ransomwarelettuce

@ransomwarelettuce@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

ransomwarelettuce,

Yeah I voted kind of blindly, and then read how vague the proposal was.

I agree that live service games should have an end of life plan, being it providing backend binaries and/or protocols and documentation.

This all started because of The crew, a game which, as far as I am aware, advertised itself as mainly a single player and was closed because of Ubisoft shenanigans.

Maybe starting small and make sure this so advertised as single player experiences, work even after the publisher marks the game as dead, and build upon that instead of trying to go all in but idk.

ransomwarelettuce,

One and half hour in, and damn the story telling and audio design are amazing.

ransomwarelettuce,

Just finished, and yeah not hard (even on hard mode) or scary but its real …

I think what is saying is that the game is brilliant but it might hit too close to home and invoke undesired feeling or memories, from loss to depression, self harm etc …

ransomwarelettuce,

+1, don’t know if I would pay full price given how short is the game, but asides from that beautiful experience, dindt had the hardware to pump up the graphics like u did, but damn did I ever enjoyed the sound design.

ransomwarelettuce,

It’s quite short idk your backlog, but it’s only 7-8 h

ransomwarelettuce,

As an aspiring dev, I always tough of mobile as platform limited by it’s past.

We got used to free crappy games because the hardware couldn’t do more. Since then the platform evolved quite a bit, but the equation on people minds stayed the same, mobile games = (free,crappy,gotcha).

Maybe I part of the problem most games I play on mobile are through emulators and quite honestly I do it to burn time not to enjoy the experience for that I would go for my pc, I would like for a change of paradigm and stopped supporting and playing simple gotcha free games, but I think the paradigm will never shift, unless something big breaks out for a couple bucks that creates a trend or even a genre.

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