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VindictiveJudge

@VindictiveJudge@lemmy.world

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VindictiveJudge,
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You get a fair-play Minesweeper-like, such as Hexcells Infinite, which can always be beaten without any guessing.

VindictiveJudge,
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Doesn’t work in the remaster; they changed so that all skills contribute to level up progress.

VindictiveJudge,
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Oblivion and Skyrim are 200 years apart, but geographically border each other. Classic Oblivion didn’t render Skyrim, but that was more for technical reasons than anything else. If you get high enough up in Skyrim on a clear day you can see the entire continent.

VindictiveJudge,
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I like to describe classic Oblivion characters as looking like they were all carved from the same potato.

VindictiveJudge,
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Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.

VindictiveJudge,
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I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.

VindictiveJudge,
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It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.

VindictiveJudge,
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Also note that Owlcat’s other Pathfinder game, Kingmaker, is absurdly punishing. Start with Wrath.

VindictiveJudge,
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Kingmaker also has the problem of every encounter being designed for a full party but not actually having access to a full party until late in Act 1, after many mandatory combat encounters. The RNG also seems to hate me.

VindictiveJudge,
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Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.

VindictiveJudge,
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Turn based tactics or 4x games would absolutely benefit from both, and the touch screen. Being able to play Fire Emblem with any of the three depending on what’s comfortable at the time would be wonderful.

VindictiveJudge,
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Even then, it’s not a full stop on incompatibility, it just means that you need to own Switch 1 joycons to pair to the system instead of using the new ones. So you can play Ringfit on Switch 2, if you have the old joycons and a way to charge them.

VindictiveJudge,
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Judging by the bit of Prime 4 they showed, I think their first party titles will just skip ray tracing and use relatively low-poly models.

VindictiveJudge,
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Same with Paradox games. 4X in general is just really hard to get right on release because of how many interlinking systems there are, so waiting for balance updates at a minimum is never a bad idea.

VindictiveJudge,
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Bethesda has actually been consistently supportive of Skyblivion, Morroblivion, and Skywind.

VindictiveJudge,
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I genuinely didn’t know it was still big. Everyone I know who played it quit ten years ago and expansion launches no longer hit my feeds.

VindictiveJudge,
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Though do also note that of these four, TD and RA1 were already made freeware years ago.

VindictiveJudge,
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That’s only the HD remaster of TD and RA1.

VindictiveJudge,
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IIRC, a few years ago EA hired some of the original devs, put them in charge of the franchise, and then went very hands-off, but with very little budget. So far they’ve done this, and a very reasonably priced 4K remaster of TD and RA1.

VindictiveJudge,
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At least some of the remaster source code is in the repo, too. If the TS or RA2 source code is found, people will be immediately able to do that graphics switch for them, too.

VindictiveJudge,
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I think the old Westwood dev they put in charge of the franchise just doesn’t have any oversight.

VindictiveJudge,
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No. The repo has Tiberian Dawn, Red Alert 1, Generals with Zero Hour, Renegade, and components for the HD ports of TD and RA1 they put out a few years ago.

Emulating PS2 for my Steam Deck, would love any recommendations! (lemmy.world)

I’ve been sinking further and further into the RetroDECK time-sink of setting up my emulators just so, and having the most fun doing so. The PS2 is a largely unknown system to me, I neither had one nor spent much time before now playing through some titles....

VindictiveJudge, (edited )
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Not exactly a suggestion, but why emulate Okami instead of just running the PC version?

Edit: If you get the PC version, you should be able to use the touch screen to draw the brush techniques directly thanks to mouse support rather than having to fuck with the sticks. You also don’t get the input lag from emulation.

VindictiveJudge,
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The fully lit portions of this map have been fully NPCd and quested. You might have enabled the preview landmass, which includes (or included, not sure if they still distribute it) a bunch of mostly mapped exteriors with partial interiors and typically no NPCs.

Day 215 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots (pixelfed.social)

Me and my usual gaming buddy have finished Halo 4. We plan to move onto Halo Reach, but we also have wanted to play a little bit of Assassin’s Creed Unity. So i decided to give it a bit of a dry test before playing multiplayer with my friend since Linux can be a bit unpredictable sometimes. The odd crop job is to remove...

VindictiveJudge,
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Unity’s gameplay was a glorious return to form. Unity’s writing… not so much.

VindictiveJudge,
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FF8 didn’t do it for me, mostly because the gameplay was a terribly broken mess. I loved 12, though; the story is like the love child of Final Fantasy, Game of Thrones, and Star Wars, and the gameplay felt like a logical evolution of the ATB system for a fully 3D world.

VindictiveJudge,
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I still haven’t played Part 2, but I’m pretty sure the remake trilogy is a stealth sequel.

VindictiveJudge,
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I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.

VindictiveJudge,
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Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.

VindictiveJudge,
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IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.

VindictiveJudge,
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Wait until there’s a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.

VindictiveJudge,
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There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.

VindictiveJudge,
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I’m guessing the all grey model probably sold better than the one with colorful joycons so they lead with that this time.

VindictiveJudge,
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Would the NFC system in the stick interfere with hall effect sensors?

VindictiveJudge,
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Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.

VindictiveJudge,
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A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.

VindictiveJudge,
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Maybe in three or four years when the mid-gen refresh comes out.

VindictiveJudge,
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RROD was actually 3/4ths of a circle. A full red circle was a different and less troubling error.

VindictiveJudge,
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Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.

VindictiveJudge,
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too focused on figuring out the gun/enemy type mechanics.

I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.

VindictiveJudge,
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I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.

VindictiveJudge,
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Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.

VindictiveJudge,
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Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.

VindictiveJudge,
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I completely stopped playing when they sunsetted the equipment that made my somewhat unusual warlock build work.

VindictiveJudge,
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Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.

On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.

Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.

A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.

VindictiveJudge,
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Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

VindictiveJudge,
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And from 1 to 2, which was desperately needed.

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