Oblivion and Skyrim are 200 years apart, but geographically border each other. Classic Oblivion didn’t render Skyrim, but that was more for technical reasons than anything else. If you get high enough up in Skyrim on a clear day you can see the entire continent.
Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.
It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.
Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.
Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.
Turn based tactics or 4x games would absolutely benefit from both, and the touch screen. Being able to play Fire Emblem with any of the three depending on what’s comfortable at the time would be wonderful.
Even then, it’s not a full stop on incompatibility, it just means that you need to own Switch 1 joycons to pair to the system instead of using the new ones. So you can play Ringfit on Switch 2, if you have the old joycons and a way to charge them.
Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.
IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.
At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.
No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.
I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....
Not exactly a suggestion, but why emulate Okami instead of just running the PC version?
Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.
The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.
Me and my usual gaming buddy have finished Halo 4. We plan to move onto Halo Reach, but we also have wanted to play a little bit of Assassin’s Creed Unity. So i decided to give it a bit of a dry test before playing multiplayer with my friend since Linux can be a bit unpredictable sometimes. The odd crop job is to remove...
FF8 didn’t do it for me, mostly because the gameplay was a terribly broken mess. I loved 12, though; the story is like the love child of Final Fantasy, Game of Thrones, and Star Wars, and the gameplay felt like a logical evolution of the ATB system for a fully 3D world.
Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.
IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.
Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.
A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.
Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.
too focused on figuring out the gun/enemy type mechanics.
I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.
I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.
Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.
Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.
On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.
Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.
A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.
We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me...
Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.
What the fuck do I do now
[Digital Foundry] Oblivion Remastered PC: Impressive Remastering, Dire Performance Problems (www.youtube.com)
Well played, Todd: You can see Skyrim, or at least its tallest mountain, from the edge of Oblivion Remastered (www.gamesradar.com)
Oblivion Remaster Rockets Past 100K Players on Steam Hours After Launch - Insider Gaming (insider-gaming.com)
Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" (www.eurogamer.net)
Baldur's Gate 3 - The Final Patch: New Subclasses, Photo Mode, and Cross-Play (store.steampowered.com)
Metro 2033 Redux is free to claim on GOG for the next two days (www.gog.com)
Switch 2 mouse mode (such potential) (www.techradar.com)
With the official reveal of the mouse mode for the Switch 2’s controllers there is the potential for so many classic games to flood the console....
Important information about compatibility of Nintendo Switch games with Nintendo Switch 2 (www.nintendo.com)
TL;DR there seem to be some games that are not compatible including the Nintendo Labo VR kit. 99% of games seem fine.
Nintendo Switch 2 Launches on June 5th Worldwide; 1080p Screen With 120 FPS and HDR Support, Docked Mode 4K Resolution Support Confirmed (wccftech.com)
Civilization 7 Outlines Crucial 1.1.1 Update as It Struggles to Compete on Steam Against Civ 6 and Even the 15-Year-Old Civ 5 (www.ign.com)
The Elder Scrolls 4: Oblivion Remake Will Reportedly Be Revealed Soon, and Released Not Long After That (www.ign.com)
WoW guild uses exploits to get world 'first' on new raid, gets banned, puts its name backwards and does it again (www.pcgamer.com)
EA has open sourced a bunch of old Command & Conquer games (github.com)
I’m not well versed in C&C, but it’s always good to see more games open sourced.
Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world)
I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....
Skyblivion, the fan remake of Oblivion in Skyrim's engine, nears completion (www.tweaktown.com)
Day 215 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots (pixelfed.social)
Me and my usual gaming buddy have finished Halo 4. We plan to move onto Halo Reach, but we also have wanted to play a little bit of Assassin’s Creed Unity. So i decided to give it a bit of a dry test before playing multiplayer with my friend since Linux can be a bit unpredictable sometimes. The odd crop job is to remove...
Final Fantasy 9 and Final Fantasy Tactics remakes are reportedly still in ‘active development’ (www.videogameschronicle.com)
Sid Meier's Civilization VII | Review Thread
Game Information...
Nintendo stock falls after mixed reaction from Switch 2 announcement (www.notebookcheck.net)
Nintendo Switch 2 finally officially revealed (venturebeat.com)
A Direct is announced for April 2nd to cover the games.
Report: Switch 2 Announcement Expected This Week (smarfdurden.wordpress.com)
Microsoft is combining “the best of Xbox and Windows together” for handhelds (www.theverge.com)
Seemingly confirming the theory that “Xbox” will just be Windows going forward, at least on handhelds.
Nvidia Announces RTX 50's Graphic Card Blackwell Series: RTX 5090 ($1999), RTX 5080 ($999), RTX 5070 Ti ($749), RTX 5070 ($549) (www.theverge.com)
DOOM lore (lemmy.world)
Age of Empires designer believes RTS games need to finally evolve after decades of stagnation (www.videogamer.com)
Video game journalist Jason Schreier's top 10 games of 2024 list (www.bloomberg.com)
Runners-up: Tactical Breach Wizards, Elden Ring: Shadow of the Erdtree, UFO 50, Indiana Jones and the Great Circle...
PS2 is No Longer the Best-Selling Video Game Console of All Time in the US (gamerant.com)
Tl;Dr ::: spoiler spoiler The Switch beat the PS2 in the US, still ~15 million shy to overtake it globally :::
Destiny 2 Players Struggle To Find Fireteams As Population Drops To All-Time Low (thegamepost.com)
What do You think about level scaling in cRPGs?
Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?
What game surprised you with their length?
We know that certain games are big, like BG3 or Persona 5. But recently games like FF7 rebirth and Indiana Jones just kept going on and on past “Act 3”. Also Rise of the Golden Idol seemed a little short to me...
The Witcher 4 got a surprise reveal at The Game Awards, and this one is all about Ciri | PC Gamer (www.pcgamer.com)