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VindictiveJudge

@VindictiveJudge@lemmy.world

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VindictiveJudge,
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I wouldn’t be surprised if the era system is partially to mitigate the late-game AI issues.

VindictiveJudge,
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Culture victories are never really explained, but that was also a Civ5 issue. I never completely figured out how luxuries/amenities are distributed between your cities, and cities don’t show a breakdown, just how many they have. I do like 6 better than 5 over all, though, but I’m also not OP.

VindictiveJudge,
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IIRC from when I first got the game, the tutorial hadn’t been updated to account for changes from patches and expansions. It was probably fine for launch day, but decidedly not for the final game.

VindictiveJudge,
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Wait until there’s a steep sale on the Complete Edition later on. I only paid $5 for Civ5 Complete, and I think $15 for Civ6 Complete.

VindictiveJudge,
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There was that time Sega suddenly dropped the Saturn into the US market months ahead of schedule. Shot themselves in the foot doing it, too.

VindictiveJudge,
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I’m guessing the all grey model probably sold better than the one with colorful joycons so they lead with that this time.

VindictiveJudge,
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Would the NFC system in the stick interfere with hall effect sensors?

VindictiveJudge,
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Sure, but the game sets the resolution, not the console. The game might get a performance boost or a more stable frame rate on better hardware, but unless it gets a patch to detect which system it’s running on and adjust the resolution accordingly, most games will still run in 720p.

VindictiveJudge,
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A mouse mode could be extremely useful for things like Civilization or Fire Emblem. Of course, the touch screen is also great for that and Three Houses and Triangle Strategy didn’t support it.

VindictiveJudge,
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Maybe in three or four years when the mid-gen refresh comes out.

VindictiveJudge,
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RROD was actually 3/4ths of a circle. A full red circle was a different and less troubling error.

VindictiveJudge,
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Unfortunately, that’s the anti-scalper countermeasure. Crippling their crypto mining potential didn’t impact scalping very much, so they increased the price with the RTX 40 series. The RTX 40s were much easier to find than the RTX 30s were, so here we are for the RTX 50s. They’re already on the edge of what people will pay, so they’re less attractive to scalpers. We’ll probably see an initial wave of scalped 3090s for $3500-$4000, then it will drop off after a few months and the market will mostly have un-scalped ones with fancy coolers for $2200-$2500 from Zotac, MSI, Gigabyte, etc.

VindictiveJudge,
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too focused on figuring out the gun/enemy type mechanics.

I haven’t finished Eternal and would probably need to drop the difficulty to the lowest setting to try. I just can’t keep up with combat that fast, especially when it feels like I have less freedom to choose my weapon than in 2016. 2016 wanted me to rip and tear, but Eternal wants me to play 3D chess while skateboarding.

VindictiveJudge,
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I just want an RTS I can actually play with my wrist in its current condition. I can do the earliest C&C campaigns, but that’s partially because the AI isn’t good enough to require fast and precise mouse movements. I just physically can’t do micro anymore and attempting it hurts, but most RTS games are designed in such a way that micro is required.

VindictiveJudge,
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Micro is actually tactics since it’s on the level of a single engagement. Strategy is more about the game as a whole, like scouting and map control.

VindictiveJudge,
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Personally, I started on the first part of the remake trilogy, then stopped when I realized how annoyed I would be about waiting for the sequels. So now I’m waiting for all of it to be out on Steam before I start again.

VindictiveJudge,
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I completely stopped playing when they sunsetted the equipment that made my somewhat unusual warlock build work.

VindictiveJudge,
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Cyberpunk 2077 used the static levels on launch, but changed to almost everything leveling with you in 2.0. I think the change actually worked better for the game, but it’s also done differently than every other game I’ve seen use that approach. Enemies gain stats much slower than V does, so a level 20 V still feels much more powerful than a level 1 V, but you also have the freedom to explore rather than having arbitrary beef gates making it nigh impossible to go to certain parts of the city before you’re supposed to.

On the other hand, I also love Morrowind’s painstakingly hand-crafted world with static enemies and hand-placed loot. In most games done that way, however, returning to lower level areas is typically a complete waste of time.

Ultimately, I think both systems can work if they’re done well, but everything leveling up is almost always done poorly, or at least worse than the average game with static levels.

A system I have thought of before is a hybrid where enemies have a target level and then their actual level is the average of your level and the target level. For instance, if an enemy’s target level is 20 and you’re level 1, they’ll be level 10. You probably won’t be able to do much to them. But when you get to level 10, they’ll be level 15, which you might be able to deal with if you’re good. You’ll eventually out-level them, but they’ll still be interesting to fight because when you’re at level 40 they’ll be at level 30. I only make the occasional mod, though, so I’ve never gotten to test if this actually is fun.

VindictiveJudge,
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Even if you notice that your brush techniques an inventory screens don’t look complete, it really does feel like the end. Then when they do look complete and you’re sure you’ve finally finished it, there’s one more region and some upgrades.

VindictiveJudge,
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And from 1 to 2, which was desperately needed.

VindictiveJudge,
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In theory. In practice, software patents have pretty consistently been about the outcome and it’s held up in court. This expired patent on sanity systems, for example.

VindictiveJudge,
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Especially Phantom Liberty. I went in blind, made decisions, lived to regret them, fucked up everything, and loved every minute of it.

VindictiveJudge,
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The Halo 1 and KOTOR twists do hit pretty hard if you somehow haven’t been spoiled. KOTOR has one of my favorite reveal sequences ever with showing you how much foreshadowing you missed, and Halo’s twist turns the game on its head.

VindictiveJudge,
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The Xenoblade games. Probably Xenogears and Xenosaga, too, but I haven’t played those yet.

VindictiveJudge,
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However, Reach’s tagline was, “From the beginning, you know the end,” so there was an expectation that everyone playing would know how it was going to pan out.

VindictiveJudge,
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Being able to release on their own schedule instead of being made to crank out massive RPGs in eighteen months helped a lot.

VindictiveJudge,
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Slot-loading CD drives would get jammed if you inserted anything other than a round, full-sized disc.

The launch model Wii was an exception, with parts in there specifically for handling mini-discs for GameCube compatibility. The feature was quietly removed from later models.

VindictiveJudge,
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There was a model before the tray loading one that dropped GC support, too. I found out when the disc drive on my Wii died and I replaced it with an official later model drive and it couldn’t read Wind Waker anymore.

VindictiveJudge,
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It’s been a while, but I think the disc didn’t center as it went in and the system just spat it out. The rest of the system was an original model Wii, so the software should have still been there, but the newer drive couldn’t handle minidiscs. Launch model was apparently the RVL-001. The RVL-101 dropped GC support, but looked almost identical. The RVL-201 was the top loader model.

VindictiveJudge,
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You also need to verify that the modder isn’t stealing another modder’s work, which can be challenging.

VindictiveJudge,
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I’ve seen ones modded into a laptop form factor. Does that not count?

VindictiveJudge,
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The most recent trilogy is better about that. 2013 has no natives, and Rise and Shadow both have her siding with the natives. Still snags a bunch of artifacts.

VindictiveJudge,
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People have argued nobody would buy AAA if it’s not an open world with XP, skills and crafting.

See, I hate crafting systems. A game advertising its crafting system makes me less interested. Too many things to remember and the game grinds to a halt for several minutes while I navigate menus. Dragon Age Inquisition was particularly bad with entire sessions lost to inventory management. The Horizon games are bearable just because I can generate pointers to the stuff I need and I’m generally swimming in components anyway.

Starfield's first DLC is one of the worst Bethesda DLCs of all time

Starfield steam page for the DLC currently shows eight user review score of 41%, making this one of the worst Bethesda DLC’s released of all time. This is so horribly, shockingly bad for Bethesda, because it shows as a gaming company, they are no longer capable of delivering a really good gaming experience as they had in the...

VindictiveJudge,
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I’m the opposite. I prefer the fem VA, but I like Panam just a bit more than Judy.

VindictiveJudge,
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If there is a commercial failure of an IP, there is a good chance that its failure will be seen as the IP generally failing or falling out of poluarity instead of the failure to best utilize the IP that likely occurred.

For example, when EA released Tiberian Twilight and it was absolutely awful and didn’t sell, they said that people just didn’t want RTS games anymore and shelved the entire C&C franchise. That was fourteen years ago and we haven’t had a new C&C since then that wasn’t mobile shovelware.

VindictiveJudge,
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I had one of those. Loved it, but the sticks didn’t last long enough to justify buying another.

VindictiveJudge,
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I used a Steam Controller for the N64 stuff. The right pad worked great for the C buttons.

VindictiveJudge,
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There’s a popular urban legend that Square was on the verge of going under and expected the game to be their last, hence the title, but in reality what happened was that the creator wanted the game to initialize as FF and his first choice, Fighting Fantasy, was already taken. He was planning on retiring after the game was published, though, so he eventually settled on Final Fantasy. Still didn’t work out, though, because he directed 1-5 and then contributed to 6-10.

VindictiveJudge,
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They also said popularized, though. System Shock never really got beyond cult classic status, so while it invented them, I’d say BioShock popularized them.

VindictiveJudge,
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Might just be because I’m just starting out, but Spider-Man’s combat is much more punishing for me. Could just be the higher emphasis on using specific combos on certain enemies, which I have some difficulty keeping straight.

VindictiveJudge,
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Actually introduced in Ripto’s Rage. The Reignited version backported them to the first game, though.

VindictiveJudge,
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The base campaign is kind of awful. It really just existed to demonstrate what you could do with the tool set. The expansions, Shadows of Undrentide and Hordes of the Underdark, are much better written with more interesting characters. None of the three campaigns hold up to modern game writing standards and all are pretty heavy on dungeon crawling. The deciding factor is probably going to be how much you like the D&D 3.0 rule set.

Obsidian’s sequel is based on D&D 3.5 and the core campaign has writing roughly on par with the first game’s expansions, with the quirk that it’s Obsidian doing high fantasy straight rather than their usual deconstructions. NWN2’s Mask of the Betrayer expansion is easily the best written thing out of either NWN game and is genuinely pretty great. NWN2 has some pretty terrible optimization, though, and runs rough on even high end modern systems.

VindictiveJudge,
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Turns out battery life is incredibly important in the handeld market.

VindictiveJudge,
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Generally, but it has some issues. I found the C-stick to be very uncomfortable with the lack of a cap, and you can’t really press two face buttons at the same time unless one of them is A. The latter isn’t usually a problem, but certain games, like the Arkham series, would be virtually unplayable. That there’s only one shoulder button on one side is also pretty weird. The dual stage triggers are pretty neat, though, and the only other controller I’ve used with them is the Steam Controller, which has a pretty steep learning curve.

VindictiveJudge,
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Devs tend to go with simplified or cartoony graphics for legibility on the small integrated screen, but that’s just an art style choice. Doesn’t look too far off from Xenoblade 3, especially given polygons will be saved by not having to render a mile out. Or consider that Doom 2016 runs decently on the Switch.

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