Carighan, (edited )
@Carighan@lemmy.world avatar

TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.

(edit)
Well, got this rather generic description of the game itself out of Gemini at least:

Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___

Carighan,
@Carighan@lemmy.world avatar

Of the alternative is waiting 90 minutes in line, sure, why not?

Carighan,
@Carighan@lemmy.world avatar

and what little they did release was insultingly barebones

I mean OTOH for those who bought it, the content there at the time was worth the money asked. Sure it was somewhat barebones but the game is also cheap-ish and if you get a bunch of cool hours out of it with friends, well worth.

Embracer Group announces its intention to transform into three standalone publicly listed entities at Nasdaq Stockholm - Embracer Group (embracer.com) angielski

INSIDE INFORMATION: The Board of Directors of Embracer Group AB (“Embracer Group”) today announces a transformative step for value creation through a separation of the group into three market-leading games and entertainment companies: Asmodee Group, “Coffee Stain & Friends”[1] and “Middle-earth Enterprises &...

Carighan,
@Carighan@lemmy.world avatar

I don’t. They have so many great studios in there, and you just know those will be the ones fully closed in procedures.

Carighan, (edited )
@Carighan@lemmy.world avatar

It is quite a gimmick, but that’s not necessarily a bad thing tbh. Its neat if you’re a hobbyist dev in particular to expand the way you think about input vs in game design so that when faced with things such as analog triggers, gyro controls or touch surfaces you got a better intuitive thought process.

I will however say that to me, the main use ends there. A neat gimmick in particular for gamedevs.

Carighan,
@Carighan@lemmy.world avatar

Can they please not? I’d rather not have Blizzard stay Blizzard, seeing what they did to WoW, SC2, D3, D4, DI, Overwatch and worst of all, Heroes of the Storm.

Carighan,
@Carighan@lemmy.world avatar

person behind Overwatch 2

is still held in high regard

Ouff. I guess marketing earned their bonuses, sure.

Carighan,
@Carighan@lemmy.world avatar

Oh I had not yet heard that they’re turning the ship around. That’s really really cool. After all this time I just stopped following stuff around it since it got so depressing over the years.

She’s the one from WoWC, right?

Carighan,
@Carighan@lemmy.world avatar

Weird Crew reporting in, running up to you using ESDF. 😅

Carighan,
@Carighan@lemmy.world avatar

Maybe we should rationalize their CEO with an actual pipeline, to use another euphemism…

Carighan,
@Carighan@lemmy.world avatar

Honest would be “We’re firing people to make our short term profits look better. That’s what my bonuses are based on, after all!”.

Carighan,
@Carighan@lemmy.world avatar

It comes after getting “blasted” I would assume.

Carighan,
@Carighan@lemmy.world avatar

I already got stuck on the name tbh.

I really don’t get how the “Claw” is not a keypad for the left hand or a mouse. Both would be things a gamer might intuitively think of as a “claw” thing. A gaming handheld?! Why? Because you apparently got the hardware out of a claw machine?!

Carighan,
@Carighan@lemmy.world avatar

Well yeah, sure, if your target audience is 8 years old. I guess. 🤷

Carighan,
@Carighan@lemmy.world avatar

Damn, I thought MSI’s mascot was more or less officially the bluescreen? 😛 Didn’t know they changed that.

Carighan,
@Carighan@lemmy.world avatar

Yeah exactly, the middle was always pretty empty and aimless.

Carighan,
@Carighan@lemmy.world avatar

What I hate most about this is how they now moved to Rocket Chat.

Come on people. Use a forum. Get the message, finally. Do it!

Carighan,
@Carighan@lemmy.world avatar

They don’t really need a chat though, do they? For their purpose of user-interfacing development and tracking, a forum would be much more useful when coupled with a code hosting system, no?

Can do bug reporting/tracking and development through the latter, while the former allows discoverable FAQ, dev-to-user and user-to-user support. With chat, the last point is just about impossible plus it’s not discoverable.

Carighan,
@Carighan@lemmy.world avatar

That’s the extra funny part, their subreddit is rock solid since they had it a fair while ago.

Carighan,
@Carighan@lemmy.world avatar

Rocket.Chat and Matrix come to mind. The latter’s element client (the default) even looks extremely Discord-ish.

Carighan,
@Carighan@lemmy.world avatar

You’re new to Ubisoft, right? Ubisoft needs online on installation cm because their shit is so buggy that not even the installer could make it all the way without a crash if not for day 1 patches. No need for DRM if the game doesn’t work!

Carighan, (edited )
@Carighan@lemmy.world avatar

I got to ask, has reading comprehension really come down that much in the recent decades?

Could the title be expanded to be more prosaic? Sure!
But at the same time, it’s intuitively and entirely understandable.

Who? GAME staff
What? Discovered something
What exactly? That they’re moving to zero hour contracts
How? Via a mass Microsoft Teams call

Or, written together, the title up above. And that’s a completely normal sentence structure, it’s essentially how your brain should expect a sentence conveying that information to be structured, or the final part would be at the start (“Via a mass microsoft teams call…”).

Carighan,
@Carighan@lemmy.world avatar

Ouff, this is difficult.

To me it’s a very close call between:

  • Majora’s Mask (atmosphere, inventiveness with the loop, boss battles)
  • Link’s Awakening (first self-owned game, lots of memories, also that nerve-wrecking final battle with forms after forms after forms)
  • Tears of the Kingdom (the way they hid the third world until release, the grand atmosphere, the whole thing around the Master Sword)

Majora’s Mask probably wins. But it’s a really close call.

deleted_by_moderator

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  • Carighan,
    @Carighan@lemmy.world avatar

    Given my experience so far, it would not surprise me if the assets were AI generated. If not manually controlled really well, those models can quickly become racist, like that Twitter bot.

    But big ouff. What a situation for the devs to be in, more so because of how will received True Colours is in spite of these woes.

    Carighan,
    @Carighan@lemmy.world avatar

    Which in most companies is actually everyone because they don’t want to pay someone to work on all the permissions and controls.

    Carighan,
    @Carighan@lemmy.world avatar

    Still pretty early in the game - on the fourth seal - but I love it. Strong “just one more level” energy, plus the constant cycling fixes the city builder problem for me, how it all got stale very quickly. Here it’s all done after 20-60 minutes each time.

    I feel they smoothed it all by now. AFAIK the only bigger issue I recall is that there is sometimes an issue with woodworkers delivery because of how some woods can proc a ton of different extra items, which doesn’t gel well with how delivery pickup is done. Fixable by always using a harpy as a hearth keeper, which I like the most anyways.

    Carighan,
    @Carighan@lemmy.world avatar

    Yeah I was super-positively surprised by how faithful it was, loved replaying it.

    And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.

    Curious to see what they’re changing.

    Carighan,
    @Carighan@lemmy.world avatar

    That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.

    Carighan,
    @Carighan@lemmy.world avatar

    Yeah I remember when this first happened, it felt a bit magical because while sure, the tech was around, this was the first time someone was doing it big. Virtual idols!

    Gameplay mechanics were also a lot better with more replayability. (lemmy.world) angielski

    Ignoring the lack of updates if the game is buggy, games back then were also more focused on quality and make gamers replay the game with unlockable features based on skills, not money. I can’t count the number of times I played Metal Gear Solid games over and over to unlock new features playing the hardest difficulty and with...

    Carighan,
    @Carighan@lemmy.world avatar

    Console:

    Except for when they did not, which was actually somewhat common.

    But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

    But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

    PC:

    It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

    Carighan,
    @Carighan@lemmy.world avatar

    “Value” is going to be a very subjective thing, but for better or worse, the equivalent game today is far more packed full of “stuff” to do, even when you discount the ones that get there just by adding grinding. There are things I miss about the old days too, but try to keep it in perspective.

    Exactly this.

    Games back then were pricier - once you account for inflation.
    Games back then did expect you to pay extra - in fact quite a few were deliberately designed to have unsolvable moments without either having the official strategy guide or at least a friend who had it who could tell you.

    Carighan,
    @Carighan@lemmy.world avatar

    Yeah. I mean there was shitty stuff back then, of course.

    Arcade games, games designed to not be beatable without their guides (it’s why moon logic is a concept in the first place), that kind of stuff. But it’s a whole different level nowadays.

    Carighan,
    @Carighan@lemmy.world avatar

    You know, the way you phrase it I’d be fine. Only in your example, instead of 60 for it all, it is now 60 for 80% of the story, another 2x15 for the remainder, and 10 per Outfit.

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