mox

@mox@lemmy.sdf.org

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

mox,

Lemmy tip: Don’t indent your paragraphs.

We’re writing in Markdown here, so 4+ spaces at the beginning of a line triggers code formatting. It breaks line wrapping, so many readers are forced into a lot of horizontal scrolling back and forth if they want to read your text. It sometimes also breaks color schemes, burning dark-mode readers’ eyes with blocks of bright white.

Back to your request…

Your description reminds me of bits of Cyberpunk 2077 and Overwatch, but I don’t think it’s either of those. It doesn’t exactly match any games I can think of right now. Good luck. :)

mox, (edited )

It’s pretty easy if you use a launcher that can manage Wine, DXVK, and the like. Lutris is good for that, and even has its own database of games with ready-made install scripts. I’m told Steam can register non-steam games and handle it, too.

One nice thing about GOG (in addition to being DRM-free) is that you can download games with a web browser. There’s no need to install their store app, ever.

mox,

DualShock 4 and DualSense controllers have official drivers built-in to the linux kernel, including support for the touchpad and motion controls. You probably don’t need something like DS4Windows.

!linux_gaming

mox,

Just to clarify: Steam Input is the component you’re describing.

mox,

ds4linux exists, but is unnecessary in most common cases.

mox,

That is strange. It works great for me. All I had to do was pair it.

I have read that some computers have bluetooth modules that don’t play well with it, though. Maybe you have one of those, or an old kernel?

mox,

I think that kernel version should handle it, as long as the hid-sony or hid-playstation module is being loaded. (Some 6.7 and early 6.8 kernels had a relevant bug, though.)

It’s hard to say regarding the bluetooth adapter. The branding and price don’t matter; my cheap old no-name dongle worked great. It’s really about whether the parts used inside happen to play well with the other device.

Another thought: Is it possible you have the old version of the DS4, rather than the DS4 v2? If I remember correctly, the light bar is visible through the touchpad only on the v2.

mox,

Do you know why both hid_sony and hid_playstation are loaded? Only one is needed. The latter replaces the former, IIRC.

It loads automatically on my system once I power up the (already paired) DS4. You did pair yours with your computer, right?

I also wonder if any of the device names in your bluetooth list would be more friendly if you installed the steam-devices package.

mox,

I hope they’re using this time to learn lessons from their Starfield flop and gather the talent and budget needed to improve upon Skyrim. A modern engine probably wouldn’t hurt.

However, my expectations are very low at this point.

mox,

I think it’s safe to assume they know that and would bear it in mind when choosing or building an engine. Their games are famous for modding, after all.

mox, (edited )

I’m not suggesting that a big budget alone is sufficient to make a good game.

However, enough budget to keep the team employed (note the many gaming industry layoffs lately) and appropriate budgeting (in terms of both money and time) affect things like code, art, and writing quality. It’s kind of important.

mox,

I don’t have faith that they’ll come to those conclusions.

Sadly, I don’t have much faith in them either. (Hence my low expectations.)

I can still hope, though. Elder Scrolls has enough fans and lore that there’s certainly potential for a great new game.

mox, (edited )

That’s a years if not decade+ long project though

Yep.

You can’t just stomp a new game engine out of the ground

I don’t know what you mean by that, but creating new game engines and migrating from one to another have both been done before.

Is either of those tasks fast or cheap? Of course not.
Are they worthwhile? Sometimes.
Are they possible? Absolutely.

especially not […] if you want it to be as moddable as their current one.

Well, I can understand why you might assume that if you don’t have a lot of experience in software development, but it’s just not true. Making an engine that allows for very moddable games is mainly about planning for it during the design, and either building good tools for the game data or publishing the specs so other people can. It’s not arcane magic.

(And for what it’s worth, while Creation Engine is quite moddable, it has enormous room for improvement in that area. Actually working with it can be a very frustrating experience.)

mox,

I think of it as a pool from which to draw and connect story elements, rather than rigid canon. If good writers were given the chance, I think they would find plenty of material to work with.

mox,

If the writing is bad, it’s okay to close the book.

If the acting is poor, it’s okay to leave the cinema.

If the gameplay is unsatisfying, it’s okay to quit.

Life is short. No sense in wasting it on entertainment that isn’t entertaining.

mox,

Heh. I guess subtlety doesn’t come through very well in messages between internet strangers.

mox,

I thought 5 was quite good with the Brave New World expansion/rework.

mox,

Gamers Nexus video documenting ASUS ROG Ally warranty service:

www.youtube.com/watch?v=7pMrssIrKcY

Spoiler: It’s beyond bad.

mox,

Related Gamers Nexus video documenting the ROG Ally RMA experience: www.youtube.com/watch?v=7pMrssIrKcY

mox,

I saw the picture and hoped they had finally added some depth, or at least some interesting interactions, to romantic relationships (once they’re established).

Then I saw the headline. Oh well. It’s still a fun game.

mox,

On the other hand, a person who would root a game console or TV is also likely to be the sort of person who would opt out of smart TV updates.

mox, (edited )

I’m just pointing out some specifics of the prerequisites,

Yes, that’s fair.

which the article did a pretty bad job of highlighting imo, and how this is not the miraculous solution it’s somewhat touted to be.

It would also be fair to acknowledge that hackaday is not touting miracles, but simply knows their audience. One would have to be very new to hardware hacks like this to be unaware that preconditions almost always exist. Older firmware is one of the most common preconditions.

mox,

It looks pretty cool, but I don’t buy Denuvo games. I wonder if they’ll publish a version without it.

mox,

I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.

mox,

Making things with quality often takes more time, but almost always pays off in the long run. It’s important to me in my own work. Companies that do it earn my respect, and my business.

mox, (edited )

That stood out to me as well. (It wouldn’t be a typo, unless maybe the author is using a Colemak keyboard, but it could be a misunderstanding of the word.)

mox,

I think I would find it hard to get immersed in a Middle Earth where the characters move like robots. I hope they get that worked out.

mox, (edited )

Not quite as important as the right to repair, but close in spirit: I would love to see a legal requirement for shut-down online games to release the server specs needed for the community to replace/maintain them.

Edit: And data export for existing players, so our game progress can be reconstructed on community servers, of course.

mox,

This is not enough, the code is old with vulnerabilities

You have misunderstood. I am not talking about continuing to run the old server binaries.

mox, (edited )

I mean whatever is needed for the community to replace/maintain the servers, just as I said.

That would obviously include the network protocols, but might also include data structures, API contracts, map data, timetables, and any number of other things.

I wrote in general terms deliberately, since it would mean different things for different games, and to allow for the possibility of releasing source code instead of descriptive specs.

(And no, source code is not the only way to do it. If that were the case, the community-developed game servers that have been made through reverse engineering could never have existed.)

mox, (edited )

Also, I think the matter of which game is better is pretty subjective. I loved BotW, but got bored of TotK less than halfway through.

mox,

Perhaps for some people. In my case, I went back and played BotW again, and enjoyed the replay all the way through.

mox, (edited )

similar open world games with good combat systems,

This might be a tall order. Most of the “open world” games I’ve found either fall down in the open world department (lots of restricted areas or nothing varied/interesting enough to make exploring fun) or fall down in the combat department (awkward, unresponsive, or annoying in some other way). Some high-profile games even manage to suffer from both these problems despite being great in other ways (I’m looking at you, Geralt).

I hoped for quite a while that the next Elder Scrolls game would keep the good parts of Skyrim (beautiful environments full of unique things to discover) and overhaul the combat into something good, but recent showings from Bethesda make me less than optimistic.

Some people praise the Dark Souls series (including Elden Ring) for both openness and combat. However, if you loved Breath of the Wild, I wonder if the Souls style would be a bit too combat-focused for your taste, leaving the world feeling cold and empty. I haven’t played them enough to have a strong opinion about this; perhaps someone else can chime in.

I look forward to the suggestions you get in this thread.


Edit:

I just remembered Subnautica! I recommend this game, but there’s caveat in the context of your question: The way it avoids bad combat is to give the player reason to avoid combat as much as possible.

Maybe Valheim?

mox,

Tangentially related: Gigantic is coming back, so those of us who missed it might finally get to play it.

mox,

Things I would like to see:

  • Finally digging themselves out of the Gamebryo hole in favor of a modern engine.
  • Bringing in inspired talent to replace their long-stale game design and direction.
  • Character art that doesn’t look like Bethesda hates humans. (To be fair, they might have addressed this in Starfield. Humanoids in past Elder Scrolls games look ugly as hell, though.)
mox, (edited )

Yours is the only praise I think I’ve ever seen for their approach to conflict resolution. I suppose there’s always someone who hasn’t been bitten. :)

no gamebryo means modding is likely gone with it

Mod support as good as (or better than) Gamebryo’s is always possible, assuming the studio is willing and competent.

Bethesda surely understand how much they have benefited from modding over the years. Skyrim’s Anniversary Edition content is built mostly of mods, after all. So it’s reasonable to think they would at least consider making it a priority in a new engine.

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