Katana314

@Katana314@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Katana314,

It makes me wonder how it would feel as a game dev getting this deal taken to the extreme.

“Hello, human. I’ve come from the pits of Tartarus to offer a deal. You’ve just finished making a video game. My request is: Do not release it anywhere for 2 years. In exchange, I will give you 5 million dollars.”

Katana314,

The first insult certainly seems appropriate. What’s the second one referring to, though? I haven’t heard of any microtransactions in this game.

Katana314,

I’ve been watching Falcom drill down on sexual harassment as a form of humor in the Trails series. Now that they’re remaking Sky, I’m curious how well they’ll handle having a female lead for once in a long time.

Put short, feminism is an important value in games for me - and shouldn’t be a high goal to achieve.

Katana314,

I’m certainly not expecting this game is amazing, but in terms of bringing a playable slice of a popular fictional world to life, I have a lot of respect for it. What I’ve watched doesn’t even fall too hard into the worst of Ubisoft formulas - and I would argue a lot of people can’t even identify what those are.

I don’t even expect to love it myself if I ever get it, but some of the hate towards the game seems so poorly formed and weird - stuff like “Looks like a mobile game” or “The main character is so ugly”. I can even get worries about it being a Ubisoft game, but just like EA, it seems like they do put out a game low on microtransactions every so often. I want to be sure they’re recognized for efforts when the game is decent.

Katana314,

The funniest part of Ubisoft hate is when every other open world game uses “towers” (a logical high-altitude system to increase map coverage), for instance in Zelda, Final Fantasy 7 Rebirth, etc, while every Ubisoft game is banned from using them now.

They honestly weren’t even a bad system in Far Cry. They designed the climb to use different mechanics each time.

Katana314,

It can be hard to encourage people to only do this for the obscure - and can sometimes lead to moments of “Witcher 3 / Factorio Unknown Indie Darling” moments. The dream is for threads like this to not contribute to successes that are already basically “lightning in a bottle”, but focus attention where developers haven’t seen so much of it.

Katana314,

Occult Crime Police is a fantastic free offering for those looking for a bit more Ace Attorney. It mostly follows the gameplay of Ace Attorney games, in which you investigate murder scenes involving strange, paranormal phenomena, and then discover contradictions in people’s witness accounts to uncover the culprit. It’s a bit easy, but maintains some great humor and charming animation production value.

Katana314,

In a way, I do feel sad about that game. Big AAA offerings take a lot of time for a studio, and the reviews say there wasn’t too much wrong with the gameplay. When they first started development, they probably didn’t know how bloated the hero shooter genre would be.

Katana314,

Sadly, downvoting this based on the rule…

It did pop up in my feed when it was in development. I think the time travel is neat in concept but just becomes too hard to wrap one’s head around - and from what I remember, the core RTS elements were a bit lacking.

Katana314,

Surprised to see the downvotes (by which I mean, I’m surprised so many people know this, I’d never heard of it at all).

“Roguelike co-op game requiring close coordination” seems like a mega-fail by concept since I tend to think of co-op games as more relaxed. But, looking at gameplay videos, it reminds me of FFXIV raid mechanics in a simplified game format. I can see how that would appeal to some people.

Katana314,

Continuing this in the same thread as it’s a bit topical:

Are you a fan of Love Live! School Idol? Me neither! I basically knew nothing about it at all. Regardless, Gyakuten Live is an incredibly detailed cutesy Ace Attorney style game, in which the characters of the show gather for “school trials”. Though you may need to put up with a cutesier all-girl cast, and the stakes are much lighter and involve things like stolen possessions rather than murder, the mysteries end up having a surprising number of twists and even some heartfelt motives at the end. Features a fully custom soundtrack and LOTS of custom artwork, matched with some traditionally silly Ace Attorney humor.

So far, THREE cases are available, and each features a different prosecutor. The game’s page lists plans to continue up to 6 episodes.

In ItchIO’s standard, the game is “name your own price” - so you can choose to download it for free. It’s unlikely to come to Steam since it technically infringes on an anime/manga without permission.

One more coming if my AA recommendations are well received.

Katana314,

Sorry for the downvotes. Look at it in a positive way! Crosscode has hit a lot of popularity over the years to be so well known.

Katana314,

The worst part is, there are certain ways a top down spritework game can look unique, and even put some personality on the characters. But the classic NES RPG look just seems so arcadey and wrong to me.

Katana314,

I did mention in the rules, if it was good enough to actually be your game of the year, you can make an exception. (I’m trusting that doesn’t mean we see Baldur’s Gate 3 on top or something)

Katana314,

Adding one more to the Ace Attorney spinoff block:

Tyrion Cuthbert: Attorney of the Arcane is a well-written fan spinoff of the AA formula, taking place in a fantasy universe where magic is real, but mostly the domain of the nobility. Trials are a form of theatre, where the nobility knows how to tip the scale, but your mentor knows how to tip them back.

It introduces some very enjoyable mechanics, in which knowledge of each spell’s effects and conditions constitutes its own evidence. Tyrion bears his own magical ability that lets him view the thoughts of witnesses. He is also accompanied by the defendant of his first case, a mercenary-mage named Celeste, who gets a lot of investigation banter with Tyrion, much like Maya and Phoenix.

Five cases in all, and none of them are shortened crapshoot cases, nor is there a downer ending; all the major threads conclude with satisfying endings, and the developer hopes to make a sequel from the world they’ve built.

Oh, and as is common for AA games, take a listen to “Eye of Horus”, the game’s equivalent of the “Objection!” theme when Tyrion nails a contradiction. The game’s soundtrack as a whole has some real bangers, for both the high points and the emotional pulls.

Katana314,

The indie scene has focused on a lot of SNES/NES-style retro franchises, but I’d definitely like to see a return to PS2 aesthetic, especially now that we can render those scenes at 60fps.

I recently played Psuedoregalia, and it was a lot of fun.

Katana314,

I own Deception 4 on PS4, didn’t know what the original was like. I think there’s a lot of cartoony appeal in luring people into elaborate multi-stage death traps, but it’s tricky to garner appeal out of more than just a lot of animation work for each variety of trap.

Katana314,

I’d really like to see another time-based drama similar to The Last Express. It had a lot of time-based events where you could run into particular passengers of the train in the hallways, and gained a strong sense of physical “presence” as people pushed past you in the halls using detailed rotoscope animations.

The Invisible Hours comes close - it’s non-interactive, basically letting you play as a ghost cameraman watching the mystery.

Valve lifts NDA on Deadlock, streaming and talking about the game is now allowed. angielski

Not sure where the official announcement of this happened, but videos and discussions of the game are now finally allowed. The game is still invite-only, but expect to start seeing it all over the place now. Popular streamers are already jumping into it....

Katana314,

It’s basically impossible to increase the price tag on a game like that, and if you go free, the design pivots to a lot of abusive monetization systems. People run into that at the 10th hour of any free game.

It might be failing for a lot of reasons - I don’t think that one is necessarily their mistake though.

Katana314,

The funny thing is, I feel like it’s not so hard to navigate Steam for particular problems that consumers would like a solution to, but Valve has been ignoring or considers beyond them. For some people, those individual problems form the root of their buying decision. You’d have to beat them at something before you beat them at everything.

Katana314,

I’m aware that the PS5 is low on “exclusives”. A big part of the reason I got it was for simple things like being able to run old PS4 games at higher framerates.

We’re past the diminishing returns on visuals for games; not to say games can’t look ugly, but with a decent art direction, the capabilities of current consoles are more than enough. That’s why Nintendo was still able to sell Tears of the Kingdom for $60.

Katana314,

True - I think I meant to refer to it more as a generational issue; many people haven’t upgraded to either current-gen console yet because they don’t technically need them. PS5 might have few exclusives, but Xbox has basically none. (Many of their heavy-hitters like Sea of Thieves still run on Xbox One)

Katana314,

Yeah, I distinctly remember rage-quitting Heat Signature. There’s an indie fascination with putting deeper, more complicated consequences on failure that just does NOT work out when players are still trying to understand how the game even works.

Katana314,

I mean, besides FFXIV’s famous layout, I think it’s not so unreasonable to attach a keyboard to a console for things like chat or the game interface. A few Xbox games even do just that.

Of course, no game can require a keyboard plugged in to play. But given the age of Guitar Hero attachments, a few extras make sense.

Day 34 of posting a Daily Screenshot from the games I’ve been playing until I forget to post Screenshots (lemmy.world) angielski

It’s L.A. Noire (again). I thought 100% would be easy business, just grab the cars i’m missing, wrap up the street crimes. I’d be finished by noon today and could finally figure out what New Vegas’s issue was or go back to Skyrim or Fallen Order. Nope, i completely forgot about the Star System. Anyways, here’s a...

Katana314,

About the game’s endingNever enjoyed this game’s ending being such a downer

I guess that may be at least partly a consequence of its development hell.

Katana314,

The investigation board didn’t really help me. Basically just said somewhere on this planet is a clue, so spend several loops trying to get into the locked areas. I also got tired of the janky physics and quit, even after successfully navigating the portal bramble place

Katana314,

The auto pilot literally steered me into the sun.

Katana314,

Whether or not it’s a failure, it’s a waste of time. Imagine if a relaxed open world game constantly interrupted you with cutscenes of your character falling over, slowly waking up, and trudging back to where they fell.

Katana314,

But there HAVE been other games based around time loops that manage to avoid that frustration, for instance by letting you manually restart the loop yourself in a quick way, or giving other starting points.

Famous examples include Majora’s Mask, The Sexy Brutale, and others. I understand Outer Wilds tries to hold the trappings of its story around the loop being more sci-fi than magic/fantasy in nature, but that’s still a goal of the writers to wrap the rules of the world around mechanics that are fun to play.

I can even think of many games that gave themselves minor plotholes and odd exceptions to the “world rules” just so that the player could get through it more conveniently.

Katana314,

I don’t know if I can agree - there’s enough friction just in being able to explore the world from workings like that, I don’t blame them for changing it. At best it can feel cheap. There’s still plenty of ways to apply vulnerability of the unseen.

Katana314,

I’m curious if it’s actually a different one. That’s the biblical “source” but I feel like there was a long gap before the indie scene picked up that theme in droves. I’m now unsure what it was that started that more modern trend.

Katana314,

I don’t think it’s just “being 3D”. Mario 64 put a lot of R&D into particulars of how jumping should work, the camera should work, and what the player’s goals should be. Quite a few games unintentionally copied them, while you could see some games not following their lead early in the 3D days that felt very janky to play. Tomb Raider could arguably be among them with the tank controls, though of course it has its own more niche appeal.

Katana314,

I remember an old BF1942 mod that had spawn selection; I don’t know exactly how far back the feature went, but it was around for a while before BF2.

Katana314,

The term I refer to is “hiding behind cover” singular - so when I hear “hiding behind covers” I think of the COG seeing locusts, getting scared, and wrapping themselves up in blankets. Lol

Katana314,

Goldeneye got it functional, but it was janky. Try playing 4p with the old N64 controllers and you’d sorta struggle to move and aim.

Halo updated the standard with something usable in modern games. I think a few games in that genre also set the expectation that weapons should have no aim penalty while strafing, since console players would use small strafing motions to do light aim correction.

Katana314,

I’ll admit: I play games that are sexualized in a cringey way. But I don’t want those themes aggravating people that just want a fun zombie apocalypse, forced to play as a hero that randomly reverts to a horndog at random times.

That said, saying it now I wonder about Snake’s personality in the MGS3 remake, since every bit of that game is classic…

Katana314,

Something that I think is a good criteria is whether an inclusion negatively affects the experience of someone who’s, let’s say, “normal”.

Ex: A female streamer plays Resident Evil 4, really enjoys the characters for Leon and Ashley. Then, Leon for some reason tries to peek under her skirt in a cutscene. Even if some people find it funny, it makes the streamer feel uncomfortable - both for a character she likes getting violated, and for making it clear “Even if you like fighting zombies, this game was made for horny BOYS. Not for YOU.”

Contrast that with players, in gameplay, spending time at a ladder with a sniper rifle to set up a curious angle. That requires specific player intention, and once it’s clear the player is involving themselves with that stupidity, it’s perhaps more appropriate to quickly lampshade it.

That said, I’m glad the remake had enough creativity it wasn’t invested in remaking tired jokes like that. You could say Lollipop Chainsaw is perhaps more ready to keep those elements given that the intention is clear from its cover art.

Katana314,

This really feels like a cop-out answer. I understand it’s the same feeling as when difficulty is too high for a game. But I think it’s different when someone has an opinion like “This game feels exactly like what I wanted!…Except for this one big issue.”

Sexualized scenes that make people really uncomfortable (or just un-immersed) can be one of those issues, and high difficulty can often put a barrier on content.

In this case, I genuinely cannot think of too many open-world zombie swarm evasion games that work quite like Dead Rising, complete with its arcadey aesthetics. Having that “one thing” can exclude some people from that exact type of game, even if that doesn’t affect many people. And for those seeking sexualized scenes - the same could be said. No one is outlawing them, just ensuring people get what they’re expecting.

And, to be clear since I brought up difficulty, Dark Souls has so little in the way of direct storytelling, people arguably wouldn’t find much interesting if the game had a story mode that skipped/trivialized gameplay. So in that case, the “one thing” isn’t really a barrier to much other than the credits.

Katana314,

So, to be clear: The idea of Leon doing that in a cutscene was theoretical. The only thing the first game had was an Easter egg triggered from looking at Ashley via low angle, which as described takes specific intentions to pull off.

Luis, a sleazy side character, does say something raunchy to her, and that was removed in the remake. It’s a little more fitting because he’s painted as untrustworthy and imperfect; but, I also realize with how many people like Ashley, it’s the sort of line that has no good response to let her be cool. In the original she just pouted “How rude!!”

Katana314,

It does feel like there’s a lot of writers out there that see a lot of “X” and aim to poke fun at how much “X” we see…but don’t realize that media is so pervasive that they’re aware of their own faults, and able to play around them.

A long time ago there was an attempt by a comedy show to make fun of comic books, by having The Joker tell jokes and make fun of Superman’s underwear-on-outside…not realizing he does exactly that in the comics.

Really, I think a lot of writers just need to go back to basics on recognizing what constitutes an original idea. It’s certainly not easy.

Katana314,

But given how hard it is to convince people to move off of that generation, “last” could start to have other meanings.

If you’re developing a chill, low-graphics indie game in Unity these days, there is still basically no reason to target the PS5.

Katana314,

The point being, you can target the PS4 for that though.

Katana314,

Sadly, even if I’m moralistically in favor, there is so much insane computer science logic (and proprietary mechanisms) behind the process of compilation, especially on certain embedded systems where this issue comes up, that I doubt that could ever be pushed into law.

Katana314,

FFXIV has headed in the opposite direction of your claim. They’ve recently been making a lot of changes to major story dungeons so that the experience relies as little as possible on online communities. Right now, playing requires a subscription. It’s more and more believable to see that requirement removed if the game was somehow dead and that ‘had’ to happen.

Katana314,

Very interesting; thanks for the link.

Katana314,

Others have mentioned existing efforts to form reproducible results. So, this might be irrelevant now; but I’m fairly sure if the mindset was “open source compilers are always better than extremely expensive ones”, the expensive ones wouldn’t have a reason to exist.

That could be an old mindset. (Of course, binaries made way back in that age are part of how we got in this mess)

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